Index: ui/gfx/screen_aura.cc |
diff --git a/ui/gfx/screen_aura.cc b/ui/gfx/screen_aura.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5a39715622ab252e5a14440f16fd2a1abc31f6d6 |
--- /dev/null |
+++ b/ui/gfx/screen_aura.cc |
@@ -0,0 +1,90 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/screen.h" |
+ |
+#include "base/logging.h" |
+#include "ui/gfx/monitor.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gfx/screen_impl.h" |
+ |
+namespace gfx { |
+ |
+// gfx can't depend upon aura, otherwise we have circular dependencies. So, |
+// gfx::Screen is pluggable and Desktop plugs in the real implementation. |
+namespace { |
+ScreenImpl* g_instance_ = NULL; |
+ |
+// TODO(erg): Figure out what to do about the Screen class. For now, I've |
+// added default values for when a Screen instance class isn't passed in, but |
+// this is the wrong thing. |
+void SetDefaultBounds(Monitor* monitor_out) { |
+ static Rect* default_bounds = new gfx::Rect(0, 0, 800, 800); |
+ monitor_out->set_bounds(*default_bounds); |
+ monitor_out->set_work_area(*default_bounds); |
+}; |
+ |
+} |
+ |
+// static |
+void Screen::SetInstance(ScreenImpl* screen) { |
+ delete g_instance_; |
+ g_instance_ = screen; |
+} |
+ |
+// static |
+Point Screen::GetCursorScreenPoint() { |
+ if (!g_instance_) |
Ben Goodger (Google)
2012/04/13 19:57:19
Is this for gfx tests? Can you just provide a stub
oshima
2012/04/13 21:18:41
I think erg added this. Elliot, do we still need t
oshima
2012/04/14 15:23:36
talked to erg and this is no longer necessary. Rem
|
+ return Point(); |
+ return g_instance_->GetCursorScreenPoint(); |
+} |
+ |
+// static |
+NativeWindow Screen::GetWindowAtCursorScreenPoint() { |
+ if (!g_instance_) |
+ return NULL; |
+ return g_instance_->GetWindowAtCursorScreenPoint(); |
+} |
+ |
+// static |
+int Screen::GetNumMonitors() { |
+ if (!g_instance_) |
+ return 1; |
+ return g_instance_->GetNumMonitors(); |
+} |
+ |
+// static |
+void Screen::GetMonitorNearestWindow(NativeWindow window, |
+ Monitor* monitor_out) { |
+ if (!g_instance_) |
+ SetDefaultBounds(monitor_out); |
+ else |
+ g_instance_->GetMonitorNearestWindow(window, monitor_out); |
+} |
+ |
+// static |
+void Screen::GetMonitorNearestPoint(const Point& point, Monitor* monitor_out) { |
+ if (!g_instance_) |
+ SetDefaultBounds(monitor_out); |
+ else |
+ g_instance_->GetMonitorNearestPoint(point, monitor_out); |
+} |
+ |
+// static |
+void Screen::GetPrimaryMonitor(Monitor* monitor_out) { |
+ if (!g_instance_) |
+ SetDefaultBounds(monitor_out); |
+ else |
+ g_instance_->GetPrimaryMonitor(monitor_out); |
+} |
+ |
+// static |
+void Screen::GetMonitorMatching(const Rect& match_rect, Monitor* monitor_out) { |
+ if (!g_instance_) |
+ SetDefaultBounds(monitor_out); |
+ else |
+ g_instance_->GetMonitorNearestPoint(match_rect.CenterPoint(), monitor_out); |
+} |
+ |
+} // namespace gfx |