DescriptionRevert of Calculate inverse scale for distance fields in vertex shader (patchset #6 id:100001 of https://codereview.chromium.org/1029423003/)
Reason for revert:
This appears to be breaking large text on Nexus 7.
Original issue's description:
> Calculate inverse scale for distance field text in vertex shader
>
> This is for the uniform scale case only. Using the dFdx() function on certain
> Mali GPUs causes issues because the precision is too low, so we have to
> compute 1/scale from the view matrix instead.
>
> BUG=skia:3528
>
> Committed: https://skia.googlesource.com/skia/+/5b143038cb47763974d2750ed78d436eb6c38bea
TBR=bsalomon@google.com,joshualitt@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3528
Committed: https://skia.googlesource.com/skia/+/ff271c29a64f59d538e644210b0f207666f856b5
Patch Set 1 #
Created: 5 years, 8 months ago
(Patch set is too large to download)
Messages
Total messages: 3 (0 generated)
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