| Index: src/gpu/GrGpu.cpp
 | 
| diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
 | 
| index 716c023530b94604415ece53a3ec6aef62f566a3..fdb098a637f7f62d2eda9fa75a86b6c8cab26b0e 100644
 | 
| --- a/src/gpu/GrGpu.cpp
 | 
| +++ b/src/gpu/GrGpu.cpp
 | 
| @@ -37,9 +37,7 @@ void GrGpu::contextAbandoned() {}
 | 
|  
 | 
|  ////////////////////////////////////////////////////////////////////////////////
 | 
|  
 | 
| -namespace {
 | 
| -
 | 
| -GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
 | 
| +static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
 | 
|      // By default, GrRenderTargets are GL's normal orientation so that they
 | 
|      // can be drawn to by the outside world without the client having
 | 
|      // to render upside down.
 | 
| @@ -50,8 +48,6 @@ GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
 | 
|      }
 | 
|  }
 | 
|  
 | 
| -}
 | 
| -
 | 
|  GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted,
 | 
|                                  const void* srcData, size_t rowBytes) {
 | 
|      GrSurfaceDesc desc = origDesc;
 | 
| 
 |