Index: Source/core/layout/style/ShadowList.h |
diff --git a/Source/core/layout/style/ShadowList.h b/Source/core/layout/style/ShadowList.h |
deleted file mode 100644 |
index 3ff2d254c6fe429049e8b5c1d669dd50335af53f..0000000000000000000000000000000000000000 |
--- a/Source/core/layout/style/ShadowList.h |
+++ /dev/null |
@@ -1,86 +0,0 @@ |
-/* |
- * Copyright (C) 2013 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * * Neither the name of Google Inc. nor the names of its |
- * contributors may be used to endorse or promote products derived from |
- * this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#ifndef ShadowList_h |
-#define ShadowList_h |
- |
-#include "core/layout/style/ShadowData.h" |
-#include "platform/geometry/FloatRectOutsets.h" |
-#include "platform/geometry/LayoutRect.h" |
-#include "platform/graphics/DrawLooperBuilder.h" |
-#include "wtf/PassOwnPtr.h" |
-#include "wtf/RefCounted.h" |
-#include "wtf/Vector.h" |
- |
-namespace blink { |
- |
-class FloatRect; |
-class LayoutRect; |
- |
-typedef Vector<ShadowData, 1> ShadowDataVector; |
- |
-// These are used to store shadows in specified order, but we usually want to |
-// iterate over them backwards as the first-specified shadow is painted on top. |
-class ShadowList : public RefCounted<ShadowList> { |
-public: |
- // This consumes passed in vector. |
- static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) |
- { |
- return adoptRef(new ShadowList(shadows)); |
- } |
- const ShadowDataVector& shadows() const { return m_shadows; } |
- bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows; } |
- bool operator!=(const ShadowList& o) const { return !(*this == o); } |
- |
- static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList* to, double progress); |
- |
- // Outsets needed to include all shadows in this list, as well as the |
- // source (i.e. no outsets will be negative). |
- FloatRectOutsets rectOutsetsIncludingOriginal() const; |
- |
- void adjustRectForShadow(LayoutRect&) const; |
- void adjustRectForShadow(FloatRect&) const; |
- |
- PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlphaMode, bool isHorizontal = true) const; |
- |
-private: |
- ShadowList(ShadowDataVector& shadows) |
- { |
- // If we have no shadows, we use a null ShadowList |
- ASSERT(!shadows.isEmpty()); |
- m_shadows.swap(shadows); |
- m_shadows.shrinkToFit(); |
- } |
- ShadowDataVector m_shadows; |
-}; |
- |
-} // namespace blink |
- |
-#endif // ShadowList_h |