| Index: Source/core/layout/style/BasicShapes.cpp
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| diff --git a/Source/core/layout/style/BasicShapes.cpp b/Source/core/layout/style/BasicShapes.cpp
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| deleted file mode 100644
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| index 6e2fb7b52375824e4e6291f91fde6fe44b68718d..0000000000000000000000000000000000000000
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| --- a/Source/core/layout/style/BasicShapes.cpp
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| +++ /dev/null
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| @@ -1,287 +0,0 @@
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| -/*
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| - * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions
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| - * are met:
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| - *
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| - * 1. Redistributions of source code must retain the above
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| - * copyright notice, this list of conditions and the following
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| - * disclaimer.
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| - * 2. Redistributions in binary form must reproduce the above
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| - * copyright notice, this list of conditions and the following
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| - * disclaimer in the documentation and/or other materials
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| - * provided with the distribution.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
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| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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| - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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| - * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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| - * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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| - * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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| - * SUCH DAMAGE.
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| - */
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| -
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| -#include "config.h"
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| -#include "core/layout/style/BasicShapes.h"
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| -
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| -#include "core/css/BasicShapeFunctions.h"
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| -#include "core/layout/style/ComputedStyle.h"
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| -#include "platform/CalculationValue.h"
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| -#include "platform/LengthFunctions.h"
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| -#include "platform/geometry/FloatRect.h"
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| -#include "platform/graphics/Path.h"
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| -
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| -namespace blink {
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| -
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| -bool BasicShape::canBlend(const BasicShape* other) const
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| -{
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| - // FIXME: Support animations between different shapes in the future.
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| - if (!other || !isSameType(*other))
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| - return false;
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| -
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| - // Just polygons with same number of vertices can be animated.
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| - if (type() == BasicShape::BasicShapePolygonType
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| - && (toBasicShapePolygon(this)->values().size() != toBasicShapePolygon(other)->values().size()
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| - || toBasicShapePolygon(this)->windRule() != toBasicShapePolygon(other)->windRule()))
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| - return false;
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| -
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| - // Circles with keywords for radii or center coordinates cannot be animated.
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| - if (type() == BasicShape::BasicShapeCircleType) {
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| - if (!toBasicShapeCircle(this)->radius().canBlend(toBasicShapeCircle(other)->radius()))
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| - return false;
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| - }
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| -
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| - // Ellipses with keywords for radii or center coordinates cannot be animated.
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| - if (type() != BasicShape::BasicShapeEllipseType)
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| - return true;
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| -
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| - return (toBasicShapeEllipse(this)->radiusX().canBlend(toBasicShapeEllipse(other)->radiusX())
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| - && toBasicShapeEllipse(this)->radiusY().canBlend(toBasicShapeEllipse(other)->radiusY()));
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| -}
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| -
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| -bool BasicShapeCircle::operator==(const BasicShape& o) const
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| -{
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| - if (!isSameType(o))
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| - return false;
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| - const BasicShapeCircle& other = toBasicShapeCircle(o);
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| - return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radius == other.m_radius;
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| -}
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| -
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| -float BasicShapeCircle::floatValueForRadiusInBox(FloatSize boxSize) const
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| -{
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| - if (m_radius.type() == BasicShapeRadius::Value)
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| - return floatValueForLength(m_radius.value(), hypotf(boxSize.width(), boxSize.height()) / sqrtf(2));
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| -
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| - FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boxSize);
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| -
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| - float widthDelta = std::abs(boxSize.width() - center.x());
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| - float heightDelta = std::abs(boxSize.height() - center.y());
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| - if (m_radius.type() == BasicShapeRadius::ClosestSide)
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| - return std::min(std::min(std::abs(center.x()), widthDelta), std::min(std::abs(center.y()), heightDelta));
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| -
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| - // If radius.type() == BasicShapeRadius::FarthestSide.
