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Unified Diff: media/audio/win/audio_low_latency_input_win_unittest.cc

Issue 8949015: Allow the AudioLowLatencyInputOutput tests to run on bots where audio hardware is available. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Add the win input/output tests as well Created 9 years ago
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Index: media/audio/win/audio_low_latency_input_win_unittest.cc
===================================================================
--- media/audio/win/audio_low_latency_input_win_unittest.cc (revision 114624)
+++ media/audio/win/audio_low_latency_input_win_unittest.cc (working copy)
@@ -89,13 +89,11 @@
// Convenience method which ensures that we are not running on the build
// bots and that at least one valid input device can be found.
static bool CanRunAudioTests(AudioManager* audio_man) {
- scoped_ptr<base::Environment> env(base::Environment::Create());
- if (env->HasVar("CHROME_HEADLESS"))
- return false;
-
// TODO(henrika): note that we use Wave today to query the number of
// existing input devices.
- return audio_man->HasAudioInputDevices();
+ bool input = audio_man->HasAudioInputDevices();
+ LOG_IF(WARNING, !input) << "No input device detected.";
+ return input;
}
// Convenience method which creates a default AudioInputStream object but
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