| Index: Source/core/platform/graphics/filters/custom/FECustomFilter.cpp
|
| diff --git a/Source/core/platform/graphics/filters/custom/FECustomFilter.cpp b/Source/core/platform/graphics/filters/custom/FECustomFilter.cpp
|
| deleted file mode 100644
|
| index 5164ae79afa2c53285d165b928601367eeb20e25..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/filters/custom/FECustomFilter.cpp
|
| +++ /dev/null
|
| @@ -1,368 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
|
| - * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
|
| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - *
|
| - * 1. Redistributions of source code must retain the above
|
| - * copyright notice, this list of conditions and the following
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| - * disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following
|
| - * disclaimer in the documentation and/or other materials
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| - * provided with the distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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| - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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| - * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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| - * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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| - * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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| - * SUCH DAMAGE.
|
| - */
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| -
|
| -#include "config.h"
|
| -
|
| -#include "core/platform/graphics/filters/custom/FECustomFilter.h"
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| -
|
| -#include "core/platform/graphics/filters/custom/CustomFilterRenderer.h"
|
| -#include "core/platform/graphics/filters/custom/CustomFilterValidatedProgram.h"
|
| -#include "platform/graphics/Extensions3D.h"
|
| -#include "platform/graphics/GraphicsContext3D.h"
|
| -#include "platform/text/TextStream.h"
|
| -#include "wtf/Uint8ClampedArray.h"
|
| -
|
| -namespace WebCore {
|
| -
|
| -FECustomFilter::FECustomFilter(Filter* filter, PassRefPtr<GraphicsContext3D> context, PassRefPtr<CustomFilterValidatedProgram> validatedProgram, const CustomFilterParameterList& parameters,
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| - unsigned meshRows, unsigned meshColumns, CustomFilterMeshType meshType)
|
| - : FilterEffect(filter)
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| - , m_context(context)
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| - , m_validatedProgram(validatedProgram)
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| - , m_inputTexture(0)
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| - , m_frameBuffer(0)
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| - , m_depthBuffer(0)
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| - , m_destTexture(0)
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| - , m_triedMultisampleBuffer(false)
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| - , m_multisampleFrameBuffer(0)
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| - , m_multisampleRenderBuffer(0)
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| - , m_multisampleDepthBuffer(0)
|
| -{
|
| - // We will not pass a CustomFilterCompiledProgram here, as we only want to compile it when we actually need it in the first paint.
|
| - m_customFilterRenderer = CustomFilterRenderer::create(m_context, m_validatedProgram->programInfo().programType(), parameters, meshRows, meshColumns, meshType);
|
| -}
|
| -
|
| -PassRefPtr<FECustomFilter> FECustomFilter::create(Filter* filter, PassRefPtr<GraphicsContext3D> context, PassRefPtr<CustomFilterValidatedProgram> validatedProgram, const CustomFilterParameterList& parameters,
|
| - unsigned meshRows, unsigned meshColumns, CustomFilterMeshType meshType)
|
| -{
|
| - return adoptRef(new FECustomFilter(filter, context, validatedProgram, parameters, meshRows, meshColumns, meshType));
|
| -}
|
| -
|
| -FECustomFilter::~FECustomFilter()
|
| -{
|
| - deleteRenderBuffers();
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| -}
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| -
|
| -void FECustomFilter::deleteRenderBuffers()
|
| -{
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| - ASSERT(m_context);
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| - m_context->makeContextCurrent();
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| - if (m_inputTexture) {
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| - m_context->deleteTexture(m_inputTexture);
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| - m_inputTexture = 0;
|
| - }
|
| - if (m_frameBuffer) {
|
| - // Make sure to unbind any framebuffer from the context first, otherwise
|
| - // some platforms might refuse to bind the same buffer id again.
|
| - m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
|
| - m_context->deleteFramebuffer(m_frameBuffer);
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| - m_frameBuffer = 0;
|
| - }
|
| - if (m_depthBuffer) {
|
| - m_context->deleteRenderbuffer(m_depthBuffer);
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| - m_depthBuffer = 0;
|
| - }
|
| - if (m_destTexture) {
|
| - m_context->deleteTexture(m_destTexture);
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| - m_destTexture = 0;
|
| - }
|
| - deleteMultisampleRenderBuffers();
|
| -}
|
| -
|
| -void FECustomFilter::deleteMultisampleRenderBuffers()
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| -{
|
| - if (m_multisampleFrameBuffer) {
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| - // Make sure to unbind any framebuffer from the context first, otherwise
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| - // some platforms might refuse to bind the same buffer id again.
