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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/picture_layer_impl.h" | 5 #include "cc/layers/picture_layer_impl.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <limits> | 9 #include <limits> |
| 10 #include <set> | 10 #include <set> |
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| 123 layer_impl->twin_layer_ = this; | 123 layer_impl->twin_layer_ = this; |
| 124 | 124 |
| 125 layer_impl->SetNearestNeighbor(nearest_neighbor_); | 125 layer_impl->SetNearestNeighbor(nearest_neighbor_); |
| 126 | 126 |
| 127 // Solid color layers have no tilings. | 127 // Solid color layers have no tilings. |
| 128 DCHECK_IMPLIES(raster_source_->IsSolidColor(), tilings_->num_tilings() == 0); | 128 DCHECK_IMPLIES(raster_source_->IsSolidColor(), tilings_->num_tilings() == 0); |
| 129 // The pending tree should only have a high res (and possibly low res) tiling. | 129 // The pending tree should only have a high res (and possibly low res) tiling. |
| 130 DCHECK_LE(tilings_->num_tilings(), | 130 DCHECK_LE(tilings_->num_tilings(), |
| 131 layer_tree_impl()->create_low_res_tiling() ? 2u : 1u); | 131 layer_tree_impl()->create_low_res_tiling() ? 2u : 1u); |
| 132 | 132 |
| 133 layer_impl->set_gpu_raster_max_texture_size(gpu_raster_max_texture_size_); |
| 133 layer_impl->UpdateRasterSource(raster_source_, &invalidation_, | 134 layer_impl->UpdateRasterSource(raster_source_, &invalidation_, |
| 134 tilings_.get()); | 135 tilings_.get()); |
| 135 DCHECK(invalidation_.IsEmpty()); | 136 DCHECK(invalidation_.IsEmpty()); |
| 136 | 137 |
| 137 // After syncing a solid color layer, the active layer has no tilings. | 138 // After syncing a solid color layer, the active layer has no tilings. |
| 138 DCHECK_IMPLIES(raster_source_->IsSolidColor(), | 139 DCHECK_IMPLIES(raster_source_->IsSolidColor(), |
| 139 layer_impl->tilings_->num_tilings() == 0); | 140 layer_impl->tilings_->num_tilings() == 0); |
| 140 | 141 |
| 141 layer_impl->raster_page_scale_ = raster_page_scale_; | 142 layer_impl->raster_page_scale_ = raster_page_scale_; |
| 142 layer_impl->raster_device_scale_ = raster_device_scale_; | 143 layer_impl->raster_device_scale_ = raster_device_scale_; |
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| 678 DCHECK_LE(content_bounds.height(), max_texture_size); | 679 DCHECK_LE(content_bounds.height(), max_texture_size); |
| 679 return content_bounds; | 680 return content_bounds; |
| 680 } | 681 } |
| 681 | 682 |
| 682 int default_tile_width = 0; | 683 int default_tile_width = 0; |
| 683 int default_tile_height = 0; | 684 int default_tile_height = 0; |
| 684 if (layer_tree_impl()->use_gpu_rasterization()) { | 685 if (layer_tree_impl()->use_gpu_rasterization()) { |
| 685 // For GPU rasterization, we pick an ideal tile size using the viewport | 686 // For GPU rasterization, we pick an ideal tile size using the viewport |
| 686 // so we don't need any settings. The current approach uses 4 tiles | 687 // so we don't need any settings. The current approach uses 4 tiles |
| 687 // to cover the viewport vertically. | 688 // to cover the viewport vertically. |
| 688 int viewport_width = layer_tree_impl()->device_viewport_size().width(); | 689 int viewport_width = gpu_raster_max_texture_size_.width(); |
| 689 int viewport_height = layer_tree_impl()->device_viewport_size().height(); | 690 int viewport_height = gpu_raster_max_texture_size_.height(); |
| 690 default_tile_width = viewport_width; | 691 default_tile_width = viewport_width; |
| 691 // Also, increase the height proportionally as the width decreases, and | 692 // Also, increase the height proportionally as the width decreases, and |
| 692 // pad by our border texels to make the tiles exactly match the viewport. | 693 // pad by our border texels to make the tiles exactly match the viewport. |
| 693 int divisor = 4; | 694 int divisor = 4; |
| 694 if (content_bounds.width() <= viewport_width / 2) | 695 if (content_bounds.width() <= viewport_width / 2) |
| 695 divisor = 2; | 696 divisor = 2; |
| 696 if (content_bounds.width() <= viewport_width / 4) | 697 if (content_bounds.width() <= viewport_width / 4) |
| 697 divisor = 1; | 698 divisor = 1; |
| 698 default_tile_height = RoundUp(viewport_height, divisor) / divisor; | 699 default_tile_height = RoundUp(viewport_height, divisor) / divisor; |
| 699 default_tile_height += 2 * PictureLayerTiling::kBorderTexels; | 700 default_tile_height += 2 * PictureLayerTiling::kBorderTexels; |
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| 1228 | 1229 |
| 1229 bool PictureLayerImpl::IsOnActiveOrPendingTree() const { | 1230 bool PictureLayerImpl::IsOnActiveOrPendingTree() const { |
| 1230 return !layer_tree_impl()->IsRecycleTree(); | 1231 return !layer_tree_impl()->IsRecycleTree(); |
| 1231 } | 1232 } |
| 1232 | 1233 |
| 1233 bool PictureLayerImpl::HasValidTilePriorities() const { | 1234 bool PictureLayerImpl::HasValidTilePriorities() const { |
| 1234 return IsOnActiveOrPendingTree() && IsDrawnRenderSurfaceLayerListMember(); | 1235 return IsOnActiveOrPendingTree() && IsDrawnRenderSurfaceLayerListMember(); |
| 1235 } | 1236 } |
| 1236 | 1237 |
| 1237 } // namespace cc | 1238 } // namespace cc |
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