| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index 13ca05271c8603e41a72be1302a483e451d277cd..d44c193260dac3f674c62a52db885206b2486a13 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -51,6 +51,16 @@
|
| // emit attributes
|
| vsBuilder->emitAttributes(dfTexEffect);
|
|
|
| + GrGLVertToFrag st(kVec2f_GrSLType);
|
| + args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| + vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
| +
|
| + GrGLVertToFrag uv(kVec2f_GrSLType);
|
| + args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| + // this is only used with text, so our texture bounds always match the glyph atlas
|
| + vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
|
| + GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
|
| + dfTexEffect.inTextureCoords()->fName);
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| // adjust based on gamma
|
| const char* distanceAdjustUniName = NULL;
|
| @@ -68,36 +78,9 @@
|
| this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
|
|
|
| // emit transforms
|
| - const SkMatrix& localMatrix = dfTexEffect.localMatrix();
|
| this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
|
| - localMatrix, args.fTransformsIn, args.fTransformsOut);
|
| -
|
| - // add varyings
|
| - GrGLVertToFrag recipScale(kFloat_GrSLType);
|
| - GrGLVertToFrag st(kVec2f_GrSLType);
|
| - bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
|
| - const char* viewMatrixName = this->uViewM();
|
| - // view matrix name is NULL if identity matrix
|
| - bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
|
| - if (isSimilarity && useInverseScale) {
|
| - args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision);
|
| - vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
|
| - viewMatrixName, viewMatrixName);
|
| - vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
|
| - vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut());
|
| - } else {
|
| - args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| - vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
| - }
|
| -
|
| - GrGLVertToFrag uv(kVec2f_GrSLType);
|
| - args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| - // this is only used with text, so our texture bounds always match the glyph atlas
|
| - vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
|
| - GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
|
| - dfTexEffect.inTextureCoords()->fName);
|
| -
|
| -
|
| + dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
|
| +
|
| // Use highp to work around aliasing issues
|
| fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
|
| pb->ctxInfo().standard()));
|
| @@ -117,23 +100,16 @@
|
|
|
| fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
|
| pb->ctxInfo().standard()));
|
| + fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
|
| fsBuilder->codeAppend("float afwidth;");
|
| - if (isSimilarity) {
|
| + if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
|
| // For uniform scale, we adjust for the effect of the transformation on the distance
|
| - // either by using the inverse scale in the view matrix, or (if there is no view matrix)
|
| // by using the length of the gradient of the texture coordinates. We use st coordinates
|
| - // with the latter to ensure we're mapping 1:1 from texel space to pixel space.
|
| + // to ensure we're mapping 1:1 from texel space to pixel space.
|
|
|
| // this gives us a smooth step across approximately one fragment
|
| - if (useInverseScale) {
|
| - fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*%s);",
|
| - recipScale.fsIn());
|
| - } else {
|
| - fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));",
|
| - st.fsIn());
|
| - }
|
| + fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(st.x));");
|
| } else {
|
| - fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
|
| // For general transforms, to determine the amount of correction we multiply a unit
|
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords
|
| // (which is the inverse transform for this fragment) and take the length of the result.
