| Index: content/browser/gamepad/data_fetcher_linux.h
|
| diff --git a/content/browser/gamepad/data_fetcher_linux.h b/content/browser/gamepad/data_fetcher_linux.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d64642184cc62af84287be1c02572897ff3be7c2
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/data_fetcher_linux.h
|
| @@ -0,0 +1,60 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_LINUX_H_
|
| +#define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_LINUX_H_
|
| +
|
| +#include "build/build_config.h"
|
| +
|
| +#include "base/compiler_specific.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "content/browser/gamepad/data_fetcher.h"
|
| +#include "content/browser/gamepad/gamepad_standard_mappings_linux.h"
|
| +#include "content/common/gamepad_hardware_buffer.h"
|
| +
|
| +#include <libudev.h>
|
| +#include <string>
|
| +
|
| +namespace content {
|
| +
|
| +class LibUdevLateBound;
|
| +
|
| +class GamepadDataFetcherLinux : public GamepadDataFetcher {
|
| + public:
|
| + GamepadDataFetcherLinux();
|
| + virtual void GetGamepadData(WebKit::WebGamepads* pads,
|
| + bool devices_changed_hint) OVERRIDE;
|
| + virtual ~GamepadDataFetcherLinux() OVERRIDE;
|
| +
|
| + private:
|
| + // May be null if libudev could not be loaded, in which case all
|
| + // functionality is disabled.
|
| + scoped_ptr<LibUdevLateBound> udevlib_;
|
| +
|
| + void EnumerateDevices();
|
| + void RefreshDevice(udev_device* dev);
|
| + bool IsGamepad(udev_device* dev, size_t& index, std::string& path);
|
| + void CheckForAddRemoveEvents();
|
| + void ReadDeviceData(size_t index);
|
| +
|
| + // libudev-related items, the main context, and the monitoring context to be
|
| + // notified about changes to device states.
|
| + udev* udev_;
|
| + udev_monitor* monitor_;
|
| + int monitor_fd_;
|
| +
|
| + // File descriptors for the /dev/input/js* devices. -1 if not in use.
|
| + int device_fds_[WebKit::WebGamepads::itemsLengthCap];
|
| +
|
| + // Functions to map from device data to standard layout, if available. May
|
| + // be null if no mapping is available.
|
| + GamepadStandardMappingFunction mappers_[WebKit::WebGamepads::itemsLengthCap];
|
| +
|
| + // Data that's returned to the consumer.
|
| + WebKit::WebGamepads data_;
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_LINUX_H_
|
|
|