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Unified Diff: src/codegen-arm.cc

Issue 92068: Move backend specific files to separate directories. (Closed)
Patch Set: Added CPPPATH flag and made all includes use same base path. Created 11 years, 8 months ago
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Index: src/codegen-arm.cc
diff --git a/src/codegen-arm.cc b/src/codegen-arm.cc
deleted file mode 100644
index 9337454bb8a4a3959cb64da79fadd2622c79578e..0000000000000000000000000000000000000000
--- a/src/codegen-arm.cc
+++ /dev/null
@@ -1,5151 +0,0 @@
-// Copyright 2006-2009 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include "v8.h"
-
-#include "bootstrapper.h"
-#include "codegen-inl.h"
-#include "debug.h"
-#include "parser.h"
-#include "register-allocator-inl.h"
-#include "runtime.h"
-#include "scopes.h"
-
-
-namespace v8 { namespace internal {
-
-#define __ ACCESS_MASM(masm_)
-
-
-// -------------------------------------------------------------------------
-// CodeGenState implementation.
-
-CodeGenState::CodeGenState(CodeGenerator* owner)
- : owner_(owner),
- typeof_state_(NOT_INSIDE_TYPEOF),
- true_target_(NULL),
- false_target_(NULL),
- previous_(NULL) {
- owner_->set_state(this);
-}
-
-
-CodeGenState::CodeGenState(CodeGenerator* owner,
- TypeofState typeof_state,
- JumpTarget* true_target,
- JumpTarget* false_target)
- : owner_(owner),
- typeof_state_(typeof_state),
- true_target_(true_target),
- false_target_(false_target),
- previous_(owner->state()) {
- owner_->set_state(this);
-}
-
-
-CodeGenState::~CodeGenState() {
- ASSERT(owner_->state() == this);
- owner_->set_state(previous_);
-}
-
-
-// -------------------------------------------------------------------------
-// CodeGenerator implementation
-
-CodeGenerator::CodeGenerator(int buffer_size, Handle<Script> script,
- bool is_eval)
- : is_eval_(is_eval),
- script_(script),
- deferred_(8),
- masm_(new MacroAssembler(NULL, buffer_size)),
- scope_(NULL),
- frame_(NULL),
- allocator_(NULL),
- cc_reg_(al),
- state_(NULL),
- function_return_is_shadowed_(false),
- in_spilled_code_(false) {
-}
-
-
-// Calling conventions:
-// fp: caller's frame pointer
-// sp: stack pointer
-// r1: called JS function
-// cp: callee's context
-
-void CodeGenerator::GenCode(FunctionLiteral* fun) {
- ZoneList<Statement*>* body = fun->body();
-
- // Initialize state.
- ASSERT(scope_ == NULL);
- scope_ = fun->scope();
- ASSERT(allocator_ == NULL);
- RegisterAllocator register_allocator(this);
- allocator_ = &register_allocator;
- ASSERT(frame_ == NULL);
- frame_ = new VirtualFrame(this);
- cc_reg_ = al;
- set_in_spilled_code(false);
- {
- CodeGenState state(this);
-
- // Entry:
- // Stack: receiver, arguments
- // lr: return address
- // fp: caller's frame pointer
- // sp: stack pointer
- // r1: called JS function
- // cp: callee's context
- allocator_->Initialize();
- frame_->Enter();
- // tos: code slot
-#ifdef DEBUG
- if (strlen(FLAG_stop_at) > 0 &&
- fun->name()->IsEqualTo(CStrVector(FLAG_stop_at))) {
- frame_->SpillAll();
- __ stop("stop-at");
- }
-#endif
-
- // Allocate space for locals and initialize them.
- frame_->AllocateStackSlots(scope_->num_stack_slots());
- // Initialize the function return target after the locals are set
- // up, because it needs the expected frame height from the frame.
- function_return_.Initialize(this, JumpTarget::BIDIRECTIONAL);
- function_return_is_shadowed_ = false;
-
- VirtualFrame::SpilledScope spilled_scope(this);
- if (scope_->num_heap_slots() > 0) {
- // Allocate local context.
- // Get outer context and create a new context based on it.
- __ ldr(r0, frame_->Function());
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kNewContext, 1); // r0 holds the result
-
-#ifdef DEBUG
- JumpTarget verified_true(this);
- __ cmp(r0, Operand(cp));
- verified_true.Branch(eq);
- __ stop("NewContext: r0 is expected to be the same as cp");
- verified_true.Bind();
-#endif
- // Update context local.
- __ str(cp, frame_->Context());
- }
-
- // TODO(1241774): Improve this code:
- // 1) only needed if we have a context
- // 2) no need to recompute context ptr every single time
- // 3) don't copy parameter operand code from SlotOperand!
- {
- Comment cmnt2(masm_, "[ copy context parameters into .context");
-
- // Note that iteration order is relevant here! If we have the same
- // parameter twice (e.g., function (x, y, x)), and that parameter
- // needs to be copied into the context, it must be the last argument
- // passed to the parameter that needs to be copied. This is a rare
- // case so we don't check for it, instead we rely on the copying
- // order: such a parameter is copied repeatedly into the same
- // context location and thus the last value is what is seen inside
- // the function.
- for (int i = 0; i < scope_->num_parameters(); i++) {
- Variable* par = scope_->parameter(i);
- Slot* slot = par->slot();
- if (slot != NULL && slot->type() == Slot::CONTEXT) {
- ASSERT(!scope_->is_global_scope()); // no parameters in global scope
- __ ldr(r1, frame_->ParameterAt(i));
- // Loads r2 with context; used below in RecordWrite.
- __ str(r1, SlotOperand(slot, r2));
- // Load the offset into r3.
- int slot_offset =
- FixedArray::kHeaderSize + slot->index() * kPointerSize;
- __ mov(r3, Operand(slot_offset));
- __ RecordWrite(r2, r3, r1);
- }
- }
- }
-
- // Store the arguments object. This must happen after context
- // initialization because the arguments object may be stored in the
- // context.
- if (scope_->arguments() != NULL) {
- ASSERT(scope_->arguments_shadow() != NULL);
- Comment cmnt(masm_, "[ allocate arguments object");
- { Reference shadow_ref(this, scope_->arguments_shadow());
- { Reference arguments_ref(this, scope_->arguments());
- ArgumentsAccessStub stub(ArgumentsAccessStub::NEW_OBJECT);
- __ ldr(r2, frame_->Function());
- // The receiver is below the arguments, the return address,
- // and the frame pointer on the stack.
- const int kReceiverDisplacement = 2 + scope_->num_parameters();
- __ add(r1, fp, Operand(kReceiverDisplacement * kPointerSize));
- __ mov(r0, Operand(Smi::FromInt(scope_->num_parameters())));
- frame_->Adjust(3);
- __ stm(db_w, sp, r0.bit() | r1.bit() | r2.bit());
- frame_->CallStub(&stub, 3);
- frame_->EmitPush(r0);
- arguments_ref.SetValue(NOT_CONST_INIT);
- }
- shadow_ref.SetValue(NOT_CONST_INIT);
- }
- frame_->Drop(); // Value is no longer needed.
- }
-
- // Generate code to 'execute' declarations and initialize functions
- // (source elements). In case of an illegal redeclaration we need to
- // handle that instead of processing the declarations.
- if (scope_->HasIllegalRedeclaration()) {
- Comment cmnt(masm_, "[ illegal redeclarations");
- scope_->VisitIllegalRedeclaration(this);
- } else {
- Comment cmnt(masm_, "[ declarations");
- ProcessDeclarations(scope_->declarations());
- // Bail out if a stack-overflow exception occurred when processing
- // declarations.
- if (HasStackOverflow()) return;
- }
-
- if (FLAG_trace) {
- frame_->CallRuntime(Runtime::kTraceEnter, 0);
- // Ignore the return value.
- }
- CheckStack();
-
- // Compile the body of the function in a vanilla state. Don't
- // bother compiling all the code if the scope has an illegal
- // redeclaration.
- if (!scope_->HasIllegalRedeclaration()) {
- Comment cmnt(masm_, "[ function body");
-#ifdef DEBUG
- bool is_builtin = Bootstrapper::IsActive();
- bool should_trace =
- is_builtin ? FLAG_trace_builtin_calls : FLAG_trace_calls;
- if (should_trace) {
- frame_->CallRuntime(Runtime::kDebugTrace, 0);
- // Ignore the return value.
- }
-#endif
- VisitStatementsAndSpill(body);
- }
- }
-
- // Generate the return sequence if necessary.
- if (frame_ != NULL || function_return_.is_linked()) {
- // exit
- // r0: result
- // sp: stack pointer
- // fp: frame pointer
- // pp: parameter pointer
- // cp: callee's context
- __ mov(r0, Operand(Factory::undefined_value()));
-
- function_return_.Bind();
- if (FLAG_trace) {
- // Push the return value on the stack as the parameter.
- // Runtime::TraceExit returns the parameter as it is.
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kTraceExit, 1);
- }
-
- // Tear down the frame which will restore the caller's frame pointer and
- // the link register.
- frame_->Exit();
-
- __ add(sp, sp, Operand((scope_->num_parameters() + 1) * kPointerSize));
- __ mov(pc, lr);
- }
-
- // Code generation state must be reset.
- ASSERT(!has_cc());
- ASSERT(state_ == NULL);
- ASSERT(!function_return_is_shadowed_);
- function_return_.Unuse();
- DeleteFrame();
-
- // Process any deferred code using the register allocator.
- if (HasStackOverflow()) {
- ClearDeferred();
- } else {
- ProcessDeferred();
- }
-
- allocator_ = NULL;
- scope_ = NULL;
-}
-
-
-MemOperand CodeGenerator::SlotOperand(Slot* slot, Register tmp) {
- // Currently, this assertion will fail if we try to assign to
- // a constant variable that is constant because it is read-only
- // (such as the variable referring to a named function expression).
- // We need to implement assignments to read-only variables.
- // Ideally, we should do this during AST generation (by converting
- // such assignments into expression statements); however, in general
- // we may not be able to make the decision until past AST generation,
- // that is when the entire program is known.
- ASSERT(slot != NULL);
- int index = slot->index();
- switch (slot->type()) {
- case Slot::PARAMETER:
- return frame_->ParameterAt(index);
-
- case Slot::LOCAL:
- return frame_->LocalAt(index);
-
- case Slot::CONTEXT: {
- // Follow the context chain if necessary.
- ASSERT(!tmp.is(cp)); // do not overwrite context register
- Register context = cp;
- int chain_length = scope()->ContextChainLength(slot->var()->scope());
- for (int i = 0; i < chain_length; i++) {
- // Load the closure.
- // (All contexts, even 'with' contexts, have a closure,
- // and it is the same for all contexts inside a function.
- // There is no need to go to the function context first.)
- __ ldr(tmp, ContextOperand(context, Context::CLOSURE_INDEX));
- // Load the function context (which is the incoming, outer context).
- __ ldr(tmp, FieldMemOperand(tmp, JSFunction::kContextOffset));
- context = tmp;
- }
- // We may have a 'with' context now. Get the function context.
- // (In fact this mov may never be the needed, since the scope analysis
- // may not permit a direct context access in this case and thus we are
- // always at a function context. However it is safe to dereference be-
- // cause the function context of a function context is itself. Before
- // deleting this mov we should try to create a counter-example first,
- // though...)
- __ ldr(tmp, ContextOperand(context, Context::FCONTEXT_INDEX));
- return ContextOperand(tmp, index);
- }
-
- default:
- UNREACHABLE();
- return MemOperand(r0, 0);
- }
-}
-
-
-MemOperand CodeGenerator::ContextSlotOperandCheckExtensions(
- Slot* slot,
- Register tmp,
- Register tmp2,
- JumpTarget* slow) {
- ASSERT(slot->type() == Slot::CONTEXT);
- Register context = cp;
-
- for (Scope* s = scope(); s != slot->var()->scope(); s = s->outer_scope()) {
- if (s->num_heap_slots() > 0) {
- if (s->calls_eval()) {
- // Check that extension is NULL.
- __ ldr(tmp2, ContextOperand(context, Context::EXTENSION_INDEX));
- __ tst(tmp2, tmp2);
- slow->Branch(ne);
- }
- __ ldr(tmp, ContextOperand(context, Context::CLOSURE_INDEX));
- __ ldr(tmp, FieldMemOperand(tmp, JSFunction::kContextOffset));
- context = tmp;
- }
- }
- // Check that last extension is NULL.
- __ ldr(tmp2, ContextOperand(context, Context::EXTENSION_INDEX));
- __ tst(tmp2, tmp2);
- slow->Branch(ne);
- __ ldr(tmp, ContextOperand(context, Context::FCONTEXT_INDEX));
- return ContextOperand(tmp, slot->index());
-}
-
-
-void CodeGenerator::LoadConditionAndSpill(Expression* expression,
- TypeofState typeof_state,
- JumpTarget* true_target,
- JumpTarget* false_target,
- bool force_control) {
- ASSERT(in_spilled_code());
- set_in_spilled_code(false);
- LoadCondition(expression, typeof_state, true_target, false_target,
- force_control);
- if (frame_ != NULL) {
- frame_->SpillAll();
- }
- set_in_spilled_code(true);
-}
-
-
-// Loads a value on TOS. If it is a boolean value, the result may have been
-// (partially) translated into branches, or it may have set the condition
-// code register. If force_cc is set, the value is forced to set the
-// condition code register and no value is pushed. If the condition code
-// register was set, has_cc() is true and cc_reg_ contains the condition to
-// test for 'true'.
-void CodeGenerator::LoadCondition(Expression* x,
- TypeofState typeof_state,
- JumpTarget* true_target,
- JumpTarget* false_target,
- bool force_cc) {
- ASSERT(!in_spilled_code());
- ASSERT(!has_cc());
- int original_height = frame_->height();
-
- { CodeGenState new_state(this, typeof_state, true_target, false_target);
- Visit(x);
-
- // If we hit a stack overflow, we may not have actually visited
- // the expression. In that case, we ensure that we have a
- // valid-looking frame state because we will continue to generate
- // code as we unwind the C++ stack.
- //
- // It's possible to have both a stack overflow and a valid frame
- // state (eg, a subexpression overflowed, visiting it returned
- // with a dummied frame state, and visiting this expression
- // returned with a normal-looking state).
- if (HasStackOverflow() &&
- has_valid_frame() &&
- !has_cc() &&
- frame_->height() == original_height) {
- true_target->Jump();
- }
- }
- if (force_cc && frame_ != NULL && !has_cc()) {
- // Convert the TOS value to a boolean in the condition code register.
- ToBoolean(true_target, false_target);
- }
- ASSERT(!force_cc || !has_valid_frame() || has_cc());
- ASSERT(!has_valid_frame() ||
- (has_cc() && frame_->height() == original_height) ||
- (!has_cc() && frame_->height() == original_height + 1));
-}
-
-
-void CodeGenerator::LoadAndSpill(Expression* expression,
- TypeofState typeof_state) {
- ASSERT(in_spilled_code());
- set_in_spilled_code(false);
- Load(expression, typeof_state);
- frame_->SpillAll();
- set_in_spilled_code(true);
-}
-
-
-void CodeGenerator::Load(Expression* x, TypeofState typeof_state) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- ASSERT(!in_spilled_code());
- JumpTarget true_target(this);
- JumpTarget false_target(this);
- LoadCondition(x, typeof_state, &true_target, &false_target, false);
-
- if (has_cc()) {
- // Convert cc_reg_ into a boolean value.
- JumpTarget loaded(this);
- JumpTarget materialize_true(this);
- materialize_true.Branch(cc_reg_);
- __ mov(r0, Operand(Factory::false_value()));
- frame_->EmitPush(r0);
- loaded.Jump();
- materialize_true.Bind();
- __ mov(r0, Operand(Factory::true_value()));
- frame_->EmitPush(r0);
- loaded.Bind();
- cc_reg_ = al;
- }
-
- if (true_target.is_linked() || false_target.is_linked()) {
- // We have at least one condition value that has been "translated"
- // into a branch, thus it needs to be loaded explicitly.
- JumpTarget loaded(this);
- if (frame_ != NULL) {
- loaded.Jump(); // Don't lose the current TOS.
- }
- bool both = true_target.is_linked() && false_target.is_linked();
- // Load "true" if necessary.
- if (true_target.is_linked()) {
- true_target.Bind();
- __ mov(r0, Operand(Factory::true_value()));
- frame_->EmitPush(r0);
- }
- // If both "true" and "false" need to be loaded jump across the code for
- // "false".
- if (both) {
- loaded.Jump();
- }
- // Load "false" if necessary.
- if (false_target.is_linked()) {
- false_target.Bind();
- __ mov(r0, Operand(Factory::false_value()));
- frame_->EmitPush(r0);
- }
- // A value is loaded on all paths reaching this point.
- loaded.Bind();
- }
- ASSERT(has_valid_frame());
- ASSERT(!has_cc());
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::LoadGlobal() {
- VirtualFrame::SpilledScope spilled_scope(this);
- __ ldr(r0, GlobalObject());
- frame_->EmitPush(r0);
-}
-
-
-void CodeGenerator::LoadGlobalReceiver(Register scratch) {
- VirtualFrame::SpilledScope spilled_scope(this);
- __ ldr(scratch, ContextOperand(cp, Context::GLOBAL_INDEX));
- __ ldr(scratch,
- FieldMemOperand(scratch, GlobalObject::kGlobalReceiverOffset));
- frame_->EmitPush(scratch);
-}
-
-
-// TODO(1241834): Get rid of this function in favor of just using Load, now
-// that we have the INSIDE_TYPEOF typeof state. => Need to handle global
-// variables w/o reference errors elsewhere.
-void CodeGenerator::LoadTypeofExpression(Expression* x) {
- VirtualFrame::SpilledScope spilled_scope(this);
- Variable* variable = x->AsVariableProxy()->AsVariable();
- if (variable != NULL && !variable->is_this() && variable->is_global()) {
- // NOTE: This is somewhat nasty. We force the compiler to load
- // the variable as if through '<global>.<variable>' to make sure we
- // do not get reference errors.
- Slot global(variable, Slot::CONTEXT, Context::GLOBAL_INDEX);
- Literal key(variable->name());
- // TODO(1241834): Fetch the position from the variable instead of using
- // no position.
- Property property(&global, &key, RelocInfo::kNoPosition);
- LoadAndSpill(&property);
- } else {
- LoadAndSpill(x, INSIDE_TYPEOF);
- }
-}
-
-
-Reference::Reference(CodeGenerator* cgen, Expression* expression)
- : cgen_(cgen), expression_(expression), type_(ILLEGAL) {
- cgen->LoadReference(this);
-}
-
-
-Reference::~Reference() {
- cgen_->UnloadReference(this);
-}
-
-
-void CodeGenerator::LoadReference(Reference* ref) {
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ LoadReference");
- Expression* e = ref->expression();
- Property* property = e->AsProperty();
- Variable* var = e->AsVariableProxy()->AsVariable();
-
- if (property != NULL) {
- // The expression is either a property or a variable proxy that rewrites
- // to a property.
- LoadAndSpill(property->obj());
- // We use a named reference if the key is a literal symbol, unless it is
- // a string that can be legally parsed as an integer. This is because
- // otherwise we will not get into the slow case code that handles [] on
- // String objects.
- Literal* literal = property->key()->AsLiteral();
- uint32_t dummy;
- if (literal != NULL &&
- literal->handle()->IsSymbol() &&
- !String::cast(*(literal->handle()))->AsArrayIndex(&dummy)) {
- ref->set_type(Reference::NAMED);
- } else {
- LoadAndSpill(property->key());
- ref->set_type(Reference::KEYED);
- }
- } else if (var != NULL) {
- // The expression is a variable proxy that does not rewrite to a
- // property. Global variables are treated as named property references.
- if (var->is_global()) {
- LoadGlobal();
- ref->set_type(Reference::NAMED);
- } else {
- ASSERT(var->slot() != NULL);
- ref->set_type(Reference::SLOT);
- }
- } else {
- // Anything else is a runtime error.
- LoadAndSpill(e);
- frame_->CallRuntime(Runtime::kThrowReferenceError, 1);
- }
-}
-
-
-void CodeGenerator::UnloadReference(Reference* ref) {
- VirtualFrame::SpilledScope spilled_scope(this);
- // Pop a reference from the stack while preserving TOS.
- Comment cmnt(masm_, "[ UnloadReference");
- int size = ref->size();
- if (size > 0) {
- frame_->EmitPop(r0);
- frame_->Drop(size);
- frame_->EmitPush(r0);
- }
-}
-
-
-// ECMA-262, section 9.2, page 30: ToBoolean(). Convert the given
-// register to a boolean in the condition code register. The code
-// may jump to 'false_target' in case the register converts to 'false'.
-void CodeGenerator::ToBoolean(JumpTarget* true_target,
- JumpTarget* false_target) {
- VirtualFrame::SpilledScope spilled_scope(this);
- // Note: The generated code snippet does not change stack variables.
- // Only the condition code should be set.
- frame_->EmitPop(r0);
-
- // Fast case checks
-
- // Check if the value is 'false'.
- __ cmp(r0, Operand(Factory::false_value()));
- false_target->Branch(eq);
-
- // Check if the value is 'true'.
- __ cmp(r0, Operand(Factory::true_value()));
- true_target->Branch(eq);
-
- // Check if the value is 'undefined'.
- __ cmp(r0, Operand(Factory::undefined_value()));
- false_target->Branch(eq);
-
- // Check if the value is a smi.
