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Unified Diff: net/base/prioritized_dispatcher.h

Issue 8965025: Refactoring of job dispatch in HostResolverImpl in preparation for DnsClient. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased to trunk. Created 9 years ago
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Index: net/base/prioritized_dispatcher.h
diff --git a/net/base/prioritized_dispatcher.h b/net/base/prioritized_dispatcher.h
new file mode 100644
index 0000000000000000000000000000000000000000..b5738e51578ef1dac2f7bef7d79e198a7ddfe043
--- /dev/null
+++ b/net/base/prioritized_dispatcher.h
@@ -0,0 +1,109 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_BASE_PRIORITY_DISPATCH_H_
+#define NET_BASE_PRIORITY_DISPATCH_H_
+#pragma once
+
+#include "net/base/net_export.h"
+#include "net/base/priority_queue.h"
+#include "net/base/request_priority.h"
+
+namespace net {
+
+// A priority-based dispatcher of jobs. The dispatcher enforces limits on
+// the number of running jobs. It never revokes a job once started. The job
+// must call OnJobFinished once it finishes in order to dispatch further jobs.
+// All operations are O(1) time. The class is fully reentrant: it is safe to
+// execute any method (incl. destructor) from within Job callbacks.
+class NET_EXPORT_PRIVATE PrioritizedDispatcher {
+ public:
+ // Describes the limits for the number of jobs started by the dispatcher.
+ // For example, |total_jobs| = 30 and |reserved_slots| = { 5, 10, 5, 0, 0 }
+ // allow for at most 30 running jobs in total. If there are already 24 jobs
+ // running, then there can be 6 more jobs started of which at most 1 can be
+ // MEDIUM but the rest has to be HIGHEST.
+ struct NET_EXPORT_PRIVATE Limits {
+ // Total allowed running jobs.
+ size_t total_jobs;
+ // Number of slots reserved for each priority and higher.
+ // Sum of |reserved_slots| must be no greater than |total_jobs|.
+ size_t reserved_slots[NUM_PRIORITIES];
cbentzel 2012/01/03 19:39:09 Like PriorityQueue, it feels like this should be d
+ };
+
+ // An interface to the job dispatched by PrioritizedDispatcher. The dispatcher
+ // does not own the Job but expects it to live as long as the Job is queued.
+ // Use Cancel to remove Job from queue before it is dispatched (with either
+ // Start or OnEvicted). The Job can be deleted after it is dispatched,
+ // canceled or the dispatcher is destroyed.
+ class Job {
+ public:
+ // Note: PriorityDispatch will never delete a Job.
+ virtual ~Job() {}
+ // Called when the dispatcher starts the job. Must call OnJobFinished when
+ // done.
+ virtual void Start() = 0;
+ // Called when the job is evicted due to |max_queued|.
+ virtual void OnEvicted() = 0;
+ };
+
+ // A handle to the enqueued job. The handle becomes invalid when the job is
+ // canceled, updated, evicted, or started.
+ typedef PriorityQueue<Job*>::Pointer Handle;
+
+ // Creates a dispatcher enforcing |limits| on number of running jobs and
+ // |max_queued| on queued jobs.
+ PrioritizedDispatcher(const Limits& limits, size_t max_queued);
+
+ ~PrioritizedDispatcher();
+
+ size_t num_running_jobs() const { return num_running_jobs_; }
+ size_t num_queued_jobs() const { return queue_.size(); }
+
+ // Configures |max_queued|. May be called only when queue is empty.
cbentzel 2012/01/03 19:39:09 Why isn't this part of Limits?
szym 2012/01/03 20:48:52 It makes sense, but note my concern about enforcin
+ void SetMaxQueued(size_t max_queued);
+
+ // Returns true iff a new job with |priority| would itself be evicted on Add.
+ bool WouldEvict(RequestPriority priority) const;
cbentzel 2012/01/03 19:39:09 From the one caller I saw, it looks like this meth
szym 2012/01/03 20:48:52 We must not call OnEvicted on the Job that is bein
+
+ // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is
+ // started immediately. Returns handle to the job or null-handle if the job is
+ // started or evicted.
+ Handle Add(Job* job, RequestPriority priority);
+
+ // Removes the job with |handle| from the queue. Invalidates |handle|.
+ void Cancel(const Handle& handle);
cbentzel 2012/01/03 19:39:09 I think this needs to be a bit more defensive abou
szym 2012/01/03 20:48:52 Agreed, although I don't really have a better cont
+
+ // Moves the queued job with |handle| to the end of all values with priority
+ // |priority| and returns the updated handle, or null-handle if it starts the
+ // job. Invalidates |handle|. No-op if priority did not change.
+ Handle Update(const Handle& handle, RequestPriority priority);
+
+ // Notifies the dispatcher that a running job has finished. Could start a job.
+ void OnJobFinished();
+
+ private:
+ // Attempts to dispatch the job with |handle| at priority |priority| (might be
+ // different than |handle.priority()|. Returns true if successful. If so
+ // the |handle| becomes invalid.
+ bool DispatchJob(const Handle& handle, RequestPriority priority);
+
+ // Queue for jobs that need to wait for a spare slot.
+ PriorityQueue<Job*> queue_;
+ // Maximum total number of running jobs allowed after a job at a particular
+ // priority is started. If a greater or equal number of jobs are running, then
+ // another job cannot be started.
+ size_t max_running_jobs_[NUM_PRIORITIES];
+ // Total number of running jobs.
+ size_t num_running_jobs_;
+ // Maximum number of jobs in |queue_|.
+ size_t max_queued_jobs_;
+
+ DISALLOW_COPY_AND_ASSIGN(PrioritizedDispatcher);
+};
+
+} // namespace net
+
+#endif // NET_BASE_PRIORITY_DISPATCH_H_
+

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