Chromium Code Reviews| Index: net/base/prioritized_dispatcher.h |
| diff --git a/net/base/prioritized_dispatcher.h b/net/base/prioritized_dispatcher.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..b5738e51578ef1dac2f7bef7d79e198a7ddfe043 |
| --- /dev/null |
| +++ b/net/base/prioritized_dispatcher.h |
| @@ -0,0 +1,109 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef NET_BASE_PRIORITY_DISPATCH_H_ |
| +#define NET_BASE_PRIORITY_DISPATCH_H_ |
| +#pragma once |
| + |
| +#include "net/base/net_export.h" |
| +#include "net/base/priority_queue.h" |
| +#include "net/base/request_priority.h" |
| + |
| +namespace net { |
| + |
| +// A priority-based dispatcher of jobs. The dispatcher enforces limits on |
| +// the number of running jobs. It never revokes a job once started. The job |
| +// must call OnJobFinished once it finishes in order to dispatch further jobs. |
| +// All operations are O(1) time. The class is fully reentrant: it is safe to |
| +// execute any method (incl. destructor) from within Job callbacks. |
| +class NET_EXPORT_PRIVATE PrioritizedDispatcher { |
| + public: |
| + // Describes the limits for the number of jobs started by the dispatcher. |
| + // For example, |total_jobs| = 30 and |reserved_slots| = { 5, 10, 5, 0, 0 } |
| + // allow for at most 30 running jobs in total. If there are already 24 jobs |
| + // running, then there can be 6 more jobs started of which at most 1 can be |
| + // MEDIUM but the rest has to be HIGHEST. |
| + struct NET_EXPORT_PRIVATE Limits { |
| + // Total allowed running jobs. |
| + size_t total_jobs; |
| + // Number of slots reserved for each priority and higher. |
| + // Sum of |reserved_slots| must be no greater than |total_jobs|. |
| + size_t reserved_slots[NUM_PRIORITIES]; |
|
cbentzel
2012/01/03 19:39:09
Like PriorityQueue, it feels like this should be d
|
| + }; |
| + |
| + // An interface to the job dispatched by PrioritizedDispatcher. The dispatcher |
| + // does not own the Job but expects it to live as long as the Job is queued. |
| + // Use Cancel to remove Job from queue before it is dispatched (with either |
| + // Start or OnEvicted). The Job can be deleted after it is dispatched, |
| + // canceled or the dispatcher is destroyed. |
| + class Job { |
| + public: |
| + // Note: PriorityDispatch will never delete a Job. |
| + virtual ~Job() {} |
| + // Called when the dispatcher starts the job. Must call OnJobFinished when |
| + // done. |
| + virtual void Start() = 0; |
| + // Called when the job is evicted due to |max_queued|. |
| + virtual void OnEvicted() = 0; |
| + }; |
| + |
| + // A handle to the enqueued job. The handle becomes invalid when the job is |
| + // canceled, updated, evicted, or started. |
| + typedef PriorityQueue<Job*>::Pointer Handle; |
| + |
| + // Creates a dispatcher enforcing |limits| on number of running jobs and |
| + // |max_queued| on queued jobs. |
| + PrioritizedDispatcher(const Limits& limits, size_t max_queued); |
| + |
| + ~PrioritizedDispatcher(); |
| + |
| + size_t num_running_jobs() const { return num_running_jobs_; } |
| + size_t num_queued_jobs() const { return queue_.size(); } |
| + |
| + // Configures |max_queued|. May be called only when queue is empty. |
|
cbentzel
2012/01/03 19:39:09
Why isn't this part of Limits?
szym
2012/01/03 20:48:52
It makes sense, but note my concern about enforcin
|
| + void SetMaxQueued(size_t max_queued); |
| + |
| + // Returns true iff a new job with |priority| would itself be evicted on Add. |
| + bool WouldEvict(RequestPriority priority) const; |
|
cbentzel
2012/01/03 19:39:09
From the one caller I saw, it looks like this meth
szym
2012/01/03 20:48:52
We must not call OnEvicted on the Job that is bein
|
| + |
| + // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is |
| + // started immediately. Returns handle to the job or null-handle if the job is |
| + // started or evicted. |
| + Handle Add(Job* job, RequestPriority priority); |
| + |
| + // Removes the job with |handle| from the queue. Invalidates |handle|. |
| + void Cancel(const Handle& handle); |
|
cbentzel
2012/01/03 19:39:09
I think this needs to be a bit more defensive abou
szym
2012/01/03 20:48:52
Agreed, although I don't really have a better cont
|
| + |
| + // Moves the queued job with |handle| to the end of all values with priority |
| + // |priority| and returns the updated handle, or null-handle if it starts the |
| + // job. Invalidates |handle|. No-op if priority did not change. |
| + Handle Update(const Handle& handle, RequestPriority priority); |
| + |
| + // Notifies the dispatcher that a running job has finished. Could start a job. |
| + void OnJobFinished(); |
| + |
| + private: |
| + // Attempts to dispatch the job with |handle| at priority |priority| (might be |
| + // different than |handle.priority()|. Returns true if successful. If so |
| + // the |handle| becomes invalid. |
| + bool DispatchJob(const Handle& handle, RequestPriority priority); |
| + |
| + // Queue for jobs that need to wait for a spare slot. |
| + PriorityQueue<Job*> queue_; |
| + // Maximum total number of running jobs allowed after a job at a particular |
| + // priority is started. If a greater or equal number of jobs are running, then |
| + // another job cannot be started. |
| + size_t max_running_jobs_[NUM_PRIORITIES]; |
| + // Total number of running jobs. |
| + size_t num_running_jobs_; |
| + // Maximum number of jobs in |queue_|. |
| + size_t max_queued_jobs_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(PrioritizedDispatcher); |
| +}; |
| + |
| +} // namespace net |
| + |
| +#endif // NET_BASE_PRIORITY_DISPATCH_H_ |
| + |