- __ cmp(r0, Operand(Smi::FromInt(0)));
- false_target->Branch(eq);
- __ tst(r0, Operand(kSmiTagMask));
- true_target->Branch(eq);
-
- // Slow case: call the runtime.
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kToBool, 1);
- // Convert the result (r0) to a condition code.
- __ cmp(r0, Operand(Factory::false_value()));
-
- cc_reg_ = ne;
-}
-
-
-class GenericBinaryOpStub : public CodeStub {
- public:
- GenericBinaryOpStub(Token::Value op,
- OverwriteMode mode)
- : op_(op), mode_(mode) { }
-
- private:
- Token::Value op_;
- OverwriteMode mode_;
-
- // Minor key encoding in 16 bits.
- class ModeBits: public BitField<OverwriteMode, 0, 2> {};
- class OpBits: public BitField<Token::Value, 2, 14> {};
-
- Major MajorKey() { return GenericBinaryOp; }
- int MinorKey() {
- // Encode the parameters in a unique 16 bit value.
- return OpBits::encode(op_)
- | ModeBits::encode(mode_);
- }
-
- void Generate(MacroAssembler* masm);
-
- const char* GetName() {
- switch (op_) {
- case Token::ADD: return "GenericBinaryOpStub_ADD";
- case Token::SUB: return "GenericBinaryOpStub_SUB";
- case Token::MUL: return "GenericBinaryOpStub_MUL";
- case Token::DIV: return "GenericBinaryOpStub_DIV";
- case Token::BIT_OR: return "GenericBinaryOpStub_BIT_OR";
- case Token::BIT_AND: return "GenericBinaryOpStub_BIT_AND";
- case Token::BIT_XOR: return "GenericBinaryOpStub_BIT_XOR";
- case Token::SAR: return "GenericBinaryOpStub_SAR";
- case Token::SHL: return "GenericBinaryOpStub_SHL";
- case Token::SHR: return "GenericBinaryOpStub_SHR";
- default: return "GenericBinaryOpStub";
- }
- }
-
-#ifdef DEBUG
- void Print() { PrintF("GenericBinaryOpStub (%s)\n", Token::String(op_)); }
-#endif
-};
-
-
-void CodeGenerator::GenericBinaryOperation(Token::Value op,
- OverwriteMode overwrite_mode) {
- VirtualFrame::SpilledScope spilled_scope(this);
- // sp[0] : y
- // sp[1] : x
- // result : r0
-
- // Stub is entered with a call: 'return address' is in lr.
- switch (op) {
- case Token::ADD: // fall through.
- case Token::SUB: // fall through.
- case Token::MUL:
- case Token::BIT_OR:
- case Token::BIT_AND:
- case Token::BIT_XOR:
- case Token::SHL:
- case Token::SHR:
- case Token::SAR: {
- frame_->EmitPop(r0); // r0 : y
- frame_->EmitPop(r1); // r1 : x
- GenericBinaryOpStub stub(op, overwrite_mode);
- frame_->CallStub(&stub, 0);
- break;
- }
-
- case Token::DIV: {
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(1));
- frame_->InvokeBuiltin(Builtins::DIV, CALL_JS, &arg_count, 2);
- break;
- }
-
- case Token::MOD: {
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(1));
- frame_->InvokeBuiltin(Builtins::MOD, CALL_JS, &arg_count, 2);
- break;
- }
-
- case Token::COMMA:
- frame_->EmitPop(r0);
- // simply discard left value
- frame_->Drop();
- break;
-
- default:
- // Other cases should have been handled before this point.
- UNREACHABLE();
- break;
- }
-}
-
-
-class DeferredInlineSmiOperation: public DeferredCode {
- public:
- DeferredInlineSmiOperation(CodeGenerator* generator,
- Token::Value op,
- int value,
- bool reversed,
- OverwriteMode overwrite_mode)
- : DeferredCode(generator),
- op_(op),
- value_(value),
- reversed_(reversed),
- overwrite_mode_(overwrite_mode) {
- set_comment("[ DeferredInlinedSmiOperation");
- }
-
- virtual void Generate();
-
- private:
- Token::Value op_;
- int value_;
- bool reversed_;
- OverwriteMode overwrite_mode_;
-};
-
-
-void DeferredInlineSmiOperation::Generate() {
- enter()->Bind();
- VirtualFrame::SpilledScope spilled_scope(generator());
-
- switch (op_) {
- case Token::ADD: {
- if (reversed_) {
- // revert optimistic add
- __ sub(r0, r0, Operand(Smi::FromInt(value_)));
- __ mov(r1, Operand(Smi::FromInt(value_)));
- } else {
- // revert optimistic add
- __ sub(r1, r0, Operand(Smi::FromInt(value_)));
- __ mov(r0, Operand(Smi::FromInt(value_)));
- }
- break;
- }
-
- case Token::SUB: {
- if (reversed_) {
- // revert optimistic sub
- __ rsb(r0, r0, Operand(Smi::FromInt(value_)));
- __ mov(r1, Operand(Smi::FromInt(value_)));
- } else {
- __ add(r1, r0, Operand(Smi::FromInt(value_)));
- __ mov(r0, Operand(Smi::FromInt(value_)));
- }
- break;
- }
-
- case Token::BIT_OR:
- case Token::BIT_XOR:
- case Token::BIT_AND: {
- if (reversed_) {
- __ mov(r1, Operand(Smi::FromInt(value_)));
- } else {
- __ mov(r1, Operand(r0));
- __ mov(r0, Operand(Smi::FromInt(value_)));
- }
- break;
- }
-
- case Token::SHL:
- case Token::SHR:
- case Token::SAR: {
- if (!reversed_) {
- __ mov(r1, Operand(r0));
- __ mov(r0, Operand(Smi::FromInt(value_)));
- } else {
- UNREACHABLE(); // should have been handled in SmiOperation
- }
- break;
- }
-
- default:
- // other cases should have been handled before this point.
- UNREACHABLE();
- break;
- }
-
- GenericBinaryOpStub igostub(op_, overwrite_mode_);
- Result arg0 = generator()->allocator()->Allocate(r1);
- ASSERT(arg0.is_valid());
- Result arg1 = generator()->allocator()->Allocate(r0);
- ASSERT(arg1.is_valid());
- generator()->frame()->CallStub(&igostub, &arg0, &arg1);
- exit_.Jump();
-}
-
-
-void CodeGenerator::SmiOperation(Token::Value op,
- Handle<Object> value,
- bool reversed,
- OverwriteMode mode) {
- VirtualFrame::SpilledScope spilled_scope(this);
- // NOTE: This is an attempt to inline (a bit) more of the code for
- // some possible smi operations (like + and -) when (at least) one
- // of the operands is a literal smi. With this optimization, the
- // performance of the system is increased by ~15%, and the generated
- // code size is increased by ~1% (measured on a combination of
- // different benchmarks).
-
- // sp[0] : operand
-
- int int_value = Smi::cast(*value)->value();
-
- JumpTarget exit(this);
- frame_->EmitPop(r0);
-
- switch (op) {
- case Token::ADD: {
- DeferredCode* deferred =
- new DeferredInlineSmiOperation(this, op, int_value, reversed, mode);
-
- __ add(r0, r0, Operand(value), SetCC);
- deferred->enter()->Branch(vs);
- __ tst(r0, Operand(kSmiTagMask));
- deferred->enter()->Branch(ne);
- deferred->BindExit();
- break;
- }
-
- case Token::SUB: {
- DeferredCode* deferred =
- new DeferredInlineSmiOperation(this, op, int_value, reversed, mode);
-
- if (!reversed) {
- __ sub(r0, r0, Operand(value), SetCC);
- } else {
- __ rsb(r0, r0, Operand(value), SetCC);
- }
- deferred->enter()->Branch(vs);
- __ tst(r0, Operand(kSmiTagMask));
- deferred->enter()->Branch(ne);
- deferred->BindExit();
- break;
- }
-
- case Token::BIT_OR:
- case Token::BIT_XOR:
- case Token::BIT_AND: {
- DeferredCode* deferred =
- new DeferredInlineSmiOperation(this, op, int_value, reversed, mode);
- __ tst(r0, Operand(kSmiTagMask));
- deferred->enter()->Branch(ne);
- switch (op) {
- case Token::BIT_OR: __ orr(r0, r0, Operand(value)); break;
- case Token::BIT_XOR: __ eor(r0, r0, Operand(value)); break;
- case Token::BIT_AND: __ and_(r0, r0, Operand(value)); break;
- default: UNREACHABLE();
- }
- deferred->BindExit();
- break;
- }
-
- case Token::SHL:
- case Token::SHR:
- case Token::SAR: {
- if (reversed) {
- __ mov(ip, Operand(value));
- frame_->EmitPush(ip);
- frame_->EmitPush(r0);
- GenericBinaryOperation(op, mode);
-
- } else {
- int shift_value = int_value & 0x1f; // least significant 5 bits
- DeferredCode* deferred =
- new DeferredInlineSmiOperation(this, op, shift_value, false, mode);
- __ tst(r0, Operand(kSmiTagMask));
- deferred->enter()->Branch(ne);
- __ mov(r2, Operand(r0, ASR, kSmiTagSize)); // remove tags
- switch (op) {
- case Token::SHL: {
- __ mov(r2, Operand(r2, LSL, shift_value));
- // check that the *unsigned* result fits in a smi
- __ add(r3, r2, Operand(0x40000000), SetCC);
- deferred->enter()->Branch(mi);
- break;
- }
- case Token::SHR: {
- // LSR by immediate 0 means shifting 32 bits.
- if (shift_value != 0) {
- __ mov(r2, Operand(r2, LSR, shift_value));
- }
- // check that the *unsigned* result fits in a smi
- // neither of the two high-order bits can be set:
- // - 0x80000000: high bit would be lost when smi tagging
- // - 0x40000000: this number would convert to negative when
- // smi tagging these two cases can only happen with shifts
- // by 0 or 1 when handed a valid smi
- __ and_(r3, r2, Operand(0xc0000000), SetCC);
- deferred->enter()->Branch(ne);
- break;
- }
- case Token::SAR: {
- if (shift_value != 0) {
- // ASR by immediate 0 means shifting 32 bits.
- __ mov(r2, Operand(r2, ASR, shift_value));
- }
- break;
- }
- default: UNREACHABLE();
- }
- __ mov(r0, Operand(r2, LSL, kSmiTagSize));
- deferred->BindExit();
- }
- break;
- }
-
- default:
- if (!reversed) {
- frame_->EmitPush(r0);
- __ mov(r0, Operand(value));
- frame_->EmitPush(r0);
- } else {
- __ mov(ip, Operand(value));
- frame_->EmitPush(ip);
- frame_->EmitPush(r0);
- }
- GenericBinaryOperation(op, mode);
- break;
- }
-
- exit.Bind();
-}
-
-
-void CodeGenerator::Comparison(Condition cc, bool strict) {
- VirtualFrame::SpilledScope spilled_scope(this);
- // sp[0] : y
- // sp[1] : x
- // result : cc register
-
- // Strict only makes sense for equality comparisons.
- ASSERT(!strict || cc == eq);
-
- JumpTarget exit(this);
- JumpTarget smi(this);
- // Implement '>' and '<=' by reversal to obtain ECMA-262 conversion order.
- if (cc == gt || cc == le) {
- cc = ReverseCondition(cc);
- frame_->EmitPop(r1);
- frame_->EmitPop(r0);
- } else {
- frame_->EmitPop(r0);
- frame_->EmitPop(r1);
- }
- __ orr(r2, r0, Operand(r1));
- __ tst(r2, Operand(kSmiTagMask));
- smi.Branch(eq);
-
- // Perform non-smi comparison by runtime call.
- frame_->EmitPush(r1);
-
- // Figure out which native to call and setup the arguments.
- Builtins::JavaScript native;
- int arg_count = 1;
- if (cc == eq) {
- native = strict ? Builtins::STRICT_EQUALS : Builtins::EQUALS;
- } else {
- native = Builtins::COMPARE;
- int ncr; // NaN compare result
- if (cc == lt || cc == le) {
- ncr = GREATER;
- } else {
- ASSERT(cc == gt || cc == ge); // remaining cases
- ncr = LESS;
- }
- frame_->EmitPush(r0);
- arg_count++;
- __ mov(r0, Operand(Smi::FromInt(ncr)));
- }
-
- // Call the native; it returns -1 (less), 0 (equal), or 1 (greater)
- // tagged as a small integer.
- frame_->EmitPush(r0);
- Result arg_count_register = allocator_->Allocate(r0);
- ASSERT(arg_count_register.is_valid());
- __ mov(arg_count_register.reg(), Operand(arg_count));
- Result result = frame_->InvokeBuiltin(native,
- CALL_JS,
- &arg_count_register,
- arg_count + 1);
- __ cmp(result.reg(), Operand(0));
- result.Unuse();
- exit.Jump();
-
- // test smi equality by pointer comparison.
- smi.Bind();
- __ cmp(r1, Operand(r0));
-
- exit.Bind();
- cc_reg_ = cc;
-}
-
-
-class CallFunctionStub: public CodeStub {
- public:
- explicit CallFunctionStub(int argc) : argc_(argc) {}
-
- void Generate(MacroAssembler* masm);
-
- private:
- int argc_;
-
-#if defined(DEBUG)
- void Print() { PrintF("CallFunctionStub (argc %d)\n", argc_); }
-#endif // defined(DEBUG)
-
- Major MajorKey() { return CallFunction; }
- int MinorKey() { return argc_; }
-};
-
-
-// Call the function on the stack with the given arguments.
-void CodeGenerator::CallWithArguments(ZoneList<Expression*>* args,
- int position) {
- VirtualFrame::SpilledScope spilled_scope(this);
- // Push the arguments ("left-to-right") on the stack.
- int arg_count = args->length();
- for (int i = 0; i < arg_count; i++) {
- LoadAndSpill(args->at(i));
- }
-
- // Record the position for debugging purposes.
- CodeForSourcePosition(position);
-
- // Use the shared code stub to call the function.
- CallFunctionStub call_function(arg_count);
- frame_->CallStub(&call_function, arg_count + 1);
-
- // Restore context and pop function from the stack.
- __ ldr(cp, frame_->Context());
- frame_->Drop(); // discard the TOS
-}
-
-
-void CodeGenerator::Branch(bool if_true, JumpTarget* target) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(has_cc());
- Condition cc = if_true ? cc_reg_ : NegateCondition(cc_reg_);
- target->Branch(cc);
- cc_reg_ = al;
-}
-
-
-void CodeGenerator::CheckStack() {
- VirtualFrame::SpilledScope spilled_scope(this);
- if (FLAG_check_stack) {
- Comment cmnt(masm_, "[ check stack");
- StackCheckStub stub;
- frame_->CallStub(&stub, 0);
- }
-}
-
-
-void CodeGenerator::VisitAndSpill(Statement* statement) {
- ASSERT(in_spilled_code());
- set_in_spilled_code(false);
- Visit(statement);
- if (frame_ != NULL) {
- frame_->SpillAll();
- }
- set_in_spilled_code(true);
-}
-
-
-void CodeGenerator::VisitStatementsAndSpill(ZoneList<Statement*>* statements) {
- ASSERT(in_spilled_code());
- set_in_spilled_code(false);
- VisitStatements(statements);
- if (frame_ != NULL) {
- frame_->SpillAll();
- }
- set_in_spilled_code(true);
-}
-
-
-void CodeGenerator::VisitStatements(ZoneList<Statement*>* statements) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- for (int i = 0; frame_ != NULL && i < statements->length(); i++) {
- VisitAndSpill(statements->at(i));
- }
- ASSERT(!has_valid_frame() || frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitBlock(Block* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ Block");
- CodeForStatementPosition(node);
- node->break_target()->Initialize(this);
- VisitStatementsAndSpill(node->statements());
- if (node->break_target()->is_linked()) {
- node->break_target()->Bind();
- }
- node->break_target()->Unuse();
- ASSERT(!has_valid_frame() || frame_->height() == original_height);
-}
-
-
-void CodeGenerator::DeclareGlobals(Handle<FixedArray> pairs) {
- VirtualFrame::SpilledScope spilled_scope(this);
- __ mov(r0, Operand(pairs));
- frame_->EmitPush(r0);
- frame_->EmitPush(cp);
- __ mov(r0, Operand(Smi::FromInt(is_eval() ? 1 : 0)));
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kDeclareGlobals, 3);
- // The result is discarded.
-}
-
-
-void CodeGenerator::VisitDeclaration(Declaration* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ Declaration");
- CodeForStatementPosition(node);
- Variable* var = node->proxy()->var();
- ASSERT(var != NULL); // must have been resolved
- Slot* slot = var->slot();
-
- // If it was not possible to allocate the variable at compile time,
- // we need to "declare" it at runtime to make sure it actually
- // exists in the local context.
- if (slot != NULL && slot->type() == Slot::LOOKUP) {
- // Variables with a "LOOKUP" slot were introduced as non-locals
- // during variable resolution and must have mode DYNAMIC.
- ASSERT(var->is_dynamic());
- // For now, just do a runtime call.
- frame_->EmitPush(cp);
- __ mov(r0, Operand(var->name()));
- frame_->EmitPush(r0);
- // Declaration nodes are always declared in only two modes.
- ASSERT(node->mode() == Variable::VAR || node->mode() == Variable::CONST);
- PropertyAttributes attr = node->mode() == Variable::VAR ? NONE : READ_ONLY;
- __ mov(r0, Operand(Smi::FromInt(attr)));
- frame_->EmitPush(r0);
- // Push initial value, if any.
- // Note: For variables we must not push an initial value (such as
- // 'undefined') because we may have a (legal) redeclaration and we
- // must not destroy the current value.
- if (node->mode() == Variable::CONST) {
- __ mov(r0, Operand(Factory::the_hole_value()));
- frame_->EmitPush(r0);
- } else if (node->fun() != NULL) {
- LoadAndSpill(node->fun());
- } else {
- __ mov(r0, Operand(0)); // no initial value!
- frame_->EmitPush(r0);
- }
- frame_->CallRuntime(Runtime::kDeclareContextSlot, 4);
- // Ignore the return value (declarations are statements).
- ASSERT(frame_->height() == original_height);
- return;
- }
-
- ASSERT(!var->is_global());
-
- // If we have a function or a constant, we need to initialize the variable.
- Expression* val = NULL;
- if (node->mode() == Variable::CONST) {
- val = new Literal(Factory::the_hole_value());
- } else {
- val = node->fun(); // NULL if we don't have a function
- }
-
- if (val != NULL) {
- {
- // Set initial value.
- Reference target(this, node->proxy());
- LoadAndSpill(val);
- target.SetValue(NOT_CONST_INIT);
- // The reference is removed from the stack (preserving TOS) when
- // it goes out of scope.
- }
- // Get rid of the assigned value (declarations are statements).
- frame_->Drop();
- }
- ASSERT(frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitExpressionStatement(ExpressionStatement* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ ExpressionStatement");
- CodeForStatementPosition(node);
- Expression* expression = node->expression();
- expression->MarkAsStatement();
- LoadAndSpill(expression);
- frame_->Drop();
- ASSERT(frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitEmptyStatement(EmptyStatement* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "// EmptyStatement");
- CodeForStatementPosition(node);
- // nothing to do
- ASSERT(frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitIfStatement(IfStatement* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ IfStatement");
- // Generate different code depending on which parts of the if statement
- // are present or not.
- bool has_then_stm = node->HasThenStatement();
- bool has_else_stm = node->HasElseStatement();
-
- CodeForStatementPosition(node);
-
- JumpTarget exit(this);
- if (has_then_stm && has_else_stm) {
- Comment cmnt(masm_, "[ IfThenElse");
- JumpTarget then(this);
- JumpTarget else_(this);
- // if (cond)
- LoadConditionAndSpill(node->condition(), NOT_INSIDE_TYPEOF,
- &then, &else_, true);
- if (frame_ != NULL) {
- Branch(false, &else_);
- }
- // then
- if (frame_ != NULL || then.is_linked()) {
- then.Bind();
- VisitAndSpill(node->then_statement());
- }
- if (frame_ != NULL) {
- exit.Jump();
- }
- // else
- if (else_.is_linked()) {
- else_.Bind();
- VisitAndSpill(node->else_statement());
- }
-
- } else if (has_then_stm) {
- Comment cmnt(masm_, "[ IfThen");
- ASSERT(!has_else_stm);
- JumpTarget then(this);
- // if (cond)
- LoadConditionAndSpill(node->condition(), NOT_INSIDE_TYPEOF,
- &then, &exit, true);
- if (frame_ != NULL) {
- Branch(false, &exit);
- }
- // then
- if (frame_ != NULL || then.is_linked()) {
- then.Bind();
- VisitAndSpill(node->then_statement());
- }
-
- } else if (has_else_stm) {
- Comment cmnt(masm_, "[ IfElse");
- ASSERT(!has_then_stm);
- JumpTarget else_(this);
- // if (!cond)
- LoadConditionAndSpill(node->condition(), NOT_INSIDE_TYPEOF,
- &exit, &else_, true);
- if (frame_ != NULL) {
- Branch(true, &exit);
- }
- // else
- if (frame_ != NULL || else_.is_linked()) {
- else_.Bind();
- VisitAndSpill(node->else_statement());
- }
-
- } else {
- Comment cmnt(masm_, "[ If");
- ASSERT(!has_then_stm && !has_else_stm);
- // if (cond)
- LoadConditionAndSpill(node->condition(), NOT_INSIDE_TYPEOF,
- &exit, &exit, false);
- if (frame_ != NULL) {
- if (has_cc()) {
- cc_reg_ = al;
- } else {
- frame_->Drop();
- }
- }
- }
-
- // end
- if (exit.is_linked()) {
- exit.Bind();
- }
- ASSERT(!has_valid_frame() || frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitContinueStatement(ContinueStatement* node) {
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ ContinueStatement");
- CodeForStatementPosition(node);
- node->target()->continue_target()->Jump();
-}
-
-
-void CodeGenerator::VisitBreakStatement(BreakStatement* node) {
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ BreakStatement");
- CodeForStatementPosition(node);
- node->target()->break_target()->Jump();
-}
-
-
-void CodeGenerator::VisitReturnStatement(ReturnStatement* node) {
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ ReturnStatement");
-
- if (function_return_is_shadowed_) {
- CodeForStatementPosition(node);
- LoadAndSpill(node->expression());
- frame_->EmitPop(r0);
- function_return_.Jump();
- } else {
- // Load the returned value.
