| Index: content/browser/gamepad/data_fetcher_linux.cc
|
| diff --git a/content/browser/gamepad/data_fetcher_linux.cc b/content/browser/gamepad/data_fetcher_linux.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..08b59bb1ee5b1ae2fbe4f99306f7f2b6ea468a27
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/data_fetcher_linux.cc
|
| @@ -0,0 +1,323 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/browser/gamepad/data_fetcher_linux.h"
|
| +
|
| +#include "base/debug/trace_event.h"
|
| +#include "base/string_util.h"
|
| +#include "base/utf_string_conversions.h"
|
| +#include "content/common/gamepad_hardware_buffer.h"
|
| +
|
| +#include <dlfcn.h>
|
| +#include <fcntl.h>
|
| +#include <linux/joystick.h>
|
| +#include <sys/stat.h>
|
| +#include <sys/types.h>
|
| +
|
| +namespace content {
|
| +
|
| +using WebKit::WebGamepad;
|
| +using WebKit::WebGamepads;
|
| +
|
| +// We rely on libudev to be available to notify us about device
|
| +// insertions/removals, and to get device USB vendor/product information. We
|
| +// try to dynamically load it here because it may not always be available. If
|
| +// it isn't, we simply disable all gamepad functionality. This late-binding
|
| +// apparatus is based on a simplified version of libjingle's
|
| +// linuxdevicefetcher.cc. We declare the symbols we'll use up front, load the
|
| +// .so and the symbols out of it at initialization time, and then retrieve
|
| +// them by index using the LATE(...) macro for (fairly) tidy callsites.
|
| +
|
| +#define LIBUDEV_SYMBOLS_IN_USE \
|
| + X(udev_device_get_action) \
|
| + X(udev_device_get_devnode) \
|
| + X(udev_device_get_devtype) \
|
| + X(udev_device_get_parent_with_subsystem_devtype) \
|
| + X(udev_device_get_property_value) \
|
| + X(udev_device_get_subsystem) \
|
| + X(udev_device_get_sysattr_value) \
|
| + X(udev_device_new_from_syspath) \
|
| + X(udev_device_unref) \
|
| + X(udev_enumerate_add_match_subsystem) \
|
| + X(udev_enumerate_get_list_entry) \
|
| + X(udev_enumerate_new) \
|
| + X(udev_enumerate_scan_devices) \
|
| + X(udev_enumerate_unref) \
|
| + X(udev_list_entry_get_name) \
|
| + X(udev_list_entry_get_next) \
|
| + X(udev_monitor_enable_receiving) \
|
| + X(udev_monitor_filter_add_match_subsystem_devtype) \
|
| + X(udev_monitor_get_fd) \
|
| + X(udev_monitor_new_from_netlink) \
|
| + X(udev_monitor_receive_device) \
|
| + X(udev_monitor_unref) \
|
| + X(udev_new) \
|
| + X(udev_unref)
|
| +
|
| +enum LibUdevSymbolTable {
|
| +#define X(sym) LibUdevSymbolTable_INDEX_##sym,
|
| + LIBUDEV_SYMBOLS_IN_USE
|
| +#undef X
|
| + LibUdevSymbolTable_SIZE
|
| +};
|
| +
|
| +class LibUdevLateBound {
|
| + public:
|
| + static LibUdevLateBound* Load() {
|
| + void* handle = dlopen("libudev.so.0", RTLD_NOW);
|
| + if (!handle)
|
| + return NULL;
|
| + LibUdevLateBound* result = new LibUdevLateBound(handle);
|
| +#define X(sym) result->symbols_[LibUdevSymbolTable_INDEX_##sym] = \
|
| + dlsym(result->handle_, #sym); \
|
| + if (!result->symbols_[LibUdevSymbolTable_INDEX_##sym]) { \
|
| + delete result; \
|
| + return NULL; \
|
| + }
|
| + LIBUDEV_SYMBOLS_IN_USE
|
| +#undef X
|
| + return result;
|
| + }
|
| +
|
| + void* GetByIndex(size_t index) {
|
| + return symbols_[index];
|
| + }
|
| +
|
| + private:
|
| + friend class scoped_ptr<LibUdevLateBound>;
|
| +
|
| + ~LibUdevLateBound() {
|
| + dlclose(handle_);
|
| + }
|
