| Index: src/codegen-arm.h
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| diff --git a/src/codegen-arm.h b/src/codegen-arm.h
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| deleted file mode 100644
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| index 48b92eab55413984142c1b501c0ffdea30d98df0..0000000000000000000000000000000000000000
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| --- a/src/codegen-arm.h
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| +++ /dev/null
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| @@ -1,446 +0,0 @@
|
| -// Copyright 2006-2008 the V8 project authors. All rights reserved.
|
| -// Redistribution and use in source and binary forms, with or without
|
| -// modification, are permitted provided that the following conditions are
|
| -// met:
|
| -//
|
| -// * Redistributions of source code must retain the above copyright
|
| -// notice, this list of conditions and the following disclaimer.
|
| -// * Redistributions in binary form must reproduce the above
|
| -// copyright notice, this list of conditions and the following
|
| -// disclaimer in the documentation and/or other materials provided
|
| -// with the distribution.
|
| -// * Neither the name of Google Inc. nor the names of its
|
| -// contributors may be used to endorse or promote products derived
|
| -// from this software without specific prior written permission.
|
| -//
|
| -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| -
|
| -#ifndef V8_CODEGEN_ARM_H_
|
| -#define V8_CODEGEN_ARM_H_
|
| -
|
| -namespace v8 { namespace internal {
|
| -
|
| -// Forward declarations
|
| -class DeferredCode;
|
| -class RegisterAllocator;
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| -class RegisterFile;
|
| -
|
| -enum InitState { CONST_INIT, NOT_CONST_INIT };
|
| -enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
|
| -
|
| -
|
| -// -------------------------------------------------------------------------
|
| -// Reference support
|
| -
|
| -// A reference is a C++ stack-allocated object that keeps an ECMA
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| -// reference on the execution stack while in scope. For variables
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| -// the reference is empty, indicating that it isn't necessary to
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| -// store state on the stack for keeping track of references to those.
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| -// For properties, we keep either one (named) or two (indexed) values
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| -// on the execution stack to represent the reference.
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| -
|
| -class Reference BASE_EMBEDDED {
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| - public:
|
| - // The values of the types is important, see size().
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| - enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
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| - Reference(CodeGenerator* cgen, Expression* expression);
|
| - ~Reference();
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| -
|
| - Expression* expression() const { return expression_; }
|
| - Type type() const { return type_; }
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| - void set_type(Type value) {
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| - ASSERT(type_ == ILLEGAL);
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| - type_ = value;
|
| - }
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| -
|
| - // The size the reference takes up on the stack.
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| - int size() const { return (type_ == ILLEGAL) ? 0 : type_; }
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| -
|
| - bool is_illegal() const { return type_ == ILLEGAL; }
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| - bool is_slot() const { return type_ == SLOT; }
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| - bool is_property() const { return type_ == NAMED || type_ == KEYED; }
|
| -
|
| - // Return the name. Only valid for named property references.
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| - Handle<String> GetName();
|
| -
|
| - // Generate code to push the value of the reference on top of the
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| - // expression stack. The reference is expected to be already on top of
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| - // the expression stack, and it is left in place with its value above it.
|
| - void GetValue(TypeofState typeof_state);
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| -
|
| - // Generate code to push the value of a reference on top of the expression
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| - // stack and then spill the stack frame. This function is used temporarily
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| - // while the code generator is being transformed.
|
| - inline void GetValueAndSpill(TypeofState typeof_state);
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| -
|
| - // Generate code to store the value on top of the expression stack in the
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| - // reference. The reference is expected to be immediately below the value
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| - // on the expression stack. The stored value is left in place (with the
|
| - // reference intact below it) to support chained assignments.
|
| - void SetValue(InitState init_state);
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| -
|
| - private:
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| - CodeGenerator* cgen_;
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| - Expression* expression_;
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| - Type type_;
|
| -};
|
| -
|
| -
|
| -// -------------------------------------------------------------------------
|
| -// Code generation state
|
| -
|
| -// The state is passed down the AST by the code generator (and back up, in
|
| -// the form of the state of the label pair). It is threaded through the
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| -// call stack. Constructing a state implicitly pushes it on the owning code
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| -// generator's stack of states, and destroying one implicitly pops it.
|
| -
|
| -class CodeGenState BASE_EMBEDDED {
|
| - public:
|
| - // Create an initial code generator state. Destroying the initial state
|
| - // leaves the code generator with a NULL state.