- CodeForStatementPosition(node);
- LoadAndSpill(node->expression());
-
- // Pop the result from the frame and prepare the frame for
- // returning thus making it easier to merge.
- frame_->EmitPop(r0);
- frame_->PrepareForReturn();
-
- function_return_.Jump();
- }
-}
-
-
-void CodeGenerator::VisitWithEnterStatement(WithEnterStatement* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ WithEnterStatement");
- CodeForStatementPosition(node);
- LoadAndSpill(node->expression());
- if (node->is_catch_block()) {
- frame_->CallRuntime(Runtime::kPushCatchContext, 1);
- } else {
- frame_->CallRuntime(Runtime::kPushContext, 1);
- }
-#ifdef DEBUG
- JumpTarget verified_true(this);
- __ cmp(r0, Operand(cp));
- verified_true.Branch(eq);
- __ stop("PushContext: r0 is expected to be the same as cp");
- verified_true.Bind();
-#endif
- // Update context local.
- __ str(cp, frame_->Context());
- ASSERT(frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitWithExitStatement(WithExitStatement* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ WithExitStatement");
- CodeForStatementPosition(node);
- // Pop context.
- __ ldr(cp, ContextOperand(cp, Context::PREVIOUS_INDEX));
- // Update context local.
- __ str(cp, frame_->Context());
- ASSERT(frame_->height() == original_height);
-}
-
-
-int CodeGenerator::FastCaseSwitchMaxOverheadFactor() {
- return kFastSwitchMaxOverheadFactor;
-}
-
-int CodeGenerator::FastCaseSwitchMinCaseCount() {
- return kFastSwitchMinCaseCount;
-}
-
-
-void CodeGenerator::GenerateFastCaseSwitchJumpTable(
- SwitchStatement* node,
- int min_index,
- int range,
- Label* default_label,
- Vector<Label*> case_targets,
- Vector<Label> case_labels) {
- VirtualFrame::SpilledScope spilled_scope(this);
- JumpTarget setup_default(this);
- JumpTarget is_smi(this);
-
- // A non-null default label pointer indicates a default case among
- // the case labels. Otherwise we use the break target as a
- // "default" for failure to hit the jump table.
- JumpTarget* default_target =
- (default_label == NULL) ? node->break_target() : &setup_default;
-
- ASSERT(kSmiTag == 0 && kSmiTagSize <= 2);
- frame_->EmitPop(r0);
-
- // Test for a Smi value in a HeapNumber.
- __ tst(r0, Operand(kSmiTagMask));
- is_smi.Branch(eq);
- __ ldr(r1, FieldMemOperand(r0, HeapObject::kMapOffset));
- __ ldrb(r1, FieldMemOperand(r1, Map::kInstanceTypeOffset));
- __ cmp(r1, Operand(HEAP_NUMBER_TYPE));
- default_target->Branch(ne);
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kNumberToSmi, 1);
- is_smi.Bind();
-
- if (min_index != 0) {
- // Small positive numbers can be immediate operands.
- if (min_index < 0) {
- // If min_index is Smi::kMinValue, -min_index is not a Smi.
- if (Smi::IsValid(-min_index)) {
- __ add(r0, r0, Operand(Smi::FromInt(-min_index)));
- } else {
- __ add(r0, r0, Operand(Smi::FromInt(-min_index - 1)));
- __ add(r0, r0, Operand(Smi::FromInt(1)));
- }
- } else {
- __ sub(r0, r0, Operand(Smi::FromInt(min_index)));
- }
- }
- __ tst(r0, Operand(0x80000000 | kSmiTagMask));
- default_target->Branch(ne);
- __ cmp(r0, Operand(Smi::FromInt(range)));
- default_target->Branch(ge);
- VirtualFrame* start_frame = new VirtualFrame(frame_);
- __ SmiJumpTable(r0, case_targets);
-
- GenerateFastCaseSwitchCases(node, case_labels, start_frame);
-
- // If there was a default case among the case labels, we need to
- // emit code to jump to it from the default target used for failure
- // to hit the jump table.
- if (default_label != NULL) {
- if (has_valid_frame()) {
- node->break_target()->Jump();
- }
- setup_default.Bind();
- frame_->MergeTo(start_frame);
- __ b(default_label);
- DeleteFrame();
- }
- if (node->break_target()->is_linked()) {
- node->break_target()->Bind();
- }
-
- delete start_frame;
-}
-
-
-void CodeGenerator::VisitSwitchStatement(SwitchStatement* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ SwitchStatement");
- CodeForStatementPosition(node);
- node->break_target()->Initialize(this);
-
- LoadAndSpill(node->tag());
- if (TryGenerateFastCaseSwitchStatement(node)) {
- ASSERT(!has_valid_frame() || frame_->height() == original_height);
- return;
- }
-
- JumpTarget next_test(this);
- JumpTarget fall_through(this);
- JumpTarget default_entry(this);
- JumpTarget default_exit(this, JumpTarget::BIDIRECTIONAL);
- ZoneList<CaseClause*>* cases = node->cases();
- int length = cases->length();
- CaseClause* default_clause = NULL;
-
- for (int i = 0; i < length; i++) {
- CaseClause* clause = cases->at(i);
- if (clause->is_default()) {
- // Remember the default clause and compile it at the end.
- default_clause = clause;
- continue;
- }
-
- Comment cmnt(masm_, "[ Case clause");
- // Compile the test.
- next_test.Bind();
- next_test.Unuse();
- // Duplicate TOS.
- __ ldr(r0, frame_->Top());
- frame_->EmitPush(r0);
- LoadAndSpill(clause->label());
- Comparison(eq, true);
- Branch(false, &next_test);
-
- // Before entering the body from the test, remove the switch value from
- // the stack.
- frame_->Drop();
-
- // Label the body so that fall through is enabled.
- if (i > 0 && cases->at(i - 1)->is_default()) {
- default_exit.Bind();
- } else {
- fall_through.Bind();
- fall_through.Unuse();
- }
- VisitStatementsAndSpill(clause->statements());
-
- // If control flow can fall through from the body, jump to the next body
- // or the end of the statement.
- if (frame_ != NULL) {
- if (i < length - 1 && cases->at(i + 1)->is_default()) {
- default_entry.Jump();
- } else {
- fall_through.Jump();
- }
- }
- }
-
- // The final "test" removes the switch value.
- next_test.Bind();
- frame_->Drop();
-
- // If there is a default clause, compile it.
- if (default_clause != NULL) {
- Comment cmnt(masm_, "[ Default clause");
- default_entry.Bind();
- VisitStatementsAndSpill(default_clause->statements());
- // If control flow can fall out of the default and there is a case after
- // it, jup to that case's body.
- if (frame_ != NULL && default_exit.is_bound()) {
- default_exit.Jump();
- }
- }
-
- if (fall_through.is_linked()) {
- fall_through.Bind();
- }
-
- if (node->break_target()->is_linked()) {
- node->break_target()->Bind();
- }
- node->break_target()->Unuse();
- ASSERT(!has_valid_frame() || frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitLoopStatement(LoopStatement* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ LoopStatement");
- CodeForStatementPosition(node);
- node->break_target()->Initialize(this);
-
- // Simple condition analysis. ALWAYS_TRUE and ALWAYS_FALSE represent a
- // known result for the test expression, with no side effects.
- enum { ALWAYS_TRUE, ALWAYS_FALSE, DONT_KNOW } info = DONT_KNOW;
- if (node->cond() == NULL) {
- ASSERT(node->type() == LoopStatement::FOR_LOOP);
- info = ALWAYS_TRUE;
- } else {
- Literal* lit = node->cond()->AsLiteral();
- if (lit != NULL) {
- if (lit->IsTrue()) {
- info = ALWAYS_TRUE;
- } else if (lit->IsFalse()) {
- info = ALWAYS_FALSE;
- }
- }
- }
-
- switch (node->type()) {
- case LoopStatement::DO_LOOP: {
- JumpTarget body(this, JumpTarget::BIDIRECTIONAL);
-
- // Label the top of the loop for the backward CFG edge. If the test
- // is always true we can use the continue target, and if the test is
- // always false there is no need.
- if (info == ALWAYS_TRUE) {
- node->continue_target()->Initialize(this, JumpTarget::BIDIRECTIONAL);
- node->continue_target()->Bind();
- } else if (info == ALWAYS_FALSE) {
- node->continue_target()->Initialize(this);
- } else {
- ASSERT(info == DONT_KNOW);
- node->continue_target()->Initialize(this);
- body.Bind();
- }
-
- CheckStack(); // TODO(1222600): ignore if body contains calls.
- VisitAndSpill(node->body());
-
- // Compile the test.
- if (info == ALWAYS_TRUE) {
- if (has_valid_frame()) {
- // If control can fall off the end of the body, jump back to the
- // top.
- node->continue_target()->Jump();
- }
- } else if (info == ALWAYS_FALSE) {
- // If we have a continue in the body, we only have to bind its jump
- // target.
- if (node->continue_target()->is_linked()) {
- node->continue_target()->Bind();
- }
- } else {
- ASSERT(info == DONT_KNOW);
- // We have to compile the test expression if it can be reached by
- // control flow falling out of the body or via continue.
- if (node->continue_target()->is_linked()) {
- node->continue_target()->Bind();
- }
- if (has_valid_frame()) {
- LoadConditionAndSpill(node->cond(), NOT_INSIDE_TYPEOF,
- &body, node->break_target(), true);
- if (has_valid_frame()) {
- // A invalid frame here indicates that control did not
- // fall out of the test expression.
- Branch(true, &body);
- }
- }
- }
- break;
- }
-
- case LoopStatement::WHILE_LOOP: {
- // If the test is never true and has no side effects there is no need
- // to compile the test or body.
- if (info == ALWAYS_FALSE) break;
-
- // Label the top of the loop with the continue target for the backward
- // CFG edge.
- node->continue_target()->Initialize(this, JumpTarget::BIDIRECTIONAL);
- node->continue_target()->Bind();
-
- if (info == DONT_KNOW) {
- JumpTarget body(this);
- LoadConditionAndSpill(node->cond(), NOT_INSIDE_TYPEOF,
- &body, node->break_target(), true);
- if (has_valid_frame()) {
- // A NULL frame indicates that control did not fall out of the
- // test expression.
- Branch(false, node->break_target());
- }
- if (has_valid_frame() || body.is_linked()) {
- body.Bind();
- }
- }
-
- if (has_valid_frame()) {
- CheckStack(); // TODO(1222600): ignore if body contains calls.
- VisitAndSpill(node->body());
-
- // If control flow can fall out of the body, jump back to the top.
- if (has_valid_frame()) {
- node->continue_target()->Jump();
- }
- }
- break;
- }
-
- case LoopStatement::FOR_LOOP: {
- JumpTarget loop(this, JumpTarget::BIDIRECTIONAL);
-
- if (node->init() != NULL) {
- VisitAndSpill(node->init());
- }
-
- // There is no need to compile the test or body.
- if (info == ALWAYS_FALSE) break;
-
- // If there is no update statement, label the top of the loop with the
- // continue target, otherwise with the loop target.
- if (node->next() == NULL) {
- node->continue_target()->Initialize(this, JumpTarget::BIDIRECTIONAL);
- node->continue_target()->Bind();
- } else {
- node->continue_target()->Initialize(this);
- loop.Bind();
- }
-
- // If the test is always true, there is no need to compile it.
- if (info == DONT_KNOW) {
- JumpTarget body(this);
- LoadConditionAndSpill(node->cond(), NOT_INSIDE_TYPEOF,
- &body, node->break_target(), true);
- if (has_valid_frame()) {
- Branch(false, node->break_target());
- }
- if (has_valid_frame() || body.is_linked()) {
- body.Bind();
- }
- }
-
- if (has_valid_frame()) {
- CheckStack(); // TODO(1222600): ignore if body contains calls.
- VisitAndSpill(node->body());
-
- if (node->next() == NULL) {
- // If there is no update statement and control flow can fall out
- // of the loop, jump directly to the continue label.
- if (has_valid_frame()) {
- node->continue_target()->Jump();
- }
- } else {
- // If there is an update statement and control flow can reach it
- // via falling out of the body of the loop or continuing, we
- // compile the update statement.
- if (node->continue_target()->is_linked()) {
- node->continue_target()->Bind();
- }
- if (has_valid_frame()) {
- // Record source position of the statement as this code which is
- // after the code for the body actually belongs to the loop
- // statement and not the body.
- CodeForStatementPosition(node);
- VisitAndSpill(node->next());
- loop.Jump();
- }
- }
- }
- break;
- }
- }
-
- if (node->break_target()->is_linked()) {
- node->break_target()->Bind();
- }
- node->continue_target()->Unuse();
- node->break_target()->Unuse();
- ASSERT(!has_valid_frame() || frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitForInStatement(ForInStatement* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- ASSERT(!in_spilled_code());
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ ForInStatement");
- CodeForStatementPosition(node);
-
- JumpTarget primitive(this);
- JumpTarget jsobject(this);
- JumpTarget fixed_array(this);
- JumpTarget entry(this, JumpTarget::BIDIRECTIONAL);
- JumpTarget end_del_check(this);
- JumpTarget exit(this);
-
- // Get the object to enumerate over (converted to JSObject).
- LoadAndSpill(node->enumerable());
-
- // Both SpiderMonkey and kjs ignore null and undefined in contrast
- // to the specification. 12.6.4 mandates a call to ToObject.
- frame_->EmitPop(r0);
- __ cmp(r0, Operand(Factory::undefined_value()));
- exit.Branch(eq);
- __ cmp(r0, Operand(Factory::null_value()));
- exit.Branch(eq);
-
- // Stack layout in body:
- // [iteration counter (Smi)]
- // [length of array]
- // [FixedArray]
- // [Map or 0]
- // [Object]
-
- // Check if enumerable is already a JSObject
- __ tst(r0, Operand(kSmiTagMask));
- primitive.Branch(eq);
- __ ldr(r1, FieldMemOperand(r0, HeapObject::kMapOffset));
- __ ldrb(r1, FieldMemOperand(r1, Map::kInstanceTypeOffset));
- __ cmp(r1, Operand(FIRST_JS_OBJECT_TYPE));
- jsobject.Branch(hs);
-
- primitive.Bind();
- frame_->EmitPush(r0);
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(0));
- frame_->InvokeBuiltin(Builtins::TO_OBJECT, CALL_JS, &arg_count, 1);
-
- jsobject.Bind();
- // Get the set of properties (as a FixedArray or Map).
- frame_->EmitPush(r0); // duplicate the object being enumerated
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kGetPropertyNamesFast, 1);
-
- // If we got a Map, we can do a fast modification check.
- // Otherwise, we got a FixedArray, and we have to do a slow check.
- __ mov(r2, Operand(r0));
- __ ldr(r1, FieldMemOperand(r2, HeapObject::kMapOffset));
- __ cmp(r1, Operand(Factory::meta_map()));
- fixed_array.Branch(ne);
-
- // Get enum cache
- __ mov(r1, Operand(r0));
- __ ldr(r1, FieldMemOperand(r1, Map::kInstanceDescriptorsOffset));
- __ ldr(r1, FieldMemOperand(r1, DescriptorArray::kEnumerationIndexOffset));
- __ ldr(r2,
- FieldMemOperand(r1, DescriptorArray::kEnumCacheBridgeCacheOffset));
-
- frame_->EmitPush(r0); // map
- frame_->EmitPush(r2); // enum cache bridge cache
- __ ldr(r0, FieldMemOperand(r2, FixedArray::kLengthOffset));
- __ mov(r0, Operand(r0, LSL, kSmiTagSize));
- frame_->EmitPush(r0);
- __ mov(r0, Operand(Smi::FromInt(0)));
- frame_->EmitPush(r0);
- entry.Jump();
-
- fixed_array.Bind();
- __ mov(r1, Operand(Smi::FromInt(0)));
- frame_->EmitPush(r1); // insert 0 in place of Map
- frame_->EmitPush(r0);
-
- // Push the length of the array and the initial index onto the stack.
- __ ldr(r0, FieldMemOperand(r0, FixedArray::kLengthOffset));
- __ mov(r0, Operand(r0, LSL, kSmiTagSize));
- frame_->EmitPush(r0);
- __ mov(r0, Operand(Smi::FromInt(0))); // init index
- frame_->EmitPush(r0);
-
- // Condition.
- entry.Bind();
- // sp[0] : index
- // sp[1] : array/enum cache length
- // sp[2] : array or enum cache
- // sp[3] : 0 or map
- // sp[4] : enumerable
- // Grab the current frame's height for the break and continue
- // targets only after all the state is pushed on the frame.
- node->break_target()->Initialize(this);
- node->continue_target()->Initialize(this);
-
- __ ldr(r0, frame_->ElementAt(0)); // load the current count
- __ ldr(r1, frame_->ElementAt(1)); // load the length
- __ cmp(r0, Operand(r1)); // compare to the array length
- node->break_target()->Branch(hs);
-
- __ ldr(r0, frame_->ElementAt(0));
-
- // Get the i'th entry of the array.
- __ ldr(r2, frame_->ElementAt(2));
- __ add(r2, r2, Operand(FixedArray::kHeaderSize - kHeapObjectTag));
- __ ldr(r3, MemOperand(r2, r0, LSL, kPointerSizeLog2 - kSmiTagSize));
-
- // Get Map or 0.
- __ ldr(r2, frame_->ElementAt(3));
- // Check if this (still) matches the map of the enumerable.
- // If not, we have to filter the key.
- __ ldr(r1, frame_->ElementAt(4));
- __ ldr(r1, FieldMemOperand(r1, HeapObject::kMapOffset));
- __ cmp(r1, Operand(r2));
- end_del_check.Branch(eq);
-
- // Convert the entry to a string (or null if it isn't a property anymore).
- __ ldr(r0, frame_->ElementAt(4)); // push enumerable
- frame_->EmitPush(r0);
- frame_->EmitPush(r3); // push entry
- Result arg_count_register = allocator_->Allocate(r0);
- ASSERT(arg_count_register.is_valid());
- __ mov(arg_count_register.reg(), Operand(1));
- Result result = frame_->InvokeBuiltin(Builtins::FILTER_KEY,
- CALL_JS,
- &arg_count_register,
- 2);
- __ mov(r3, Operand(result.reg()));
- result.Unuse();
-
- // If the property has been removed while iterating, we just skip it.
- __ cmp(r3, Operand(Factory::null_value()));
- node->continue_target()->Branch(eq);
-
- end_del_check.Bind();
- // Store the entry in the 'each' expression and take another spin in the
- // loop. r3: i'th entry of the enum cache (or string there of)
- frame_->EmitPush(r3); // push entry
- { Reference each(this, node->each());
- if (!each.is_illegal()) {
- if (each.size() > 0) {
- __ ldr(r0, frame_->ElementAt(each.size()));
- frame_->EmitPush(r0);
- }
- // If the reference was to a slot we rely on the convenient property
- // that it doesn't matter whether a value (eg, r3 pushed above) is
- // right on top of or right underneath a zero-sized reference.
- each.SetValue(NOT_CONST_INIT);
- if (each.size() > 0) {
- // It's safe to pop the value lying on top of the reference before
- // unloading the reference itself (which preserves the top of stack,
- // ie, now the topmost value of the non-zero sized reference), since
- // we will discard the top of stack after unloading the reference
- // anyway.
- frame_->EmitPop(r0);
- }
- }
- }
- // Discard the i'th entry pushed above or else the remainder of the
- // reference, whichever is currently on top of the stack.
- frame_->Drop();
-
- // Body.
- CheckStack(); // TODO(1222600): ignore if body contains calls.
- VisitAndSpill(node->body());
-
- // Next. Reestablish a spilled frame in case we are coming here via
- // a continue in the body.
- node->continue_target()->Bind();
- frame_->SpillAll();
- frame_->EmitPop(r0);
- __ add(r0, r0, Operand(Smi::FromInt(1)));
- frame_->EmitPush(r0);
- entry.Jump();
-
- // Cleanup. No need to spill because VirtualFrame::Drop is safe for
- // any frame.
- node->break_target()->Bind();
- frame_->Drop(5);
-
- // Exit.
- exit.Bind();
- node->continue_target()->Unuse();
- node->break_target()->Unuse();
- ASSERT(frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitTryCatch(TryCatch* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ TryCatch");
- CodeForStatementPosition(node);
-
- JumpTarget try_block(this);
- JumpTarget exit(this);
-
- try_block.Call();
- // --- Catch block ---
- frame_->EmitPush(r0);
-
- // Store the caught exception in the catch variable.
- { Reference ref(this, node->catch_var());
- ASSERT(ref.is_slot());
- // Here we make use of the convenient property that it doesn't matter
- // whether a value is immediately on top of or underneath a zero-sized
- // reference.
