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cc: Force an update on tile size after viewport resize
GPU rasterization can cause a tile size change when the viewport changes.
Ensure that the tiling's texture sizes are correct after a viewport resize
by tracking the last viewport rect and updating the current raster source,
which will in turn update the tiling's texture size.
BUG= 458750
Total comments: 5
Total comments: 5
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cc/layers/picture_layer_impl.h
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cc/layers/picture_layer_impl.cc
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cc/layers/picture_layer_impl_perftest.cc
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cc/layers/picture_layer_impl_unittest.cc
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cc/resources/tile_manager_perftest.cc
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cc/resources/tile_manager_unittest.cc
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cc/test/fake_layer_tree_host_impl.cc
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cc/trees/layer_tree_host_impl.cc
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cc/trees/layer_tree_host_impl_unittest.cc
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cc/trees/layer_tree_host_unittest.cc
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cc/trees/layer_tree_impl.h
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cc/trees/layer_tree_impl.cc
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cc/trees/occlusion_tracker_perftest.cc
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cc/trees/thread_proxy.cc
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Total messages: 24 (5 generated)
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