|
| @@ -194,7 +170,6 @@
|
| key |= local.fInputColorType << 16;
|
| key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
|
| key |= ComputePosKey(gp.viewMatrix()) << 25;
|
| - key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
|
| b->add32(key);
|
| }
|
|
|
| @@ -213,14 +188,13 @@
|
|
|
| GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color,
|
| const SkMatrix& viewMatrix,
|
| - const SkMatrix& localMatrix,
|
| GrTexture* texture,
|
| const GrTextureParams& params,
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| float distanceAdjust,
|
| #endif
|
| uint32_t flags, bool opaqueVertexColors)
|
| - : INHERITED(color, viewMatrix, localMatrix, opaqueVertexColors)
|
| + : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors)
|
| , fTextureAccess(texture, params)
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| , fDistanceAdjust(distanceAdjust)
|
| @@ -307,7 +281,6 @@
|
|
|
| return GrDistanceFieldTextureEffect::Create(GrRandomColor(random),
|
| GrProcessorUnitTest::TestMatrix(random),
|
| - GrProcessorUnitTest::TestMatrix(random),
|
| textures[texIdx], params,
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| random->nextF(),
|
| @@ -591,44 +564,28 @@
|
| // emit attributes
|
| vsBuilder->emitAttributes(dfTexEffect);
|
|
|
| - // setup pass through color
|
| - this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL,
|
| - &fColorUniform);
|
| -
|
| - // Setup position
|
| - this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
|
| -
|
| - // emit transforms
|
| - const SkMatrix& localMatrix = dfTexEffect.localMatrix();
|
| - this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
|
| - localMatrix, args.fTransformsIn, args.fTransformsOut);
|
| -
|
| - // set up varyings
|
| - bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
|
| - GrGLVertToFrag recipScale(kFloat_GrSLType);
|
| GrGLVertToFrag st(kVec2f_GrSLType);
|
| - const char* viewMatrixName = this->uViewM();
|
| - // view matrix name is NULL if identity matrix
|
| - bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
|
| - if (isUniformScale && useInverseScale) {
|
| - args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision);
|
| - vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
|
| - viewMatrixName, viewMatrixName);
|
| - vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
|
| - vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut());
|
| - } else {
|
| - args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| - vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
| - }
|
| -
|
| + args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| + vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
| +
|
| GrGLVertToFrag uv(kVec2f_GrSLType);
|
| args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| // this is only used with text, so our texture bounds always match the glyph atlas
|
| vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
|
| GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
|
| dfTexEffect.inTextureCoords()->fName);
|
| -
|
| - // add frag shader code
|
| +
|
| + // setup pass through color
|
| + this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL,
|
| + &fColorUniform);
|
| +
|
| + // Setup position
|
| + this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
|
| +
|
| + // emit transforms
|
| + this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
|
| + dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
|
| +
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
|
|
| SkAssertResult(fsBuilder->enableFeature(
|
| @@ -641,24 +598,21 @@
|
| fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
|
| fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
|
| pb->ctxInfo().standard()));
|
| + fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
|
| + bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
|
| +
|
| if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
|
| fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n");
|
| } else {
|
| fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n");
|
| }
|
| if (isUniformScale) {
|
| - if (useInverseScale) {
|
| - fsBuilder->codeAppendf("float dx = %s;", recipScale.fsIn());
|
| - } else {
|
| - fsBuilder->codeAppendf("float dx = dFdx(%s.x);", st.fsIn());
|
| - }
|
| - fsBuilder->codeAppend("vec2 offset = vec2(dx*delta, 0.0);");
|
| + fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n");
|
| + fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n");
|
| } else {
|
| - fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
|
| -
|
| - fsBuilder->codeAppend("vec2 Jdx = dFdx(st);");
|
| - fsBuilder->codeAppend("vec2 Jdy = dFdy(st);");
|
| - fsBuilder->codeAppend("vec2 offset = delta*Jdx;");
|
| + fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n");
|
| + fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n");
|
| + fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n");
|
| }
|
|
|
| // green is distance to uv center
|
| @@ -767,7 +721,6 @@
|
| key |= local.fInputColorType << 16;
|
| key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
|
| key |= ComputePosKey(gp.viewMatrix()) << 25;
|
| - key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
|
| b->add32(key);
|
| }
|
|
|
| @@ -784,11 +737,10 @@
|
|
|
| GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
|
| GrColor color, const SkMatrix& viewMatrix,
|
| - const SkMatrix& localMatrix,
|
| GrTexture* texture, const GrTextureParams& params,
|
| DistanceAdjust distanceAdjust,
|
| uint32_t flags)
|
| - : INHERITED(color, viewMatrix, localMatrix)
|
| + : INHERITED(color, viewMatrix, SkMatrix::I())
|
| , fTextureAccess(texture, params)
|
| , fDistanceAdjust(distanceAdjust)
|
| , fFlags(flags & kLCD_DistanceFieldEffectMask){
|
| @@ -869,7 +821,6 @@
|
| flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
|
| return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random),
|
| GrProcessorUnitTest::TestMatrix(random),
|
| - GrProcessorUnitTest::TestMatrix(random),
|
| textures[texIdx], params,
|
| wa,
|
| flags);
|
|
|