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| - m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
|
| - m_context->deleteFramebuffer(m_multisampleFrameBuffer);
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| - m_multisampleFrameBuffer = 0;
|
| - }
|
| - if (m_multisampleRenderBuffer) {
|
| - m_context->deleteRenderbuffer(m_multisampleRenderBuffer);
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| - m_multisampleRenderBuffer = 0;
|
| - }
|
| - if (m_multisampleDepthBuffer) {
|
| - m_context->deleteRenderbuffer(m_multisampleDepthBuffer);
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| - m_multisampleDepthBuffer = 0;
|
| - }
|
| -}
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| -
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| -void FECustomFilter::applySoftware()
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| -{
|
| - if (!applyShader())
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| - clearShaderResult();
|
| -}
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| -
|
| -void FECustomFilter::clearShaderResult()
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| -{
|
| - clearResult();
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| - Uint8ClampedArray* dstPixelArray = createUnmultipliedImageResult();
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| - if (!dstPixelArray)
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| - return;
|
| -
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| - FilterEffect* in = inputEffect(0);
|
| - setIsAlphaImage(in->isAlphaImage());
|
| - IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
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| - in->copyUnmultipliedImage(dstPixelArray, effectDrawingRect);
|
| -}
|
| -
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| -void FECustomFilter::drawFilterMesh(Platform3DObject inputTexture)
|
| -{
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| - bool multisample = canUseMultisampleBuffers();
|
| - m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, multisample ? m_multisampleFrameBuffer : m_frameBuffer);
|
| - m_context->viewport(0, 0, m_contextSize.width(), m_contextSize.height());
|
| -
|
| - m_context->clearColor(0, 0, 0, 0);
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| - m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT);
|
| -
|
| - m_customFilterRenderer->draw(inputTexture, m_contextSize);
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| -
|
| - if (multisample)
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| - resolveMultisampleBuffer();
|
| -}
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| -
|
| -bool FECustomFilter::prepareForDrawing()
|
| -{
|
| - m_context->makeContextCurrent();
|
| -
|
| - // Lazily inject the compiled program into the CustomFilterRenderer.
|
| - if (!m_customFilterRenderer->compiledProgram())
|
| - m_customFilterRenderer->setCompiledProgram(m_validatedProgram->compiledProgram());
|
| -
|
| - if (!m_customFilterRenderer->prepareForDrawing())
|
| - return false;
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| -
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| - // Only allocate a texture if the program needs one and the caller doesn't allocate one by itself.
