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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 1066613003: Revert of Calculate inverse scale for distance fields in vertex shader (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDistanceFieldTextureEffect.h" 8 #include "GrDistanceFieldTextureEffect.h"
9 #include "GrFontAtlasSizes.h" 9 #include "GrFontAtlasSizes.h"
10 #include "GrInvariantOutput.h" 10 #include "GrInvariantOutput.h"
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
44 GrGLGPBuilder* pb = args.fPB; 44 GrGLGPBuilder* pb = args.fPB;
45 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 45 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
46 SkAssertResult(fsBuilder->enableFeature( 46 SkAssertResult(fsBuilder->enableFeature(
47 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); 47 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
48 48
49 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 49 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
50 50
51 // emit attributes 51 // emit attributes
52 vsBuilder->emitAttributes(dfTexEffect); 52 vsBuilder->emitAttributes(dfTexEffect);
53 53
54 GrGLVertToFrag st(kVec2f_GrSLType);
55 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
56 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor ds()->fName);
57
58 GrGLVertToFrag uv(kVec2f_GrSLType);
59 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
60 // this is only used with text, so our texture bounds always match the g lyph atlas
61 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
62 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
63 dfTexEffect.inTextureCoords()->fName);
54 #ifdef SK_GAMMA_APPLY_TO_A8 64 #ifdef SK_GAMMA_APPLY_TO_A8
55 // adjust based on gamma 65 // adjust based on gamma
56 const char* distanceAdjustUniName = NULL; 66 const char* distanceAdjustUniName = NULL;
57 // width, height, 1/(3*width) 67 // width, height, 1/(3*width)
58 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_ Visibility, 68 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_ Visibility,
59 kFloat_GrSLType, kDefault_GrSLPrecision, 69 kFloat_GrSLType, kDefault_GrSLPrecision,
60 "DistanceAdjust", &distanceAdjustUniName); 70 "DistanceAdjust", &distanceAdjustUniName);
61 #endif 71 #endif
62 72
63 // Setup pass through color 73 // Setup pass through color
64 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , 74 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor ,
65 dfTexEffect.inColor(), &fColorUniform); 75 dfTexEffect.inColor(), &fColorUniform);
66 76
67 // Setup position 77 // Setup position
68 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf fect.viewMatrix()); 78 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf fect.viewMatrix());
69 79
70 // emit transforms 80 // emit transforms
71 const SkMatrix& localMatrix = dfTexEffect.localMatrix();
72 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit ion()->fName, 81 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit ion()->fName,
73 localMatrix, args.fTransformsIn, args.fTransformsOu t); 82 dfTexEffect.localMatrix(), args.fTransformsIn, args .fTransformsOut);
74 83
75 // add varyings
76 GrGLVertToFrag recipScale(kFloat_GrSLType);
77 GrGLVertToFrag st(kVec2f_GrSLType);
78 bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_Distan ceFieldEffectFlag);
79 const char* viewMatrixName = this->uViewM();
80 // view matrix name is NULL if identity matrix
81 bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
82 if (isSimilarity && useInverseScale) {
83 args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision) ;
84 vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
85 viewMatrixName, viewMatrixName);
86 vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
87 vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut()) ;
88 } else {
89 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
90 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTexture Coords()->fName);
91 }
92
93 GrGLVertToFrag uv(kVec2f_GrSLType);
94 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
95 // this is only used with text, so our texture bounds always match the g lyph atlas
96 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
97 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
98 dfTexEffect.inTextureCoords()->fName);
99
100
101 // Use highp to work around aliasing issues 84 // Use highp to work around aliasing issues
