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Unified Diff: sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp
diff --git a/sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp b/sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp
deleted file mode 100644
index 22d657de773389c8ae6d6b76cc29642a96c93e2e..0000000000000000000000000000000000000000
--- a/sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright (c) 2012, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "sky/engine/config.h"
-
-#include "sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.h"
-
-namespace blink {
-
-// static
-PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision)
-{
- return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision));
-}
-
-GLint WebGLShaderPrecisionFormat::rangeMin() const
-{
- return m_rangeMin;
-}
-
-GLint WebGLShaderPrecisionFormat::rangeMax() const
-{
- return m_rangeMax;
-}
-
-GLint WebGLShaderPrecisionFormat::precision() const
-{
- return m_precision;
-}
-
-WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision)
- : m_rangeMin(rangeMin)
- , m_rangeMax(rangeMax)
- , m_precision(precision)
-{
-}
-
-}
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