| +
|
| + LibUdevLateBound(void* handle) : handle_(handle) {
|
| + }
|
| +
|
| + void* handle_;
|
| + void* symbols_[LibUdevSymbolTable_SIZE];
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(LibUdevLateBound);
|
| +};
|
| +
|
| +#define LATE(sym) (*reinterpret_cast<typeof(&sym)>(udevlib_->GetByIndex( \
|
| + LibUdevSymbolTable_INDEX_##sym)))
|
| +
|
| +GamepadDataFetcherLinux::GamepadDataFetcherLinux()
|
| + : udevlib_(LibUdevLateBound::Load()) {
|
| + if (!udevlib_.get())
|
| + return;
|
| +
|
| + for (size_t i = 0; i < arraysize(device_fds_); ++i)
|
| + device_fds_[i] = -1;
|
| +
|
| + udev_ = LATE(udev_new)();
|
| +
|
| + monitor_ = LATE(udev_monitor_new_from_netlink)(udev_, "udev");
|
| + LATE(udev_monitor_filter_add_match_subsystem_devtype)(
|
| + monitor_,
|
| + "input",
|
| + NULL);
|
| + LATE(udev_monitor_enable_receiving)(monitor_);
|
| + monitor_fd_ = LATE(udev_monitor_get_fd)(monitor_);
|
| +
|
| + EnumerateDevices();
|
| +}
|
| +
|
| +bool GamepadDataFetcherLinux::IsGamepad(
|
| + udev_device* dev,
|
| + size_t& index,
|
| + std::string& path) {
|
| + if (!LATE(udev_device_get_property_value)(dev, "ID_INPUT_JOYSTICK"))
|
| + return false;
|
| +
|
| + const char* node_path = LATE(udev_device_get_devnode)(dev);
|
| + if (!node_path)
|
| + return false;
|
| +
|
| + static const char kJoystickRoot[] = "/dev/input/js";
|
| + bool is = strncmp(kJoystickRoot, node_path, sizeof(kJoystickRoot) - 1) == 0;
|
| + if (is) {
|
| + index = node_path[sizeof(kJoystickRoot) - 1] - '0';
|
| + if (index < 0 || index >= WebGamepads::itemsLengthCap)
|
| + return false;
|
| + path = std::string(node_path);
|
| + }
|
| + return is;
|
| +}
|
| +
|
| +// Used during enumeration, and monitor notifications.
|
| +void GamepadDataFetcherLinux::RefreshDevice(udev_device* dev) {
|
| + size_t index;
|
| + std::string node_path;
|
| + if (IsGamepad(dev, index, node_path)) {
|
| + int& device_fd = device_fds_[index];
|
| + WebGamepad& pad = data_.items[index];
|
| + GamepadStandardMappingFunction& mapper = mappers_[index];
|
| +
|
| + // The device pointed to by dev contains information about the input
|
| + // device. In order to get the information about the USB device, get the
|
| + // parent device with the subsystem/devtype pair of "usb"/"usb_device".
|
| + // This function walks up the tree several levels.
|
| + dev = LATE(udev_device_get_parent_with_subsystem_devtype)(
|
| + dev,
|
| + "usb",
|
| + "usb_device");
|
| + if (!dev) {
|
| + // Unable to get device information, don't use this device.
|
| + device_fd = -1;
|
| + pad.connected = false;
|
| + return;
|
| + }
|
| +
|
| + device_fd = open(node_path.c_str(), O_RDONLY | O_NONBLOCK);
|
| + if (device_fd < 0) {
|
| + // Unable to open device, don't use.
|
| + pad.connected = false;
|
| + return;
|
| + }
|
| +
|
| + const char* vendor_id =
|
| + LATE(udev_device_get_sysattr_value)(dev, "idVendor");
|
| + const char* product_id =
|
| + LATE(udev_device_get_sysattr_value)(dev, "idProduct");
|
| + mapper = GetGamepadStandardMappingFunction(vendor_id, product_id);
|
| +
|
| + const char* manufacturer =
|
| + LATE(udev_device_get_sysattr_value)(dev, "manufacturer");
|
| + const char* product = LATE(udev_device_get_sysattr_value)(dev, "product");
|
| +
|
| + // Driver returns utf-8 strings here, so combine in utf-8 and then convert
|
| + // to WebUChar to build the id string.
