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Side by Side Diff: ui/gfx/screen_aura.cc

Issue 9960042: Refactor screen/monitor so that gfx::Screen returns monitor object. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/screen.h"
6
7 #include "base/logging.h"
8 #include "ui/gfx/monitor.h"
9 #include "ui/gfx/native_widget_types.h"
10 #include "ui/gfx/screen_impl.h"
11
12 namespace gfx {
13
14 // gfx can't depend upon aura, otherwise we have circular dependencies. So,
15 // gfx::Screen is pluggable and Desktop plugs in the real implementation.
16 namespace {
17 ScreenImpl* g_instance_ = NULL;
18
19 // TODO(erg): Figure out what to do about the Screen class. For now, I've
20 // added default values for when a Screen instance class isn't passed in, but
21 // this is the wrong thing.
22 void SetDefaultBounds(Monitor* monitor_out) {
23 static Rect* default_bounds = new gfx::Rect(0, 0, 800, 800);
24 monitor_out->set_bounds(*default_bounds);
25 monitor_out->set_work_area(*default_bounds);
26 };
27
28 }
29
30 // static
31 void Screen::SetInstance(ScreenImpl* screen) {
32 delete g_instance_;
33 g_instance_ = screen;
34 }
35
36 // static
37 Point Screen::GetCursorScreenPoint() {
38 if (!g_instance_)
Ben Goodger (Google) 2012/04/13 19:57:19 Is this for gfx tests? Can you just provide a stub
oshima 2012/04/13 21:18:41 I think erg added this. Elliot, do we still need t
oshima 2012/04/14 15:23:36 talked to erg and this is no longer necessary. Rem
39 return Point();
40 return g_instance_->GetCursorScreenPoint();
41 }
42
43 // static
44 NativeWindow Screen::GetWindowAtCursorScreenPoint() {
45 if (!g_instance_)
46 return NULL;
47 return g_instance_->GetWindowAtCursorScreenPoint();
48 }
49
50 // static
51 int Screen::GetNumMonitors() {
52 if (!g_instance_)
53 return 1;
54 return g_instance_->GetNumMonitors();
55 }
56
57 // static
58 void Screen::GetMonitorNearestWindow(NativeWindow window,
59 Monitor* monitor_out) {
60 if (!g_instance_)
61 SetDefaultBounds(monitor_out);
62 else
63 g_instance_->GetMonitorNearestWindow(window, monitor_out);
64 }
65
66 // static
67 void Screen::GetMonitorNearestPoint(const Point& point, Monitor* monitor_out) {
68 if (!g_instance_)
69 SetDefaultBounds(monitor_out);
70 else
71 g_instance_->GetMonitorNearestPoint(point, monitor_out);
72 }
73
74 // static
75 void Screen::GetPrimaryMonitor(Monitor* monitor_out) {
76 if (!g_instance_)
77 SetDefaultBounds(monitor_out);
78 else
79 g_instance_->GetPrimaryMonitor(monitor_out);
80 }
81
82 // static
83 void Screen::GetMonitorMatching(const Rect& match_rect, Monitor* monitor_out) {
84 if (!g_instance_)
85 SetDefaultBounds(monitor_out);
86 else
87 g_instance_->GetMonitorNearestPoint(match_rect.CenterPoint(), monitor_out);
88 }
89
90 } // namespace gfx
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