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1 /* | |
2 * Copyright (c) 2012, Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * * Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * * Redistributions in binary form must reproduce the above | |
10 * copyright notice, this list of conditions and the following disclaimer | |
11 * in the documentation and/or other materials provided with the | |
12 * distribution. | |
13 * | |
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
25 */ | |
26 | |
27 #include "sky/engine/config.h" | |
28 | |
29 #include "sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.h" | |
30 | |
31 namespace blink { | |
32 | |
33 // static | |
34 PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint
rangeMin, GLint rangeMax, GLint precision) | |
35 { | |
36 return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision
)); | |
37 } | |
38 | |
39 GLint WebGLShaderPrecisionFormat::rangeMin() const | |
40 { | |
41 return m_rangeMin; | |
42 } | |
43 | |
44 GLint WebGLShaderPrecisionFormat::rangeMax() const | |
45 { | |
46 return m_rangeMax; | |
47 } | |
48 | |
49 GLint WebGLShaderPrecisionFormat::precision() const | |
50 { | |
51 return m_precision; | |
52 } | |
53 | |
54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) | |
55 : m_rangeMin(rangeMin) | |
56 , m_rangeMax(rangeMax) | |
57 , m_precision(precision) | |
58 { | |
59 } | |
60 | |
61 } | |
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