| Index: sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp
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| diff --git a/sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp b/sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp
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| deleted file mode 100644
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| index 22d657de773389c8ae6d6b76cc29642a96c93e2e..0000000000000000000000000000000000000000
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| --- a/sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.cpp
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| +++ /dev/null
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| @@ -1,61 +0,0 @@
|
| -/*
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| - * Copyright (c) 2012, Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
|
| - * met:
|
| - * * Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
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| -
|
| -#include "sky/engine/config.h"
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| -
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| -#include "sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.h"
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| -
|
| -namespace blink {
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| -
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| -// static
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| -PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision)
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| -{
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| - return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision));
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| -}
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| -
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| -GLint WebGLShaderPrecisionFormat::rangeMin() const
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| -{
|
| - return m_rangeMin;
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| -}
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| -
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| -GLint WebGLShaderPrecisionFormat::rangeMax() const
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| -{
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| - return m_rangeMax;
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| -}
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| -
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| -GLint WebGLShaderPrecisionFormat::precision() const
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| -{
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| - return m_precision;
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| -}
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| -
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| -WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision)
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| - : m_rangeMin(rangeMin)
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| - , m_rangeMax(rangeMax)
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| - , m_precision(precision)
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| -{
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| -}
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| -
|
| -}
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|
|