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| - explicit CodeGenState(CodeGenerator* owner);
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| -
|
| - // Create a code generator state based on a code generator's current
|
| - // state. The new state has its own typeof state and pair of branch
|
| - // labels.
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| - CodeGenState(CodeGenerator* owner,
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| - TypeofState typeof_state,
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| - JumpTarget* true_target,
|
| - JumpTarget* false_target);
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| -
|
| - // Destroy a code generator state and restore the owning code generator's
|
| - // previous state.
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| - ~CodeGenState();
|
| -
|
| - TypeofState typeof_state() const { return typeof_state_; }
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| - JumpTarget* true_target() const { return true_target_; }
|
| - JumpTarget* false_target() const { return false_target_; }
|
| -
|
| - private:
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| - CodeGenerator* owner_;
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| - TypeofState typeof_state_;
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| - JumpTarget* true_target_;
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| - JumpTarget* false_target_;
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| - CodeGenState* previous_;
|
| -};
|
| -
|
| -
|
| -// -------------------------------------------------------------------------
|
| -// CodeGenerator
|
| -
|
| -class CodeGenerator: public AstVisitor {
|
| - public:
|
| - // Takes a function literal, generates code for it. This function should only
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| - // be called by compiler.cc.
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| - static Handle<Code> MakeCode(FunctionLiteral* fun,
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| - Handle<Script> script,
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| - bool is_eval);
|
| -
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| -#ifdef ENABLE_LOGGING_AND_PROFILING
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| - static bool ShouldGenerateLog(Expression* type);
|
| -#endif
|
| -
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| - static void SetFunctionInfo(Handle<JSFunction> fun,
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| - int length,
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| - int function_token_position,
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| - int start_position,
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| - int end_position,
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| - bool is_expression,
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| - bool is_toplevel,
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| - Handle<Script> script,
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| - Handle<String> inferred_name);
|
| -
|
| - // Accessors
|
| - MacroAssembler* masm() { return masm_; }
|
| -
|
| - VirtualFrame* frame() const { return frame_; }
|
| -
|
| - bool has_valid_frame() const { return frame_ != NULL; }
|
| -
|
| - // Set the virtual frame to be new_frame, with non-frame register
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| - // reference counts given by non_frame_registers. The non-frame
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| - // register reference counts of the old frame are returned in
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| - // non_frame_registers.
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| - void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
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| -
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| - void DeleteFrame();
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| -
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| - RegisterAllocator* allocator() const { return allocator_; }
|
| -
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| - CodeGenState* state() { return state_; }
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| - void set_state(CodeGenState* state) { state_ = state; }
|
| -
|
| - void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
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| -
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| - bool in_spilled_code() const { return in_spilled_code_; }
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| - void set_in_spilled_code(bool flag) { in_spilled_code_ = flag; }
|
| -
|
| - private:
|
| - // Construction/Destruction
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| - CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval);
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| - virtual ~CodeGenerator() { delete masm_; }
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| -
|
| - // Accessors
|
| - Scope* scope() const { return scope_; }
|
| -
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| - // Clearing and generating deferred code.
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| - void ClearDeferred();
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| - void ProcessDeferred();
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| -
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| - bool is_eval() { return is_eval_; }
|
| -
|
| - // State
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| - bool has_cc() const { return cc_reg_ != al; }
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| - TypeofState typeof_state() const { return state_->typeof_state(); }
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| - JumpTarget* true_target() const { return state_->true_target(); }
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| - JumpTarget* false_target() const { return state_->false_target(); }
|
| -
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| -
|
| - // Node visitors.
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| - void VisitStatements(ZoneList<Statement*>* statements);
|
| -
|
| -#define DEF_VISIT(type) \
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| - void Visit##type(type* node);
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| - NODE_LIST(DEF_VISIT)
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| -#undef DEF_VISIT
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| -
|
| - // Visit a statement and then spill the virtual frame if control flow can
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| - // reach the end of the statement (ie, it does not exit via break,
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| - // continue, return, or throw). This function is used temporarily while
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| - // the code generator is being transformed.
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| - void VisitAndSpill(Statement* statement);
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| -
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| - // Visit a list of statements and then spill the virtual frame if control
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| - // flow can reach the end of the list.
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| - void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
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| -
|
| - // Main code generation function
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| - void GenCode(FunctionLiteral* fun);
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| -
|
| - // The following are used by class Reference.