- ref.SetValue(NOT_CONST_INIT);
- }
-
- // Remove the exception from the stack.
- frame_->Drop();
-
- VisitStatementsAndSpill(node->catch_block()->statements());
- if (frame_ != NULL) {
- exit.Jump();
- }
-
-
- // --- Try block ---
- try_block.Bind();
-
- frame_->PushTryHandler(TRY_CATCH_HANDLER);
- int handler_height = frame_->height();
-
- // Shadow the labels for all escapes from the try block, including
- // returns. During shadowing, the original label is hidden as the
- // LabelShadow and operations on the original actually affect the
- // shadowing label.
- //
- // We should probably try to unify the escaping labels and the return
- // label.
- int nof_escapes = node->escaping_targets()->length();
- List<ShadowTarget*> shadows(1 + nof_escapes);
-
- // Add the shadow target for the function return.
- static const int kReturnShadowIndex = 0;
- shadows.Add(new ShadowTarget(&function_return_));
- bool function_return_was_shadowed = function_return_is_shadowed_;
- function_return_is_shadowed_ = true;
- ASSERT(shadows[kReturnShadowIndex]->other_target() == &function_return_);
-
- // Add the remaining shadow targets.
- for (int i = 0; i < nof_escapes; i++) {
- shadows.Add(new ShadowTarget(node->escaping_targets()->at(i)));
- }
-
- // Generate code for the statements in the try block.
- VisitStatementsAndSpill(node->try_block()->statements());
-
- // Stop the introduced shadowing and count the number of required unlinks.
- // After shadowing stops, the original labels are unshadowed and the
- // LabelShadows represent the formerly shadowing labels.
- bool has_unlinks = false;
- for (int i = 0; i < shadows.length(); i++) {
- shadows[i]->StopShadowing();
- has_unlinks = has_unlinks || shadows[i]->is_linked();
- }
- function_return_is_shadowed_ = function_return_was_shadowed;
-
- // Get an external reference to the handler address.
- ExternalReference handler_address(Top::k_handler_address);
-
- // The next handler address is at kNextIndex in the stack.
- const int kNextIndex = StackHandlerConstants::kNextOffset / kPointerSize;
- // If we can fall off the end of the try block, unlink from try chain.
- if (has_valid_frame()) {
- __ ldr(r1, frame_->ElementAt(kNextIndex));
- __ mov(r3, Operand(handler_address));
- __ str(r1, MemOperand(r3));
- frame_->Drop(StackHandlerConstants::kSize / kPointerSize);
- if (has_unlinks) {
- exit.Jump();
- }
- }
-
- // Generate unlink code for the (formerly) shadowing labels that have been
- // jumped to. Deallocate each shadow target.
- for (int i = 0; i < shadows.length(); i++) {
- if (shadows[i]->is_linked()) {
- // Unlink from try chain;
- shadows[i]->Bind();
- // Because we can be jumping here (to spilled code) from unspilled
- // code, we need to reestablish a spilled frame at this block.
- frame_->SpillAll();
-
- // Reload sp from the top handler, because some statements that we
- // break from (eg, for...in) may have left stuff on the stack.
- __ mov(r3, Operand(handler_address));
- __ ldr(sp, MemOperand(r3));
- // The stack pointer was restored to just below the code slot
- // (the topmost slot) in the handler.
- frame_->Forget(frame_->height() - handler_height + 1);
-
- // kNextIndex is off by one because the code slot has already
- // been dropped.
- __ ldr(r1, frame_->ElementAt(kNextIndex - 1));
- __ str(r1, MemOperand(r3));
- // The code slot has already been dropped from the handler.
- frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 1);
-
- if (!function_return_is_shadowed_ && i == kReturnShadowIndex) {
- frame_->PrepareForReturn();
- }
- shadows[i]->other_target()->Jump();
- }
- delete shadows[i];
- }
-
- exit.Bind();
- ASSERT(!has_valid_frame() || frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitTryFinally(TryFinally* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ TryFinally");
- CodeForStatementPosition(node);
-
- // State: Used to keep track of reason for entering the finally
- // block. Should probably be extended to hold information for
- // break/continue from within the try block.
- enum { FALLING, THROWING, JUMPING };
-
- JumpTarget try_block(this);
- JumpTarget finally_block(this);
-
- try_block.Call();
-
- frame_->EmitPush(r0); // save exception object on the stack
- // In case of thrown exceptions, this is where we continue.
- __ mov(r2, Operand(Smi::FromInt(THROWING)));
- finally_block.Jump();
-
- // --- Try block ---
- try_block.Bind();
-
- frame_->PushTryHandler(TRY_FINALLY_HANDLER);
- int handler_height = frame_->height();
-
- // Shadow the labels for all escapes from the try block, including
- // returns. Shadowing hides the original label as the LabelShadow and
- // operations on the original actually affect the shadowing label.
- //
- // We should probably try to unify the escaping labels and the return
- // label.
- int nof_escapes = node->escaping_targets()->length();
- List<ShadowTarget*> shadows(1 + nof_escapes);
-
- // Add the shadow target for the function return.
- static const int kReturnShadowIndex = 0;
- shadows.Add(new ShadowTarget(&function_return_));
- bool function_return_was_shadowed = function_return_is_shadowed_;
- function_return_is_shadowed_ = true;
- ASSERT(shadows[kReturnShadowIndex]->other_target() == &function_return_);
-
- // Add the remaining shadow targets.
- for (int i = 0; i < nof_escapes; i++) {
- shadows.Add(new ShadowTarget(node->escaping_targets()->at(i)));
- }
-
- // Generate code for the statements in the try block.
- VisitStatementsAndSpill(node->try_block()->statements());
-
- // Stop the introduced shadowing and count the number of required unlinks.
- // After shadowing stops, the original labels are unshadowed and the
- // LabelShadows represent the formerly shadowing labels.
- int nof_unlinks = 0;
- for (int i = 0; i < shadows.length(); i++) {
- shadows[i]->StopShadowing();
- if (shadows[i]->is_linked()) nof_unlinks++;
- }
- function_return_is_shadowed_ = function_return_was_shadowed;
-
- // Get an external reference to the handler address.
- ExternalReference handler_address(Top::k_handler_address);
-
- // The next handler address is at kNextIndex in the stack.
- const int kNextIndex = StackHandlerConstants::kNextOffset / kPointerSize;
- // If we can fall off the end of the try block, unlink from the try
- // chain and set the state on the frame to FALLING.
- if (has_valid_frame()) {
- __ ldr(r1, frame_->ElementAt(kNextIndex));
- __ mov(r3, Operand(handler_address));
- __ str(r1, MemOperand(r3));
- frame_->Drop(StackHandlerConstants::kSize / kPointerSize);
-
- // Fake a top of stack value (unneeded when FALLING) and set the
- // state in r2, then jump around the unlink blocks if any.
- __ mov(r0, Operand(Factory::undefined_value()));
- frame_->EmitPush(r0);
- __ mov(r2, Operand(Smi::FromInt(FALLING)));
- if (nof_unlinks > 0) {
- finally_block.Jump();
- }
- }
-
- // Generate code to unlink and set the state for the (formerly)
- // shadowing targets that have been jumped to.
- for (int i = 0; i < shadows.length(); i++) {
- if (shadows[i]->is_linked()) {
- // If we have come from the shadowed return, the return value is
- // in (a non-refcounted reference to) r0. We must preserve it
- // until it is pushed.
- //
- // Because we can be jumping here (to spilled code) from
- // unspilled code, we need to reestablish a spilled frame at
- // this block.
- shadows[i]->Bind();
- frame_->SpillAll();
-
- // Reload sp from the top handler, because some statements that
- // we break from (eg, for...in) may have left stuff on the
- // stack.
- __ mov(r3, Operand(handler_address));
- __ ldr(sp, MemOperand(r3));
- // The stack pointer was restored to the address slot in the handler.
- ASSERT(StackHandlerConstants::kNextOffset == 1 * kPointerSize);
- frame_->Forget(frame_->height() - handler_height + 1);
-
- // Unlink this handler and drop it from the frame. The next
- // handler address is now on top of the frame.
- frame_->EmitPop(r1);
- __ str(r1, MemOperand(r3));
- // The top (code) and the second (handler) slot have both been
- // dropped already.
- frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 2);
-
- if (i == kReturnShadowIndex) {
- // If this label shadowed the function return, materialize the
- // return value on the stack.
- frame_->EmitPush(r0);
- } else {
- // Fake TOS for targets that shadowed breaks and continues.
- __ mov(r0, Operand(Factory::undefined_value()));
- frame_->EmitPush(r0);
- }
- __ mov(r2, Operand(Smi::FromInt(JUMPING + i)));
- if (--nof_unlinks > 0) {
- // If this is not the last unlink block, jump around the next.
- finally_block.Jump();
- }
- }
- }
-
- // --- Finally block ---
- finally_block.Bind();
-
- // Push the state on the stack.
- frame_->EmitPush(r2);
-
- // We keep two elements on the stack - the (possibly faked) result
- // and the state - while evaluating the finally block.
- //
- // Generate code for the statements in the finally block.
- VisitStatementsAndSpill(node->finally_block()->statements());
-
- if (has_valid_frame()) {
- // Restore state and return value or faked TOS.
- frame_->EmitPop(r2);
- frame_->EmitPop(r0);
- }
-
- // Generate code to jump to the right destination for all used
- // formerly shadowing targets. Deallocate each shadow target.
- for (int i = 0; i < shadows.length(); i++) {
- if (has_valid_frame() && shadows[i]->is_bound()) {
- JumpTarget* original = shadows[i]->other_target();
- __ cmp(r2, Operand(Smi::FromInt(JUMPING + i)));
- if (!function_return_is_shadowed_ && i == kReturnShadowIndex) {
- JumpTarget skip(this);
- skip.Branch(ne);
- frame_->PrepareForReturn();
- original->Jump();
- skip.Bind();
- } else {
- original->Branch(eq);
- }
- }
- delete shadows[i];
- }
-
- if (has_valid_frame()) {
- // Check if we need to rethrow the exception.
- JumpTarget exit(this);
- __ cmp(r2, Operand(Smi::FromInt(THROWING)));
- exit.Branch(ne);
-
- // Rethrow exception.
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kReThrow, 1);
-
- // Done.
- exit.Bind();
- }
- ASSERT(!has_valid_frame() || frame_->height() == original_height);
-}
-
-
-void CodeGenerator::VisitDebuggerStatement(DebuggerStatement* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ DebuggerStatament");
- CodeForStatementPosition(node);
-#ifdef ENABLE_DEBUGGER_SUPPORT
- frame_->CallRuntime(Runtime::kDebugBreak, 0);
-#endif
- // Ignore the return value.
- ASSERT(frame_->height() == original_height);
-}
-
-
-void CodeGenerator::InstantiateBoilerplate(Handle<JSFunction> boilerplate) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(boilerplate->IsBoilerplate());
-
- // Push the boilerplate on the stack.
- __ mov(r0, Operand(boilerplate));
- frame_->EmitPush(r0);
-
- // Create a new closure.
- frame_->EmitPush(cp);
- frame_->CallRuntime(Runtime::kNewClosure, 2);
- frame_->EmitPush(r0);
-}
-
-
-void CodeGenerator::VisitFunctionLiteral(FunctionLiteral* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ FunctionLiteral");
-
- // Build the function boilerplate and instantiate it.
- Handle<JSFunction> boilerplate = BuildBoilerplate(node);
- // Check for stack-overflow exception.
- if (HasStackOverflow()) {
- ASSERT(frame_->height() == original_height);
- return;
- }
- InstantiateBoilerplate(boilerplate);
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitFunctionBoilerplateLiteral(
- FunctionBoilerplateLiteral* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ FunctionBoilerplateLiteral");
- InstantiateBoilerplate(node->boilerplate());
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitConditional(Conditional* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ Conditional");
- JumpTarget then(this);
- JumpTarget else_(this);
- JumpTarget exit(this);
- LoadConditionAndSpill(node->condition(), NOT_INSIDE_TYPEOF,
- &then, &else_, true);
- Branch(false, &else_);
- then.Bind();
- LoadAndSpill(node->then_expression(), typeof_state());
- exit.Jump();
- else_.Bind();
- LoadAndSpill(node->else_expression(), typeof_state());
- exit.Bind();
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::LoadFromSlot(Slot* slot, TypeofState typeof_state) {
- VirtualFrame::SpilledScope spilled_scope(this);
- if (slot->type() == Slot::LOOKUP) {
- ASSERT(slot->var()->is_dynamic());
-
- JumpTarget slow(this);
- JumpTarget done(this);
-
- // Generate fast-case code for variables that might be shadowed by
- // eval-introduced variables. Eval is used a lot without
- // introducing variables. In those cases, we do not want to
- // perform a runtime call for all variables in the scope
- // containing the eval.
- if (slot->var()->mode() == Variable::DYNAMIC_GLOBAL) {
- LoadFromGlobalSlotCheckExtensions(slot, typeof_state, r1, r2, &slow);
- // If there was no control flow to slow, we can exit early.
- if (!slow.is_linked()) {
- frame_->EmitPush(r0);
- return;
- }
-
- done.Jump();
-
- } else if (slot->var()->mode() == Variable::DYNAMIC_LOCAL) {
- Slot* potential_slot = slot->var()->local_if_not_shadowed()->slot();
- // Only generate the fast case for locals that rewrite to slots.
- // This rules out argument loads.
- if (potential_slot != NULL) {
- __ ldr(r0,
- ContextSlotOperandCheckExtensions(potential_slot,
- r1,
- r2,
- &slow));
- if (potential_slot->var()->mode() == Variable::CONST) {
- __ cmp(r0, Operand(Factory::the_hole_value()));
- __ mov(r0, Operand(Factory::undefined_value()), LeaveCC, eq);
- }
- // There is always control flow to slow from
- // ContextSlotOperandCheckExtensions so we have to jump around
- // it.
- done.Jump();
- }
- }
-
- slow.Bind();
- frame_->EmitPush(cp);
- __ mov(r0, Operand(slot->var()->name()));
- frame_->EmitPush(r0);
-
- if (typeof_state == INSIDE_TYPEOF) {
- frame_->CallRuntime(Runtime::kLoadContextSlotNoReferenceError, 2);
- } else {
- frame_->CallRuntime(Runtime::kLoadContextSlot, 2);
- }
-
- done.Bind();
- frame_->EmitPush(r0);
-
- } else {
- // Note: We would like to keep the assert below, but it fires because of
- // some nasty code in LoadTypeofExpression() which should be removed...
- // ASSERT(!slot->var()->is_dynamic());
-
- // Special handling for locals allocated in registers.
- __ ldr(r0, SlotOperand(slot, r2));
- frame_->EmitPush(r0);
- if (slot->var()->mode() == Variable::CONST) {
- // Const slots may contain 'the hole' value (the constant hasn't been
- // initialized yet) which needs to be converted into the 'undefined'
- // value.
- Comment cmnt(masm_, "[ Unhole const");
- frame_->EmitPop(r0);
- __ cmp(r0, Operand(Factory::the_hole_value()));
- __ mov(r0, Operand(Factory::undefined_value()), LeaveCC, eq);
- frame_->EmitPush(r0);
- }
- }
-}
-
-
-void CodeGenerator::LoadFromGlobalSlotCheckExtensions(Slot* slot,
- TypeofState typeof_state,
- Register tmp,
- Register tmp2,
- JumpTarget* slow) {
- // Check that no extension objects have been created by calls to
- // eval from the current scope to the global scope.
- Register context = cp;
- Scope* s = scope();
- while (s != NULL) {
- if (s->num_heap_slots() > 0) {
- if (s->calls_eval()) {
- // Check that extension is NULL.
- __ ldr(tmp2, ContextOperand(context, Context::EXTENSION_INDEX));
- __ tst(tmp2, tmp2);
- slow->Branch(ne);
- }
- // Load next context in chain.
- __ ldr(tmp, ContextOperand(context, Context::CLOSURE_INDEX));
- __ ldr(tmp, FieldMemOperand(tmp, JSFunction::kContextOffset));
- context = tmp;
- }
- // If no outer scope calls eval, we do not need to check more
- // context extensions.
- if (!s->outer_scope_calls_eval() || s->is_eval_scope()) break;
- s = s->outer_scope();
- }
-
- if (s->is_eval_scope()) {
- Label next, fast;
- if (!context.is(tmp)) {
- __ mov(tmp, Operand(context));
- }
- __ bind(&next);
- // Terminate at global context.
- __ ldr(tmp2, FieldMemOperand(tmp, HeapObject::kMapOffset));
- __ cmp(tmp2, Operand(Factory::global_context_map()));
- __ b(eq, &fast);
- // Check that extension is NULL.
- __ ldr(tmp2, ContextOperand(tmp, Context::EXTENSION_INDEX));
- __ tst(tmp2, tmp2);
- slow->Branch(ne);
- // Load next context in chain.
- __ ldr(tmp, ContextOperand(tmp, Context::CLOSURE_INDEX));
- __ ldr(tmp, FieldMemOperand(tmp, JSFunction::kContextOffset));
- __ b(&next);
- __ bind(&fast);
- }
-
- // All extension objects were empty and it is safe to use a global
- // load IC call.
- Handle<Code> ic(Builtins::builtin(Builtins::LoadIC_Initialize));
- // Load the global object.
- LoadGlobal();
- // Setup the name register.
- Result name = allocator_->Allocate(r2);
- ASSERT(name.is_valid()); // We are in spilled code.
- __ mov(name.reg(), Operand(slot->var()->name()));
- // Call IC stub.
- if (typeof_state == INSIDE_TYPEOF) {
- frame_->CallCodeObject(ic, RelocInfo::CODE_TARGET, &name, 0);
- } else {
- frame_->CallCodeObject(ic, RelocInfo::CODE_TARGET_CONTEXT, &name, 0);
- }
-
- // Drop the global object. The result is in r0.
- frame_->Drop();
-}
-
-
-void CodeGenerator::VisitSlot(Slot* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ Slot");
- LoadFromSlot(node, typeof_state());
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitVariableProxy(VariableProxy* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ VariableProxy");
-
- Variable* var = node->var();
- Expression* expr = var->rewrite();
- if (expr != NULL) {
- Visit(expr);
- } else {
- ASSERT(var->is_global());
- Reference ref(this, node);
- ref.GetValueAndSpill(typeof_state());
- }
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitLiteral(Literal* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ Literal");
- __ mov(r0, Operand(node->handle()));
- frame_->EmitPush(r0);
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitRegExpLiteral(RegExpLiteral* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ RexExp Literal");
-
- // Retrieve the literal array and check the allocated entry.
-
- // Load the function of this activation.
- __ ldr(r1, frame_->Function());
-
- // Load the literals array of the function.
- __ ldr(r1, FieldMemOperand(r1, JSFunction::kLiteralsOffset));
-
- // Load the literal at the ast saved index.
- int literal_offset =
- FixedArray::kHeaderSize + node->literal_index() * kPointerSize;
- __ ldr(r2, FieldMemOperand(r1, literal_offset));
-
- JumpTarget done(this);
- __ cmp(r2, Operand(Factory::undefined_value()));
- done.Branch(ne);
-
- // If the entry is undefined we call the runtime system to computed
- // the literal.
- frame_->EmitPush(r1); // literal array (0)
- __ mov(r0, Operand(Smi::FromInt(node->literal_index())));
- frame_->EmitPush(r0); // literal index (1)
- __ mov(r0, Operand(node->pattern())); // RegExp pattern (2)
- frame_->EmitPush(r0);
- __ mov(r0, Operand(node->flags())); // RegExp flags (3)
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kMaterializeRegExpLiteral, 4);
- __ mov(r2, Operand(r0));
-
- done.Bind();
- // Push the literal.
- frame_->EmitPush(r2);
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-// This deferred code stub will be used for creating the boilerplate
-// by calling Runtime_CreateObjectLiteralBoilerplate.
-// Each created boilerplate is stored in the JSFunction and they are
-// therefore context dependent.
-class DeferredObjectLiteral: public DeferredCode {
- public:
- DeferredObjectLiteral(CodeGenerator* generator, ObjectLiteral* node)
- : DeferredCode(generator), node_(node) {
- set_comment("[ DeferredObjectLiteral");
- }
-
- virtual void Generate();
-
- private:
- ObjectLiteral* node_;
-};
-
-
-void DeferredObjectLiteral::Generate() {
- // Argument is passed in r1.
- enter()->Bind();
- VirtualFrame::SpilledScope spilled_scope(generator());
-
- // If the entry is undefined we call the runtime system to compute
- // the literal.
-
- VirtualFrame* frame = generator()->frame();
- // Literal array (0).
- frame->EmitPush(r1);
- // Literal index (1).
- __ mov(r0, Operand(Smi::FromInt(node_->literal_index())));
- frame->EmitPush(r0);
- // Constant properties (2).
- __ mov(r0, Operand(node_->constant_properties()));
- frame->EmitPush(r0);
- Result boilerplate =
- frame->CallRuntime(Runtime::kCreateObjectLiteralBoilerplate, 3);
- __ mov(r2, Operand(boilerplate.reg()));
- // Result is returned in r2.
- exit_.Jump();
-}
-
-
-void CodeGenerator::VisitObjectLiteral(ObjectLiteral* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ ObjectLiteral");
-
- DeferredObjectLiteral* deferred = new DeferredObjectLiteral(this, node);
-
- // Retrieve the literal array and check the allocated entry.
-
- // Load the function of this activation.
