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Unified Diff: src/codegen-ia32.h

Issue 92068: Move backend specific files to separate directories. (Closed)
Patch Set: Added CPPPATH flag and made all includes use same base path. Created 11 years, 8 months ago
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Index: src/codegen-ia32.h
diff --git a/src/codegen-ia32.h b/src/codegen-ia32.h
deleted file mode 100644
index a39bc58821c3d0538ba205b0c522c125961b321f..0000000000000000000000000000000000000000
--- a/src/codegen-ia32.h
+++ /dev/null
@@ -1,618 +0,0 @@
-// Copyright 2006-2008 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef V8_CODEGEN_IA32_H_
-#define V8_CODEGEN_IA32_H_
-
-namespace v8 { namespace internal {
-
-// Forward declarations
-class DeferredCode;
-class RegisterAllocator;
-class RegisterFile;
-
-enum InitState { CONST_INIT, NOT_CONST_INIT };
-enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
-
-
-// -------------------------------------------------------------------------
-// Reference support
-
-// A reference is a C++ stack-allocated object that keeps an ECMA
-// reference on the execution stack while in scope. For variables
-// the reference is empty, indicating that it isn't necessary to
-// store state on the stack for keeping track of references to those.
-// For properties, we keep either one (named) or two (indexed) values
-// on the execution stack to represent the reference.
-
-class Reference BASE_EMBEDDED {
- public:
- // The values of the types is important, see size().
- enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
- Reference(CodeGenerator* cgen, Expression* expression);
- ~Reference();
-
- Expression* expression() const { return expression_; }
- Type type() const { return type_; }
- void set_type(Type value) {
- ASSERT(type_ == ILLEGAL);
- type_ = value;
- }
-
- // The size the reference takes up on the stack.
- int size() const { return (type_ == ILLEGAL) ? 0 : type_; }
-
- bool is_illegal() const { return type_ == ILLEGAL; }
- bool is_slot() const { return type_ == SLOT; }
- bool is_property() const { return type_ == NAMED || type_ == KEYED; }
-
- // Return the name. Only valid for named property references.
- Handle<String> GetName();
-
- // Generate code to push the value of the reference on top of the
- // expression stack. The reference is expected to be already on top of
- // the expression stack, and it is left in place with its value above it.
- void GetValue(TypeofState typeof_state);
-
- // Like GetValue except that the slot is expected to be written to before
- // being read from again. Thae value of the reference may be invalidated,
- // causing subsequent attempts to read it to fail.
- void TakeValue(TypeofState typeof_state);
-
- // Generate code to store the value on top of the expression stack in the
- // reference. The reference is expected to be immediately below the value
- // on the expression stack. The stored value is left in place (with the
- // reference intact below it) to support chained assignments.
- void SetValue(InitState init_state);
-
- private:
- CodeGenerator* cgen_;
- Expression* expression_;
- Type type_;
-};
-
-
-// -------------------------------------------------------------------------
-// Control destinations.
-
-// A control destination encapsulates a pair of jump targets and a
-// flag indicating which one is the preferred fall-through. The
-// preferred fall-through must be unbound, the other may be already
-// bound (ie, a backward target).
-//
-// The true and false targets may be jumped to unconditionally or
-// control may split conditionally. Unconditional jumping and
-// splitting should be emitted in tail position (as the last thing
-// when compiling an expression) because they can cause either label
-// to be bound or the non-fall through to be jumped to leaving an
-// invalid virtual frame.
-//
-// The labels in the control destination can be extracted and
-// manipulated normally without affecting the state of the
-// destination.
-
-class ControlDestination BASE_EMBEDDED {
- public:
- ControlDestination(JumpTarget* true_target,
- JumpTarget* false_target,
- bool true_is_fall_through)
- : true_target_(true_target),
- false_target_(false_target),
- true_is_fall_through_(true_is_fall_through),
- is_used_(false) {
- ASSERT(true_is_fall_through ? !true_target->is_bound()
- : !false_target->is_bound());
- }
-
- // Accessors for the jump targets. Directly jumping or branching to
- // or binding the targets will not update the destination's state.