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| - void LoadReference(Reference* ref);
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| - void UnloadReference(Reference* ref);
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| -
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| - MemOperand ContextOperand(Register context, int index) const {
|
| - return MemOperand(context, Context::SlotOffset(index));
|
| - }
|
| -
|
| - MemOperand SlotOperand(Slot* slot, Register tmp);
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| -
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| - MemOperand ContextSlotOperandCheckExtensions(Slot* slot,
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| - Register tmp,
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| - Register tmp2,
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| - JumpTarget* slow);
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| -
|
| - // Expressions
|
| - MemOperand GlobalObject() const {
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| - return ContextOperand(cp, Context::GLOBAL_INDEX);
|
| - }
|
| -
|
| - void LoadCondition(Expression* x,
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| - TypeofState typeof_state,
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| - JumpTarget* true_target,
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| - JumpTarget* false_target,
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| - bool force_cc);
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| - void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF);
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| - void LoadGlobal();
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| - void LoadGlobalReceiver(Register scratch);
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| -
|
| - // Generate code to push the value of an expression on top of the frame
|
| - // and then spill the frame fully to memory. This function is used
|
| - // temporarily while the code generator is being transformed.
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| - void LoadAndSpill(Expression* expression,
|
| - TypeofState typeof_state = NOT_INSIDE_TYPEOF);
|
| -
|
| - // Call LoadCondition and then spill the virtual frame unless control flow
|
| - // cannot reach the end of the expression (ie, by emitting only
|
| - // unconditional jumps to the control targets).
|
| - void LoadConditionAndSpill(Expression* expression,
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| - TypeofState typeof_state,
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| - JumpTarget* true_target,
|
| - JumpTarget* false_target,
|
| - bool force_control);
|
| -
|
| - // Read a value from a slot and leave it on top of the expression stack.
|
| - void LoadFromSlot(Slot* slot, TypeofState typeof_state);
|
| - void LoadFromGlobalSlotCheckExtensions(Slot* slot,
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| - TypeofState typeof_state,
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| - Register tmp,
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| - Register tmp2,
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| - JumpTarget* slow);
|
| -
|
| - // Special code for typeof expressions: Unfortunately, we must
|
| - // be careful when loading the expression in 'typeof'
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| - // expressions. We are not allowed to throw reference errors for
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| - // non-existing properties of the global object, so we must make it
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| - // look like an explicit property access, instead of an access
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| - // through the context chain.
|
| - void LoadTypeofExpression(Expression* x);
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| -
|
| - void ToBoolean(JumpTarget* true_target, JumpTarget* false_target);
|
| -
|
| - void GenericBinaryOperation(Token::Value op, OverwriteMode overwrite_mode);
|
| - void Comparison(Condition cc, bool strict = false);
|
| -
|
| - void SmiOperation(Token::Value op,
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| - Handle<Object> value,
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| - bool reversed,
|
| - OverwriteMode mode);
|
| -
|
| - void CallWithArguments(ZoneList<Expression*>* arguments, int position);
|
| -
|
| - // Control flow
|
| - void Branch(bool if_true, JumpTarget* target);
|
| - void CheckStack();
|
| -
|
| - bool CheckForInlineRuntimeCall(CallRuntime* node);
|
| - Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node);
|
| - void ProcessDeclarations(ZoneList<Declaration*>* declarations);
|
| -
|
| - Handle<Code> ComputeCallInitialize(int argc);
|
| - Handle<Code> ComputeCallInitializeInLoop(int argc);
|
| -
|
| - // Declare global variables and functions in the given array of
|
| - // name/value pairs.
|
| - void DeclareGlobals(Handle<FixedArray> pairs);
|
| -
|
| - // Instantiate the function boilerplate.
|
| - void InstantiateBoilerplate(Handle<JSFunction> boilerplate);
|
| -
|
| - // Support for type checks.
|
| - void GenerateIsSmi(ZoneList<Expression*>* args);
|
| - void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
|
| - void GenerateIsArray(ZoneList<Expression*>* args);
|
| -
|
| - // Support for arguments.length and arguments[?].
|
| - void GenerateArgumentsLength(ZoneList<Expression*>* args);
|
| - void GenerateArgumentsAccess(ZoneList<Expression*>* args);
|
| -
|
| - // Support for accessing the value field of an object (used by Date).
|
| - void GenerateValueOf(ZoneList<Expression*>* args);
|
| - void GenerateSetValueOf(ZoneList<Expression*>* args);
|
| -
|
| - // Fast support for charCodeAt(n).
|
| - void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
|
| -
|
| - // Fast support for object equality testing.