102 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , 85 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision ,
103 pb->ctxInfo().stand ard())); 86 pb->ctxInfo().stand ard()));
104 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); 87 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
105 88
106 fsBuilder->codeAppend("\tfloat texColor = "); 89 fsBuilder->codeAppend("\tfloat texColor = ");
107 fsBuilder->appendTextureLookup(args.fSamplers[0], 90 fsBuilder->appendTextureLookup(args.fSamplers[0],
108 "uv", 91 "uv",
109 kVec2f_GrSLType); 92 kVec2f_GrSLType);
110 fsBuilder->codeAppend(".r;\n"); 93 fsBuilder->codeAppend(".r;\n");
111 fsBuilder->codeAppend("\tfloat distance = " 94 fsBuilder->codeAppend("\tfloat distance = "
112 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie ldThreshold ");"); 95 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie ldThreshold ");");
113 #ifdef SK_GAMMA_APPLY_TO_A8 96 #ifdef SK_GAMMA_APPLY_TO_A8
114 // adjust width based on gamma 97 // adjust width based on gamma
115 fsBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); 98 fsBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
116 #endif 99 #endif
117 100
118 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , 101 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision ,
119 pb->ctxInfo().stand ard())); 102 pb->ctxInfo().stand ard()));
103 fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
120 fsBuilder->codeAppend("float afwidth;"); 104 fsBuilder->codeAppend("float afwidth;");
121 if (isSimilarity) { 105 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
122 // For uniform scale, we adjust for the effect of the transformation on the distance 106 // For uniform scale, we adjust for the effect of the transformation on the distance
123 // either by using the inverse scale in the view matrix, or (if ther e is no view matrix)
124 // by using the length of the gradient of the texture coordinates. W e use st coordinates 107 // by using the length of the gradient of the texture coordinates. W e use st coordinates
125 // with the latter to ensure we're mapping 1:1 from texel space to p ixel space. 108 // to ensure we're mapping 1:1 from texel space to pixel space.
126 109
127 // this gives us a smooth step across approximately one fragment 110 // this gives us a smooth step across approximately one fragment
128 if (useInverseScale) { 111 fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dF dx(st.x));");
129 fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*%s);",
130 recipScale.fsIn());
131 } else {
132 fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));",
133 st.fsIn());
134 }
135 } else { 112 } else {
136 fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
137 // For general transforms, to determine the amount of correction we multiply a unit 113 // For general transforms, to determine the amount of correction we multiply a unit
138 // vector pointing along the SDF gradient direction by the Jacobian of the st coords 114 // vector pointing along the SDF gradient direction by the Jacobian of the st coords
139 // (which is the inverse transform for this fragment) and take the l ength of the result. 115 // (which is the inverse transform for this fragment) and take the l ength of the result.
140 fsBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(di stance));"); 116 fsBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(di stance));");
141 // the length of the gradient may be 0, so we need to check for this 117 // the length of the gradient may be 0, so we need to check for this
142 // this also compensates for the Adreno, which likes to drop tiles o n division by 0 118 // this also compensates for the Adreno, which likes to drop tiles o n division by 0
143 fsBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);"); 119 fsBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
144 fsBuilder->codeAppend("if (dg_len2 < 0.0001) {"); 120 fsBuilder->codeAppend("if (dg_len2 < 0.0001) {");
145 fsBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);"); 121 fsBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
146 fsBuilder->codeAppend("} else {"); 122 fsBuilder->codeAppend("} else {");
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
187 static inline void GenKey(const GrGeometryProcessor& gp, 163 static inline void GenKey(const GrGeometryProcessor& gp,
