| Index: ui/gl/gl_implementation_win.cc
|
| diff --git a/ui/gl/gl_implementation_win.cc b/ui/gl/gl_implementation_win.cc
|
| index 618250d0a7a298ceb438ffb292ed8424bedc698c..477f5a5b4b3118a5e4f66ddcc80ecbbc0e7cbe64 100644
|
| --- a/ui/gl/gl_implementation_win.cc
|
| +++ b/ui/gl/gl_implementation_win.cc
|
| @@ -9,7 +9,6 @@
|
| #include "base/bind.h"
|
| #include "base/command_line.h"
|
| #include "base/files/file_path.h"
|
| -#include "base/lazy_instance.h"
|
| #include "base/logging.h"
|
| #include "base/native_library.h"
|
| #include "base/path_service.h"
|
| @@ -17,8 +16,6 @@
|
| #include "base/threading/thread_restrictions.h"
|
| #include "base/trace_event/trace_event.h"
|
| #include "base/win/windows_version.h"
|
| -// TODO(jmadill): Apply to all platforms eventually
|
| -#include "ui/gl/angle_platform_impl.h"
|
| #include "ui/gl/gl_bindings.h"
|
| #include "ui/gl/gl_context_stub_with_extensions.h"
|
| #include "ui/gl/gl_egl_api_implementation.h"
|
| @@ -100,10 +97,6 @@ typedef void (__stdcall *SetTraceFunctionPointersFunc)(
|
| GetCategoryEnabledFlagFunc get_category_enabled_flag,
|
| AddTraceEventFunc add_trace_event_func);
|
|
|
| -// TODO(jmadill): Apply to all platforms eventually
|
| -base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
|
| - LAZY_INSTANCE_INITIALIZER;
|
| -
|
| } // namespace
|
|
|
| void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
|
| @@ -118,10 +111,6 @@ bool InitializeStaticGLBindings(GLImplementation implementation) {
|
| // later switch to another GL implementation.
|
| DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
|
|
|
| - // Init ANGLE platform here, before we call GetPlatformDisplay().
|
| - // TODO(jmadill): Apply to all platforms eventually
|
| - angle::Platform::initialize(&g_angle_platform_impl.Get());
|
| -
|
| // Allow the main thread or another to initialize these bindings
|
| // after instituting restrictions on I/O. Going forward they will
|
| // likely be used in the browser process on most platforms. The
|
| @@ -359,9 +348,6 @@ void InitializeDebugGLBindings() {
|
| }
|
|
|
| void ClearGLBindings() {
|
| - // TODO(jmadill): Apply to all platforms eventually
|
| - angle::Platform::shutdown();
|
| -
|
| ClearGLBindingsEGL();
|
| ClearGLBindingsGL();
|
| ClearGLBindingsOSMESA();
|
|
|