| Index: Source/core/platform/graphics/filters/FEDropShadow.cpp
|
| diff --git a/Source/core/platform/graphics/filters/FEDropShadow.cpp b/Source/core/platform/graphics/filters/FEDropShadow.cpp
|
| deleted file mode 100644
|
| index ac5b7487edb86f56d19454e4d75733814924fd9b..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/filters/FEDropShadow.cpp
|
| +++ /dev/null
|
| @@ -1,147 +0,0 @@
|
| -/*
|
| - * Copyright (C) Research In Motion Limited 2011. All rights reserved.
|
| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
|
| - * This library is free software; you can redistribute it and/or
|
| - * modify it under the terms of the GNU Library General Public
|
| - * License as published by the Free Software Foundation; either
|
| - * version 2 of the License, or (at your option) any later version.
|
| - *
|
| - * This library is distributed in the hope that it will be useful,
|
| - * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| - * Library General Public License for more details.
|
| - *
|
| - * You should have received a copy of the GNU Library General Public License
|
| - * along with this library; see the file COPYING.LIB. If not, write to
|
| - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
| - * Boston, MA 02110-1301, USA.
|
| - */
|
| -
|
| -#include "config.h"
|
| -
|
| -#include "core/platform/graphics/filters/FEDropShadow.h"
|
| -
|
| -
|
| -#include "platform/graphics/GraphicsContext.h"
|
| -#include "platform/graphics/filters/FEGaussianBlur.h"
|
| -#include "platform/graphics/filters/SkiaImageFilterBuilder.h"
|
| -#include "platform/text/TextStream.h"
|
| -#include "third_party/skia/include/core/SkColorFilter.h"
|
| -#include "third_party/skia/include/effects/SkBlurImageFilter.h"
|
| -#include "third_party/skia/include/effects/SkDropShadowImageFilter.h"
|
| -
|
| -using namespace std;
|
| -
|
| -namespace WebCore {
|
| -
|
| -FEDropShadow::FEDropShadow(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity)
|
| - : FilterEffect(filter)
|
| - , m_stdX(stdX)
|
| - , m_stdY(stdY)
|
| - , m_dx(dx)
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| - , m_dy(dy)
|
| - , m_shadowColor(shadowColor)
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| - , m_shadowOpacity(shadowOpacity)
|
| -{
|
| -}
|
| -
|
| -PassRefPtr<FEDropShadow> FEDropShadow::create(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity)
|
| -{
|
| - return adoptRef(new FEDropShadow(filter, stdX, stdY, dx, dy, shadowColor, shadowOpacity));
|
| -}
|
| -
|
| -void FEDropShadow::determineAbsolutePaintRect()
|
| -{
|
| - Filter* filter = this->filter();
|
| - ASSERT_UNUSED(filter, filter);
|
| -
|
| - FloatRect absolutePaintRect = mapRect(inputEffect(0)->absolutePaintRect());
|
| -
|
| - if (clipsToBounds())
|
| - absolutePaintRect.intersect(maxEffectRect());
|
| - else
|
| - absolutePaintRect.unite(maxEffectRect());
|
| -
|
| - setAbsolutePaintRect(enclosingIntRect(absolutePaintRect));
|
| -}
|
| -
|
| -FloatRect FEDropShadow::mapRect(const FloatRect& rect, bool forward)
|
| -{
|
| - FloatRect result = rect;
|
| - Filter* filter = this->filter();
|
| - ASSERT(filter);
|
| -
|
| - FloatRect offsetRect = rect;
|
| - if (forward)
|
| - offsetRect.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
|
| - else
|
| - offsetRect.move(-filter->applyHorizontalScale(m_dx), -filter->applyVerticalScale(m_dy));
|
| - result.unite(offsetRect);
|
| -
|
| - unsigned kernelSizeX = 0;
|
| - unsigned kernelSizeY = 0;
|
| - FEGaussianBlur::calculateKernelSize(filter, kernelSizeX, kernelSizeY, m_stdX, m_stdY);
|
| -
|
| - // We take the half kernel size and multiply it with three, because we run box blur three times.
|
| - result.inflateX(3 * kernelSizeX * 0.5f);
|
| - result.inflateY(3 * kernelSizeY * 0.5f);
|
| - return result;
|
| -}
|
| -
|
| -void FEDropShadow::applySoftware()
|
| -{
|
| - FilterEffect* in = inputEffect(0);
|
| -
|
| - ImageBuffer* resultImage = createImageBufferResult();
|
| - if (!resultImage)
|
| - return;
|
| -
|
| - Filter* filter = this->filter();
|
| - FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVerticalScale(m_stdY));
|
| - FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
|
| -
|
| - FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
|
| - GraphicsContext* resultContext = resultImage->context();
|
| - ASSERT(resultContext);
|
| -
|
| - SkAutoTUnref<SkImageFilter> blurFilter(new SkBlurImageFilter(blurRadius.width(), blurRadius.height()));
|
| - SkAutoTUnref<SkColorFilter> colorFilter(SkColorFilter::CreateModeFilter(m_shadowColor.rgb(), SkXfermode::kSrcIn_Mode));
|
| - SkPaint paint;
|
| - paint.setImageFilter(blurFilter.get());
|
| - paint.setColorFilter(colorFilter.get());
|
| - paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
|
| - RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
|
| -
|
| - RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
|
| -
|
| - if (!nativeImage)
|
| - return;
|
| -
|
| - resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x() + offset.width(), drawingRegion.y() + offset.height(), &paint);
|
| - resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y());
|
| -}
|
| -
|
| -PassRefPtr<SkImageFilter> FEDropShadow::createImageFilter(SkiaImageFilterBuilder* builder)
|
| -{
|
| - RefPtr<SkImageFilter> input(builder->build(inputEffect(0), operatingColorSpace()));
|
| - float dx = filter()->applyHorizontalScale(m_dx);
|
| - float dy = filter()->applyVerticalScale(m_dy);
|
| - float stdX = filter()->applyHorizontalScale(m_stdX);
|
| - float stdY = filter()->applyHorizontalScale(m_stdY);
|
| - SkImageFilter::CropRect cropRect = getCropRect(builder->cropOffset());
|
| - return adoptRef(new SkDropShadowImageFilter(SkFloatToScalar(dx), SkFloatToScalar(dy), SkFloatToScalar(stdX), SkFloatToScalar(stdY), m_shadowColor.rgb(), input.get(), &cropRect));
|
| -}
|
| -
|
| -
|
| -TextStream& FEDropShadow::externalRepresentation(TextStream& ts, int indent) const
|
| -{
|
| - writeIndent(ts, indent);
|
| - ts << "[feDropShadow";
|
| - FilterEffect::externalRepresentation(ts);
|
| - ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx << "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForRenderTreeAsText() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n";
|
| - inputEffect(0)->externalRepresentation(ts, indent + 1);
|
| - return ts;
|
| -}
|
| -
|
| -} // namespace WebCore
|
|
|