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Issue 1013463003: Update from https://crrev.com/320931 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <vector> 5 #include <vector>
6 6
7 #include "base/at_exit.h" 7 #include "base/at_exit.h"
8 #include "base/base_paths.h" 8 #include "base/base_paths.h"
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/command_line.h" 10 #include "base/command_line.h"
11 #include "base/files/file_path.h" 11 #include "base/files/file_path.h"
12 #include "base/lazy_instance.h"
13 #include "base/logging.h" 12 #include "base/logging.h"
14 #include "base/native_library.h" 13 #include "base/native_library.h"
15 #include "base/path_service.h" 14 #include "base/path_service.h"
16 #include "base/strings/stringprintf.h" 15 #include "base/strings/stringprintf.h"
17 #include "base/threading/thread_restrictions.h" 16 #include "base/threading/thread_restrictions.h"
18 #include "base/trace_event/trace_event.h" 17 #include "base/trace_event/trace_event.h"
19 #include "base/win/windows_version.h" 18 #include "base/win/windows_version.h"
20 // TODO(jmadill): Apply to all platforms eventually
21 #include "ui/gl/angle_platform_impl.h"
22 #include "ui/gl/gl_bindings.h" 19 #include "ui/gl/gl_bindings.h"
23 #include "ui/gl/gl_context_stub_with_extensions.h" 20 #include "ui/gl/gl_context_stub_with_extensions.h"
24 #include "ui/gl/gl_egl_api_implementation.h" 21 #include "ui/gl/gl_egl_api_implementation.h"
25 #include "ui/gl/gl_gl_api_implementation.h" 22 #include "ui/gl/gl_gl_api_implementation.h"
26 #include "ui/gl/gl_implementation.h" 23 #include "ui/gl/gl_implementation.h"
27 #include "ui/gl/gl_osmesa_api_implementation.h" 24 #include "ui/gl/gl_osmesa_api_implementation.h"
28 #include "ui/gl/gl_surface_wgl.h" 25 #include "ui/gl/gl_surface_wgl.h"
29 #include "ui/gl/gl_wgl_api_implementation.h" 26 #include "ui/gl/gl_wgl_api_implementation.h"
30 27
31 #if defined(ENABLE_SWIFTSHADER) 28 #if defined(ENABLE_SWIFTSHADER)
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93 unsigned long long id, 90 unsigned long long id,
94 int numArgs, 91 int numArgs,
95 const char** argNames, 92 const char** argNames,
96 const unsigned char* argTypes, 93 const unsigned char* argTypes,
97 const unsigned long long* argValues, 94 const unsigned long long* argValues,
98 unsigned char flags); 95 unsigned char flags);
99 typedef void (__stdcall *SetTraceFunctionPointersFunc)( 96 typedef void (__stdcall *SetTraceFunctionPointersFunc)(
100 GetCategoryEnabledFlagFunc get_category_enabled_flag, 97 GetCategoryEnabledFlagFunc get_category_enabled_flag,
101 AddTraceEventFunc add_trace_event_func); 98 AddTraceEventFunc add_trace_event_func);
102 99
103 // TODO(jmadill): Apply to all platforms eventually
104 base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
105 LAZY_INSTANCE_INITIALIZER;
106
107 } // namespace 100 } // namespace
108 101
109 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { 102 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
110 impls->push_back(kGLImplementationEGLGLES2); 103 impls->push_back(kGLImplementationEGLGLES2);
111 impls->push_back(kGLImplementationDesktopGL); 104 impls->push_back(kGLImplementationDesktopGL);
112 impls->push_back(kGLImplementationOSMesaGL); 105 impls->push_back(kGLImplementationOSMesaGL);
113 } 106 }
114 107
115 bool InitializeStaticGLBindings(GLImplementation implementation) { 108 bool InitializeStaticGLBindings(GLImplementation implementation) {
116 // Prevent reinitialization with a different implementation. Once the gpu 109 // Prevent reinitialization with a different implementation. Once the gpu
117 // unit tests have initialized with kGLImplementationMock, we don't want to 110 // unit tests have initialized with kGLImplementationMock, we don't want to
118 // later switch to another GL implementation. 111 // later switch to another GL implementation.
119 DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); 112 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
120 113
121 // Init ANGLE platform here, before we call GetPlatformDisplay().
122 // TODO(jmadill): Apply to all platforms eventually
123 angle::Platform::initialize(&g_angle_platform_impl.Get());
124
125 // Allow the main thread or another to initialize these bindings 114 // Allow the main thread or another to initialize these bindings
126 // after instituting restrictions on I/O. Going forward they will 115 // after instituting restrictions on I/O. Going forward they will
127 // likely be used in the browser process on most platforms. The 116 // likely be used in the browser process on most platforms. The
128 // one-time initialization cost is small, between 2 and 5 ms. 117 // one-time initialization cost is small, between 2 and 5 ms.
129 base::ThreadRestrictions::ScopedAllowIO allow_io; 118 base::ThreadRestrictions::ScopedAllowIO allow_io;
130 119
131 switch (implementation) { 120 switch (implementation) {
132 case kGLImplementationOSMesaGL: { 121 case kGLImplementationOSMesaGL: {
133 base::FilePath module_path; 122 base::FilePath module_path;
134 if (!PathService::Get(base::DIR_MODULE, &module_path)) { 123 if (!PathService::Get(base::DIR_MODULE, &module_path)) {
(...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after
352 } 341 }
353 342
354 void InitializeDebugGLBindings() { 343 void InitializeDebugGLBindings() {
355 InitializeDebugGLBindingsEGL(); 344 InitializeDebugGLBindingsEGL();
356 InitializeDebugGLBindingsGL(); 345 InitializeDebugGLBindingsGL();
357 InitializeDebugGLBindingsOSMESA(); 346 InitializeDebugGLBindingsOSMESA();
358 InitializeDebugGLBindingsWGL(); 347 InitializeDebugGLBindingsWGL();
359 } 348 }
360 349
361 void ClearGLBindings() { 350 void ClearGLBindings() {
362 // TODO(jmadill): Apply to all platforms eventually
363 angle::Platform::shutdown();
364
365 ClearGLBindingsEGL(); 351 ClearGLBindingsEGL();
366 ClearGLBindingsGL(); 352 ClearGLBindingsGL();
367 ClearGLBindingsOSMESA(); 353 ClearGLBindingsOSMESA();
368 ClearGLBindingsWGL(); 354 ClearGLBindingsWGL();
369 SetGLImplementation(kGLImplementationNone); 355 SetGLImplementation(kGLImplementationNone);
370 UnloadGLNativeLibraries(); 356 UnloadGLNativeLibraries();
371 } 357 }
372 358
373 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { 359 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
374 switch (GetGLImplementation()) { 360 switch (GetGLImplementation()) {
375 case kGLImplementationDesktopGL: 361 case kGLImplementationDesktopGL:
376 return GetGLWindowSystemBindingInfoWGL(info); 362 return GetGLWindowSystemBindingInfoWGL(info);
377 case kGLImplementationEGLGLES2: 363 case kGLImplementationEGLGLES2:
378 return GetGLWindowSystemBindingInfoEGL(info); 364 return GetGLWindowSystemBindingInfoEGL(info);
379 default: 365 default:
380 return false; 366 return false;
381 } 367 }
382 } 368 }
383 369
384 } // namespace gfx 370 } // namespace gfx
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