Index: src/gpu/GrGpu.cpp |
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp |
index 716c023530b94604415ece53a3ec6aef62f566a3..fdb098a637f7f62d2eda9fa75a86b6c8cab26b0e 100644 |
--- a/src/gpu/GrGpu.cpp |
+++ b/src/gpu/GrGpu.cpp |
@@ -37,9 +37,7 @@ void GrGpu::contextAbandoned() {} |
//////////////////////////////////////////////////////////////////////////////// |
-namespace { |
- |
-GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
+static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
// By default, GrRenderTargets are GL's normal orientation so that they |
// can be drawn to by the outside world without the client having |
// to render upside down. |
@@ -50,8 +48,6 @@ GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
} |
} |
-} |
- |
GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted, |
const void* srcData, size_t rowBytes) { |
GrSurfaceDesc desc = origDesc; |