Descriptioncc: Keep tilings texture size in sync
This approach keeps the viewport size as a property of the layerimpl,
doing this makes sure that the pending and active trees are in sync,
because the only way for the size to migrate from the pending to
active tree is via a push.
Since being in sync is all the matters, we avoid having to reach in from
outside of the layer and recreate tilings.
BUG=458750
Committed: https://crrev.com/757ba9eec00ccd9802ad58d841563e73f11c2074
Cr-Commit-Position: refs/heads/master@{#321851}
Patch Set 1 #Patch Set 2 : pass gpu tile size to updaterastesource #Patch Set 3 : fix comments #Patch Set 4 : fix broken test #
Total comments: 2
Patch Set 5 : address vmp's comments #
Total comments: 3
Messages
Total messages: 23 (2 generated)
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