|
| - void GenerateObjectEquals(ZoneList<Expression*>* args);
|
| -
|
| - void GenerateLog(ZoneList<Expression*>* args);
|
| -
|
| - // Methods and constants for fast case switch statement support.
|
| - //
|
| - // Only allow fast-case switch if the range of labels is at most
|
| - // this factor times the number of case labels.
|
| - // Value is derived from comparing the size of code generated by the normal
|
| - // switch code for Smi-labels to the size of a single pointer. If code
|
| - // quality increases this number should be decreased to match.
|
| - static const int kFastSwitchMaxOverheadFactor = 10;
|
| -
|
| - // Minimal number of switch cases required before we allow jump-table
|
| - // optimization.
|
| - static const int kFastSwitchMinCaseCount = 5;
|
| -
|
| - // The limit of the range of a fast-case switch, as a factor of the number
|
| - // of cases of the switch. Each platform should return a value that
|
| - // is optimal compared to the default code generated for a switch statement
|
| - // on that platform.
|
| - int FastCaseSwitchMaxOverheadFactor();
|
| -
|
| - // The minimal number of cases in a switch before the fast-case switch
|
| - // optimization is enabled. Each platform should return a value that
|
| - // is optimal compared to the default code generated for a switch statement
|
| - // on that platform.
|
| - int FastCaseSwitchMinCaseCount();
|
| -
|
| - // Allocate a jump table and create code to jump through it.
|
| - // Should call GenerateFastCaseSwitchCases to generate the code for
|
| - // all the cases at the appropriate point.
|
| - void GenerateFastCaseSwitchJumpTable(SwitchStatement* node,
|
| - int min_index,
|
| - int range,
|
| - Label* default_label,
|
| - Vector<Label*> case_targets,
|
| - Vector<Label> case_labels);
|
| -
|
| - // Generate the code for cases for the fast case switch.
|
| - // Called by GenerateFastCaseSwitchJumpTable.
|
| - void GenerateFastCaseSwitchCases(SwitchStatement* node,
|
| - Vector<Label> case_labels,
|
| - VirtualFrame* start_frame);
|
| -
|
| - // Fast support for constant-Smi switches.
|
| - void GenerateFastCaseSwitchStatement(SwitchStatement* node,
|
| - int min_index,
|
| - int range,
|
| - int default_index);
|
| -
|
| - // Fast support for constant-Smi switches. Tests whether switch statement
|
| - // permits optimization and calls GenerateFastCaseSwitch if it does.
|
| - // Returns true if the fast-case switch was generated, and false if not.
|
| - bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node);
|
| -
|
| -
|
| - // Methods used to indicate which source code is generated for. Source
|
| - // positions are collected by the assembler and emitted with the relocation
|
| - // information.
|
| - void CodeForFunctionPosition(FunctionLiteral* fun);
|
| - void CodeForReturnPosition(FunctionLiteral* fun);
|
| - void CodeForStatementPosition(Node* node);
|
| - void CodeForSourcePosition(int pos);
|
| -
|
| -#ifdef DEBUG
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| - // True if the registers are valid for entry to a block.
|
| - bool HasValidEntryRegisters();
|
| -#endif
|
| -
|
| - bool is_eval_; // Tells whether code is generated for eval.
|
| -
|
| - Handle<Script> script_;
|
| - List<DeferredCode*> deferred_;
|
| -
|
| - // Assembler
|
| - MacroAssembler* masm_; // to generate code
|
| -
|
| - // Code generation state
|
| - Scope* scope_;
|
| - VirtualFrame* frame_;
|
| - RegisterAllocator* allocator_;
|
| - Condition cc_reg_;
|
| - CodeGenState* state_;
|
| -
|
| - // Jump targets
|
| - BreakTarget function_return_;
|
| -
|
| - // True if the function return is shadowed (ie, jumping to the target
|
| - // function_return_ does not jump to the true function return, but rather
|
| - // to some unlinking code).
|
| - bool function_return_is_shadowed_;
|
| -
|
| - // True when we are in code that expects the virtual frame to be fully
|
| - // spilled. Some virtual frame function are disabled in DEBUG builds when
|
| - // called from spilled code, because they do not leave the virtual frame
|
| - // in a spilled state.
|
| - bool in_spilled_code_;
|
| -
|
| - friend class VirtualFrame;
|
| - friend class JumpTarget;
|
| - friend class Reference;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
|
| -};
|
| -
|
| -
|
| -} } // namespace v8::internal
|
| -
|
| -#endif // V8_CODEGEN_ARM_H_
|
|
|