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1 /* | |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #ifndef ShadowList_h | |
32 #define ShadowList_h | |
33 | |
34 #include "core/layout/style/ShadowData.h" | |
35 #include "platform/geometry/FloatRectOutsets.h" | |
36 #include "platform/geometry/LayoutRect.h" | |
37 #include "platform/graphics/DrawLooperBuilder.h" | |
38 #include "wtf/PassOwnPtr.h" | |
39 #include "wtf/RefCounted.h" | |
40 #include "wtf/Vector.h" | |
41 | |
42 namespace blink { | |
43 | |
44 class FloatRect; | |
45 class LayoutRect; | |
46 | |
47 typedef Vector<ShadowData, 1> ShadowDataVector; | |
48 | |
49 // These are used to store shadows in specified order, but we usually want to | |
50 // iterate over them backwards as the first-specified shadow is painted on top. | |
51 class ShadowList : public RefCounted<ShadowList> { | |
52 public: | |
53 // This consumes passed in vector. | |
54 static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) | |
55 { | |
56 return adoptRef(new ShadowList(shadows)); | |
57 } | |
58 const ShadowDataVector& shadows() const { return m_shadows; } | |
59 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows
; } | |
60 bool operator!=(const ShadowList& o) const { return !(*this == o); } | |
61 | |
62 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList
* to, double progress); | |
63 | |
64 // Outsets needed to include all shadows in this list, as well as the | |
65 // source (i.e. no outsets will be negative). | |
66 FloatRectOutsets rectOutsetsIncludingOriginal() const; | |
67 | |
68 void adjustRectForShadow(LayoutRect&) const; | |
69 void adjustRectForShadow(FloatRect&) const; | |
70 | |
71 PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlph
aMode, bool isHorizontal = true) const; | |
72 | |
73 private: | |
74 ShadowList(ShadowDataVector& shadows) | |
75 { | |
76 // If we have no shadows, we use a null ShadowList | |
77 ASSERT(!shadows.isEmpty()); | |
78 m_shadows.swap(shadows); | |
79 m_shadows.shrinkToFit(); | |
80 } | |
81 ShadowDataVector m_shadows; | |
82 }; | |
83 | |
84 } // namespace blink | |
85 | |
86 #endif // ShadowList_h | |
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