|
| - if ((m_customFilterRenderer->programNeedsInputTexture() && !ensureInputTexture()) || !ensureFrameBuffer())
|
| - return false;
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| -
|
| - return true;
|
| -}
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| -
|
| -bool FECustomFilter::applyShader()
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| -{
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| - Uint8ClampedArray* dstPixelArray = m_customFilterRenderer->premultipliedAlpha() ? createPremultipliedImageResult() : createUnmultipliedImageResult();
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| - if (!dstPixelArray)
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| - return false;
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| -
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| - if (!prepareForDrawing())
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| - return false;
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| -
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| - FilterEffect* in = inputEffect(0);
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| - IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
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| - IntSize newContextSize(effectDrawingRect.size());
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| - if (!resizeContextIfNeeded(newContextSize))
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| - return false;
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| -
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| - bool needsInputTexture = m_customFilterRenderer->programNeedsInputTexture();
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| - if (needsInputTexture) {
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| - RefPtr<Uint8ClampedArray> srcPixelArray = in->asUnmultipliedImage(effectDrawingRect);
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| - uploadInputTexture(srcPixelArray.get());
|
| - }
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| - drawFilterMesh(needsInputTexture ? m_inputTexture : 0);
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| -
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| - ASSERT(static_cast<size_t>(newContextSize.width() * newContextSize.height() * 4) == dstPixelArray->length());
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| - m_context->readPixels(0, 0, newContextSize.width(), newContextSize.height(), GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, dstPixelArray->data());
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| -
|
| - return true;
|
| -}
|
| -
|
| -bool FECustomFilter::ensureInputTexture()
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| -{
|
| - if (!m_inputTexture)
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| - m_inputTexture = m_context->createTexture();
|
| - return m_inputTexture;
|
| -}
|
| -
|
| -void FECustomFilter::uploadInputTexture(Uint8ClampedArray* srcPixelArray)
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| -{
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| - m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_inputTexture);
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| - m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, m_contextSize.width(), m_contextSize.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, srcPixelArray->data());
|
| -}
|
| -
|
| -bool FECustomFilter::ensureFrameBuffer()
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| -{
|
| - if (!m_frameBuffer)
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| - m_frameBuffer = m_context->createFramebuffer();
|
| - if (!m_depthBuffer)
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| - m_depthBuffer = m_context->createRenderbuffer();
|
| - if (!m_destTexture)
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| - m_destTexture = m_context->createTexture();
|
| - return m_frameBuffer && m_depthBuffer && m_destTexture;
|
| -}
|
| -
|
| -bool FECustomFilter::createMultisampleBuffer()
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| -{
|
| - ASSERT(!m_triedMultisampleBuffer);
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| - m_triedMultisampleBuffer = true;
|
| -
|
| - Extensions3D* extensions = m_context->extensions();
|
| - if (!extensions
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| - || !extensions->supports("GL_ANGLE_framebuffer_multisample")
|
| - || !extensions->supports("GL_ANGLE_framebuffer_blit")
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| - || !extensions->supports("GL_OES_rgb8_rgba8"))
|
| - return false;
|
| -
|
| - extensions->ensureEnabled("GL_ANGLE_framebuffer_blit");
|
| - extensions->ensureEnabled("GL_ANGLE_framebuffer_multisample");
|
| - extensions->ensureEnabled("GL_OES_rgb8_rgba8");
|
| -
|
| - if (!m_multisampleFrameBuffer)
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| - m_multisampleFrameBuffer = m_context->createFramebuffer();
|
| - if (!m_multisampleRenderBuffer)
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| - m_multisampleRenderBuffer = m_context->createRenderbuffer();
|
| - if (!m_multisampleDepthBuffer)
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| - m_multisampleDepthBuffer = m_context->createRenderbuffer();
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void FECustomFilter::resolveMultisampleBuffer()