- JumpTarget* true_target() const { return true_target_; }
- JumpTarget* false_target() const { return false_target_; }
-
- // True if the the destination has been jumped to unconditionally or
- // control has been split to both targets. This predicate does not
- // test whether the targets have been extracted and manipulated as
- // raw jump targets.
- bool is_used() const { return is_used_; }
-
- // True if the destination is used and the true target (respectively
- // false target) was the fall through. If the target is backward,
- // "fall through" included jumping unconditionally to it.
- bool true_was_fall_through() const {
- return is_used_ && true_is_fall_through_;
- }
-
- bool false_was_fall_through() const {
- return is_used_ && !true_is_fall_through_;
- }
-
- // Emit a branch to one of the true or false targets, and bind the
- // other target. Because this binds the fall-through target, it
- // should be emitted in tail position (as the last thing when
- // compiling an expression).
- void Split(Condition cc) {
- ASSERT(!is_used_);
- if (true_is_fall_through_) {
- false_target_->Branch(NegateCondition(cc));
- true_target_->Bind();
- } else {
- true_target_->Branch(cc);
- false_target_->Bind();
- }
- is_used_ = true;
- }
-
- // Emit an unconditional jump in tail position, to the true target
- // (if the argument is true) or the false target. The "jump" will
- // actually bind the jump target if it is forward, jump to it if it
- // is backward.
- void Goto(bool where) {
- ASSERT(!is_used_);
- JumpTarget* target = where ? true_target_ : false_target_;
- if (target->is_bound()) {
- target->Jump();
- } else {
- target->Bind();
- }
- is_used_ = true;
- true_is_fall_through_ = where;
- }
-
- // Mark this jump target as used as if Goto had been called, but
- // without generating a jump or binding a label (the control effect
- // should have already happened). This is used when the left
- // subexpression of the short-circuit boolean operators are
- // compiled.
- void Use(bool where) {
- ASSERT(!is_used_);
- ASSERT((where ? true_target_ : false_target_)->is_bound());
- is_used_ = true;
- true_is_fall_through_ = where;
- }
-
- // Swap the true and false targets but keep the same actual label as
- // the fall through. This is used when compiling negated
- // expressions, where we want to swap the targets but preserve the
- // state.
- void Invert() {
- JumpTarget* temp_target = true_target_;
- true_target_ = false_target_;
- false_target_ = temp_target;
-
- true_is_fall_through_ = !true_is_fall_through_;
- }
-
- private:
- // True and false jump targets.
- JumpTarget* true_target_;
- JumpTarget* false_target_;
-
- // Before using the destination: true if the true target is the
- // preferred fall through, false if the false target is. After
- // using the destination: true if the true target was actually used
- // as the fall through, false if the false target was.
- bool true_is_fall_through_;
-
- // True if the Split or Goto functions have been called.
- bool is_used_;
-};
-
-
-// -------------------------------------------------------------------------
-// Code generation state
-
-// The state is passed down the AST by the code generator (and back up, in
-// the form of the state of the jump target pair). It is threaded through
-// the call stack. Constructing a state implicitly pushes it on the owning
-// code generator's stack of states, and destroying one implicitly pops it.
-//
-// The code generator state is only used for expressions, so statements have
-// the initial state.
-
-class CodeGenState BASE_EMBEDDED {
- public:
- // Create an initial code generator state. Destroying the initial state
- // leaves the code generator with a NULL state.
- explicit CodeGenState(CodeGenerator* owner);
-
- // Create a code generator state based on a code generator's current
- // state. The new state may or may not be inside a typeof, and has its
- // own control destination.
- CodeGenState(CodeGenerator* owner,
- TypeofState typeof_state,
- ControlDestination* destination);
-
- // Destroy a code generator state and restore the owning code generator's
- // previous state.
- ~CodeGenState();
-
- // Accessors for the state.
- TypeofState typeof_state() const { return typeof_state_; }
- ControlDestination* destination() const { return destination_; }
-
- private:
- // The owning code generator.
