| Index: Source/core/layout/style/ShadowList.cpp
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| diff --git a/Source/core/layout/style/ShadowList.cpp b/Source/core/layout/style/ShadowList.cpp
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| deleted file mode 100644
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| index 113507a8b5447af9e78b1c46a87b51b3d39ad239..0000000000000000000000000000000000000000
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| --- a/Source/core/layout/style/ShadowList.cpp
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| +++ /dev/null
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| @@ -1,100 +0,0 @@
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| -/*
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| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
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| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
|
| - * met:
|
| - *
|
| - * * Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
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| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
|
| - * this software without specific prior written permission.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
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| -#include "config.h"
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| -#include "core/layout/style/ShadowList.h"
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| -
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| -#include "platform/geometry/FloatRect.h"
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| -#include "wtf/OwnPtr.h"
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| -
|
| -namespace blink {
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| -
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| -FloatRectOutsets ShadowList::rectOutsetsIncludingOriginal() const
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| -{
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| - FloatRectOutsets outsets;
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| - for (const ShadowData& shadow : shadows()) {
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| - if (shadow.style() == Inset)
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| - continue;
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| - outsets.unite(shadow.rectOutsets());
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| - }
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| - return outsets;
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| -}
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| -
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| -void ShadowList::adjustRectForShadow(LayoutRect& rect) const
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| -{
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| - rect.expand(rectOutsetsIncludingOriginal());
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| -}
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| -
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| -void ShadowList::adjustRectForShadow(FloatRect& rect) const
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| -{
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| - rect.expand(rectOutsetsIncludingOriginal());
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| -}
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| -
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| -PassRefPtr<ShadowList> ShadowList::blend(const ShadowList* from, const ShadowList* to, double progress)
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| -{
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| - size_t fromLength = from ? from->shadows().size() : 0;
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| - size_t toLength = to ? to->shadows().size() : 0;
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| - if (!fromLength && !toLength)
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| - return nullptr;
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| -
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| - ShadowDataVector shadows;
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| -
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| - DEFINE_STATIC_LOCAL(ShadowData, defaultShadowData, (FloatPoint(), 0, 0, Normal, Color::transparent));
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| - DEFINE_STATIC_LOCAL(ShadowData, defaultInsetShadowData, (FloatPoint(), 0, 0, Inset, Color::transparent));
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| -
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| - size_t maxLength = std::max(fromLength, toLength);
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| - for (size_t i = 0; i < maxLength; ++i) {
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| - const ShadowData* fromShadow = i < fromLength ? &from->shadows()[i] : 0;
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| - const ShadowData* toShadow = i < toLength ? &to->shadows()[i] : 0;
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| - if (!fromShadow)
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| - fromShadow = toShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData;
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| - else if (!toShadow)
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| - toShadow = fromShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData;
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| - shadows.append(toShadow->blend(*fromShadow, progress));
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| - }
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| -
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| - return ShadowList::adopt(shadows);
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| -}
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| -
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| -PassOwnPtr<DrawLooperBuilder> ShadowList::createDrawLooper(DrawLooperBuilder::ShadowAlphaMode alphaMode, bool isHorizontal) const
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| -{
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| - OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
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| - for (size_t i = shadows().size(); i--; ) {
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| - const ShadowData& shadow = shadows()[i];
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| - float shadowX = isHorizontal ? shadow.x() : shadow.y();
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| - float shadowY = isHorizontal ? shadow.y() : -shadow.x();
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| - drawLooperBuilder->addShadow(FloatSize(shadowX, shadowY), shadow.blur(), shadow.color(),
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| - DrawLooperBuilder::ShadowRespectsTransforms, alphaMode);
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| - }
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| - drawLooperBuilder->addUnmodifiedContent();
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| - return drawLooperBuilder.release();
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| -}
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| -
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| -} // namespace blink
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|
|