Index: ui/gl/gl_implementation_win.cc |
diff --git a/ui/gl/gl_implementation_win.cc b/ui/gl/gl_implementation_win.cc |
index 618250d0a7a298ceb438ffb292ed8424bedc698c..477f5a5b4b3118a5e4f66ddcc80ecbbc0e7cbe64 100644 |
--- a/ui/gl/gl_implementation_win.cc |
+++ b/ui/gl/gl_implementation_win.cc |
@@ -9,7 +9,6 @@ |
#include "base/bind.h" |
#include "base/command_line.h" |
#include "base/files/file_path.h" |
-#include "base/lazy_instance.h" |
#include "base/logging.h" |
#include "base/native_library.h" |
#include "base/path_service.h" |
@@ -17,8 +16,6 @@ |
#include "base/threading/thread_restrictions.h" |
#include "base/trace_event/trace_event.h" |
#include "base/win/windows_version.h" |
-// TODO(jmadill): Apply to all platforms eventually |
-#include "ui/gl/angle_platform_impl.h" |
#include "ui/gl/gl_bindings.h" |
#include "ui/gl/gl_context_stub_with_extensions.h" |
#include "ui/gl/gl_egl_api_implementation.h" |
@@ -100,10 +97,6 @@ typedef void (__stdcall *SetTraceFunctionPointersFunc)( |
GetCategoryEnabledFlagFunc get_category_enabled_flag, |
AddTraceEventFunc add_trace_event_func); |
-// TODO(jmadill): Apply to all platforms eventually |
-base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl = |
- LAZY_INSTANCE_INITIALIZER; |
- |
} // namespace |
void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
@@ -118,10 +111,6 @@ bool InitializeStaticGLBindings(GLImplementation implementation) { |
// later switch to another GL implementation. |
DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
- // Init ANGLE platform here, before we call GetPlatformDisplay(). |
- // TODO(jmadill): Apply to all platforms eventually |
- angle::Platform::initialize(&g_angle_platform_impl.Get()); |
- |
// Allow the main thread or another to initialize these bindings |
// after instituting restrictions on I/O. Going forward they will |
// likely be used in the browser process on most platforms. The |
@@ -359,9 +348,6 @@ void InitializeDebugGLBindings() { |
} |
void ClearGLBindings() { |
- // TODO(jmadill): Apply to all platforms eventually |
- angle::Platform::shutdown(); |
- |
ClearGLBindingsEGL(); |
ClearGLBindingsGL(); |
ClearGLBindingsOSMESA(); |