Index: ui/gfx/canvas_skia.cc |
diff --git a/ui/gfx/canvas_skia.cc b/ui/gfx/canvas_skia.cc |
index 4a7c7fc6b8f8bbd22a35ea96a21e360d388dc553..0b8a62bc846893fca1725d93bcb99c9a91e44041 100644 |
--- a/ui/gfx/canvas_skia.cc |
+++ b/ui/gfx/canvas_skia.cc |
@@ -133,7 +133,7 @@ void CanvasSkia::FillRect(const SkColor& color, |
paint.setColor(color); |
paint.setStyle(SkPaint::kFill_Style); |
paint.setXfermodeMode(mode); |
- DrawRectInt(rect.x(), rect.y(), rect.width(), rect.height(), paint); |
+ DrawRect(rect, paint); |
} |
void CanvasSkia::FillRect(const gfx::Brush* brush, const gfx::Rect& rect) { |
@@ -141,16 +141,16 @@ void CanvasSkia::FillRect(const gfx::Brush* brush, const gfx::Rect& rect) { |
SkPaint paint; |
paint.setShader(shader->shader()); |
// TODO(beng): set shader transform to match canvas transform. |
- DrawRectInt(rect.x(), rect.y(), rect.width(), rect.height(), paint); |
+ DrawRect(rect, paint); |
} |
-void CanvasSkia::DrawRectInt(const SkColor& color, int x, int y, int w, int h) { |
- DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); |
+void CanvasSkia::DrawRect(const SkColor& color, const gfx::Rect& rect) { |
+ DrawRect(color, rect, SkXfermode::kSrcOver_Mode); |
} |
-void CanvasSkia::DrawRectInt(const SkColor& color, |
- int x, int y, int w, int h, |
- SkXfermode::Mode mode) { |
+void CanvasSkia::DrawRect(const SkColor& color, |
+ const gfx::Rect& rect, |
+ SkXfermode::Mode mode) { |
SkPaint paint; |
paint.setColor(color); |
paint.setStyle(SkPaint::kStroke_Style); |
@@ -160,11 +160,11 @@ void CanvasSkia::DrawRectInt(const SkColor& color, |
paint.setStrokeWidth(SkIntToScalar(0)); |
paint.setXfermodeMode(mode); |
- DrawRectInt(x, y, w, h, paint); |
+ DrawRect(rect, paint); |
} |
-void CanvasSkia::DrawRectInt(int x, int y, int w, int h, const SkPaint& paint) { |
- SkIRect rc = { x, y, x + w, y + h }; |
+void CanvasSkia::DrawRect(const gfx::Rect& rect, const SkPaint& paint) { |
+ SkIRect rc = { rect.x(), rect.y(), rect.right(), rect.bottom() }; |
Peter Kasting
2011/11/05 01:10:10
Nit: Maybe we should just add a RectToSkIRect() fu
tfarina
2011/11/05 02:23:24
Done.
|
canvas_->drawIRect(rc, paint); |
} |
@@ -214,10 +214,12 @@ void CanvasSkia::DrawFocusRect(const gfx::Rect& rect) { |
paint.setShader(shader); |
shader->unref(); |
- DrawRectInt(rect.x(), rect.y(), rect.width(), 1, paint); |
- DrawRectInt(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1, paint); |
- DrawRectInt(rect.x(), rect.y(), 1, rect.height(), paint); |
- DrawRectInt(rect.x() + rect.width() - 1, rect.y(), 1, rect.height(), paint); |
+ DrawRect(gfx::Rect(rect.x(), rect.y(), rect.width(), 1), paint); |
+ DrawRect(gfx::Rect(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1), |
+ paint); |
+ DrawRect(gfx::Rect(rect.x(), rect.y(), 1, rect.height()), paint); |
+ DrawRect(gfx::Rect(rect.x() + rect.width() - 1, rect.y(), 1, rect.height()), |
+ paint); |
} |
void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { |