Chromium Code Reviews| Index: ui/gfx/screen_aura.cc |
| diff --git a/ui/gfx/screen_aura.cc b/ui/gfx/screen_aura.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5a39715622ab252e5a14440f16fd2a1abc31f6d6 |
| --- /dev/null |
| +++ b/ui/gfx/screen_aura.cc |
| @@ -0,0 +1,90 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ui/gfx/screen.h" |
| + |
| +#include "base/logging.h" |
| +#include "ui/gfx/monitor.h" |
| +#include "ui/gfx/native_widget_types.h" |
| +#include "ui/gfx/screen_impl.h" |
| + |
| +namespace gfx { |
| + |
| +// gfx can't depend upon aura, otherwise we have circular dependencies. So, |
| +// gfx::Screen is pluggable and Desktop plugs in the real implementation. |
| +namespace { |
| +ScreenImpl* g_instance_ = NULL; |
| + |
| +// TODO(erg): Figure out what to do about the Screen class. For now, I've |
| +// added default values for when a Screen instance class isn't passed in, but |
| +// this is the wrong thing. |
| +void SetDefaultBounds(Monitor* monitor_out) { |
| + static Rect* default_bounds = new gfx::Rect(0, 0, 800, 800); |
| + monitor_out->set_bounds(*default_bounds); |
| + monitor_out->set_work_area(*default_bounds); |
| +}; |
| + |
| +} |
| + |
| +// static |
| +void Screen::SetInstance(ScreenImpl* screen) { |
| + delete g_instance_; |
| + g_instance_ = screen; |
| +} |
| + |
| +// static |
| +Point Screen::GetCursorScreenPoint() { |
| + if (!g_instance_) |
|
Ben Goodger (Google)
2012/04/13 19:57:19
Is this for gfx tests? Can you just provide a stub
oshima
2012/04/13 21:18:41
I think erg added this. Elliot, do we still need t
oshima
2012/04/14 15:23:36
talked to erg and this is no longer necessary. Rem
|
| + return Point(); |
| + return g_instance_->GetCursorScreenPoint(); |
| +} |
| + |
| +// static |
| +NativeWindow Screen::GetWindowAtCursorScreenPoint() { |
| + if (!g_instance_) |
| + return NULL; |
| + return g_instance_->GetWindowAtCursorScreenPoint(); |
| +} |
| + |
| +// static |
| +int Screen::GetNumMonitors() { |
| + if (!g_instance_) |
| + return 1; |
| + return g_instance_->GetNumMonitors(); |
| +} |
| + |
| +// static |
| +void Screen::GetMonitorNearestWindow(NativeWindow window, |
| + Monitor* monitor_out) { |
| + if (!g_instance_) |
| + SetDefaultBounds(monitor_out); |
| + else |
| + g_instance_->GetMonitorNearestWindow(window, monitor_out); |
| +} |
| + |
| +// static |
| +void Screen::GetMonitorNearestPoint(const Point& point, Monitor* monitor_out) { |
| + if (!g_instance_) |
| + SetDefaultBounds(monitor_out); |
| + else |
| + g_instance_->GetMonitorNearestPoint(point, monitor_out); |
| +} |
| + |
| +// static |
| +void Screen::GetPrimaryMonitor(Monitor* monitor_out) { |
| + if (!g_instance_) |
| + SetDefaultBounds(monitor_out); |
| + else |
| + g_instance_->GetPrimaryMonitor(monitor_out); |
| +} |
| + |
| +// static |
| +void Screen::GetMonitorMatching(const Rect& match_rect, Monitor* monitor_out) { |
| + if (!g_instance_) |
| + SetDefaultBounds(monitor_out); |
| + else |
| + g_instance_->GetMonitorNearestPoint(match_rect.CenterPoint(), monitor_out); |
| +} |
| + |
| +} // namespace gfx |