- CodeGenerator* owner_;
-
- // A flag indicating whether we are compiling the immediate subexpression
- // of a typeof expression.
- TypeofState typeof_state_;
-
- // A control destination in case the expression has a control-flow
- // effect.
- ControlDestination* destination_;
-
- // The previous state of the owning code generator, restored when
- // this state is destroyed.
- CodeGenState* previous_;
-};
-
-
-
-
-// -------------------------------------------------------------------------
-// CodeGenerator
-
-class CodeGenerator: public AstVisitor {
- public:
- // Takes a function literal, generates code for it. This function should only
- // be called by compiler.cc.
- static Handle<Code> MakeCode(FunctionLiteral* fun,
- Handle<Script> script,
- bool is_eval);
-
-#ifdef ENABLE_LOGGING_AND_PROFILING
- static bool ShouldGenerateLog(Expression* type);
-#endif
-
- static void SetFunctionInfo(Handle<JSFunction> fun,
- int length,
- int function_token_position,
- int start_position,
- int end_position,
- bool is_expression,
- bool is_toplevel,
- Handle<Script> script,
- Handle<String> inferred_name);
-
- // Accessors
- MacroAssembler* masm() { return masm_; }
-
- VirtualFrame* frame() const { return frame_; }
-
- bool has_valid_frame() const { return frame_ != NULL; }
-
- // Set the virtual frame to be new_frame, with non-frame register
- // reference counts given by non_frame_registers. The non-frame
- // register reference counts of the old frame are returned in
- // non_frame_registers.
- void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
-
- void DeleteFrame();
-
- RegisterAllocator* allocator() const { return allocator_; }
-
- CodeGenState* state() { return state_; }
- void set_state(CodeGenState* state) { state_ = state; }
-
- void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
-
- bool in_spilled_code() const { return in_spilled_code_; }
- void set_in_spilled_code(bool flag) { in_spilled_code_ = flag; }
-
- private:
- // Construction/Destruction
- CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval);
- virtual ~CodeGenerator() { delete masm_; }
-
- // Accessors
- Scope* scope() const { return scope_; }
-
- // Clearing and generating deferred code.
- void ClearDeferred();
- void ProcessDeferred();
-
- bool is_eval() { return is_eval_; }
-
- // State
- TypeofState typeof_state() const { return state_->typeof_state(); }
- ControlDestination* destination() const { return state_->destination(); }
-
- // Track loop nesting level.
- int loop_nesting() const { return loop_nesting_; }
- void IncrementLoopNesting() { loop_nesting_++; }
- void DecrementLoopNesting() { loop_nesting_--; }
-
-
- // Node visitors.
- void VisitStatements(ZoneList<Statement*>* statements);
-
-#define DEF_VISIT(type) \
- void Visit##type(type* node);
- NODE_LIST(DEF_VISIT)
-#undef DEF_VISIT
-
- // Visit a statement and then spill the virtual frame if control flow can
- // reach the end of the statement (ie, it does not exit via break,
- // continue, return, or throw). This function is used temporarily while
- // the code generator is being transformed.
- void VisitAndSpill(Statement* statement);
-
- // Visit a list of statements and then spill the virtual frame if control
- // flow can reach the end of the list.
- void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
-
- // Main code generation function
- void GenCode(FunctionLiteral* fun);
-
- // Generate the return sequence code. Should be called no more than
- // once per compiled function, immediately after binding the return
- // target (which can not be done more than once).
- void GenerateReturnSequence(Result* return_value);
-
- // The following are used by class Reference.
- void LoadReference(Reference* ref);
- void UnloadReference(Reference* ref);
-
- Operand ContextOperand(Register context, int index) const {
- return Operand(context, Context::SlotOffset(index));
- }
-
- Operand SlotOperand(Slot* slot, Register tmp);
-
- Operand ContextSlotOperandCheckExtensions(Slot* slot,
- Result tmp,
- JumpTarget* slow);
-
- // Expressions
- Operand GlobalObject() const {
- return ContextOperand(esi, Context::GLOBAL_INDEX);
- }
-
- void LoadCondition(Expression* x,
- TypeofState typeof_state,
- ControlDestination* destination,
- bool force_control);
- void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF);
- void LoadGlobal();
- void LoadGlobalReceiver();
-
- // Generate code to push the value of an expression on top of the frame
- // and then spill the frame fully to memory. This function is used
- // temporarily while the code generator is being transformed.
