Index: ui/gl/gl_mock_autogen_gl.h |
diff --git a/ui/gl/gl_mock_autogen_gl.h b/ui/gl/gl_mock_autogen_gl.h |
index 7bec019299d3e5b24a1cff8a5789c08dbb238df9..d4f3c127d44fc78fddf81faa12e6ce5e71c91e20 100644 |
--- a/ui/gl/gl_mock_autogen_gl.h |
+++ b/ui/gl/gl_mock_autogen_gl.h |
@@ -11,7 +11,6 @@ |
MOCK_METHOD1(ActiveTexture, void(GLenum texture)); |
MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); |
MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id)); |
-MOCK_METHOD2(BeginQueryARB, void(GLenum target, GLuint id)); |
MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode)); |
MOCK_METHOD3(BindAttribLocation, |
void(GLuint program, GLuint index, const char* name)); |
@@ -177,7 +176,6 @@ MOCK_METHOD2(DeleteFramebuffersEXT, |
void(GLsizei n, const GLuint* framebuffers)); |
MOCK_METHOD1(DeleteProgram, void(GLuint program)); |
MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids)); |
-MOCK_METHOD2(DeleteQueriesARB, void(GLsizei n, const GLuint* ids)); |
MOCK_METHOD2(DeleteRenderbuffersEXT, |
void(GLsizei n, const GLuint* renderbuffers)); |
MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers)); |
@@ -225,7 +223,6 @@ MOCK_METHOD2(EGLImageTargetTexture2DOES, |
MOCK_METHOD1(Enable, void(GLenum cap)); |
MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index)); |
MOCK_METHOD1(EndQuery, void(GLenum target)); |
-MOCK_METHOD1(EndQueryARB, void(GLenum target)); |
MOCK_METHOD0(EndTransformFeedback, void()); |
MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags)); |
MOCK_METHOD0(Finish, void()); |
@@ -272,7 +269,6 @@ MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences)); |
MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences)); |
MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers)); |
MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids)); |
-MOCK_METHOD2(GenQueriesARB, void(GLsizei n, GLuint* ids)); |
MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers)); |
MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers)); |
MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures)); |
@@ -349,16 +345,12 @@ MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params)); |
MOCK_METHOD3(GetProgramResourceLocation, |
GLint(GLuint program, GLenum programInterface, const char* name)); |
MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params)); |
-MOCK_METHOD3(GetQueryivARB, void(GLenum target, GLenum pname, GLint* params)); |
MOCK_METHOD3(GetQueryObjecti64v, |
void(GLuint id, GLenum pname, GLint64* params)); |
MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params)); |
-MOCK_METHOD3(GetQueryObjectivARB, void(GLuint id, GLenum pname, GLint* params)); |
MOCK_METHOD3(GetQueryObjectui64v, |
void(GLuint id, GLenum pname, GLuint64* params)); |
MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params)); |
-MOCK_METHOD3(GetQueryObjectuivARB, |
- void(GLuint id, GLenum pname, GLuint* params)); |
MOCK_METHOD3(GetRenderbufferParameterivEXT, |
void(GLenum target, GLenum pname, GLint* params)); |
MOCK_METHOD3(GetSamplerParameterfv, |
@@ -442,7 +434,6 @@ MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence)); |
MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer)); |
MOCK_METHOD1(IsProgram, GLboolean(GLuint program)); |
MOCK_METHOD1(IsQuery, GLboolean(GLuint query)); |
-MOCK_METHOD1(IsQueryARB, GLboolean(GLuint query)); |
MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer)); |
MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler)); |
MOCK_METHOD1(IsShader, GLboolean(GLuint shader)); |