188 const GrBatchTracker& bt, 164 const GrBatchTracker& bt,
189 const GrGLCaps&, 165 const GrGLCaps&,
190 GrProcessorKeyBuilder* b) { 166 GrProcessorKeyBuilder* b) {
191 const GrDistanceFieldTextureEffect& dfTexEffect = gp.cast<GrDistanceFiel dTextureEffect>(); 167 const GrDistanceFieldTextureEffect& dfTexEffect = gp.cast<GrDistanceFiel dTextureEffect>();
192 const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTrack er>(); 168 const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTrack er>();
193 uint32_t key = dfTexEffect.getFlags(); 169 uint32_t key = dfTexEffect.getFlags();
194 key |= local.fInputColorType << 16; 170 key |= local.fInputColorType << 16;
195 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; 171 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
196 key |= ComputePosKey(gp.viewMatrix()) << 25; 172 key |= ComputePosKey(gp.viewMatrix()) << 25;
197 key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
198 b->add32(key); 173 b->add32(key);
199 } 174 }
200 175
201 private: 176 private:
202 GrColor fColor; 177 GrColor fColor;
203 UniformHandle fColorUniform; 178 UniformHandle fColorUniform;
204 #ifdef SK_GAMMA_APPLY_TO_A8 179 #ifdef SK_GAMMA_APPLY_TO_A8
205 float fDistanceAdjust; 180 float fDistanceAdjust;
206 UniformHandle fDistanceAdjustUni; 181 UniformHandle fDistanceAdjustUni;
207 #endif 182 #endif
208 183
209 typedef GrGLGeometryProcessor INHERITED; 184 typedef GrGLGeometryProcessor INHERITED;
210 }; 185 };
211 186
212 /////////////////////////////////////////////////////////////////////////////// 187 ///////////////////////////////////////////////////////////////////////////////
213 188
214 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color, 189 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color,
215 const SkMatrix& viewM atrix, 190 const SkMatrix& viewM atrix,
216 const SkMatrix& local Matrix,
217 GrTexture* texture, 191 GrTexture* texture,
218 const GrTextureParams & params, 192 const GrTextureParams & params,
219 #ifdef SK_GAMMA_APPLY_TO_A8 193 #ifdef SK_GAMMA_APPLY_TO_A8
220 float distanceAdjust, 194 float distanceAdjust,
221 #endif 195 #endif
222 uint32_t flags, bool opaqueVertexColors) 196 uint32_t flags, bool opaqueVertexColors)
223 : INHERITED(color, viewMatrix, localMatrix, opaqueVertexColors) 197 : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors)
224 , fTextureAccess(texture, params) 198 , fTextureAccess(texture, params)
225 #ifdef SK_GAMMA_APPLY_TO_A8 199 #ifdef SK_GAMMA_APPLY_TO_A8
226 , fDistanceAdjust(distanceAdjust) 200 , fDistanceAdjust(distanceAdjust)
227 #endif 201 #endif
228 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) 202 , fFlags(flags & kNonLCD_DistanceFieldEffectMask)
229 , fInColor(NULL) { 203 , fInColor(NULL) {
230 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); 204 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
231 this->initClassID<GrDistanceFieldTextureEffect>(); 205 this->initClassID<GrDistanceFieldTextureEffect>();
232 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType)); 206 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType));
233 if (flags & kColorAttr_DistanceFieldEffectFlag) { 207 if (flags & kColorAttr_DistanceFieldEffectFlag) {
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
300 }; 274 };
301 SkShader::TileMode tileModes[] = { 275 SkShader::TileMode tileModes[] = {
302 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 276 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
303 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 277 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
304 }; 278 };
305 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : 279 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode :
306 GrTextureParams::kNon e_FilterMode); 280 GrTextureParams::kNon e_FilterMode);
307 281
308 return GrDistanceFieldTextureEffect::Create(GrRandomColor(random), 282 return GrDistanceFieldTextureEffect::Create(GrRandomColor(random),
309 GrProcessorUnitTest::TestMatrix( random), 283 GrProcessorUnitTest::TestMatrix( random),
310 GrProcessorUnitTest::TestMatrix( random),
311 textures[texIdx], params, 284 textures[texIdx], params,
312 #ifdef SK_GAMMA_APPLY_TO_A8 285 #ifdef SK_GAMMA_APPLY_TO_A8
313 random->nextF(), 286 random->nextF(),
314 #endif 287 #endif
315 random->nextBool() ? 288 random->nextBool() ?
