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| 1 /* | |
| 2 * Copyright (c) 2012, Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * * Redistributions of source code must retain the above copyright | |
| 8 * notice, this list of conditions and the following disclaimer. | |
| 9 * * Redistributions in binary form must reproduce the above | |
| 10 * copyright notice, this list of conditions and the following disclaimer | |
| 11 * in the documentation and/or other materials provided with the | |
| 12 * distribution. | |
| 13 * | |
| 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 25 */ | |
| 26 | |
| 27 #include "sky/engine/config.h" | |
| 28 | |
| 29 #include "sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.h" | |
| 30 | |
| 31 namespace blink { | |
| 32 | |
| 33 // static | |
| 34 PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint
rangeMin, GLint rangeMax, GLint precision) | |
| 35 { | |
| 36 return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision
)); | |
| 37 } | |
| 38 | |
| 39 GLint WebGLShaderPrecisionFormat::rangeMin() const | |
| 40 { | |
| 41 return m_rangeMin; | |
| 42 } | |
| 43 | |
| 44 GLint WebGLShaderPrecisionFormat::rangeMax() const | |
| 45 { | |
| 46 return m_rangeMax; | |
| 47 } | |
| 48 | |
| 49 GLint WebGLShaderPrecisionFormat::precision() const | |
| 50 { | |
| 51 return m_precision; | |
| 52 } | |
| 53 | |
| 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) | |
| 55 : m_rangeMin(rangeMin) | |
| 56 , m_rangeMax(rangeMax) | |
| 57 , m_precision(precision) | |
| 58 { | |
| 59 } | |
| 60 | |
| 61 } | |
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