- void LoadAndSpill(Expression* expression,
- TypeofState typeof_state = NOT_INSIDE_TYPEOF);
-
- // Read a value from a slot and leave it on top of the expression stack.
- void LoadFromSlot(Slot* slot, TypeofState typeof_state);
- Result LoadFromGlobalSlotCheckExtensions(Slot* slot,
- TypeofState typeof_state,
- JumpTarget* slow);
-
- // Store the value on top of the expression stack into a slot, leaving the
- // value in place.
- void StoreToSlot(Slot* slot, InitState init_state);
-
- // Special code for typeof expressions: Unfortunately, we must
- // be careful when loading the expression in 'typeof'
- // expressions. We are not allowed to throw reference errors for
- // non-existing properties of the global object, so we must make it
- // look like an explicit property access, instead of an access
- // through the context chain.
- void LoadTypeofExpression(Expression* x);
-
- // Translate the value on top of the frame into control flow to the
- // control destination.
- void ToBoolean(ControlDestination* destination);
-
- void GenericBinaryOperation(
- Token::Value op,
- SmiAnalysis* type,
- OverwriteMode overwrite_mode);
-
- // If possible, combine two constant smi values using op to produce
- // a smi result, and push it on the virtual frame, all at compile time.
- // Returns true if it succeeds. Otherwise it has no effect.
- bool FoldConstantSmis(Token::Value op, int left, int right);
-
- // Emit code to perform a binary operation on a constant
- // smi and a likely smi. Consumes the Result *operand.
- void ConstantSmiBinaryOperation(Token::Value op,
- Result* operand,
- Handle<Object> constant_operand,
- SmiAnalysis* type,
- bool reversed,
- OverwriteMode overwrite_mode);
-
- // Emit code to perform a binary operation on two likely smis.
- // The code to handle smi arguments is produced inline.
- // Consumes the Results *left and *right.
- void LikelySmiBinaryOperation(Token::Value op,
- Result* left,
- Result* right,
- OverwriteMode overwrite_mode);
-
- void Comparison(Condition cc,
- bool strict,
- ControlDestination* destination);
-
- // To prevent long attacker-controlled byte sequences, integer constants
- // from the JavaScript source are loaded in two parts if they are larger
- // than 16 bits.
- static const int kMaxSmiInlinedBits = 16;
- bool IsUnsafeSmi(Handle<Object> value);
- // Load an integer constant x into a register target using
- // at most 16 bits of user-controlled data per assembly operation.
- void LoadUnsafeSmi(Register target, Handle<Object> value);
-
- void CallWithArguments(ZoneList<Expression*>* arguments, int position);
-
- void CheckStack();
-
- bool CheckForInlineRuntimeCall(CallRuntime* node);
- Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node);
- void ProcessDeclarations(ZoneList<Declaration*>* declarations);
-
- Handle<Code> ComputeCallInitialize(int argc);
- Handle<Code> ComputeCallInitializeInLoop(int argc);
-
- // Declare global variables and functions in the given array of
- // name/value pairs.
- void DeclareGlobals(Handle<FixedArray> pairs);
-
- // Instantiate the function boilerplate.
- void InstantiateBoilerplate(Handle<JSFunction> boilerplate);
-
- // Support for type checks.
- void GenerateIsSmi(ZoneList<Expression*>* args);
- void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
- void GenerateIsArray(ZoneList<Expression*>* args);
-
- // Support for arguments.length and arguments[?].
- void GenerateArgumentsLength(ZoneList<Expression*>* args);
- void GenerateArgumentsAccess(ZoneList<Expression*>* args);
-
- // Support for accessing the value field of an object (used by Date).