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| - return std::max(std::max(center.x(), widthDelta), std::max(center.y(), heightDelta));
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| -}
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| -
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| -void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
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| -{
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| - ASSERT(path.isEmpty());
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| - FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
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| - float radius = floatValueForRadiusInBox(boundingBox.size());
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| - path.addEllipse(FloatRect(
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| - center.x() - radius + boundingBox.x(),
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| - center.y() - radius + boundingBox.y(),
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| - radius * 2,
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| - radius * 2
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| - ));
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| -}
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| -
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| -PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other, double progress) const
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| -{
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| - ASSERT(type() == other->type());
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| - const BasicShapeCircle* o = toBasicShapeCircle(other);
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| - RefPtr<BasicShapeCircle> result = BasicShapeCircle::create();
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| -
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| - result->setCenterX(m_centerX.blend(o->centerX(), progress));
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| - result->setCenterY(m_centerY.blend(o->centerY(), progress));
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| - result->setRadius(m_radius.blend(o->radius(), progress));
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| - return result.release();
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| -}
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| -
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| -bool BasicShapeEllipse::operator==(const BasicShape& o) const
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| -{
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| - if (!isSameType(o))
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| - return false;
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| - const BasicShapeEllipse& other = toBasicShapeEllipse(o);
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| - return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radiusX == other.m_radiusX && m_radiusY == other.m_radiusY;
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| -}
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| -
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| -float BasicShapeEllipse::floatValueForRadiusInBox(const BasicShapeRadius& radius, float center, float boxWidthOrHeight) const
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| -{
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| - if (radius.type() == BasicShapeRadius::Value)
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| - return floatValueForLength(radius.value(), boxWidthOrHeight);
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| -
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| - float widthOrHeightDelta = std::abs(boxWidthOrHeight - center);
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| - if (radius.type() == BasicShapeRadius::ClosestSide)
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| - return std::min(std::abs(center), widthOrHeightDelta);
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| -
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| - ASSERT(radius.type() == BasicShapeRadius::FarthestSide);
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| - return std::max(center, widthOrHeightDelta);
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| -}
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| -
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| -void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
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| -{
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| - ASSERT(path.isEmpty());
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| - FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
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| - float radiusX = floatValueForRadiusInBox(m_radiusX, center.x(), boundingBox.width());
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| - float radiusY = floatValueForRadiusInBox(m_radiusY, center.y(), boundingBox.height());
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| - path.addEllipse(FloatRect(
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| - center.x() - radiusX + boundingBox.x(),
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| - center.y() - radiusY + boundingBox.y(),
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| - radiusX * 2,
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| - radiusY * 2
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| - ));
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| -}
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| -
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| -PassRefPtr<BasicShape> BasicShapeEllipse::blend(const BasicShape* other, double progress) const
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| -{
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| - ASSERT(type() == other->type());
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| - const BasicShapeEllipse* o = toBasicShapeEllipse(other);
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| - RefPtr<BasicShapeEllipse> result = BasicShapeEllipse::create();
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| -
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| - if (m_radiusX.type() != BasicShapeRadius::Value || o->radiusX().type() != BasicShapeRadius::Value
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| - || m_radiusY.type() != BasicShapeRadius::Value || o->radiusY().type() != BasicShapeRadius::Value) {
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| - result->setCenterX(o->centerX());
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| - result->setCenterY(o->centerY());
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| - result->setRadiusX(o->radiusX());
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| - result->setRadiusY(o->radiusY());
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| - return result;
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| - }
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| -
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| - result->setCenterX(m_centerX.blend(o->centerX(), progress));
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| - result->setCenterY(m_centerY.blend(o->centerY(), progress));
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| - result->setRadiusX(m_radiusX.blend(o->radiusX(), progress));
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| - result->setRadiusY(m_radiusY.blend(o->radiusY(), progress));
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| - return result.release();
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| -}
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| -
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| -void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox)
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| -{
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| - ASSERT(path.isEmpty());
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| - ASSERT(!(m_values.size() % 2));
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| - size_t length = m_values.size();
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| -
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| - if (!length)
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| - return;
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| -
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| - path.moveTo(FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) + boundingBox.x(),
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| - floatValueForLength(m_values.at(1), boundingBox.height()) + boundingBox.y()));
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| - for (size_t i = 2; i < length; i = i + 2) {
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| - path.addLineTo(FloatPoint(floatValueForLength(m_values.at(i), boundingBox.width()) + boundingBox.x(),
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| - floatValueForLength(m_values.at(i + 1), boundingBox.height()) + boundingBox.y()));
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| - }