|
| + char tmp[WebGamepad::idLengthCap];
|
| + if (mapper) {
|
| + base::snprintf(tmp,
|
| + sizeof(tmp),
|
| + "%s %s (STANDARD GAMEPAD)",
|
| + manufacturer,
|
| + product);
|
| + } else {
|
| + base::snprintf(tmp,
|
| + sizeof(tmp),
|
| + "%s %s (Vendor: %s Product: %s)",
|
| + manufacturer,
|
| + product,
|
| + vendor_id,
|
| + product_id);
|
| + }
|
| + string16 tmp16 = UTF8ToUTF16(tmp);
|
| + memset(pad.id, 0, sizeof(pad.id));
|
| + tmp16.copy(pad.id, sizeof(pad.id) - 1);
|
| +
|
| + pad.connected = true;
|
| + }
|
| +}
|
| +
|
| +void GamepadDataFetcherLinux::EnumerateDevices() {
|
| + udev_enumerate* enumerate = LATE(udev_enumerate_new)(udev_);
|
| + LATE(udev_enumerate_add_match_subsystem)(enumerate, "input");
|
| + LATE(udev_enumerate_scan_devices)(enumerate);
|
| +
|
| + udev_list_entry* devices = LATE(udev_enumerate_get_list_entry)(enumerate);
|
| + for (udev_list_entry* dev_list_entry = devices;
|
| + dev_list_entry != NULL;
|
| + dev_list_entry = LATE(udev_list_entry_get_next)(dev_list_entry)) {
|
| + // Get the filename of the /sys entry for the device and create a
|
| + // udev_device object (dev) representing it
|
| + const char* path = LATE(udev_list_entry_get_name)(dev_list_entry);
|
| + udev_device* dev = LATE(udev_device_new_from_syspath)(udev_, path);
|
| + RefreshDevice(dev);
|
| + LATE(udev_device_unref)(dev);
|
| + }
|
| + // Free the enumerator object
|
| + LATE(udev_enumerate_unref)(enumerate);
|
| +}
|
| +
|
| +GamepadDataFetcherLinux::~GamepadDataFetcherLinux() {
|
| + LATE(udev_unref)(udev_);
|
| +}
|
| +
|
| +void GamepadDataFetcherLinux::CheckForAddRemoveEvents() {
|
| + // Poll for udev events. Events occur when devices attached to the system
|
| + // are added, removed, or change state. udev_monitor_receive_device() will
|
| + // return a device object representing the device which changed and what
|
| + // type of change occured.
|
| + //
|
| + // The select() system call is used to ensure that the call to
|
| + // udev_monitor_receive_device() will not block.
|
| + fd_set fds;
|
| + struct timeval tv;
|
| + FD_ZERO(&fds);
|
| + FD_SET(monitor_fd_, &fds);
|
| + tv.tv_sec = 0;
|
| + tv.tv_usec = 0;
|
| +
|
| + // Check if our file descriptor has received data.
|
| + if (select(monitor_fd_ + 1, &fds, NULL, NULL, &tv) > 0
|
| + && FD_ISSET(monitor_fd_, &fds)) {
|
| + // Make the call to receive the device.
|
| + // select() ensured that this will not block.
|
| + udev_device* dev = LATE(udev_monitor_receive_device)(monitor_);
|
| + RefreshDevice(dev);
|
| + LATE(udev_device_unref)(dev);
|
| + }
|
| +}
|
| +
|
| +void GamepadDataFetcherLinux::ReadDeviceData(size_t index) {
|
| + int& fd = device_fds_[index];
|
| + WebGamepad& pad = data_.items[index];
|
| + DCHECK(fd >= 0);
|
| +
|
| + js_event event;
|
| + while (read(fd, &event, sizeof(struct js_event)) > 0) {
|
| + size_t item = event.number;
|
| + if (event.type & JS_EVENT_AXIS) {
|
| + if (item >= WebGamepad::axesLengthCap)
|
| + continue;
|
| + pad.axes[item] = event.value / 32767.f;
|
| + if (item >= pad.axesLength)
|
| + pad.axesLength = item + 1;
|
| + } else if (event.type & JS_EVENT_BUTTON) {
|
| + if (item >= WebGamepad::buttonsLengthCap)
|
| + continue;
|
| + pad.buttons[item] = event.value ? 1.0 : 0.0;
|
| + if (item >= pad.buttonsLength)
|
| + pad.buttonsLength = item + 1;
|
| + }
|
| + pad.timestamp = event.time;
|
| + }
|
| +}
|
| +
|
| +void GamepadDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) {
|
| + TRACE_EVENT0("GAMEPAD", "GetGamepadData");
|
| +
|
| + // If we were unable to load libudev then we are disabled, simply return no
|
| + // data.
|
| + if (!udevlib_.get()) {
|
| + pads->length = 0;
|
| + return;
|
| + }
|
| +
|
| + data_.length = WebGamepads::itemsLengthCap;
|
| +
|
| + CheckForAddRemoveEvents();
|
| +
|
| + // Update our internal state.
|
| + for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| + if (device_fds_[i] >= 0) {
|
| + ReadDeviceData(i);
|
| + }
|
| + }
|
| +
|
| + // Copy to the current state to the output buffer, using the mapping
|
| + // function, if there is one available.
|
| + pads->length = data_.length;
|
| + for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| + if (mappers_[i])
|
| + mappers_[i](data_.items[i], &pads->items[i]);
|
| + else
|
| + pads->items[i] = data_.items[i];
|
| + }
|
| +}
|
| +
|
| +} // namespace content
|
|
|