Index: sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
diff --git a/sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp b/sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
deleted file mode 100644 |
index 22d657de773389c8ae6d6b76cc29642a96c93e2e..0000000000000000000000000000000000000000 |
--- a/sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
+++ /dev/null |
@@ -1,61 +0,0 @@ |
-/* |
- * Copyright (c) 2012, Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "sky/engine/config.h" |
- |
-#include "sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.h" |
- |
-namespace blink { |
- |
-// static |
-PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision) |
-{ |
- return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); |
-} |
- |
-GLint WebGLShaderPrecisionFormat::rangeMin() const |
-{ |
- return m_rangeMin; |
-} |
- |
-GLint WebGLShaderPrecisionFormat::rangeMax() const |
-{ |
- return m_rangeMax; |
-} |
- |
-GLint WebGLShaderPrecisionFormat::precision() const |
-{ |
- return m_precision; |
-} |
- |
-WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision) |
- : m_rangeMin(rangeMin) |
- , m_rangeMax(rangeMax) |
- , m_precision(precision) |
-{ |
-} |
- |
-} |