|
| -{
|
| - ASSERT(m_triedMultisampleBuffer && m_multisampleFrameBuffer && m_multisampleRenderBuffer && m_multisampleDepthBuffer);
|
| - m_context->bindFramebuffer(Extensions3D::READ_FRAMEBUFFER, m_multisampleFrameBuffer);
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| - m_context->bindFramebuffer(Extensions3D::DRAW_FRAMEBUFFER, m_frameBuffer);
|
| -
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| - ASSERT(m_context->extensions());
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| - m_context->extensions()->blitFramebuffer(0, 0, m_contextSize.width(), m_contextSize.height(), 0, 0, m_contextSize.width(), m_contextSize.height(), GraphicsContext3D::COLOR_BUFFER_BIT, GraphicsContext3D::NEAREST);
|
| -
|
| - m_context->bindFramebuffer(Extensions3D::READ_FRAMEBUFFER, 0);
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| - m_context->bindFramebuffer(Extensions3D::DRAW_FRAMEBUFFER, 0);
|
| -
|
| - m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_frameBuffer);
|
| -}
|
| -
|
| -bool FECustomFilter::canUseMultisampleBuffers() const
|
| -{
|
| - return m_triedMultisampleBuffer && m_multisampleFrameBuffer && m_multisampleRenderBuffer && m_multisampleDepthBuffer;
|
| -}
|
| -
|
| -bool FECustomFilter::resizeMultisampleBuffers(const IntSize& newContextSize)
|
| -{
|
| - if (!m_triedMultisampleBuffer && !createMultisampleBuffer())
|
| - return false;
|
| -
|
| - if (!canUseMultisampleBuffers())
|
| - return false;
|
| -
|
| - static const int kMaxSampleCount = 4;
|
| - int maxSupportedSampleCount = 0;
|
| - m_context->getIntegerv(Extensions3D::MAX_SAMPLES, &maxSupportedSampleCount);
|
| - int sampleCount = std::min(kMaxSampleCount, maxSupportedSampleCount);
|
| - if (!sampleCount) {
|
| - deleteMultisampleRenderBuffers();
|
| - return false;
|
| - }
|
| -
|
| - Extensions3D* extensions = m_context->extensions();
|
| - ASSERT(extensions);
|
| -
|
| - m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFrameBuffer);
|
| -
|
| - m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_multisampleRenderBuffer);
|
| - extensions->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, Extensions3D::RGBA8_OES, newContextSize.width(), newContextSize.height());
|
| - m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::RENDERBUFFER, m_multisampleRenderBuffer);
|
| -
|
| - m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_multisampleDepthBuffer);
|
| - extensions->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, GraphicsContext3D::DEPTH_COMPONENT16, newContextSize.width(), newContextSize.height());
|
| - m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_multisampleDepthBuffer);
|
| -
|
| - m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, 0);
|
| -
|
| - if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
|
| - deleteMultisampleRenderBuffers();
|
| - return false;
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -bool FECustomFilter::resizeContextIfNeeded(const IntSize& newContextSize)
|
| -{
|
| - if (newContextSize.isEmpty())
|
| - return false;
|
| - if (m_contextSize == newContextSize)
|
| - return true;
|
| -
|
| - int maxTextureSize = 0;
|
| - m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &maxTextureSize);
|
| - if (newContextSize.height() > maxTextureSize || newContextSize.width() > maxTextureSize)
|
| - return false;
|
| -
|
| - return resizeContext(newContextSize);
|
| -}
|
| -
|
| -bool FECustomFilter::resizeContext(const IntSize& newContextSize)
|
| -{
|
| - bool multisample = resizeMultisampleBuffers(newContextSize);
|
| -
|
| - m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_frameBuffer);
|
| - m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_destTexture);
|
| - // We are going to clear the output buffer anyway, so we can safely initialize the destination texture with garbage data.
|
| - // FIXME: GraphicsContext3D::texImage2DDirect is not implemented on Chromium.
|
| - m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, newContextSize.width(), newContextSize.height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, 0);
|
| - m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_destTexture, 0);
|
| -
|
| - // We don't need the depth buffer for the texture framebuffer, if we already
|
| - // have a multisample buffer.
|
| - if (!multisample) {
|
| - m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
|
| - m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT16, newContextSize.width(), newContextSize.height());
|
| - m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
|
| - }
|
| -
|
| - if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
|
| - return false;
|
| -
|
| - if (multisample) {
|
| - // Clear the framebuffer first, otherwise the first blit will fail.
|
| - m_context->clearColor(0, 0, 0, 0);
|
| - m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT);
|
| - }
|
| -
|
| - m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, 0);
|
| -
|
| - m_contextSize = newContextSize;
|
| - return true;
|
| -}
|
| -
|
| -TextStream& FECustomFilter::externalRepresentation(TextStream& ts, int indent) const
|
| -{
|
| - writeIndent(ts, indent);
|
| - ts << "[feCustomFilter";
|
| - FilterEffect::externalRepresentation(ts);
|
| - ts << "]\n";
|
| - inputEffect(0)->externalRepresentation(ts, indent + 1);
|
| - return ts;
|
| -}
|
| -
|
| -} // namespace WebCore
|
|
|