| Index: Source/core/platform/graphics/filters/FEDropShadow.h
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| diff --git a/Source/core/platform/graphics/filters/FEDropShadow.h b/Source/core/platform/graphics/filters/FEDropShadow.h
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| deleted file mode 100644
|
| index 9d43f9b8ad05b37c32c6aa90198c613789539d4e..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/filters/FEDropShadow.h
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| +++ /dev/null
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| @@ -1,75 +0,0 @@
|
| -/*
|
| - * Copyright (C) Research In Motion Limited 2011. All rights reserved.
|
| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
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| - * This library is free software; you can redistribute it and/or
|
| - * modify it under the terms of the GNU Library General Public
|
| - * License as published by the Free Software Foundation; either
|
| - * version 2 of the License, or (at your option) any later version.
|
| - *
|
| - * This library is distributed in the hope that it will be useful,
|
| - * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| - * Library General Public License for more details.
|
| - *
|
| - * You should have received a copy of the GNU Library General Public License
|
| - * along with this library; see the file COPYING.LIB. If not, write to
|
| - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
| - * Boston, MA 02110-1301, USA.
|
| - */
|
| -
|
| -#ifndef FEDropShadow_h
|
| -#define FEDropShadow_h
|
| -
|
| -#include "platform/graphics/Color.h"
|
| -#include "platform/graphics/filters/Filter.h"
|
| -#include "platform/graphics/filters/FilterEffect.h"
|
| -
|
| -namespace WebCore {
|
| -
|
| -class FEDropShadow : public FilterEffect {
|
| -public:
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| - static PassRefPtr<FEDropShadow> create(Filter*, float, float, float, float, const Color&, float);
|
| -
|
| - float stdDeviationX() const { return m_stdX; }
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| - void setStdDeviationX(float stdX) { m_stdX = stdX; }
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| -
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| - float stdDeviationY() const { return m_stdY; }
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| - void setStdDeviationY(float stdY) { m_stdY = stdY; }
|
| -
|
| - float dx() const { return m_dx; }
|
| - void setDx(float dx) { m_dx = dx; }
|
| -
|
| - float dy() const { return m_dy; }
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| - void setDy(float dy) { m_dy = dy; }
|
| -
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| - Color shadowColor() const { return m_shadowColor; }
|
| - void setShadowColor(const Color& shadowColor) { m_shadowColor = shadowColor; }
|
| -
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| - float shadowOpacity() const { return m_shadowOpacity; }
|
| - void setShadowOpacity(float shadowOpacity) { m_shadowOpacity = shadowOpacity; }
|
| -
|
| - static float calculateStdDeviation(float);
|
| -
|
| - virtual void determineAbsolutePaintRect();
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| - virtual FloatRect mapRect(const FloatRect&, bool forward = true) OVERRIDE FINAL;
|
| -
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| - virtual TextStream& externalRepresentation(TextStream&, int indention) const;
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| - virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
|
| -
|
| -private:
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| - FEDropShadow(Filter*, float, float, float, float, const Color&, float);
|
| -
|
| - virtual void applySoftware() OVERRIDE;
|
| -
|
| - float m_stdX;
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| - float m_stdY;
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| - float m_dx;
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| - float m_dy;
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| - Color m_shadowColor;
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| - float m_shadowOpacity;
|
| -};
|
| -
|
| -} // namespace WebCore
|
| -
|
| -#endif // FEDropShadow_h
|
|
|