316 kSimilarity_DistanceFieldEff ectFlag : 0, 289 kSimilarity_DistanceFieldEff ectFlag : 0,
317 random->nextBool()); 290 random->nextBool());
318 } 291 }
319 292
320 /////////////////////////////////////////////////////////////////////////////// 293 ///////////////////////////////////////////////////////////////////////////////
(...skipping 263 matching lines...) Expand 10 before | Expand all | Expand 10 after
584 const GrDistanceFieldLCDTextureEffect& dfTexEffect = 557 const GrDistanceFieldLCDTextureEffect& dfTexEffect =
585 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); 558 args.fGP.cast<GrDistanceFieldLCDTextureEffect>();
586 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL CDBatchTracker>(); 559 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL CDBatchTracker>();
587 GrGLGPBuilder* pb = args.fPB; 560 GrGLGPBuilder* pb = args.fPB;
588 561
589 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 562 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
590 563
591 // emit attributes 564 // emit attributes
592 vsBuilder->emitAttributes(dfTexEffect); 565 vsBuilder->emitAttributes(dfTexEffect);
593 566
567 GrGLVertToFrag st(kVec2f_GrSLType);
568 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
569 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor ds()->fName);
570
571 GrGLVertToFrag uv(kVec2f_GrSLType);
572 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
573 // this is only used with text, so our texture bounds always match the g lyph atlas
574 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
575 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
576 dfTexEffect.inTextureCoords()->fName);
577
594 // setup pass through color 578 // setup pass through color
595 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , NULL, 579 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , NULL,
596 &fColorUniform); 580 &fColorUniform);
597 581
598 // Setup position 582 // Setup position
599 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf fect.viewMatrix()); 583 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf fect.viewMatrix());
600 584
601 // emit transforms 585 // emit transforms
602 const SkMatrix& localMatrix = dfTexEffect.localMatrix();
603 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit ion()->fName, 586 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit ion()->fName,
604 localMatrix, args.fTransformsIn, args.fTransformsOu t); 587 dfTexEffect.localMatrix(), args.fTransformsIn, args .fTransformsOut);
605 588
606 // set up varyings
607 bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_Di stanceFieldEffectMask);
608 GrGLVertToFrag recipScale(kFloat_GrSLType);
609 GrGLVertToFrag st(kVec2f_GrSLType);
610 const char* viewMatrixName = this->uViewM();
611 // view matrix name is NULL if identity matrix
612 bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
613 if (isUniformScale && useInverseScale) {
614 args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision) ;
615 vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
616 viewMatrixName, viewMatrixName);
617 vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
618 vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut()) ;
619 } else {
620 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
621 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTexture Coords()->fName);
622 }
623
624 GrGLVertToFrag uv(kVec2f_GrSLType);
625 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
626 // this is only used with text, so our texture bounds always match the g lyph atlas
627 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
628 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
629 dfTexEffect.inTextureCoords()->fName);
630
631 // add frag shader code
632 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 589 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
633 590
634 SkAssertResult(fsBuilder->enableFeature( 591 SkAssertResult(fsBuilder->enableFeature(
635 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); 592 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
636 593
637 // create LCD offset adjusted by inverse of transform 594 // create LCD offset adjusted by inverse of transform
638 // Use highp to work around aliasing issues 595 // Use highp to work around aliasing issues
639 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , 596 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision ,
640 pb->ctxInfo().stand ard())); 597 pb->ctxInfo().stand ard()));
641 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); 598 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
642 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision , 599 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision ,
643 pb->ctxInfo().stand ard())); 600 pb->ctxInfo().stand ard()));
601 fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
602 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance FieldEffectMask);
603
644 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { 604 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
645 fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n "); 605 fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n ");
646 } else { 606 } else {
647 fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n" ); 607 fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n" );
648 } 608 }
649 if (isUniformScale) { 609 if (isUniformScale) {
650 if (useInverseScale) { 610 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n");
651 fsBuilder->codeAppendf("float dx = %s;", recipScale.fsIn()); 611 fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n");
652 } else {
653 fsBuilder->codeAppendf("float dx = dFdx(%s.x);", st.fsIn());
654 }