- void GenerateValueOf(ZoneList<Expression*>* args);
- void GenerateSetValueOf(ZoneList<Expression*>* args);
-
- // Fast support for charCodeAt(n).
- void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
-
- // Fast support for object equality testing.
- void GenerateObjectEquals(ZoneList<Expression*>* args);
-
- void GenerateLog(ZoneList<Expression*>* args);
-
-
- // Methods and constants for fast case switch statement support.
- //
- // Only allow fast-case switch if the range of labels is at most
- // this factor times the number of case labels.
- // Value is derived from comparing the size of code generated by the normal
- // switch code for Smi-labels to the size of a single pointer. If code
- // quality increases this number should be decreased to match.
- static const int kFastSwitchMaxOverheadFactor = 5;
-
- // Minimal number of switch cases required before we allow jump-table
- // optimization.
- static const int kFastSwitchMinCaseCount = 5;
-
- // The limit of the range of a fast-case switch, as a factor of the number
- // of cases of the switch. Each platform should return a value that
- // is optimal compared to the default code generated for a switch statement
- // on that platform.
- int FastCaseSwitchMaxOverheadFactor();
-
- // The minimal number of cases in a switch before the fast-case switch
- // optimization is enabled. Each platform should return a value that
- // is optimal compared to the default code generated for a switch statement
- // on that platform.
- int FastCaseSwitchMinCaseCount();
-
- // Allocate a jump table and create code to jump through it.
- // Should call GenerateFastCaseSwitchCases to generate the code for
- // all the cases at the appropriate point.
- void GenerateFastCaseSwitchJumpTable(SwitchStatement* node,
- int min_index,
- int range,
- Label* fail_label,
- Vector<Label*> case_targets,
- Vector<Label> case_labels);
-
- // Generate the code for cases for the fast case switch.
- // Called by GenerateFastCaseSwitchJumpTable.
- void GenerateFastCaseSwitchCases(SwitchStatement* node,
- Vector<Label> case_labels,
- VirtualFrame* start_frame);
-
- // Fast support for constant-Smi switches.
- void GenerateFastCaseSwitchStatement(SwitchStatement* node,
- int min_index,
- int range,
- int default_index);
-
- // Fast support for constant-Smi switches. Tests whether switch statement
- // permits optimization and calls GenerateFastCaseSwitch if it does.
- // Returns true if the fast-case switch was generated, and false if not.
- bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node);
-
- // Methods used to indicate which source code is generated for. Source
- // positions are collected by the assembler and emitted with the relocation
- // information.
- void CodeForFunctionPosition(FunctionLiteral* fun);
- void CodeForReturnPosition(FunctionLiteral* fun);
- void CodeForStatementPosition(Node* node);
- void CodeForSourcePosition(int pos);
-
-#ifdef DEBUG
- // True if the registers are valid for entry to a block. There should be
- // no frame-external references to eax, ebx, ecx, edx, or edi.
- bool HasValidEntryRegisters();
-#endif
-
- bool is_eval_; // Tells whether code is generated for eval.
- Handle<Script> script_;
- List<DeferredCode*> deferred_;
-
- // Assembler
- MacroAssembler* masm_; // to generate code
-
- // Code generation state
- Scope* scope_;
- VirtualFrame* frame_;
- RegisterAllocator* allocator_;
- CodeGenState* state_;
- int loop_nesting_;
-
- // Jump targets.
- // The target of the return from the function.
- BreakTarget function_return_;
-
- // True if the function return is shadowed (ie, jumping to the target
- // function_return_ does not jump to the true function return, but rather
- // to some unlinking code).
- bool function_return_is_shadowed_;
-
- // True when we are in code that expects the virtual frame to be fully
- // spilled. Some virtual frame function are disabled in DEBUG builds when
- // called from spilled code, because they do not leave the virtual frame
- // in a spilled state.
- bool in_spilled_code_;
-
- friend class VirtualFrame;
- friend class JumpTarget;
- friend class Reference;
- friend class Result;
-
- DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
-};
-
-
-} } // namespace v8::internal
-
-#endif // V8_CODEGEN_IA32_H_
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