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| - path.closeSubpath();
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| -}
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| -
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| -PassRefPtr<BasicShape> BasicShapePolygon::blend(const BasicShape* other, double progress) const
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| -{
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| - ASSERT(other && isSameType(*other));
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| -
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| - const BasicShapePolygon* o = toBasicShapePolygon(other);
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| - ASSERT(m_values.size() == o->values().size());
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| - ASSERT(!(m_values.size() % 2));
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| -
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| - size_t length = m_values.size();
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| - RefPtr<BasicShapePolygon> result = BasicShapePolygon::create();
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| - if (!length)
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| - return result.release();
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| -
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| - result->setWindRule(o->windRule());
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| -
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| - for (size_t i = 0; i < length; i = i + 2) {
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| - result->appendPoint(m_values.at(i).blend(o->values().at(i), progress, ValueRangeAll),
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| - m_values.at(i + 1).blend(o->values().at(i + 1), progress, ValueRangeAll));
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| - }
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| -
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| - return result.release();
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| -}
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| -
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| -bool BasicShapePolygon::operator==(const BasicShape& o) const
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| -{
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| - if (!isSameType(o))
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| - return false;
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| - const BasicShapePolygon& other = toBasicShapePolygon(o);
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| - return m_windRule == other.m_windRule && m_values == other.m_values;
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| -}
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| -
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| -static FloatSize floatSizeForLengthSize(const LengthSize& lengthSize, const FloatRect& boundingBox)
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| -{
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| - return FloatSize(floatValueForLength(lengthSize.width(), boundingBox.width()),
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| - floatValueForLength(lengthSize.height(), boundingBox.height()));
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| -}
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| -
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| -void BasicShapeInset::path(Path& path, const FloatRect& boundingBox)
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| -{
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| - ASSERT(path.isEmpty());
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| - float left = floatValueForLength(m_left, boundingBox.width());
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| - float top = floatValueForLength(m_top, boundingBox.height());
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| - FloatRect rect(left + boundingBox.x(), top + boundingBox.y(),
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| - std::max<float>(boundingBox.width() - left - floatValueForLength(m_right, boundingBox.width()), 0),
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| - std::max<float>(boundingBox.height() - top - floatValueForLength(m_bottom, boundingBox.height()), 0));
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| - auto radii = FloatRoundedRect::Radii(floatSizeForLengthSize(m_topLeftRadius, boundingBox),
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| - floatSizeForLengthSize(m_topRightRadius, boundingBox),
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| - floatSizeForLengthSize(m_bottomLeftRadius, boundingBox),
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| - floatSizeForLengthSize(m_bottomRightRadius, boundingBox));
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| -
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| - FloatRoundedRect finalRect(rect, radii);
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| - finalRect.constrainRadii();
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| - path.addRoundedRect(finalRect);
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| -}
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| -
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| -static inline LengthSize blendLengthSize(const LengthSize& to, const LengthSize& from, double progress)
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| -{
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| - return LengthSize(to.width().blend(from.width(), progress, ValueRangeAll),
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| - to.height().blend(from.height(), progress, ValueRangeAll));
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| -}
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| -
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| -PassRefPtr<BasicShape> BasicShapeInset::blend(const BasicShape* other, double progress) const
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| -{
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| - ASSERT(other && isSameType(*other));
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| -
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| - const BasicShapeInset& otherInset = toBasicShapeInset(*other);
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| - RefPtr<BasicShapeInset> result = BasicShapeInset::create();
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| - result->setTop(m_top.blend(otherInset.top(), progress, ValueRangeAll));
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| - result->setRight(m_right.blend(otherInset.right(), progress, ValueRangeAll));
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| - result->setBottom(m_bottom.blend(otherInset.bottom(), progress, ValueRangeAll));
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| - result->setLeft(m_left.blend(otherInset.left(), progress, ValueRangeAll));
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| -
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| - result->setTopLeftRadius(blendLengthSize(m_topLeftRadius, otherInset.topLeftRadius(), progress));
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| - result->setTopRightRadius(blendLengthSize(m_topRightRadius, otherInset.topRightRadius(), progress));
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| - result->setBottomRightRadius(blendLengthSize(m_bottomRightRadius, otherInset.bottomRightRadius(), progress));
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| - result->setBottomLeftRadius(blendLengthSize(m_bottomLeftRadius, otherInset.bottomLeftRadius(), progress));
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| -
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| - return result.release();
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| -}
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| -
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| -bool BasicShapeInset::operator==(const BasicShape& o) const
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| -{
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| - if (!isSameType(o))
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| - return false;
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| - const BasicShapeInset& other = toBasicShapeInset(o);
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| - return m_right == other.m_right
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| - && m_top == other.m_top
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| - && m_bottom == other.m_bottom
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| - && m_left == other.m_left
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| - && m_topLeftRadius == other.m_topLeftRadius
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| - && m_topRightRadius == other.m_topRightRadius
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| - && m_bottomRightRadius == other.m_bottomRightRadius
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| - && m_bottomLeftRadius == other.m_bottomLeftRadius;
|
| -}
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| -
|
| -}
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|
|