Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index dedd449edd018c4d6e4bef5042bc9b7c99ff11ea..91201009668b2772edce756570920b4c12018a0f 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -361,9 +361,7 @@ void GrGLGpu::onResetContext(uint32_t resetBits) { |
} |
} |
-namespace { |
- |
-GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
+static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
// By default, GrRenderTargets are GL's normal orientation so that they |
// can be drawn to by the outside world without the client having |
// to render upside down. |
@@ -374,8 +372,6 @@ GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
} |
} |
-} |
- |
GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) { |
if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) { |
return NULL; |