655 fsBuilder->codeAppend("vec2 offset = vec2(dx*delta, 0.0);");
656 } else { 612 } else {
657 fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); 613 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n");
658 614 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n");
659 fsBuilder->codeAppend("vec2 Jdx = dFdx(st);"); 615 fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n");
660 fsBuilder->codeAppend("vec2 Jdy = dFdy(st);");
661 fsBuilder->codeAppend("vec2 offset = delta*Jdx;");
662 } 616 }
663 617
664 // green is distance to uv center 618 // green is distance to uv center
665 fsBuilder->codeAppend("\tvec4 texColor = "); 619 fsBuilder->codeAppend("\tvec4 texColor = ");
666 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType) ; 620 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType) ;
667 fsBuilder->codeAppend(";\n"); 621 fsBuilder->codeAppend(";\n");
668 fsBuilder->codeAppend("\tvec3 distance;\n"); 622 fsBuilder->codeAppend("\tvec3 distance;\n");
669 fsBuilder->codeAppend("\tdistance.y = texColor.r;\n"); 623 fsBuilder->codeAppend("\tdistance.y = texColor.r;\n");
670 // red is distance to left offset 624 // red is distance to left offset
671 fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); 625 fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n");
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
760 const GrGLCaps&, 714 const GrGLCaps&,
761 GrProcessorKeyBuilder* b) { 715 GrProcessorKeyBuilder* b) {
762 const GrDistanceFieldLCDTextureEffect& dfTexEffect = 716 const GrDistanceFieldLCDTextureEffect& dfTexEffect =
763 gp.cast<GrDistanceFieldLCDTextureEffect>(); 717 gp.cast<GrDistanceFieldLCDTextureEffect>();
764 718
765 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc hTracker>(); 719 const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatc hTracker>();
766 uint32_t key = dfTexEffect.getFlags(); 720 uint32_t key = dfTexEffect.getFlags();
767 key |= local.fInputColorType << 16; 721 key |= local.fInputColorType << 16;
768 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0; 722 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
769 key |= ComputePosKey(gp.viewMatrix()) << 25; 723 key |= ComputePosKey(gp.viewMatrix()) << 25;
770 key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
771 b->add32(key); 724 b->add32(key);
772 } 725 }
773 726
774 private: 727 private:
775 GrColor fColor; 728 GrColor fColor;
776 UniformHandle fColorUniform; 729 UniformHandle fColorUniform;
777 GrDistanceFieldLCDTextureEffect::DistanceAdjust fDistanceAdjust; 730 GrDistanceFieldLCDTextureEffect::DistanceAdjust fDistanceAdjust;
778 UniformHandle fDistanceAdjustUni; 731 UniformHandle fDistanceAdjustUni;
779 732
780 typedef GrGLGeometryProcessor INHERITED; 733 typedef GrGLGeometryProcessor INHERITED;
781 }; 734 };
782 735
783 /////////////////////////////////////////////////////////////////////////////// 736 ///////////////////////////////////////////////////////////////////////////////
784 737
785 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( 738 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
786 GrColor color, const SkMatrix& viewMatrix, 739 GrColor color, const SkMatrix& viewMatrix,
787 const SkMatrix& localMatrix,
788 GrTexture* texture, const GrTe xtureParams& params, 740 GrTexture* texture, const GrTe xtureParams& params,
789 DistanceAdjust distanceAdjust, 741 DistanceAdjust distanceAdjust,
790 uint32_t flags) 742 uint32_t flags)
791 : INHERITED(color, viewMatrix, localMatrix) 743 : INHERITED(color, viewMatrix, SkMatrix::I())
792 , fTextureAccess(texture, params) 744 , fTextureAccess(texture, params)
793 , fDistanceAdjust(distanceAdjust) 745 , fDistanceAdjust(distanceAdjust)
794 , fFlags(flags & kLCD_DistanceFieldEffectMask){ 746 , fFlags(flags & kLCD_DistanceFieldEffectMask){
795 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan ceFieldEffectFlag)); 747 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan ceFieldEffectFlag));
796 this->initClassID<GrDistanceFieldLCDTextureEffect>(); 748 this->initClassID<GrDistanceFieldLCDTextureEffect>();
797 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType)); 749 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType));
798 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", 750 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
799 kVec2s_GrVertexAttribT ype)); 751 kVec2s_GrVertexAttribT ype));
800 this->addTextureAccess(&fTextureAccess); 752 this->addTextureAccess(&fTextureAccess);
801 } 753 }
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
862 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 814 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
863 }; 815 };
864 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : 816 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode :
865 GrTextureParams::kNone_FilterMode); 817 GrTextureParams::kNone_FilterMode);
866 DistanceAdjust wa = { 0.0f, 0.1f, -0.1f }; 818 DistanceAdjust wa = { 0.0f, 0.1f, -0.1f };
867 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; 819 uint32_t flags = kUseLCD_DistanceFieldEffectFlag;
868 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; 820 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0;
869 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; 821 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
870 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), 822 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random),
871 GrProcessorUnitTest::TestMatr ix(random), 823 GrProcessorUnitTest::TestMatr ix(random),
872 GrProcessorUnitTest::TestMatr ix(random),
873 textures[texIdx], params, 824 textures[texIdx], params,
874 wa, 825 wa,
875 flags); 826 flags);
876 } 827 }
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