| Index: media/audio/win/audio_low_latency_input_win_unittest.cc
|
| ===================================================================
|
| --- media/audio/win/audio_low_latency_input_win_unittest.cc (revision 114624)
|
| +++ media/audio/win/audio_low_latency_input_win_unittest.cc (working copy)
|
| @@ -89,13 +89,11 @@
|
| // Convenience method which ensures that we are not running on the build
|
| // bots and that at least one valid input device can be found.
|
| static bool CanRunAudioTests(AudioManager* audio_man) {
|
| - scoped_ptr<base::Environment> env(base::Environment::Create());
|
| - if (env->HasVar("CHROME_HEADLESS"))
|
| - return false;
|
| -
|
| // TODO(henrika): note that we use Wave today to query the number of
|
| // existing input devices.
|
| - return audio_man->HasAudioInputDevices();
|
| + bool input = audio_man->HasAudioInputDevices();
|
| + LOG_IF(WARNING, !input) << "No input device detected.";
|
| + return input;
|
| }
|
|
|
| // Convenience method which creates a default AudioInputStream object but
|
|
|