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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1057363004: Move function to be static instead of anonymous namespace (Closed) Base URL: https://skia.googlesource.com/skia.git@reorgCreateTexture
Patch Set: Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLStencilAttachment.h" 10 #include "GrGLStencilAttachment.h"
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354 if (this->glCaps().packFlipYSupport()) { 354 if (this->glCaps().packFlipYSupport()) {
355 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); 355 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
356 } 356 }
357 } 357 }
358 358
359 if (resetBits & kProgram_GrGLBackendState) { 359 if (resetBits & kProgram_GrGLBackendState) {
360 fHWProgramID = 0; 360 fHWProgramID = 0;
361 } 361 }
362 } 362 }
363 363
364 namespace { 364 static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
365
366 GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
367 // By default, GrRenderTargets are GL's normal orientation so that they 365 // By default, GrRenderTargets are GL's normal orientation so that they
368 // can be drawn to by the outside world without the client having 366 // can be drawn to by the outside world without the client having
369 // to render upside down. 367 // to render upside down.
370 if (kDefault_GrSurfaceOrigin == origin) { 368 if (kDefault_GrSurfaceOrigin == origin) {
371 return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOr igin; 369 return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOr igin;
372 } else { 370 } else {
373 return origin; 371 return origin;
374 } 372 }
375 } 373 }
376 374
377 }
378
379 GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) { 375 GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
380 if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) { 376 if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) {
381 return NULL; 377 return NULL;
382 } 378 }
383 379
384 if (0 == desc.fTextureHandle) { 380 if (0 == desc.fTextureHandle) {
385 return NULL; 381 return NULL;
386 } 382 }
387 383
388 int maxSize = this->caps()->maxTextureSize(); 384 int maxSize = this->caps()->maxTextureSize();
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2779 this->setVertexArrayID(gpu, 0); 2775 this->setVertexArrayID(gpu, 0);
2780 } 2776 }
2781 int attrCount = gpu->glCaps().maxVertexAttributes(); 2777 int attrCount = gpu->glCaps().maxVertexAttributes();
2782 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2778 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2783 fDefaultVertexArrayAttribState.resize(attrCount); 2779 fDefaultVertexArrayAttribState.resize(attrCount);
2784 } 2780 }
2785 attribState = &fDefaultVertexArrayAttribState; 2781 attribState = &fDefaultVertexArrayAttribState;
2786 } 2782 }
2787 return attribState; 2783 return attribState;
2788 } 2784 }
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