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Unified Diff: Source/core/layout/style/ShadowList.cpp

Issue 1045723009: Move core/layout/style to core/style (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase. Created 5 years, 9 months ago
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Index: Source/core/layout/style/ShadowList.cpp
diff --git a/Source/core/layout/style/ShadowList.cpp b/Source/core/layout/style/ShadowList.cpp
deleted file mode 100644
index 113507a8b5447af9e78b1c46a87b51b3d39ad239..0000000000000000000000000000000000000000
--- a/Source/core/layout/style/ShadowList.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "core/layout/style/ShadowList.h"
-
-#include "platform/geometry/FloatRect.h"
-#include "wtf/OwnPtr.h"
-
-namespace blink {
-
-FloatRectOutsets ShadowList::rectOutsetsIncludingOriginal() const
-{
- FloatRectOutsets outsets;
- for (const ShadowData& shadow : shadows()) {
- if (shadow.style() == Inset)
- continue;
- outsets.unite(shadow.rectOutsets());
- }
- return outsets;
-}
-
-void ShadowList::adjustRectForShadow(LayoutRect& rect) const
-{
- rect.expand(rectOutsetsIncludingOriginal());
-}
-
-void ShadowList::adjustRectForShadow(FloatRect& rect) const
-{
- rect.expand(rectOutsetsIncludingOriginal());
-}
-
-PassRefPtr<ShadowList> ShadowList::blend(const ShadowList* from, const ShadowList* to, double progress)
-{
- size_t fromLength = from ? from->shadows().size() : 0;
- size_t toLength = to ? to->shadows().size() : 0;
- if (!fromLength && !toLength)
- return nullptr;
-
- ShadowDataVector shadows;
-
- DEFINE_STATIC_LOCAL(ShadowData, defaultShadowData, (FloatPoint(), 0, 0, Normal, Color::transparent));
- DEFINE_STATIC_LOCAL(ShadowData, defaultInsetShadowData, (FloatPoint(), 0, 0, Inset, Color::transparent));
-
- size_t maxLength = std::max(fromLength, toLength);
- for (size_t i = 0; i < maxLength; ++i) {
- const ShadowData* fromShadow = i < fromLength ? &from->shadows()[i] : 0;
- const ShadowData* toShadow = i < toLength ? &to->shadows()[i] : 0;
- if (!fromShadow)
- fromShadow = toShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData;
- else if (!toShadow)
- toShadow = fromShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData;
- shadows.append(toShadow->blend(*fromShadow, progress));
- }
-
- return ShadowList::adopt(shadows);
-}
-
-PassOwnPtr<DrawLooperBuilder> ShadowList::createDrawLooper(DrawLooperBuilder::ShadowAlphaMode alphaMode, bool isHorizontal) const
-{
- OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
- for (size_t i = shadows().size(); i--; ) {
- const ShadowData& shadow = shadows()[i];
- float shadowX = isHorizontal ? shadow.x() : shadow.y();
- float shadowY = isHorizontal ? shadow.y() : -shadow.x();
- drawLooperBuilder->addShadow(FloatSize(shadowX, shadowY), shadow.blur(), shadow.color(),
- DrawLooperBuilder::ShadowRespectsTransforms, alphaMode);
- }
- drawLooperBuilder->addUnmodifiedContent();
- return drawLooperBuilder.release();
-}
-
-} // namespace blink
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