- __ ldr(r1, frame_->Function());
-
- // Load the literals array of the function.
- __ ldr(r1, FieldMemOperand(r1, JSFunction::kLiteralsOffset));
-
- // Load the literal at the ast saved index.
- int literal_offset =
- FixedArray::kHeaderSize + node->literal_index() * kPointerSize;
- __ ldr(r2, FieldMemOperand(r1, literal_offset));
-
- // Check whether we need to materialize the object literal boilerplate.
- // If so, jump to the deferred code.
- __ cmp(r2, Operand(Factory::undefined_value()));
- deferred->enter()->Branch(eq);
- deferred->BindExit();
-
- // Push the object literal boilerplate.
- frame_->EmitPush(r2);
-
- // Clone the boilerplate object.
- Runtime::FunctionId clone_function_id = Runtime::kCloneLiteralBoilerplate;
- if (node->depth() == 1) {
- clone_function_id = Runtime::kCloneShallowLiteralBoilerplate;
- }
- frame_->CallRuntime(clone_function_id, 1);
- frame_->EmitPush(r0); // save the result
- // r0: cloned object literal
-
- for (int i = 0; i < node->properties()->length(); i++) {
- ObjectLiteral::Property* property = node->properties()->at(i);
- Literal* key = property->key();
- Expression* value = property->value();
- switch (property->kind()) {
- case ObjectLiteral::Property::CONSTANT:
- break;
- case ObjectLiteral::Property::MATERIALIZED_LITERAL:
- if (CompileTimeValue::IsCompileTimeValue(property->value())) break;
- // else fall through
- case ObjectLiteral::Property::COMPUTED: // fall through
- case ObjectLiteral::Property::PROTOTYPE: {
- frame_->EmitPush(r0); // dup the result
- LoadAndSpill(key);
- LoadAndSpill(value);
- frame_->CallRuntime(Runtime::kSetProperty, 3);
- // restore r0
- __ ldr(r0, frame_->Top());
- break;
- }
- case ObjectLiteral::Property::SETTER: {
- frame_->EmitPush(r0);
- LoadAndSpill(key);
- __ mov(r0, Operand(Smi::FromInt(1)));
- frame_->EmitPush(r0);
- LoadAndSpill(value);
- frame_->CallRuntime(Runtime::kDefineAccessor, 4);
- __ ldr(r0, frame_->Top());
- break;
- }
- case ObjectLiteral::Property::GETTER: {
- frame_->EmitPush(r0);
- LoadAndSpill(key);
- __ mov(r0, Operand(Smi::FromInt(0)));
- frame_->EmitPush(r0);
- LoadAndSpill(value);
- frame_->CallRuntime(Runtime::kDefineAccessor, 4);
- __ ldr(r0, frame_->Top());
- break;
- }
- }
- }
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-// This deferred code stub will be used for creating the boilerplate
-// by calling Runtime_CreateArrayLiteralBoilerplate.
-// Each created boilerplate is stored in the JSFunction and they are
-// therefore context dependent.
-class DeferredArrayLiteral: public DeferredCode {
- public:
- DeferredArrayLiteral(CodeGenerator* generator, ArrayLiteral* node)
- : DeferredCode(generator), node_(node) {
- set_comment("[ DeferredArrayLiteral");
- }
-
- virtual void Generate();
-
- private:
- ArrayLiteral* node_;
-};
-
-
-void DeferredArrayLiteral::Generate() {
- // Argument is passed in r1.
- enter()->Bind();
- VirtualFrame::SpilledScope spilled_scope(generator());
-
- // If the entry is undefined we call the runtime system to computed
- // the literal.
-
- VirtualFrame* frame = generator()->frame();
- // Literal array (0).
- frame->EmitPush(r1);
- // Literal index (1).
- __ mov(r0, Operand(Smi::FromInt(node_->literal_index())));
- frame->EmitPush(r0);
- // Constant properties (2).
- __ mov(r0, Operand(node_->literals()));
- frame->EmitPush(r0);
- Result boilerplate =
- frame->CallRuntime(Runtime::kCreateArrayLiteralBoilerplate, 3);
- __ mov(r2, Operand(boilerplate.reg()));
- // Result is returned in r2.
- exit_.Jump();
-}
-
-
-void CodeGenerator::VisitArrayLiteral(ArrayLiteral* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ ArrayLiteral");
-
- DeferredArrayLiteral* deferred = new DeferredArrayLiteral(this, node);
-
- // Retrieve the literal array and check the allocated entry.
-
- // Load the function of this activation.
- __ ldr(r1, frame_->Function());
-
- // Load the literals array of the function.
- __ ldr(r1, FieldMemOperand(r1, JSFunction::kLiteralsOffset));
-
- // Load the literal at the ast saved index.
- int literal_offset =
- FixedArray::kHeaderSize + node->literal_index() * kPointerSize;
- __ ldr(r2, FieldMemOperand(r1, literal_offset));
-
- // Check whether we need to materialize the object literal boilerplate.
- // If so, jump to the deferred code.
- __ cmp(r2, Operand(Factory::undefined_value()));
- deferred->enter()->Branch(eq);
- deferred->BindExit();
-
- // Push the object literal boilerplate.
- frame_->EmitPush(r2);
-
- // Clone the boilerplate object.
- Runtime::FunctionId clone_function_id = Runtime::kCloneLiteralBoilerplate;
- if (node->depth() == 1) {
- clone_function_id = Runtime::kCloneShallowLiteralBoilerplate;
- }
- frame_->CallRuntime(clone_function_id, 1);
- frame_->EmitPush(r0); // save the result
- // r0: cloned object literal
-
- // Generate code to set the elements in the array that are not
- // literals.
- for (int i = 0; i < node->values()->length(); i++) {
- Expression* value = node->values()->at(i);
-
- // If value is a literal the property value is already set in the
- // boilerplate object.
- if (value->AsLiteral() != NULL) continue;
- // If value is a materialized literal the property value is already set
- // in the boilerplate object if it is simple.
- if (CompileTimeValue::IsCompileTimeValue(value)) continue;
-
- // The property must be set by generated code.
- LoadAndSpill(value);
- frame_->EmitPop(r0);
-
- // Fetch the object literal.
- __ ldr(r1, frame_->Top());
- // Get the elements array.
- __ ldr(r1, FieldMemOperand(r1, JSObject::kElementsOffset));
-
- // Write to the indexed properties array.
- int offset = i * kPointerSize + Array::kHeaderSize;
- __ str(r0, FieldMemOperand(r1, offset));
-
- // Update the write barrier for the array address.
- __ mov(r3, Operand(offset));
- __ RecordWrite(r1, r3, r2);
- }
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitCatchExtensionObject(CatchExtensionObject* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- ASSERT(!in_spilled_code());
- VirtualFrame::SpilledScope spilled_scope(this);
- // Call runtime routine to allocate the catch extension object and
- // assign the exception value to the catch variable.
- Comment cmnt(masm_, "[ CatchExtensionObject");
- LoadAndSpill(node->key());
- LoadAndSpill(node->value());
- Result result =
- frame_->CallRuntime(Runtime::kCreateCatchExtensionObject, 2);
- frame_->EmitPush(result.reg());
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitAssignment(Assignment* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ Assignment");
- CodeForStatementPosition(node);
-
- { Reference target(this, node->target());
- if (target.is_illegal()) {
- // Fool the virtual frame into thinking that we left the assignment's
- // value on the frame.
- __ mov(r0, Operand(Smi::FromInt(0)));
- frame_->EmitPush(r0);
- ASSERT(frame_->height() == original_height + 1);
- return;
- }
-
- if (node->op() == Token::ASSIGN ||
- node->op() == Token::INIT_VAR ||
- node->op() == Token::INIT_CONST) {
- LoadAndSpill(node->value());
-
- } else {
- // +=, *= and similar binary assignments.
- // Get the old value of the lhs.
- target.GetValueAndSpill(NOT_INSIDE_TYPEOF);
- Literal* literal = node->value()->AsLiteral();
- bool overwrite =
- (node->value()->AsBinaryOperation() != NULL &&
- node->value()->AsBinaryOperation()->ResultOverwriteAllowed());
- if (literal != NULL && literal->handle()->IsSmi()) {
- SmiOperation(node->binary_op(),
- literal->handle(),
- false,
- overwrite ? OVERWRITE_RIGHT : NO_OVERWRITE);
- frame_->EmitPush(r0);
-
- } else {
- LoadAndSpill(node->value());
- GenericBinaryOperation(node->binary_op(),
- overwrite ? OVERWRITE_RIGHT : NO_OVERWRITE);
- frame_->EmitPush(r0);
- }
- }
-
- Variable* var = node->target()->AsVariableProxy()->AsVariable();
- if (var != NULL &&
- (var->mode() == Variable::CONST) &&
- node->op() != Token::INIT_VAR && node->op() != Token::INIT_CONST) {
- // Assignment ignored - leave the value on the stack.
-
- } else {
- CodeForSourcePosition(node->position());
- if (node->op() == Token::INIT_CONST) {
- // Dynamic constant initializations must use the function context
- // and initialize the actual constant declared. Dynamic variable
- // initializations are simply assignments and use SetValue.
- target.SetValue(CONST_INIT);
- } else {
- target.SetValue(NOT_CONST_INIT);
- }
- }
- }
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitThrow(Throw* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ Throw");
-
- LoadAndSpill(node->exception());
- CodeForSourcePosition(node->position());
- frame_->CallRuntime(Runtime::kThrow, 1);
- frame_->EmitPush(r0);
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitProperty(Property* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ Property");
-
- { Reference property(this, node);
- property.GetValueAndSpill(typeof_state());
- }
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitCall(Call* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ Call");
-
- ZoneList<Expression*>* args = node->arguments();
-
- CodeForStatementPosition(node);
- // Standard function call.
-
- // Check if the function is a variable or a property.
- Expression* function = node->expression();
- Variable* var = function->AsVariableProxy()->AsVariable();
- Property* property = function->AsProperty();
-
- // ------------------------------------------------------------------------
- // Fast-case: Use inline caching.
- // ---
- // According to ECMA-262, section 11.2.3, page 44, the function to call
- // must be resolved after the arguments have been evaluated. The IC code
- // automatically handles this by loading the arguments before the function
- // is resolved in cache misses (this also holds for megamorphic calls).
- // ------------------------------------------------------------------------
-
- if (var != NULL && !var->is_this() && var->is_global()) {
- // ----------------------------------
- // JavaScript example: 'foo(1, 2, 3)' // foo is global
- // ----------------------------------
-
- // Push the name of the function and the receiver onto the stack.
- __ mov(r0, Operand(var->name()));
- frame_->EmitPush(r0);
-
- // Pass the global object as the receiver and let the IC stub
- // patch the stack to use the global proxy as 'this' in the
- // invoked function.
- LoadGlobal();
-
- // Load the arguments.
- int arg_count = args->length();
- for (int i = 0; i < arg_count; i++) {
- LoadAndSpill(args->at(i));
- }
-
- // Setup the receiver register and call the IC initialization code.
- Handle<Code> stub = ComputeCallInitialize(arg_count);
- CodeForSourcePosition(node->position());
- frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET_CONTEXT,
- arg_count + 1);
- __ ldr(cp, frame_->Context());
- // Remove the function from the stack.
- frame_->Drop();
- frame_->EmitPush(r0);
-
- } else if (var != NULL && var->slot() != NULL &&
- var->slot()->type() == Slot::LOOKUP) {
- // ----------------------------------
- // JavaScript example: 'with (obj) foo(1, 2, 3)' // foo is in obj
- // ----------------------------------
-
- // Load the function
- frame_->EmitPush(cp);
- __ mov(r0, Operand(var->name()));
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kLoadContextSlot, 2);
- // r0: slot value; r1: receiver
-
- // Load the receiver.
- frame_->EmitPush(r0); // function
- frame_->EmitPush(r1); // receiver
-
- // Call the function.
- CallWithArguments(args, node->position());
- frame_->EmitPush(r0);
-
- } else if (property != NULL) {
- // Check if the key is a literal string.
- Literal* literal = property->key()->AsLiteral();
-
- if (literal != NULL && literal->handle()->IsSymbol()) {
- // ------------------------------------------------------------------
- // JavaScript example: 'object.foo(1, 2, 3)' or 'map["key"](1, 2, 3)'
- // ------------------------------------------------------------------
-
- // Push the name of the function and the receiver onto the stack.
- __ mov(r0, Operand(literal->handle()));
- frame_->EmitPush(r0);
- LoadAndSpill(property->obj());
-
- // Load the arguments.
- int arg_count = args->length();
- for (int i = 0; i < arg_count; i++) {
- LoadAndSpill(args->at(i));
- }
-
- // Set the receiver register and call the IC initialization code.
- Handle<Code> stub = ComputeCallInitialize(arg_count);
- CodeForSourcePosition(node->position());
- frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1);
- __ ldr(cp, frame_->Context());
-
- // Remove the function from the stack.
- frame_->Drop();
-
- frame_->EmitPush(r0); // push after get rid of function from the stack
-
- } else {
- // -------------------------------------------
- // JavaScript example: 'array[index](1, 2, 3)'
- // -------------------------------------------
-
- // Load the function to call from the property through a reference.
- Reference ref(this, property);
- ref.GetValueAndSpill(NOT_INSIDE_TYPEOF); // receiver
-
- // Pass receiver to called function.
- if (property->is_synthetic()) {
- LoadGlobalReceiver(r0);
- } else {
- __ ldr(r0, frame_->ElementAt(ref.size()));
- frame_->EmitPush(r0);
- }
-
- // Call the function.
- CallWithArguments(args, node->position());
- frame_->EmitPush(r0);
- }
-
- } else {
- // ----------------------------------
- // JavaScript example: 'foo(1, 2, 3)' // foo is not global
- // ----------------------------------
-
- // Load the function.
- LoadAndSpill(function);
-
- // Pass the global proxy as the receiver.
- LoadGlobalReceiver(r0);
-
- // Call the function.
- CallWithArguments(args, node->position());
- frame_->EmitPush(r0);
- }
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitCallEval(CallEval* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ CallEval");
-
- // In a call to eval, we first call %ResolvePossiblyDirectEval to resolve
- // the function we need to call and the receiver of the call.
- // Then we call the resolved function using the given arguments.
-
- ZoneList<Expression*>* args = node->arguments();
- Expression* function = node->expression();
-
- CodeForStatementPosition(node);
-
- // Prepare stack for call to resolved function.
- LoadAndSpill(function);
- __ mov(r2, Operand(Factory::undefined_value()));
- frame_->EmitPush(r2); // Slot for receiver
- int arg_count = args->length();
- for (int i = 0; i < arg_count; i++) {
- LoadAndSpill(args->at(i));
- }
-
- // Prepare stack for call to ResolvePossiblyDirectEval.
- __ ldr(r1, MemOperand(sp, arg_count * kPointerSize + kPointerSize));
- frame_->EmitPush(r1);
- if (arg_count > 0) {
- __ ldr(r1, MemOperand(sp, arg_count * kPointerSize));
- frame_->EmitPush(r1);
- } else {
- frame_->EmitPush(r2);
- }
-
- // Resolve the call.
- frame_->CallRuntime(Runtime::kResolvePossiblyDirectEval, 2);
-
- // Touch up stack with the right values for the function and the receiver.
- __ ldr(r1, FieldMemOperand(r0, FixedArray::kHeaderSize));
- __ str(r1, MemOperand(sp, (arg_count + 1) * kPointerSize));
- __ ldr(r1, FieldMemOperand(r0, FixedArray::kHeaderSize + kPointerSize));
- __ str(r1, MemOperand(sp, arg_count * kPointerSize));
-
- // Call the function.
- CodeForSourcePosition(node->position());
-
- CallFunctionStub call_function(arg_count);
- frame_->CallStub(&call_function, arg_count + 1);
-
- __ ldr(cp, frame_->Context());
- // Remove the function from the stack.
- frame_->Drop();
- frame_->EmitPush(r0);
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitCallNew(CallNew* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ CallNew");
- CodeForStatementPosition(node);
-
- // According to ECMA-262, section 11.2.2, page 44, the function
- // expression in new calls must be evaluated before the
- // arguments. This is different from ordinary calls, where the
- // actual function to call is resolved after the arguments have been
- // evaluated.
-
- // Compute function to call and use the global object as the
- // receiver. There is no need to use the global proxy here because
- // it will always be replaced with a newly allocated object.
- LoadAndSpill(node->expression());
- LoadGlobal();
-
- // Push the arguments ("left-to-right") on the stack.
- ZoneList<Expression*>* args = node->arguments();
- int arg_count = args->length();
- for (int i = 0; i < arg_count; i++) {
- LoadAndSpill(args->at(i));
- }
-
- // r0: the number of arguments.
- Result num_args = allocator_->Allocate(r0);
- ASSERT(num_args.is_valid());
- __ mov(num_args.reg(), Operand(arg_count));
-
- // Load the function into r1 as per calling convention.
- Result function = allocator_->Allocate(r1);
- ASSERT(function.is_valid());
- __ ldr(function.reg(), frame_->ElementAt(arg_count + 1));
-
- // Call the construct call builtin that handles allocation and
- // constructor invocation.
- CodeForSourcePosition(node->position());
- Handle<Code> ic(Builtins::builtin(Builtins::JSConstructCall));
- Result result = frame_->CallCodeObject(ic,
- RelocInfo::CONSTRUCT_CALL,
- &num_args,
- &function,
- arg_count + 1);
-
- // Discard old TOS value and push r0 on the stack (same as Pop(), push(r0)).
- __ str(r0, frame_->Top());
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::GenerateValueOf(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(args->length() == 1);
- JumpTarget leave(this);
- LoadAndSpill(args->at(0));
- frame_->EmitPop(r0); // r0 contains object.
- // if (object->IsSmi()) return the object.
- __ tst(r0, Operand(kSmiTagMask));
- leave.Branch(eq);
- // It is a heap object - get map.
- __ ldr(r1, FieldMemOperand(r0, HeapObject::kMapOffset));
- __ ldrb(r1, FieldMemOperand(r1, Map::kInstanceTypeOffset));
- // if (!object->IsJSValue()) return the object.
- __ cmp(r1, Operand(JS_VALUE_TYPE));
- leave.Branch(ne);
- // Load the value.
- __ ldr(r0, FieldMemOperand(r0, JSValue::kValueOffset));
- leave.Bind();
- frame_->EmitPush(r0);
-}
-
-
-void CodeGenerator::GenerateSetValueOf(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(args->length() == 2);
- JumpTarget leave(this);
- LoadAndSpill(args->at(0)); // Load the object.
- LoadAndSpill(args->at(1)); // Load the value.
- frame_->EmitPop(r0); // r0 contains value
- frame_->EmitPop(r1); // r1 contains object
- // if (object->IsSmi()) return object.
- __ tst(r1, Operand(kSmiTagMask));
- leave.Branch(eq);
- // It is a heap object - get map.
- __ ldr(r2, FieldMemOperand(r1, HeapObject::kMapOffset));
- __ ldrb(r2, FieldMemOperand(r2, Map::kInstanceTypeOffset));
- // if (!object->IsJSValue()) return object.
- __ cmp(r2, Operand(JS_VALUE_TYPE));
- leave.Branch(ne);
- // Store the value.
- __ str(r0, FieldMemOperand(r1, JSValue::kValueOffset));
- // Update the write barrier.
- __ mov(r2, Operand(JSValue::kValueOffset - kHeapObjectTag));
- __ RecordWrite(r1, r2, r3);
- // Leave.
- leave.Bind();
- frame_->EmitPush(r0);
-}
-
-
-void CodeGenerator::GenerateIsSmi(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(args->length() == 1);
- LoadAndSpill(args->at(0));
- frame_->EmitPop(r0);
- __ tst(r0, Operand(kSmiTagMask));
- cc_reg_ = eq;
-}
-
-
-void CodeGenerator::GenerateLog(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- // See comment in CodeGenerator::GenerateLog in codegen-ia32.cc.
- ASSERT_EQ(args->length(), 3);
-#ifdef ENABLE_LOGGING_AND_PROFILING
- if (ShouldGenerateLog(args->at(0))) {
- LoadAndSpill(args->at(1));
- LoadAndSpill(args->at(2));
- __ CallRuntime(Runtime::kLog, 2);
- }
-#endif
- __ mov(r0, Operand(Factory::undefined_value()));
- frame_->EmitPush(r0);
-}
-
-
-void CodeGenerator::GenerateIsNonNegativeSmi(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(args->length() == 1);
- LoadAndSpill(args->at(0));
- frame_->EmitPop(r0);
- __ tst(r0, Operand(kSmiTagMask | 0x80000000));
- cc_reg_ = eq;
-}
-
-
-// This should generate code that performs a charCodeAt() call or returns
-// undefined in order to trigger the slow case, Runtime_StringCharCodeAt.
-// It is not yet implemented on ARM, so it always goes to the slow case.
-void CodeGenerator::GenerateFastCharCodeAt(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(args->length() == 2);
- __ mov(r0, Operand(Factory::undefined_value()));
- frame_->EmitPush(r0);
-}
-
-
-void CodeGenerator::GenerateIsArray(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(args->length() == 1);
- LoadAndSpill(args->at(0));
- JumpTarget answer(this);
- // We need the CC bits to come out as not_equal in the case where the
- // object is a smi. This can't be done with the usual test opcode so
- // we use XOR to get the right CC bits.
- frame_->EmitPop(r0);
- __ and_(r1, r0, Operand(kSmiTagMask));
- __ eor(r1, r1, Operand(kSmiTagMask), SetCC);
- answer.Branch(ne);
- // It is a heap object - get the map.
