Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
index fc7fe54501e6bda8b71a649e23f6bcd9f5a3e94d..2309edf064e2143550f4dff25fff65ef078f7085 100755 |
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
@@ -17,7 +17,7 @@ |
#include "gl/builders/GrGLProgramBuilder.h" |
// Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2 |
-#define SK_DistanceFieldAAFactor "0.7071" |
+#define SK_DistanceFieldAAFactor "0.65" |
struct DistanceFieldBatchTracker { |
GrGPInput fInputColorType; |