| Index: Source/core/layout/style/ShadowList.h
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| diff --git a/Source/core/layout/style/ShadowList.h b/Source/core/layout/style/ShadowList.h
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| deleted file mode 100644
|
| index 3ff2d254c6fe429049e8b5c1d669dd50335af53f..0000000000000000000000000000000000000000
|
| --- a/Source/core/layout/style/ShadowList.h
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| +++ /dev/null
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| @@ -1,86 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
|
| - * met:
|
| - *
|
| - * * Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
|
| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
|
| - * this software without specific prior written permission.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#ifndef ShadowList_h
|
| -#define ShadowList_h
|
| -
|
| -#include "core/layout/style/ShadowData.h"
|
| -#include "platform/geometry/FloatRectOutsets.h"
|
| -#include "platform/geometry/LayoutRect.h"
|
| -#include "platform/graphics/DrawLooperBuilder.h"
|
| -#include "wtf/PassOwnPtr.h"
|
| -#include "wtf/RefCounted.h"
|
| -#include "wtf/Vector.h"
|
| -
|
| -namespace blink {
|
| -
|
| -class FloatRect;
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| -class LayoutRect;
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| -
|
| -typedef Vector<ShadowData, 1> ShadowDataVector;
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| -
|
| -// These are used to store shadows in specified order, but we usually want to
|
| -// iterate over them backwards as the first-specified shadow is painted on top.
|
| -class ShadowList : public RefCounted<ShadowList> {
|
| -public:
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| - // This consumes passed in vector.
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| - static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows)
|
| - {
|
| - return adoptRef(new ShadowList(shadows));
|
| - }
|
| - const ShadowDataVector& shadows() const { return m_shadows; }
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| - bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows; }
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| - bool operator!=(const ShadowList& o) const { return !(*this == o); }
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| -
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| - static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList* to, double progress);
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| -
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| - // Outsets needed to include all shadows in this list, as well as the
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| - // source (i.e. no outsets will be negative).
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| - FloatRectOutsets rectOutsetsIncludingOriginal() const;
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| -
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| - void adjustRectForShadow(LayoutRect&) const;
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| - void adjustRectForShadow(FloatRect&) const;
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| -
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| - PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlphaMode, bool isHorizontal = true) const;
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| -
|
| -private:
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| - ShadowList(ShadowDataVector& shadows)
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| - {
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| - // If we have no shadows, we use a null ShadowList
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| - ASSERT(!shadows.isEmpty());
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| - m_shadows.swap(shadows);
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| - m_shadows.shrinkToFit();
|
| - }
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| - ShadowDataVector m_shadows;
|
| -};
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| -
|
| -} // namespace blink
|
| -
|
| -#endif // ShadowList_h
|
|
|