- __ ldr(r1, FieldMemOperand(r0, HeapObject::kMapOffset));
- __ ldrb(r1, FieldMemOperand(r1, Map::kInstanceTypeOffset));
- // Check if the object is a JS array or not.
- __ cmp(r1, Operand(JS_ARRAY_TYPE));
- answer.Bind();
- cc_reg_ = eq;
-}
-
-
-void CodeGenerator::GenerateArgumentsLength(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(args->length() == 0);
-
- // Seed the result with the formal parameters count, which will be used
- // in case no arguments adaptor frame is found below the current frame.
- __ mov(r0, Operand(Smi::FromInt(scope_->num_parameters())));
-
- // Call the shared stub to get to the arguments.length.
- ArgumentsAccessStub stub(ArgumentsAccessStub::READ_LENGTH);
- frame_->CallStub(&stub, 0);
- frame_->EmitPush(r0);
-}
-
-
-void CodeGenerator::GenerateArgumentsAccess(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(args->length() == 1);
-
- // Satisfy contract with ArgumentsAccessStub:
- // Load the key into r1 and the formal parameters count into r0.
- LoadAndSpill(args->at(0));
- frame_->EmitPop(r1);
- __ mov(r0, Operand(Smi::FromInt(scope_->num_parameters())));
-
- // Call the shared stub to get to arguments[key].
- ArgumentsAccessStub stub(ArgumentsAccessStub::READ_ELEMENT);
- frame_->CallStub(&stub, 0);
- frame_->EmitPush(r0);
-}
-
-
-void CodeGenerator::GenerateObjectEquals(ZoneList<Expression*>* args) {
- VirtualFrame::SpilledScope spilled_scope(this);
- ASSERT(args->length() == 2);
-
- // Load the two objects into registers and perform the comparison.
- LoadAndSpill(args->at(0));
- LoadAndSpill(args->at(1));
- frame_->EmitPop(r0);
- frame_->EmitPop(r1);
- __ cmp(r0, Operand(r1));
- cc_reg_ = eq;
-}
-
-
-void CodeGenerator::VisitCallRuntime(CallRuntime* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- if (CheckForInlineRuntimeCall(node)) {
- ASSERT((has_cc() && frame_->height() == original_height) ||
- (!has_cc() && frame_->height() == original_height + 1));
- return;
- }
-
- ZoneList<Expression*>* args = node->arguments();
- Comment cmnt(masm_, "[ CallRuntime");
- Runtime::Function* function = node->function();
-
- if (function == NULL) {
- // Prepare stack for calling JS runtime function.
- __ mov(r0, Operand(node->name()));
- frame_->EmitPush(r0);
- // Push the builtins object found in the current global object.
- __ ldr(r1, GlobalObject());
- __ ldr(r0, FieldMemOperand(r1, GlobalObject::kBuiltinsOffset));
- frame_->EmitPush(r0);
- }
-
- // Push the arguments ("left-to-right").
- int arg_count = args->length();
- for (int i = 0; i < arg_count; i++) {
- LoadAndSpill(args->at(i));
- }
-
- if (function == NULL) {
- // Call the JS runtime function.
- Handle<Code> stub = ComputeCallInitialize(arg_count);
- frame_->CallCodeObject(stub, RelocInfo::CODE_TARGET, arg_count + 1);
- __ ldr(cp, frame_->Context());
- frame_->Drop();
- frame_->EmitPush(r0);
- } else {
- // Call the C runtime function.
- frame_->CallRuntime(function, arg_count);
- frame_->EmitPush(r0);
- }
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ UnaryOperation");
-
- Token::Value op = node->op();
-
- if (op == Token::NOT) {
- LoadConditionAndSpill(node->expression(),
- NOT_INSIDE_TYPEOF,
- false_target(),
- true_target(),
- true);
- cc_reg_ = NegateCondition(cc_reg_);
-
- } else if (op == Token::DELETE) {
- Property* property = node->expression()->AsProperty();
- Variable* variable = node->expression()->AsVariableProxy()->AsVariable();
- if (property != NULL) {
- LoadAndSpill(property->obj());
- LoadAndSpill(property->key());
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(1)); // not counting receiver
- frame_->InvokeBuiltin(Builtins::DELETE, CALL_JS, &arg_count, 2);
-
- } else if (variable != NULL) {
- Slot* slot = variable->slot();
- if (variable->is_global()) {
- LoadGlobal();
- __ mov(r0, Operand(variable->name()));
- frame_->EmitPush(r0);
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(1)); // not counting receiver
- frame_->InvokeBuiltin(Builtins::DELETE, CALL_JS, &arg_count, 2);
-
- } else if (slot != NULL && slot->type() == Slot::LOOKUP) {
- // lookup the context holding the named variable
- frame_->EmitPush(cp);
- __ mov(r0, Operand(variable->name()));
- frame_->EmitPush(r0);
- frame_->CallRuntime(Runtime::kLookupContext, 2);
- // r0: context
- frame_->EmitPush(r0);
- __ mov(r0, Operand(variable->name()));
- frame_->EmitPush(r0);
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(1)); // not counting receiver
- frame_->InvokeBuiltin(Builtins::DELETE, CALL_JS, &arg_count, 2);
-
- } else {
- // Default: Result of deleting non-global, not dynamically
- // introduced variables is false.
- __ mov(r0, Operand(Factory::false_value()));
- }
-
- } else {
- // Default: Result of deleting expressions is true.
- LoadAndSpill(node->expression()); // may have side-effects
- frame_->Drop();
- __ mov(r0, Operand(Factory::true_value()));
- }
- frame_->EmitPush(r0);
-
- } else if (op == Token::TYPEOF) {
- // Special case for loading the typeof expression; see comment on
- // LoadTypeofExpression().
- LoadTypeofExpression(node->expression());
- frame_->CallRuntime(Runtime::kTypeof, 1);
- frame_->EmitPush(r0); // r0 has result
-
- } else {
- LoadAndSpill(node->expression());
- frame_->EmitPop(r0);
- switch (op) {
- case Token::NOT:
- case Token::DELETE:
- case Token::TYPEOF:
- UNREACHABLE(); // handled above
- break;
-
- case Token::SUB: {
- UnarySubStub stub;
- frame_->CallStub(&stub, 0);
- break;
- }
-
- case Token::BIT_NOT: {
- // smi check
- JumpTarget smi_label(this);
- JumpTarget continue_label(this);
- __ tst(r0, Operand(kSmiTagMask));
- smi_label.Branch(eq);
-
- frame_->EmitPush(r0);
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(0)); // not counting receiver
- frame_->InvokeBuiltin(Builtins::BIT_NOT, CALL_JS, &arg_count, 1);
-
- continue_label.Jump();
- smi_label.Bind();
- __ mvn(r0, Operand(r0));
- __ bic(r0, r0, Operand(kSmiTagMask)); // bit-clear inverted smi-tag
- continue_label.Bind();
- break;
- }
-
- case Token::VOID:
- // since the stack top is cached in r0, popping and then
- // pushing a value can be done by just writing to r0.
- __ mov(r0, Operand(Factory::undefined_value()));
- break;
-
- case Token::ADD: {
- // Smi check.
- JumpTarget continue_label(this);
- __ tst(r0, Operand(kSmiTagMask));
- continue_label.Branch(eq);
- frame_->EmitPush(r0);
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(0)); // not counting receiver
- frame_->InvokeBuiltin(Builtins::TO_NUMBER, CALL_JS, &arg_count, 1);
- continue_label.Bind();
- break;
- }
- default:
- UNREACHABLE();
- }
- frame_->EmitPush(r0); // r0 has result
- }
- ASSERT((has_cc() && frame_->height() == original_height) ||
- (!has_cc() && frame_->height() == original_height + 1));
-}
-
-
-void CodeGenerator::VisitCountOperation(CountOperation* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ CountOperation");
-
- bool is_postfix = node->is_postfix();
- bool is_increment = node->op() == Token::INC;
-
- Variable* var = node->expression()->AsVariableProxy()->AsVariable();
- bool is_const = (var != NULL && var->mode() == Variable::CONST);
-
- // Postfix: Make room for the result.
- if (is_postfix) {
- __ mov(r0, Operand(0));
- frame_->EmitPush(r0);
- }
-
- { Reference target(this, node->expression());
- if (target.is_illegal()) {
- // Spoof the virtual frame to have the expected height (one higher
- // than on entry).
- if (!is_postfix) {
- __ mov(r0, Operand(Smi::FromInt(0)));
- frame_->EmitPush(r0);
- }
- ASSERT(frame_->height() == original_height + 1);
- return;
- }
- target.GetValueAndSpill(NOT_INSIDE_TYPEOF);
- frame_->EmitPop(r0);
-
- JumpTarget slow(this);
- JumpTarget exit(this);
-
- // Load the value (1) into register r1.
- __ mov(r1, Operand(Smi::FromInt(1)));
-
- // Check for smi operand.
- __ tst(r0, Operand(kSmiTagMask));
- slow.Branch(ne);
-
- // Postfix: Store the old value as the result.
- if (is_postfix) {
- __ str(r0, frame_->ElementAt(target.size()));
- }
-
- // Perform optimistic increment/decrement.
- if (is_increment) {
- __ add(r0, r0, Operand(r1), SetCC);
- } else {
- __ sub(r0, r0, Operand(r1), SetCC);
- }
-
- // If the increment/decrement didn't overflow, we're done.
- exit.Branch(vc);
-
- // Revert optimistic increment/decrement.
- if (is_increment) {
- __ sub(r0, r0, Operand(r1));
- } else {
- __ add(r0, r0, Operand(r1));
- }
-
- // Slow case: Convert to number.
- slow.Bind();
- {
- // Convert the operand to a number.
- frame_->EmitPush(r0);
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(0));
- frame_->InvokeBuiltin(Builtins::TO_NUMBER, CALL_JS, &arg_count, 1);
- }
- if (is_postfix) {
- // Postfix: store to result (on the stack).
- __ str(r0, frame_->ElementAt(target.size()));
- }
-
- // Compute the new value.
- __ mov(r1, Operand(Smi::FromInt(1)));
- frame_->EmitPush(r0);
- frame_->EmitPush(r1);
- if (is_increment) {
- frame_->CallRuntime(Runtime::kNumberAdd, 2);
- } else {
- frame_->CallRuntime(Runtime::kNumberSub, 2);
- }
-
- // Store the new value in the target if not const.
- exit.Bind();
- frame_->EmitPush(r0);
- if (!is_const) target.SetValue(NOT_CONST_INIT);
- }
-
- // Postfix: Discard the new value and use the old.
- if (is_postfix) frame_->EmitPop(r0);
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitBinaryOperation(BinaryOperation* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ BinaryOperation");
- Token::Value op = node->op();
-
- // According to ECMA-262 section 11.11, page 58, the binary logical
- // operators must yield the result of one of the two expressions
- // before any ToBoolean() conversions. This means that the value
- // produced by a && or || operator is not necessarily a boolean.
-
- // NOTE: If the left hand side produces a materialized value (not in
- // the CC register), we force the right hand side to do the
- // same. This is necessary because we may have to branch to the exit
- // after evaluating the left hand side (due to the shortcut
- // semantics), but the compiler must (statically) know if the result
- // of compiling the binary operation is materialized or not.
-
- if (op == Token::AND) {
- JumpTarget is_true(this);
- LoadConditionAndSpill(node->left(),
- NOT_INSIDE_TYPEOF,
- &is_true,
- false_target(),
- false);
- if (has_cc()) {
- Branch(false, false_target());
-
- // Evaluate right side expression.
- is_true.Bind();
- LoadConditionAndSpill(node->right(),
- NOT_INSIDE_TYPEOF,
- true_target(),
- false_target(),
- false);
-
- } else {
- JumpTarget pop_and_continue(this);
- JumpTarget exit(this);
-
- __ ldr(r0, frame_->Top()); // dup the stack top
- frame_->EmitPush(r0);
- // Avoid popping the result if it converts to 'false' using the
- // standard ToBoolean() conversion as described in ECMA-262,
- // section 9.2, page 30.
- ToBoolean(&pop_and_continue, &exit);
- Branch(false, &exit);
-
- // Pop the result of evaluating the first part.
- pop_and_continue.Bind();
- frame_->EmitPop(r0);
-
- // Evaluate right side expression.
- is_true.Bind();
- LoadAndSpill(node->right());
-
- // Exit (always with a materialized value).
- exit.Bind();
- }
-
- } else if (op == Token::OR) {
- JumpTarget is_false(this);
- LoadConditionAndSpill(node->left(),
- NOT_INSIDE_TYPEOF,
- true_target(),
- &is_false,
- false);
- if (has_cc()) {
- Branch(true, true_target());
-
- // Evaluate right side expression.
- is_false.Bind();
- LoadConditionAndSpill(node->right(),
- NOT_INSIDE_TYPEOF,
- true_target(),
- false_target(),
- false);
-
- } else {
- JumpTarget pop_and_continue(this);
- JumpTarget exit(this);
-
- __ ldr(r0, frame_->Top());
- frame_->EmitPush(r0);
- // Avoid popping the result if it converts to 'true' using the
- // standard ToBoolean() conversion as described in ECMA-262,
- // section 9.2, page 30.
- ToBoolean(&exit, &pop_and_continue);
- Branch(true, &exit);
-
- // Pop the result of evaluating the first part.
- pop_and_continue.Bind();
- frame_->EmitPop(r0);
-
- // Evaluate right side expression.
- is_false.Bind();
- LoadAndSpill(node->right());
-
- // Exit (always with a materialized value).
- exit.Bind();
- }
-
- } else {
- // Optimize for the case where (at least) one of the expressions
- // is a literal small integer.
- Literal* lliteral = node->left()->AsLiteral();
- Literal* rliteral = node->right()->AsLiteral();
- // NOTE: The code below assumes that the slow cases (calls to runtime)
- // never return a constant/immutable object.
- bool overwrite_left =
- (node->left()->AsBinaryOperation() != NULL &&
- node->left()->AsBinaryOperation()->ResultOverwriteAllowed());
- bool overwrite_right =
- (node->right()->AsBinaryOperation() != NULL &&
- node->right()->AsBinaryOperation()->ResultOverwriteAllowed());
-
- if (rliteral != NULL && rliteral->handle()->IsSmi()) {
- LoadAndSpill(node->left());
- SmiOperation(node->op(),
- rliteral->handle(),
- false,
- overwrite_right ? OVERWRITE_RIGHT : NO_OVERWRITE);
-
- } else if (lliteral != NULL && lliteral->handle()->IsSmi()) {
- LoadAndSpill(node->right());
- SmiOperation(node->op(),
- lliteral->handle(),
- true,
- overwrite_left ? OVERWRITE_LEFT : NO_OVERWRITE);
-
- } else {
- OverwriteMode overwrite_mode = NO_OVERWRITE;
- if (overwrite_left) {
- overwrite_mode = OVERWRITE_LEFT;
- } else if (overwrite_right) {
- overwrite_mode = OVERWRITE_RIGHT;
- }
- LoadAndSpill(node->left());
- LoadAndSpill(node->right());
- GenericBinaryOperation(node->op(), overwrite_mode);
- }
- frame_->EmitPush(r0);
- }
- ASSERT((has_cc() && frame_->height() == original_height) ||
- (!has_cc() && frame_->height() == original_height + 1));
-}
-
-
-void CodeGenerator::VisitThisFunction(ThisFunction* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- __ ldr(r0, frame_->Function());
- frame_->EmitPush(r0);
- ASSERT(frame_->height() == original_height + 1);
-}
-
-
-void CodeGenerator::VisitCompareOperation(CompareOperation* node) {
-#ifdef DEBUG
- int original_height = frame_->height();
-#endif
- VirtualFrame::SpilledScope spilled_scope(this);
- Comment cmnt(masm_, "[ CompareOperation");
-
- // Get the expressions from the node.
- Expression* left = node->left();
- Expression* right = node->right();
- Token::Value op = node->op();
-
- // To make null checks efficient, we check if either left or right is the
- // literal 'null'. If so, we optimize the code by inlining a null check
- // instead of calling the (very) general runtime routine for checking
- // equality.
- if (op == Token::EQ || op == Token::EQ_STRICT) {
- bool left_is_null =
- left->AsLiteral() != NULL && left->AsLiteral()->IsNull();
- bool right_is_null =
- right->AsLiteral() != NULL && right->AsLiteral()->IsNull();
- // The 'null' value can only be equal to 'null' or 'undefined'.
- if (left_is_null || right_is_null) {
- LoadAndSpill(left_is_null ? right : left);
- frame_->EmitPop(r0);
- __ cmp(r0, Operand(Factory::null_value()));
-
- // The 'null' value is only equal to 'undefined' if using non-strict
- // comparisons.
- if (op != Token::EQ_STRICT) {
- true_target()->Branch(eq);
-
- __ cmp(r0, Operand(Factory::undefined_value()));
- true_target()->Branch(eq);
-
- __ tst(r0, Operand(kSmiTagMask));
- false_target()->Branch(eq);
-
- // It can be an undetectable object.
- __ ldr(r0, FieldMemOperand(r0, HeapObject::kMapOffset));
- __ ldrb(r0, FieldMemOperand(r0, Map::kBitFieldOffset));
- __ and_(r0, r0, Operand(1 << Map::kIsUndetectable));
- __ cmp(r0, Operand(1 << Map::kIsUndetectable));
- }
-
- cc_reg_ = eq;
- ASSERT(has_cc() && frame_->height() == original_height);
- return;
- }
- }
-
- // To make typeof testing for natives implemented in JavaScript really
- // efficient, we generate special code for expressions of the form:
- // 'typeof <expression> == <string>'.
- UnaryOperation* operation = left->AsUnaryOperation();
- if ((op == Token::EQ || op == Token::EQ_STRICT) &&
- (operation != NULL && operation->op() == Token::TYPEOF) &&
- (right->AsLiteral() != NULL &&
- right->AsLiteral()->handle()->IsString())) {
- Handle<String> check(String::cast(*right->AsLiteral()->handle()));
-
- // Load the operand, move it to register r1.
- LoadTypeofExpression(operation->expression());
- frame_->EmitPop(r1);
-
- if (check->Equals(Heap::number_symbol())) {
- __ tst(r1, Operand(kSmiTagMask));
- true_target()->Branch(eq);
- __ ldr(r1, FieldMemOperand(r1, HeapObject::kMapOffset));
- __ cmp(r1, Operand(Factory::heap_number_map()));
- cc_reg_ = eq;
-
- } else if (check->Equals(Heap::string_symbol())) {
- __ tst(r1, Operand(kSmiTagMask));
- false_target()->Branch(eq);
-
- __ ldr(r1, FieldMemOperand(r1, HeapObject::kMapOffset));
-
- // It can be an undetectable string object.
- __ ldrb(r2, FieldMemOperand(r1, Map::kBitFieldOffset));
- __ and_(r2, r2, Operand(1 << Map::kIsUndetectable));
- __ cmp(r2, Operand(1 << Map::kIsUndetectable));
- false_target()->Branch(eq);
-
- __ ldrb(r2, FieldMemOperand(r1, Map::kInstanceTypeOffset));
- __ cmp(r2, Operand(FIRST_NONSTRING_TYPE));
- cc_reg_ = lt;
-
- } else if (check->Equals(Heap::boolean_symbol())) {
- __ cmp(r1, Operand(Factory::true_value()));
- true_target()->Branch(eq);
- __ cmp(r1, Operand(Factory::false_value()));
- cc_reg_ = eq;
-
- } else if (check->Equals(Heap::undefined_symbol())) {
- __ cmp(r1, Operand(Factory::undefined_value()));
- true_target()->Branch(eq);
-
- __ tst(r1, Operand(kSmiTagMask));
- false_target()->Branch(eq);
-
- // It can be an undetectable object.
- __ ldr(r1, FieldMemOperand(r1, HeapObject::kMapOffset));
- __ ldrb(r2, FieldMemOperand(r1, Map::kBitFieldOffset));
- __ and_(r2, r2, Operand(1 << Map::kIsUndetectable));
- __ cmp(r2, Operand(1 << Map::kIsUndetectable));
-
- cc_reg_ = eq;
-
- } else if (check->Equals(Heap::function_symbol())) {
- __ tst(r1, Operand(kSmiTagMask));
- false_target()->Branch(eq);
- __ ldr(r1, FieldMemOperand(r1, HeapObject::kMapOffset));
- __ ldrb(r1, FieldMemOperand(r1, Map::kInstanceTypeOffset));
- __ cmp(r1, Operand(JS_FUNCTION_TYPE));
- cc_reg_ = eq;
-
- } else if (check->Equals(Heap::object_symbol())) {
- __ tst(r1, Operand(kSmiTagMask));
- false_target()->Branch(eq);
-
- __ ldr(r2, FieldMemOperand(r1, HeapObject::kMapOffset));
- __ cmp(r1, Operand(Factory::null_value()));
- true_target()->Branch(eq);
-
- // It can be an undetectable object.
- __ ldrb(r1, FieldMemOperand(r2, Map::kBitFieldOffset));
- __ and_(r1, r1, Operand(1 << Map::kIsUndetectable));
- __ cmp(r1, Operand(1 << Map::kIsUndetectable));
- false_target()->Branch(eq);
-
- __ ldrb(r2, FieldMemOperand(r2, Map::kInstanceTypeOffset));
- __ cmp(r2, Operand(FIRST_JS_OBJECT_TYPE));
- false_target()->Branch(lt);
- __ cmp(r2, Operand(LAST_JS_OBJECT_TYPE));
- cc_reg_ = le;
-
- } else {
- // Uncommon case: typeof testing against a string literal that is
- // never returned from the typeof operator.
