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Side by Side Diff: ui/gfx/canvas_skia.cc

Issue 8476019: ui/gfx: Convert Canvas::DrawRectInt() to use gfx::Rect. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/canvas_skia.h" 5 #include "ui/gfx/canvas_skia.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "base/i18n/rtl.h" 9 #include "base/i18n/rtl.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
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126 FillRect(color, rect, SkXfermode::kSrcOver_Mode); 126 FillRect(color, rect, SkXfermode::kSrcOver_Mode);
127 } 127 }
128 128
129 void CanvasSkia::FillRect(const SkColor& color, 129 void CanvasSkia::FillRect(const SkColor& color,
130 const gfx::Rect& rect, 130 const gfx::Rect& rect,
131 SkXfermode::Mode mode) { 131 SkXfermode::Mode mode) {
132 SkPaint paint; 132 SkPaint paint;
133 paint.setColor(color); 133 paint.setColor(color);
134 paint.setStyle(SkPaint::kFill_Style); 134 paint.setStyle(SkPaint::kFill_Style);
135 paint.setXfermodeMode(mode); 135 paint.setXfermodeMode(mode);
136 DrawRectInt(rect.x(), rect.y(), rect.width(), rect.height(), paint); 136 DrawRect(rect, paint);
137 } 137 }
138 138
139 void CanvasSkia::FillRect(const gfx::Brush* brush, const gfx::Rect& rect) { 139 void CanvasSkia::FillRect(const gfx::Brush* brush, const gfx::Rect& rect) {
140 const SkiaShader* shader = static_cast<const SkiaShader*>(brush); 140 const SkiaShader* shader = static_cast<const SkiaShader*>(brush);
141 SkPaint paint; 141 SkPaint paint;
142 paint.setShader(shader->shader()); 142 paint.setShader(shader->shader());
143 // TODO(beng): set shader transform to match canvas transform. 143 // TODO(beng): set shader transform to match canvas transform.
144 DrawRectInt(rect.x(), rect.y(), rect.width(), rect.height(), paint); 144 DrawRect(rect, paint);
145 } 145 }
146 146
147 void CanvasSkia::DrawRectInt(const SkColor& color, int x, int y, int w, int h) { 147 void CanvasSkia::DrawRect(const SkColor& color, const gfx::Rect& rect) {
148 DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); 148 DrawRect(color, rect, SkXfermode::kSrcOver_Mode);
149 } 149 }
150 150
151 void CanvasSkia::DrawRectInt(const SkColor& color, 151 void CanvasSkia::DrawRect(const SkColor& color,
152 int x, int y, int w, int h, 152 const gfx::Rect& rect,
153 SkXfermode::Mode mode) { 153 SkXfermode::Mode mode) {
154 SkPaint paint; 154 SkPaint paint;
155 paint.setColor(color); 155 paint.setColor(color);
156 paint.setStyle(SkPaint::kStroke_Style); 156 paint.setStyle(SkPaint::kStroke_Style);
157 // Set a stroke width of 0, which will put us down the stroke rect path. If 157 // Set a stroke width of 0, which will put us down the stroke rect path. If
158 // we set a stroke width of 1, for example, this will internally create a 158 // we set a stroke width of 1, for example, this will internally create a
159 // path and fill it, which causes problems near the edge of the canvas. 159 // path and fill it, which causes problems near the edge of the canvas.
160 paint.setStrokeWidth(SkIntToScalar(0)); 160 paint.setStrokeWidth(SkIntToScalar(0));
161 paint.setXfermodeMode(mode); 161 paint.setXfermodeMode(mode);
162 162
163 DrawRectInt(x, y, w, h, paint); 163 DrawRect(rect, paint);
164 } 164 }
165 165
166 void CanvasSkia::DrawRectInt(int x, int y, int w, int h, const SkPaint& paint) { 166 void CanvasSkia::DrawRect(const gfx::Rect& rect, const SkPaint& paint) {
167 SkIRect rc = { x, y, x + w, y + h }; 167 SkIRect rc = { rect.x(), rect.y(), rect.right(), rect.bottom() };
Peter Kasting 2011/11/05 01:10:10 Nit: Maybe we should just add a RectToSkIRect() fu
tfarina 2011/11/05 02:23:24 Done.
168 canvas_->drawIRect(rc, paint); 168 canvas_->drawIRect(rc, paint);
169 } 169 }
170 170
171 void CanvasSkia::DrawLineInt(const SkColor& color, 171 void CanvasSkia::DrawLineInt(const SkColor& color,
172 int x1, int y1, 172 int x1, int y1,
173 int x2, int y2) { 173 int x2, int y2) {
174 SkPaint paint; 174 SkPaint paint;
175 paint.setColor(color); 175 paint.setColor(color);
176 paint.setStrokeWidth(SkIntToScalar(1)); 176 paint.setStrokeWidth(SkIntToScalar(1));
177 canvas_->drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2), 177 canvas_->drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2),
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207 // shader is refcounted and will have an initial refcount of 1. 207 // shader is refcounted and will have an initial refcount of 1.
208 SkShader* shader = SkShader::CreateBitmapShader( 208 SkShader* shader = SkShader::CreateBitmapShader(
209 *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); 209 *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
210 // Assign the shader to the paint & release our reference. The paint will 210 // Assign the shader to the paint & release our reference. The paint will
211 // now own the shader and the shader will be destroyed when the paint goes 211 // now own the shader and the shader will be destroyed when the paint goes
212 // out of scope. 212 // out of scope.
213 SkPaint paint; 213 SkPaint paint;
214 paint.setShader(shader); 214 paint.setShader(shader);
215 shader->unref(); 215 shader->unref();
216 216
217 DrawRectInt(rect.x(), rect.y(), rect.width(), 1, paint); 217 DrawRect(gfx::Rect(rect.x(), rect.y(), rect.width(), 1), paint);
218 DrawRectInt(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1, paint); 218 DrawRect(gfx::Rect(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1),
219 DrawRectInt(rect.x(), rect.y(), 1, rect.height(), paint); 219 paint);
220 DrawRectInt(rect.x() + rect.width() - 1, rect.y(), 1, rect.height(), paint); 220 DrawRect(gfx::Rect(rect.x(), rect.y(), 1, rect.height()), paint);
221 DrawRect(gfx::Rect(rect.x() + rect.width() - 1, rect.y(), 1, rect.height()),
222 paint);
221 } 223 }
222 224
223 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { 225 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) {
224 canvas_->drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y)); 226 canvas_->drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y));
225 } 227 }
226 228
227 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, 229 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
228 int x, int y, 230 int x, int y,
229 const SkPaint& paint) { 231 const SkPaint& paint) {
230 canvas_->drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint); 232 canvas_->drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint);
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412 414
413 CanvasPaint* CanvasPaint::CreateCanvasPaint(gfx::NativeView view) { 415 CanvasPaint* CanvasPaint::CreateCanvasPaint(gfx::NativeView view) {
414 #if defined(OS_WIN) && !defined(USE_AURA) 416 #if defined(OS_WIN) && !defined(USE_AURA)
415 return new CanvasPaintWin(view); 417 return new CanvasPaintWin(view);
416 #else 418 #else
417 return NULL; 419 return NULL;
418 #endif 420 #endif
419 } 421 }
420 422
421 } // namespace gfx 423 } // namespace gfx
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