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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef NET_BASE_PRIORITY_DISPATCH_H_ | |
6 #define NET_BASE_PRIORITY_DISPATCH_H_ | |
7 #pragma once | |
8 | |
9 #include "net/base/net_export.h" | |
10 #include "net/base/priority_queue.h" | |
11 #include "net/base/request_priority.h" | |
12 | |
13 namespace net { | |
14 | |
15 // A priority-based dispatcher of jobs. The dispatcher enforces limits on | |
16 // the number of running jobs. It never revokes a job once started. The job | |
17 // must call OnJobFinished once it finishes in order to dispatch further jobs. | |
18 // All operations are O(1) time. The class is fully reentrant: it is safe to | |
19 // execute any method (incl. destructor) from within Job callbacks. | |
20 class NET_EXPORT_PRIVATE PrioritizedDispatcher { | |
21 public: | |
22 // Describes the limits for the number of jobs started by the dispatcher. | |
23 // For example, |total_jobs| = 30 and |reserved_slots| = { 5, 10, 5, 0, 0 } | |
24 // allow for at most 30 running jobs in total. If there are already 24 jobs | |
25 // running, then there can be 6 more jobs started of which at most 1 can be | |
26 // MEDIUM but the rest has to be HIGHEST. | |
27 struct NET_EXPORT_PRIVATE Limits { | |
28 // Total allowed running jobs. | |
29 size_t total_jobs; | |
30 // Number of slots reserved for each priority and higher. | |
31 // Sum of |reserved_slots| must be no greater than |total_jobs|. | |
32 size_t reserved_slots[NUM_PRIORITIES]; | |
cbentzel
2012/01/03 19:39:09
Like PriorityQueue, it feels like this should be d
| |
33 }; | |
34 | |
35 // An interface to the job dispatched by PrioritizedDispatcher. The dispatcher | |
36 // does not own the Job but expects it to live as long as the Job is queued. | |
37 // Use Cancel to remove Job from queue before it is dispatched (with either | |
38 // Start or OnEvicted). The Job can be deleted after it is dispatched, | |
39 // canceled or the dispatcher is destroyed. | |
40 class Job { | |
41 public: | |
42 // Note: PriorityDispatch will never delete a Job. | |
43 virtual ~Job() {} | |
44 // Called when the dispatcher starts the job. Must call OnJobFinished when | |
45 // done. | |
46 virtual void Start() = 0; | |
47 // Called when the job is evicted due to |max_queued|. | |
48 virtual void OnEvicted() = 0; | |
49 }; | |
50 | |
51 // A handle to the enqueued job. The handle becomes invalid when the job is | |
52 // canceled, updated, evicted, or started. | |
53 typedef PriorityQueue<Job*>::Pointer Handle; | |
54 | |
55 // Creates a dispatcher enforcing |limits| on number of running jobs and | |
56 // |max_queued| on queued jobs. | |
57 PrioritizedDispatcher(const Limits& limits, size_t max_queued); | |
58 | |
59 ~PrioritizedDispatcher(); | |
60 | |
61 size_t num_running_jobs() const { return num_running_jobs_; } | |
62 size_t num_queued_jobs() const { return queue_.size(); } | |
63 | |
64 // Configures |max_queued|. May be called only when queue is empty. | |
cbentzel
2012/01/03 19:39:09
Why isn't this part of Limits?
szym
2012/01/03 20:48:52
It makes sense, but note my concern about enforcin
| |
65 void SetMaxQueued(size_t max_queued); | |
66 | |
67 // Returns true iff a new job with |priority| would itself be evicted on Add. | |
68 bool WouldEvict(RequestPriority priority) const; | |
cbentzel
2012/01/03 19:39:09
From the one caller I saw, it looks like this meth
szym
2012/01/03 20:48:52
We must not call OnEvicted on the Job that is bein
| |
69 | |
70 // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is | |
71 // started immediately. Returns handle to the job or null-handle if the job is | |
72 // started or evicted. | |
73 Handle Add(Job* job, RequestPriority priority); | |
74 | |
75 // Removes the job with |handle| from the queue. Invalidates |handle|. | |
76 void Cancel(const Handle& handle); | |
cbentzel
2012/01/03 19:39:09
I think this needs to be a bit more defensive abou
szym
2012/01/03 20:48:52
Agreed, although I don't really have a better cont
| |
77 | |
78 // Moves the queued job with |handle| to the end of all values with priority | |
79 // |priority| and returns the updated handle, or null-handle if it starts the | |
80 // job. Invalidates |handle|. No-op if priority did not change. | |
81 Handle Update(const Handle& handle, RequestPriority priority); | |
82 | |
83 // Notifies the dispatcher that a running job has finished. Could start a job. | |
84 void OnJobFinished(); | |
85 | |
86 private: | |
87 // Attempts to dispatch the job with |handle| at priority |priority| (might be | |
88 // different than |handle.priority()|. Returns true if successful. If so | |
89 // the |handle| becomes invalid. | |
90 bool DispatchJob(const Handle& handle, RequestPriority priority); | |
91 | |
92 // Queue for jobs that need to wait for a spare slot. | |
93 PriorityQueue<Job*> queue_; | |
94 // Maximum total number of running jobs allowed after a job at a particular | |
95 // priority is started. If a greater or equal number of jobs are running, then | |
96 // another job cannot be started. | |
97 size_t max_running_jobs_[NUM_PRIORITIES]; | |
98 // Total number of running jobs. | |
99 size_t num_running_jobs_; | |
100 // Maximum number of jobs in |queue_|. | |
101 size_t max_queued_jobs_; | |
102 | |
103 DISALLOW_COPY_AND_ASSIGN(PrioritizedDispatcher); | |
104 }; | |
105 | |
106 } // namespace net | |
107 | |
108 #endif // NET_BASE_PRIORITY_DISPATCH_H_ | |
109 | |
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