- false_target()->Jump();
- }
- ASSERT(!has_valid_frame() ||
- (has_cc() && frame_->height() == original_height));
- return;
- }
-
- LoadAndSpill(left);
- LoadAndSpill(right);
- switch (op) {
- case Token::EQ:
- Comparison(eq, false);
- break;
-
- case Token::LT:
- Comparison(lt);
- break;
-
- case Token::GT:
- Comparison(gt);
- break;
-
- case Token::LTE:
- Comparison(le);
- break;
-
- case Token::GTE:
- Comparison(ge);
- break;
-
- case Token::EQ_STRICT:
- Comparison(eq, true);
- break;
-
- case Token::IN: {
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(1)); // not counting receiver
- Result result = frame_->InvokeBuiltin(Builtins::IN,
- CALL_JS,
- &arg_count,
- 2);
- frame_->EmitPush(result.reg());
- break;
- }
-
- case Token::INSTANCEOF: {
- Result arg_count = allocator_->Allocate(r0);
- ASSERT(arg_count.is_valid());
- __ mov(arg_count.reg(), Operand(1)); // not counting receiver
- Result result = frame_->InvokeBuiltin(Builtins::INSTANCE_OF,
- CALL_JS,
- &arg_count,
- 2);
- __ tst(result.reg(), Operand(result.reg()));
- cc_reg_ = eq;
- break;
- }
-
- default:
- UNREACHABLE();
- }
- ASSERT((has_cc() && frame_->height() == original_height) ||
- (!has_cc() && frame_->height() == original_height + 1));
-}
-
-
-#ifdef DEBUG
-bool CodeGenerator::HasValidEntryRegisters() { return true; }
-#endif
-
-
-#undef __
-#define __ ACCESS_MASM(masm)
-
-
-Handle<String> Reference::GetName() {
- ASSERT(type_ == NAMED);
- Property* property = expression_->AsProperty();
- if (property == NULL) {
- // Global variable reference treated as a named property reference.
- VariableProxy* proxy = expression_->AsVariableProxy();
- ASSERT(proxy->AsVariable() != NULL);
- ASSERT(proxy->AsVariable()->is_global());
- return proxy->name();
- } else {
- Literal* raw_name = property->key()->AsLiteral();
- ASSERT(raw_name != NULL);
- return Handle<String>(String::cast(*raw_name->handle()));
- }
-}
-
-
-void Reference::GetValueAndSpill(TypeofState typeof_state) {
- ASSERT(cgen_->in_spilled_code());
- cgen_->set_in_spilled_code(false);
- GetValue(typeof_state);
- cgen_->frame()->SpillAll();
- cgen_->set_in_spilled_code(true);
-}
-
-
-void Reference::GetValue(TypeofState typeof_state) {
- ASSERT(!cgen_->in_spilled_code());
- ASSERT(cgen_->HasValidEntryRegisters());
- ASSERT(!is_illegal());
- ASSERT(!cgen_->has_cc());
- MacroAssembler* masm = cgen_->masm();
- Property* property = expression_->AsProperty();
- if (property != NULL) {
- cgen_->CodeForSourcePosition(property->position());
- }
-
- switch (type_) {
- case SLOT: {
- Comment cmnt(masm, "[ Load from Slot");
- Slot* slot = expression_->AsVariableProxy()->AsVariable()->slot();
- ASSERT(slot != NULL);
- cgen_->LoadFromSlot(slot, typeof_state);
- break;
- }
-
- case NAMED: {
- // TODO(1241834): Make sure that this it is safe to ignore the
- // distinction between expressions in a typeof and not in a typeof. If
- // there is a chance that reference errors can be thrown below, we
- // must distinguish between the two kinds of loads (typeof expression
- // loads must not throw a reference error).
- VirtualFrame* frame = cgen_->frame();
- Comment cmnt(masm, "[ Load from named Property");
- Handle<String> name(GetName());
- Variable* var = expression_->AsVariableProxy()->AsVariable();
- Handle<Code> ic(Builtins::builtin(Builtins::LoadIC_Initialize));
- // Setup the name register.
- Result name_reg = cgen_->allocator()->Allocate(r2);
- ASSERT(name_reg.is_valid());
- __ mov(name_reg.reg(), Operand(name));
- ASSERT(var == NULL || var->is_global());
- RelocInfo::Mode rmode = (var == NULL)
- ? RelocInfo::CODE_TARGET
- : RelocInfo::CODE_TARGET_CONTEXT;
- Result answer = frame->CallCodeObject(ic, rmode, &name_reg, 0);
- frame->EmitPush(answer.reg());
- break;
- }
-
- case KEYED: {
- // TODO(1241834): Make sure that this it is safe to ignore the
- // distinction between expressions in a typeof and not in a typeof.
-
- // TODO(181): Implement inlined version of array indexing once
- // loop nesting is properly tracked on ARM.
- VirtualFrame* frame = cgen_->frame();
- Comment cmnt(masm, "[ Load from keyed Property");
- ASSERT(property != NULL);
- Handle<Code> ic(Builtins::builtin(Builtins::KeyedLoadIC_Initialize));
- Variable* var = expression_->AsVariableProxy()->AsVariable();
- ASSERT(var == NULL || var->is_global());
- RelocInfo::Mode rmode = (var == NULL)
- ? RelocInfo::CODE_TARGET
- : RelocInfo::CODE_TARGET_CONTEXT;
- Result answer = frame->CallCodeObject(ic, rmode, 0);
- frame->EmitPush(answer.reg());
- break;
- }
-
- default:
- UNREACHABLE();
- }
-}
-
-
-void Reference::SetValue(InitState init_state) {
- ASSERT(!is_illegal());
- ASSERT(!cgen_->has_cc());
- MacroAssembler* masm = cgen_->masm();
- VirtualFrame* frame = cgen_->frame();
- Property* property = expression_->AsProperty();
- if (property != NULL) {
- cgen_->CodeForSourcePosition(property->position());
- }
-
- switch (type_) {
- case SLOT: {
- Comment cmnt(masm, "[ Store to Slot");
- Slot* slot = expression_->AsVariableProxy()->AsVariable()->slot();
- ASSERT(slot != NULL);
- if (slot->type() == Slot::LOOKUP) {
- ASSERT(slot->var()->is_dynamic());
-
- // For now, just do a runtime call.
- frame->EmitPush(cp);
- __ mov(r0, Operand(slot->var()->name()));
- frame->EmitPush(r0);
-
- if (init_state == CONST_INIT) {
- // Same as the case for a normal store, but ignores attribute
- // (e.g. READ_ONLY) of context slot so that we can initialize
- // const properties (introduced via eval("const foo = (some
- // expr);")). Also, uses the current function context instead of
- // the top context.
- //
- // Note that we must declare the foo upon entry of eval(), via a
- // context slot declaration, but we cannot initialize it at the
- // same time, because the const declaration may be at the end of
- // the eval code (sigh...) and the const variable may have been
- // used before (where its value is 'undefined'). Thus, we can only
- // do the initialization when we actually encounter the expression
- // and when the expression operands are defined and valid, and
- // thus we need the split into 2 operations: declaration of the
- // context slot followed by initialization.
- frame->CallRuntime(Runtime::kInitializeConstContextSlot, 3);
- } else {
- frame->CallRuntime(Runtime::kStoreContextSlot, 3);
- }
- // Storing a variable must keep the (new) value on the expression
- // stack. This is necessary for compiling assignment expressions.
- frame->EmitPush(r0);
-
- } else {
- ASSERT(!slot->var()->is_dynamic());
-
- JumpTarget exit(cgen_);
- if (init_state == CONST_INIT) {
- ASSERT(slot->var()->mode() == Variable::CONST);
- // Only the first const initialization must be executed (the slot
- // still contains 'the hole' value). When the assignment is
- // executed, the code is identical to a normal store (see below).
- Comment cmnt(masm, "[ Init const");
- __ ldr(r2, cgen_->SlotOperand(slot, r2));
- __ cmp(r2, Operand(Factory::the_hole_value()));
- exit.Branch(ne);
- }
-
- // We must execute the store. Storing a variable must keep the
- // (new) value on the stack. This is necessary for compiling
- // assignment expressions.
- //
- // Note: We will reach here even with slot->var()->mode() ==
- // Variable::CONST because of const declarations which will
- // initialize consts to 'the hole' value and by doing so, end up
- // calling this code. r2 may be loaded with context; used below in
- // RecordWrite.
- frame->EmitPop(r0);
- __ str(r0, cgen_->SlotOperand(slot, r2));
- frame->EmitPush(r0);
- if (slot->type() == Slot::CONTEXT) {
- // Skip write barrier if the written value is a smi.
- __ tst(r0, Operand(kSmiTagMask));
- exit.Branch(eq);
- // r2 is loaded with context when calling SlotOperand above.
- int offset = FixedArray::kHeaderSize + slot->index() * kPointerSize;
- __ mov(r3, Operand(offset));
- __ RecordWrite(r2, r3, r1);
- }
- // If we definitely did not jump over the assignment, we do not need
- // to bind the exit label. Doing so can defeat peephole
- // optimization.
- if (init_state == CONST_INIT || slot->type() == Slot::CONTEXT) {
- exit.Bind();
- }
- }
- break;
- }
-
- case NAMED: {
- Comment cmnt(masm, "[ Store to named Property");
- // Call the appropriate IC code.
- Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
- Handle<String> name(GetName());
-
- Result value = cgen_->allocator()->Allocate(r0);
- ASSERT(value.is_valid());
- frame->EmitPop(value.reg());
-
- // Setup the name register.
- Result property_name = cgen_->allocator()->Allocate(r2);
- ASSERT(property_name.is_valid());
- __ mov(property_name.reg(), Operand(name));
- Result answer = frame->CallCodeObject(ic,
- RelocInfo::CODE_TARGET,
- &value,
- &property_name,
- 0);
- frame->EmitPush(answer.reg());
- break;
- }
-
- case KEYED: {
- Comment cmnt(masm, "[ Store to keyed Property");
- Property* property = expression_->AsProperty();
- ASSERT(property != NULL);
- cgen_->CodeForSourcePosition(property->position());
-
- // Call IC code.
- Handle<Code> ic(Builtins::builtin(Builtins::KeyedStoreIC_Initialize));
- // TODO(1222589): Make the IC grab the values from the stack.
- Result value = cgen_->allocator()->Allocate(r0);
- ASSERT(value.is_valid());
- frame->EmitPop(value.reg()); // value
- Result result =
- frame->CallCodeObject(ic, RelocInfo::CODE_TARGET, &value, 0);
- frame->EmitPush(result.reg());
- break;
- }
-
- default:
- UNREACHABLE();
- }
-}
-
-
-static void HandleBinaryOpSlowCases(MacroAssembler* masm,
- Label* not_smi,
- const Builtins::JavaScript& builtin,
- Token::Value operation,
- int swi_number,
- OverwriteMode mode) {
- Label slow;
- if (mode == NO_OVERWRITE) {
- __ bind(not_smi);
- }
- __ bind(&slow);
- __ push(r1);
- __ push(r0);
- __ mov(r0, Operand(1)); // Set number of arguments.
- __ InvokeBuiltin(builtin, JUMP_JS); // Tail call.
-
- // Could it be a double-double op? If we already have a place to put
- // the answer then we can do the op and skip the builtin and runtime call.
- if (mode != NO_OVERWRITE) {
- __ bind(not_smi);
- __ tst(r0, Operand(kSmiTagMask));
- __ b(eq, &slow); // We can't handle a Smi-double combination yet.
- __ tst(r1, Operand(kSmiTagMask));
- __ b(eq, &slow); // We can't handle a Smi-double combination yet.
- // Get map of r0 into r2.
- __ ldr(r2, FieldMemOperand(r0, HeapObject::kMapOffset));
- // Get type of r0 into r3.
- __ ldrb(r3, FieldMemOperand(r2, Map::kInstanceTypeOffset));
- __ cmp(r3, Operand(HEAP_NUMBER_TYPE));
- __ b(ne, &slow);
- // Get type of r1 into r3.
- __ ldr(r3, FieldMemOperand(r1, HeapObject::kMapOffset));
- // Check they are both the same map (heap number map).
- __ cmp(r2, r3);
- __ b(ne, &slow);
- // Both are doubles.
- // Calling convention says that second double is in r2 and r3.
- __ ldr(r2, FieldMemOperand(r0, HeapNumber::kValueOffset));
- __ ldr(r3, FieldMemOperand(r0, HeapNumber::kValueOffset + kPointerSize));
- __ push(lr);
- if (mode == OVERWRITE_LEFT) {
- __ push(r1);
- } else {
- __ push(r0);
- }
- // Calling convention says that first double is in r0 and r1.
- __ ldr(r0, FieldMemOperand(r1, HeapNumber::kValueOffset));
- __ ldr(r1, FieldMemOperand(r1, HeapNumber::kValueOffset + kPointerSize));
- // Call C routine that may not cause GC or other trouble.
- __ mov(r5, Operand(ExternalReference::double_fp_operation(operation)));
-#if !defined(__arm__)
- // Notify the simulator that we are calling an add routine in C.
- __ swi(swi_number);
-#else
- // Actually call the add routine written in C.
- __ Call(r5);
-#endif
- // Store answer in the overwritable heap number.
- __ pop(r4);
-#if !defined(__ARM_EABI__) && defined(__arm__)
- // Double returned in fp coprocessor register 0 and 1, encoded as register
- // cr8. Offsets must be divisible by 4 for coprocessor so we need to
- // substract the tag from r4.
- __ sub(r5, r4, Operand(kHeapObjectTag));
- __ stc(p1, cr8, MemOperand(r5, HeapNumber::kValueOffset));
-#else
- // Double returned in fp coprocessor register 0 and 1.
- __ str(r0, FieldMemOperand(r4, HeapNumber::kValueOffset));
- __ str(r1, FieldMemOperand(r4, HeapNumber::kValueOffset + kPointerSize));
-#endif
- __ mov(r0, Operand(r4));
- // And we are done.
- __ pop(pc);
- }
-}
-
-
-void GenericBinaryOpStub::Generate(MacroAssembler* masm) {
- // r1 : x
- // r0 : y
- // result : r0
-
- // All ops need to know whether we are dealing with two Smis. Set up r2 to
- // tell us that.
- __ orr(r2, r1, Operand(r0)); // r2 = x | y;
-
- switch (op_) {
- case Token::ADD: {
- Label not_smi;
- // Fast path.
- ASSERT(kSmiTag == 0); // Adjust code below.
- __ tst(r2, Operand(kSmiTagMask));
- __ b(ne, &not_smi);
- __ add(r0, r1, Operand(r0), SetCC); // Add y optimistically.
- // Return if no overflow.
- __ Ret(vc);
- __ sub(r0, r0, Operand(r1)); // Revert optimistic add.
-
- HandleBinaryOpSlowCases(masm,
- &not_smi,
- Builtins::ADD,
- Token::ADD,
- assembler::arm::simulator_fp_add,
- mode_);
- break;
- }
-
- case Token::SUB: {
- Label not_smi;
- // Fast path.
- ASSERT(kSmiTag == 0); // Adjust code below.
- __ tst(r2, Operand(kSmiTagMask));
- __ b(ne, &not_smi);
- __ sub(r0, r1, Operand(r0), SetCC); // Subtract y optimistically.
- // Return if no overflow.
- __ Ret(vc);
- __ sub(r0, r1, Operand(r0)); // Revert optimistic subtract.
-
- HandleBinaryOpSlowCases(masm,
- &not_smi,
- Builtins::SUB,
- Token::SUB,
- assembler::arm::simulator_fp_sub,
- mode_);
- break;
- }
-
- case Token::MUL: {
- Label not_smi, slow;
- ASSERT(kSmiTag == 0); // adjust code below
- __ tst(r2, Operand(kSmiTagMask));
- __ b(ne, &not_smi);
- // Remove tag from one operand (but keep sign), so that result is Smi.
- __ mov(ip, Operand(r0, ASR, kSmiTagSize));
- // Do multiplication
- __ smull(r3, r2, r1, ip); // r3 = lower 32 bits of ip*r1.
- // Go slow on overflows (overflow bit is not set).
- __ mov(ip, Operand(r3, ASR, 31));
- __ cmp(ip, Operand(r2)); // no overflow if higher 33 bits are identical
- __ b(ne, &slow);
- // Go slow on zero result to handle -0.
- __ tst(r3, Operand(r3));
- __ mov(r0, Operand(r3), LeaveCC, ne);
- __ Ret(ne);
- // Slow case.
- __ bind(&slow);
-
- HandleBinaryOpSlowCases(masm,
- &not_smi,
- Builtins::MUL,
- Token::MUL,
- assembler::arm::simulator_fp_mul,
- mode_);
- break;
- }
-
- case Token::BIT_OR:
- case Token::BIT_AND:
- case Token::BIT_XOR: {
- Label slow;
- ASSERT(kSmiTag == 0); // adjust code below
- __ tst(r2, Operand(kSmiTagMask));
- __ b(ne, &slow);
- switch (op_) {
- case Token::BIT_OR: __ orr(r0, r0, Operand(r1)); break;
- case Token::BIT_AND: __ and_(r0, r0, Operand(r1)); break;
- case Token::BIT_XOR: __ eor(r0, r0, Operand(r1)); break;
- default: UNREACHABLE();
- }
- __ Ret();
- __ bind(&slow);
- __ push(r1); // restore stack
- __ push(r0);
- __ mov(r0, Operand(1)); // 1 argument (not counting receiver).
- switch (op_) {
- case Token::BIT_OR:
- __ InvokeBuiltin(Builtins::BIT_OR, JUMP_JS);
- break;
- case Token::BIT_AND:
- __ InvokeBuiltin(Builtins::BIT_AND, JUMP_JS);
- break;
- case Token::BIT_XOR:
- __ InvokeBuiltin(Builtins::BIT_XOR, JUMP_JS);
- break;
- default:
- UNREACHABLE();
- }
- break;
- }
-
- case Token::SHL:
- case Token::SHR:
- case Token::SAR: {
- Label slow;
- ASSERT(kSmiTag == 0); // adjust code below
- __ tst(r2, Operand(kSmiTagMask));
- __ b(ne, &slow);
- // remove tags from operands (but keep sign)
- __ mov(r3, Operand(r1, ASR, kSmiTagSize)); // x
- __ mov(r2, Operand(r0, ASR, kSmiTagSize)); // y
- // use only the 5 least significant bits of the shift count
- __ and_(r2, r2, Operand(0x1f));
- // perform operation
- switch (op_) {
- case Token::SAR:
- __ mov(r3, Operand(r3, ASR, r2));
- // no checks of result necessary
- break;
-
- case Token::SHR:
- __ mov(r3, Operand(r3, LSR, r2));
- // check that the *unsigned* result fits in a smi
- // neither of the two high-order bits can be set:
- // - 0x80000000: high bit would be lost when smi tagging
- // - 0x40000000: this number would convert to negative when
- // smi tagging these two cases can only happen with shifts
- // by 0 or 1 when handed a valid smi
- __ and_(r2, r3, Operand(0xc0000000), SetCC);
- __ b(ne, &slow);
- break;
-
- case Token::SHL:
- __ mov(r3, Operand(r3, LSL, r2));
- // check that the *signed* result fits in a smi
- __ add(r2, r3, Operand(0x40000000), SetCC);
- __ b(mi, &slow);
- break;
-
- default: UNREACHABLE();
- }
- // tag result and store it in r0
- ASSERT(kSmiTag == 0); // adjust code below
- __ mov(r0, Operand(r3, LSL, kSmiTagSize));
- __ Ret();
- // slow case
- __ bind(&slow);
- __ push(r1); // restore stack
- __ push(r0);
- __ mov(r0, Operand(1)); // 1 argument (not counting receiver).
- switch (op_) {
- case Token::SAR: __ InvokeBuiltin(Builtins::SAR, JUMP_JS); break;
- case Token::SHR: __ InvokeBuiltin(Builtins::SHR, JUMP_JS); break;
- case Token::SHL: __ InvokeBuiltin(Builtins::SHL, JUMP_JS); break;
- default: UNREACHABLE();
- }
- break;
- }
-
- default: UNREACHABLE();
- }
- // This code should be unreachable.
- __ stop("Unreachable");
-}
-
-
-void StackCheckStub::Generate(MacroAssembler* masm) {
- Label within_limit;
- __ mov(ip, Operand(ExternalReference::address_of_stack_guard_limit()));
- __ ldr(ip, MemOperand(ip));
- __ cmp(sp, Operand(ip));
- __ b(hs, &within_limit);
- // Do tail-call to runtime routine.
- __ push(r0);
- __ TailCallRuntime(ExternalReference(Runtime::kStackGuard), 1);
- __ bind(&within_limit);
-
- __ StubReturn(1);
-}
-
-
-void UnarySubStub::Generate(MacroAssembler* masm) {
- Label undo;
- Label slow;
- Label done;
-
- // Enter runtime system if the value is not a smi.
- __ tst(r0, Operand(kSmiTagMask));
- __ b(ne, &slow);
-
- // Enter runtime system if the value of the expression is zero
- // to make sure that we switch between 0 and -0.
- __ cmp(r0, Operand(0));
- __ b(eq, &slow);
-
- // The value of the expression is a smi that is not zero. Try
- // optimistic subtraction '0 - value'.
- __ rsb(r1, r0, Operand(0), SetCC);
- __ b(vs, &slow);
-
- // If result is a smi we are done.
