| Index: src/gpu/GrGpu.cpp
|
| diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
|
| index 716c023530b94604415ece53a3ec6aef62f566a3..fdb098a637f7f62d2eda9fa75a86b6c8cab26b0e 100644
|
| --- a/src/gpu/GrGpu.cpp
|
| +++ b/src/gpu/GrGpu.cpp
|
| @@ -37,9 +37,7 @@ void GrGpu::contextAbandoned() {}
|
|
|
| ////////////////////////////////////////////////////////////////////////////////
|
|
|
| -namespace {
|
| -
|
| -GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
|
| +static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
|
| // By default, GrRenderTargets are GL's normal orientation so that they
|
| // can be drawn to by the outside world without the client having
|
| // to render upside down.
|
| @@ -50,8 +48,6 @@ GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
|
| }
|
| }
|
|
|
| -}
|
| -
|
| GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted,
|
| const void* srcData, size_t rowBytes) {
|
| GrSurfaceDesc desc = origDesc;
|
|
|