- __ tst(r1, Operand(kSmiTagMask));
- __ mov(r0, Operand(r1), LeaveCC, eq); // conditionally set r0 to result
- __ b(eq, &done);
-
- // Enter runtime system.
- __ bind(&slow);
- __ push(r0);
- __ mov(r0, Operand(0)); // set number of arguments
- __ InvokeBuiltin(Builtins::UNARY_MINUS, JUMP_JS);
-
- __ bind(&done);
- __ StubReturn(1);
-}
-
-
-void CEntryStub::GenerateThrowTOS(MacroAssembler* masm) {
- // r0 holds exception
- ASSERT(StackHandlerConstants::kSize == 6 * kPointerSize); // adjust this code
- __ mov(r3, Operand(ExternalReference(Top::k_handler_address)));
- __ ldr(sp, MemOperand(r3));
- __ pop(r2); // pop next in chain
- __ str(r2, MemOperand(r3));
- // restore parameter- and frame-pointer and pop state.
- __ ldm(ia_w, sp, r3.bit() | pp.bit() | fp.bit());
- // Before returning we restore the context from the frame pointer if not NULL.
- // The frame pointer is NULL in the exception handler of a JS entry frame.
- __ cmp(fp, Operand(0));
- // Set cp to NULL if fp is NULL.
- __ mov(cp, Operand(0), LeaveCC, eq);
- // Restore cp otherwise.
- __ ldr(cp, MemOperand(fp, StandardFrameConstants::kContextOffset), ne);
-#ifdef DEBUG
- if (FLAG_debug_code) {
- __ mov(lr, Operand(pc));
- }
-#endif
- __ pop(pc);
-}
-
-
-void CEntryStub::GenerateThrowOutOfMemory(MacroAssembler* masm) {
- // Fetch top stack handler.
- __ mov(r3, Operand(ExternalReference(Top::k_handler_address)));
- __ ldr(r3, MemOperand(r3));
-
- // Unwind the handlers until the ENTRY handler is found.
- Label loop, done;
- __ bind(&loop);
- // Load the type of the current stack handler.
- const int kStateOffset = StackHandlerConstants::kAddressDisplacement +
- StackHandlerConstants::kStateOffset;
- __ ldr(r2, MemOperand(r3, kStateOffset));
- __ cmp(r2, Operand(StackHandler::ENTRY));
- __ b(eq, &done);
- // Fetch the next handler in the list.
- const int kNextOffset = StackHandlerConstants::kAddressDisplacement +
- StackHandlerConstants::kNextOffset;
- __ ldr(r3, MemOperand(r3, kNextOffset));
- __ jmp(&loop);
- __ bind(&done);
-
- // Set the top handler address to next handler past the current ENTRY handler.
- __ ldr(r0, MemOperand(r3, kNextOffset));
- __ mov(r2, Operand(ExternalReference(Top::k_handler_address)));
- __ str(r0, MemOperand(r2));
-
- // Set external caught exception to false.
- __ mov(r0, Operand(false));
- ExternalReference external_caught(Top::k_external_caught_exception_address);
- __ mov(r2, Operand(external_caught));
- __ str(r0, MemOperand(r2));
-
- // Set pending exception and r0 to out of memory exception.
- Failure* out_of_memory = Failure::OutOfMemoryException();
- __ mov(r0, Operand(reinterpret_cast<int32_t>(out_of_memory)));
- __ mov(r2, Operand(ExternalReference(Top::k_pending_exception_address)));
- __ str(r0, MemOperand(r2));
-
- // Restore the stack to the address of the ENTRY handler
- __ mov(sp, Operand(r3));
-
- // Stack layout at this point. See also PushTryHandler
- // r3, sp -> next handler
- // state (ENTRY)
- // pp
- // fp
- // lr
-
- // Discard ENTRY state (r2 is not used), and restore parameter-
- // and frame-pointer and pop state.
- __ ldm(ia_w, sp, r2.bit() | r3.bit() | pp.bit() | fp.bit());
- // Before returning we restore the context from the frame pointer if not NULL.
- // The frame pointer is NULL in the exception handler of a JS entry frame.
- __ cmp(fp, Operand(0));
- // Set cp to NULL if fp is NULL.
- __ mov(cp, Operand(0), LeaveCC, eq);
- // Restore cp otherwise.
- __ ldr(cp, MemOperand(fp, StandardFrameConstants::kContextOffset), ne);
-#ifdef DEBUG
- if (FLAG_debug_code) {
- __ mov(lr, Operand(pc));
- }
-#endif
- __ pop(pc);
-}
-
-
-void CEntryStub::GenerateCore(MacroAssembler* masm,
- Label* throw_normal_exception,
- Label* throw_out_of_memory_exception,
- StackFrame::Type frame_type,
- bool do_gc,
- bool always_allocate) {
- // r0: result parameter for PerformGC, if any
- // r4: number of arguments including receiver (C callee-saved)
- // r5: pointer to builtin function (C callee-saved)
- // r6: pointer to the first argument (C callee-saved)
-
- if (do_gc) {
- // Passing r0.
- __ Call(FUNCTION_ADDR(Runtime::PerformGC), RelocInfo::RUNTIME_ENTRY);
- }
-
- ExternalReference scope_depth =
- ExternalReference::heap_always_allocate_scope_depth();
- if (always_allocate) {
- __ mov(r0, Operand(scope_depth));
- __ ldr(r1, MemOperand(r0));
- __ add(r1, r1, Operand(1));
- __ str(r1, MemOperand(r0));
- }
-
- // Call C built-in.
- // r0 = argc, r1 = argv
- __ mov(r0, Operand(r4));
- __ mov(r1, Operand(r6));
-
- // TODO(1242173): To let the GC traverse the return address of the exit
- // frames, we need to know where the return address is. Right now,
- // we push it on the stack to be able to find it again, but we never
- // restore from it in case of changes, which makes it impossible to
- // support moving the C entry code stub. This should be fixed, but currently
- // this is OK because the CEntryStub gets generated so early in the V8 boot
- // sequence that it is not moving ever.
- __ add(lr, pc, Operand(4)); // compute return address: (pc + 8) + 4
- __ push(lr);
-#if !defined(__arm__)
- // Notify the simulator of the transition to C code.
- __ swi(assembler::arm::call_rt_r5);
-#else /* !defined(__arm__) */
- __ Jump(r5);
-#endif /* !defined(__arm__) */
-
- if (always_allocate) {
- // It's okay to clobber r2 and r3 here. Don't mess with r0 and r1
- // though (contain the result).
- __ mov(r2, Operand(scope_depth));
- __ ldr(r3, MemOperand(r2));
- __ sub(r3, r3, Operand(1));
- __ str(r3, MemOperand(r2));
- }
-
- // check for failure result
- Label failure_returned;
- ASSERT(((kFailureTag + 1) & kFailureTagMask) == 0);
- // Lower 2 bits of r2 are 0 iff r0 has failure tag.
- __ add(r2, r0, Operand(1));
- __ tst(r2, Operand(kFailureTagMask));
- __ b(eq, &failure_returned);
-
- // Exit C frame and return.
- // r0:r1: result
- // sp: stack pointer
- // fp: frame pointer
- // pp: caller's parameter pointer pp (restored as C callee-saved)
- __ LeaveExitFrame(frame_type);
-
- // check if we should retry or throw exception
- Label retry;
- __ bind(&failure_returned);
- ASSERT(Failure::RETRY_AFTER_GC == 0);
- __ tst(r0, Operand(((1 << kFailureTypeTagSize) - 1) << kFailureTagSize));
- __ b(eq, &retry);
-
- Label continue_exception;
- // If the returned failure is EXCEPTION then promote Top::pending_exception().
- __ cmp(r0, Operand(reinterpret_cast<int32_t>(Failure::Exception())));
- __ b(ne, &continue_exception);
-
- // Retrieve the pending exception and clear the variable.
- __ mov(ip, Operand(ExternalReference::the_hole_value_location()));
- __ ldr(r3, MemOperand(ip));
- __ mov(ip, Operand(ExternalReference(Top::k_pending_exception_address)));
- __ ldr(r0, MemOperand(ip));
- __ str(r3, MemOperand(ip));
-
- __ bind(&continue_exception);
- // Special handling of out of memory exception.
- Failure* out_of_memory = Failure::OutOfMemoryException();
- __ cmp(r0, Operand(reinterpret_cast<int32_t>(out_of_memory)));
- __ b(eq, throw_out_of_memory_exception);
-
- // Handle normal exception.
- __ jmp(throw_normal_exception);
-
- __ bind(&retry); // pass last failure (r0) as parameter (r0) when retrying
-}
-
-
-void CEntryStub::GenerateBody(MacroAssembler* masm, bool is_debug_break) {
- // Called from JavaScript; parameters are on stack as if calling JS function
- // r0: number of arguments including receiver
- // r1: pointer to builtin function
- // fp: frame pointer (restored after C call)
- // sp: stack pointer (restored as callee's pp after C call)
- // cp: current context (C callee-saved)
- // pp: caller's parameter pointer pp (C callee-saved)
-
- // NOTE: Invocations of builtins may return failure objects
- // instead of a proper result. The builtin entry handles
- // this by performing a garbage collection and retrying the
- // builtin once.
-
- StackFrame::Type frame_type = is_debug_break
- ? StackFrame::EXIT_DEBUG
- : StackFrame::EXIT;
-
- // Enter the exit frame that transitions from JavaScript to C++.
- __ EnterExitFrame(frame_type);
-
- // r4: number of arguments (C callee-saved)
- // r5: pointer to builtin function (C callee-saved)
- // r6: pointer to first argument (C callee-saved)
-
- Label throw_out_of_memory_exception;
- Label throw_normal_exception;
-
- // Call into the runtime system. Collect garbage before the call if
- // running with --gc-greedy set.
- if (FLAG_gc_greedy) {
- Failure* failure = Failure::RetryAfterGC(0);
- __ mov(r0, Operand(reinterpret_cast<intptr_t>(failure)));
- }
- GenerateCore(masm, &throw_normal_exception,
- &throw_out_of_memory_exception,
- frame_type,
- FLAG_gc_greedy,
- false);
-
- // Do space-specific GC and retry runtime call.
- GenerateCore(masm,
- &throw_normal_exception,
- &throw_out_of_memory_exception,
- frame_type,
- true,
- false);
-
- // Do full GC and retry runtime call one final time.
- Failure* failure = Failure::InternalError();
- __ mov(r0, Operand(reinterpret_cast<int32_t>(failure)));
- GenerateCore(masm,
- &throw_normal_exception,
- &throw_out_of_memory_exception,
- frame_type,
- true,
- true);
-
- __ bind(&throw_out_of_memory_exception);
- GenerateThrowOutOfMemory(masm);
- // control flow for generated will not return.
-
- __ bind(&throw_normal_exception);
- GenerateThrowTOS(masm);
-}
-
-
-void JSEntryStub::GenerateBody(MacroAssembler* masm, bool is_construct) {
- // r0: code entry
- // r1: function
- // r2: receiver
- // r3: argc
- // [sp+0]: argv
-
- Label invoke, exit;
-
- // Called from C, so do not pop argc and args on exit (preserve sp)
- // No need to save register-passed args
- // Save callee-saved registers (incl. cp, pp, and fp), sp, and lr
- __ stm(db_w, sp, kCalleeSaved | lr.bit());
-
- // Get address of argv, see stm above.
- // r0: code entry
- // r1: function
- // r2: receiver
- // r3: argc
- __ add(r4, sp, Operand((kNumCalleeSaved + 1)*kPointerSize));
- __ ldr(r4, MemOperand(r4)); // argv
-
- // Push a frame with special values setup to mark it as an entry frame.
- // r0: code entry
- // r1: function
- // r2: receiver
- // r3: argc
- // r4: argv
- int marker = is_construct ? StackFrame::ENTRY_CONSTRUCT : StackFrame::ENTRY;
- __ mov(r8, Operand(-1)); // Push a bad frame pointer to fail if it is used.
- __ mov(r7, Operand(~ArgumentsAdaptorFrame::SENTINEL));
- __ mov(r6, Operand(Smi::FromInt(marker)));
- __ mov(r5, Operand(ExternalReference(Top::k_c_entry_fp_address)));
- __ ldr(r5, MemOperand(r5));
- __ stm(db_w, sp, r5.bit() | r6.bit() | r7.bit() | r8.bit());
-
- // Setup frame pointer for the frame to be pushed.
- __ add(fp, sp, Operand(-EntryFrameConstants::kCallerFPOffset));
-
- // Call a faked try-block that does the invoke.
- __ bl(&invoke);
-
- // Caught exception: Store result (exception) in the pending
- // exception field in the JSEnv and return a failure sentinel.
- // Coming in here the fp will be invalid because the PushTryHandler below
- // sets it to 0 to signal the existence of the JSEntry frame.
- __ mov(ip, Operand(ExternalReference(Top::k_pending_exception_address)));
- __ str(r0, MemOperand(ip));
- __ mov(r0, Operand(reinterpret_cast<int32_t>(Failure::Exception())));
- __ b(&exit);
-
- // Invoke: Link this frame into the handler chain.
- __ bind(&invoke);
- // Must preserve r0-r4, r5-r7 are available.
- __ PushTryHandler(IN_JS_ENTRY, JS_ENTRY_HANDLER);
- // If an exception not caught by another handler occurs, this handler returns
- // control to the code after the bl(&invoke) above, which restores all
- // kCalleeSaved registers (including cp, pp and fp) to their saved values
- // before returning a failure to C.
-
- // Clear any pending exceptions.
- __ mov(ip, Operand(ExternalReference::the_hole_value_location()));
- __ ldr(r5, MemOperand(ip));
- __ mov(ip, Operand(ExternalReference(Top::k_pending_exception_address)));
- __ str(r5, MemOperand(ip));
-
- // Invoke the function by calling through JS entry trampoline builtin.
- // Notice that we cannot store a reference to the trampoline code directly in
- // this stub, because runtime stubs are not traversed when doing GC.
-
- // Expected registers by Builtins::JSEntryTrampoline
- // r0: code entry
- // r1: function
- // r2: receiver
- // r3: argc
- // r4: argv
- if (is_construct) {
- ExternalReference construct_entry(Builtins::JSConstructEntryTrampoline);
- __ mov(ip, Operand(construct_entry));
- } else {
- ExternalReference entry(Builtins::JSEntryTrampoline);
- __ mov(ip, Operand(entry));
- }
- __ ldr(ip, MemOperand(ip)); // deref address
-
- // Branch and link to JSEntryTrampoline. We don't use the double underscore
- // macro for the add instruction because we don't want the coverage tool
- // inserting instructions here after we read the pc.
- __ mov(lr, Operand(pc));
- masm->add(pc, ip, Operand(Code::kHeaderSize - kHeapObjectTag));
-
- // Unlink this frame from the handler chain. When reading the
- // address of the next handler, there is no need to use the address
- // displacement since the current stack pointer (sp) points directly
- // to the stack handler.
- __ ldr(r3, MemOperand(sp, StackHandlerConstants::kNextOffset));
- __ mov(ip, Operand(ExternalReference(Top::k_handler_address)));
- __ str(r3, MemOperand(ip));
- // No need to restore registers
- __ add(sp, sp, Operand(StackHandlerConstants::kSize));
-
-
- __ bind(&exit); // r0 holds result
- // Restore the top frame descriptors from the stack.
- __ pop(r3);
- __ mov(ip, Operand(ExternalReference(Top::k_c_entry_fp_address)));
- __ str(r3, MemOperand(ip));
-
- // Reset the stack to the callee saved registers.
- __ add(sp, sp, Operand(-EntryFrameConstants::kCallerFPOffset));
-
- // Restore callee-saved registers and return.
-#ifdef DEBUG
- if (FLAG_debug_code) {
- __ mov(lr, Operand(pc));
- }
-#endif
- __ ldm(ia_w, sp, kCalleeSaved | pc.bit());
-}
-
-
-void ArgumentsAccessStub::GenerateReadLength(MacroAssembler* masm) {
- // Check if the calling frame is an arguments adaptor frame.
- Label adaptor;
- __ ldr(r2, MemOperand(fp, StandardFrameConstants::kCallerFPOffset));
- __ ldr(r3, MemOperand(r2, StandardFrameConstants::kContextOffset));
- __ cmp(r3, Operand(ArgumentsAdaptorFrame::SENTINEL));
- __ b(eq, &adaptor);
-
- // Nothing to do: The formal number of parameters has already been
- // passed in register r0 by calling function. Just return it.
- __ mov(pc, lr);
-
- // Arguments adaptor case: Read the arguments length from the
- // adaptor frame and return it.
- __ bind(&adaptor);
- __ ldr(r0, MemOperand(r2, ArgumentsAdaptorFrameConstants::kLengthOffset));
- __ mov(pc, lr);
-}
-
-
-void ArgumentsAccessStub::GenerateReadElement(MacroAssembler* masm) {
- // The displacement is the offset of the last parameter (if any)
- // relative to the frame pointer.
- static const int kDisplacement =
- StandardFrameConstants::kCallerSPOffset - kPointerSize;
-
- // Check that the key is a smi.
- Label slow;
- __ tst(r1, Operand(kSmiTagMask));
- __ b(ne, &slow);
-
- // Check if the calling frame is an arguments adaptor frame.
- Label adaptor;
- __ ldr(r2, MemOperand(fp, StandardFrameConstants::kCallerFPOffset));
- __ ldr(r3, MemOperand(r2, StandardFrameConstants::kContextOffset));
- __ cmp(r3, Operand(ArgumentsAdaptorFrame::SENTINEL));
- __ b(eq, &adaptor);
-
- // Check index against formal parameters count limit passed in
- // through register eax. Use unsigned comparison to get negative
- // check for free.
- __ cmp(r1, r0);
- __ b(cs, &slow);
-
- // Read the argument from the stack and return it.
- __ sub(r3, r0, r1);
- __ add(r3, fp, Operand(r3, LSL, kPointerSizeLog2 - kSmiTagSize));
- __ ldr(r0, MemOperand(r3, kDisplacement));
- __ mov(pc, lr);
-
- // Arguments adaptor case: Check index against actual arguments
- // limit found in the arguments adaptor frame. Use unsigned
- // comparison to get negative check for free.
- __ bind(&adaptor);
- __ ldr(r0, MemOperand(r2, ArgumentsAdaptorFrameConstants::kLengthOffset));
- __ cmp(r1, r0);
- __ b(cs, &slow);
-
- // Read the argument from the adaptor frame and return it.
- __ sub(r3, r0, r1);
- __ add(r3, r2, Operand(r3, LSL, kPointerSizeLog2 - kSmiTagSize));
- __ ldr(r0, MemOperand(r3, kDisplacement));
- __ mov(pc, lr);
-
- // Slow-case: Handle non-smi or out-of-bounds access to arguments
- // by calling the runtime system.
- __ bind(&slow);
- __ push(r1);
- __ TailCallRuntime(ExternalReference(Runtime::kGetArgumentsProperty), 1);
-}
-
-
-void ArgumentsAccessStub::GenerateNewObject(MacroAssembler* masm) {
- // Check if the calling frame is an arguments adaptor frame.
- Label runtime;
- __ ldr(r2, MemOperand(fp, StandardFrameConstants::kCallerFPOffset));
- __ ldr(r3, MemOperand(r2, StandardFrameConstants::kContextOffset));
- __ cmp(r3, Operand(ArgumentsAdaptorFrame::SENTINEL));
- __ b(ne, &runtime);
-
- // Patch the arguments.length and the parameters pointer.
- __ ldr(r0, MemOperand(r2, ArgumentsAdaptorFrameConstants::kLengthOffset));
- __ str(r0, MemOperand(sp, 0 * kPointerSize));
- __ add(r3, r2, Operand(r0, LSL, kPointerSizeLog2 - kSmiTagSize));
- __ add(r3, r3, Operand(StandardFrameConstants::kCallerSPOffset));
- __ str(r3, MemOperand(sp, 1 * kPointerSize));
-
- // Do the runtime call to allocate the arguments object.
- __ bind(&runtime);
- __ TailCallRuntime(ExternalReference(Runtime::kNewArgumentsFast), 3);
-}
-
-
-void CallFunctionStub::Generate(MacroAssembler* masm) {
- Label slow;
- // Get the function to call from the stack.
- // function, receiver [, arguments]
- __ ldr(r1, MemOperand(sp, (argc_ + 1) * kPointerSize));
-
- // Check that the function is really a JavaScript function.
- // r1: pushed function (to be verified)
- __ tst(r1, Operand(kSmiTagMask));
- __ b(eq, &slow);
- // Get the map of the function object.
- __ ldr(r2, FieldMemOperand(r1, HeapObject::kMapOffset));
- __ ldrb(r2, FieldMemOperand(r2, Map::kInstanceTypeOffset));
- __ cmp(r2, Operand(JS_FUNCTION_TYPE));
- __ b(ne, &slow);
-
- // Fast-case: Invoke the function now.
- // r1: pushed function
- ParameterCount actual(argc_);
- __ InvokeFunction(r1, actual, JUMP_FUNCTION);
-
- // Slow-case: Non-function called.
- __ bind(&slow);
- __ mov(r0, Operand(argc_)); // Setup the number of arguments.
- __ mov(r2, Operand(0));
- __ GetBuiltinEntry(r3, Builtins::CALL_NON_FUNCTION);
- __ Jump(Handle<Code>(Builtins::builtin(Builtins::ArgumentsAdaptorTrampoline)),
- RelocInfo::CODE_TARGET);
-}
-
-
-#undef __
-
-} } // namespace v8::internal
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