Index: ui/gfx/compositor/layer_animator.h |
=================================================================== |
--- ui/gfx/compositor/layer_animator.h (revision 107719) |
+++ ui/gfx/compositor/layer_animator.h (working copy) |
@@ -24,11 +24,11 @@ |
class Animation; |
class Layer; |
class LayerAnimationSequence; |
-class LayerAnimatorDelegate; |
class Transform; |
// When a property of layer needs to be changed it is set by way of |
-// LayerAnimator. This enables LayerAnimator to animate property changes. |
+// LayerAnimator. This enables LayerAnimator to animate property |
+// changes. |
class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement { |
public: |
enum PreemptionStrategy { |
@@ -50,19 +50,16 @@ |
// Sets the transform on the delegate. May cause an implicit animation. |
virtual void SetTransform(const Transform& transform); |
- Transform GetTargetTransform() const; |
// Sets the bounds on the delegate. May cause an implicit animation. |
virtual void SetBounds(const gfx::Rect& bounds); |
- gfx::Rect GetTargetBounds() const; |
// Sets the opacity on the delegate. May cause an implicit animation. |
virtual void SetOpacity(float opacity); |
- float GetTargetOpacity() const; |
// Sets the layer animation delegate the animator is associated with. The |
// animator does not own the delegate. |
- void SetDelegate(LayerAnimatorDelegate* delegate); |
+ void SetDelegate(LayerAnimationDelegate* delegate); |
// Sets the animation preemption strategy. This determines the behaviour if |
// a property is set during an animation. The default is |
@@ -85,14 +82,6 @@ |
// animation sequences. |
void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); |
- // These are cover functions that create sequences for you to wrap the given |
- // elements. These sequences are then passed to the corresponding function |
- // above. |
- void StartAnimationElement(LayerAnimationElement* element); |
- void ScheduleAnimationElement(LayerAnimationElement* element); |
- void ScheduleElementsTogether( |
- const std::vector<LayerAnimationElement*>& element); |
- |
// Returns true if there is an animation in the queue (animations remain in |
// the queue until they complete). |
bool is_animating() const { return !animation_queue_.empty(); } |
@@ -112,30 +101,10 @@ |
} |
base::TimeTicks get_last_step_time_for_test() { return last_step_time_; } |
- // Scoped settings allow you to temporarily change the animator's settings and |
- // these changes are reverted when the object is destroyed. NOTE: when the |
- // settings object is created, it applies the default transition duration |
- // (200ms). |
- class ScopedSettings { |
- public: |
- explicit ScopedSettings(LayerAnimator* animator); |
- virtual ~ScopedSettings(); |
- |
- void SetTransitionDuration(base::TimeDelta duration); |
- |
- private: |
- LayerAnimator* animator_; |
- base::TimeDelta old_transition_duration_; |
- |
- DISALLOW_COPY_AND_ASSIGN(ScopedSettings); |
- }; |
- |
protected: |
- LayerAnimatorDelegate* delegate() { return delegate_; } |
+ LayerAnimationDelegate* delegate() { return delegate_; } |
private: |
- friend class TransientSettings; |
- |
// We need to keep track of the start time of every running animation. |
struct RunningAnimation { |
RunningAnimation(LayerAnimationSequence* sequence, |
@@ -207,15 +176,11 @@ |
// properties affected by |sequence|. |
bool StartSequenceImmediately(LayerAnimationSequence* sequence); |
- // Sets the value of target as if all the running and queued animations were |
- // allowed to finish. |
- void GetTargetValue(LayerAnimationElement::TargetValue* target) const; |
- |
// This is the queue of animations to run. |
AnimationQueue animation_queue_; |
// The target of all layer animations. |
- LayerAnimatorDelegate* delegate_; |
+ LayerAnimationDelegate* delegate_; |
// The currently running animations. |
RunningAnimations running_animations_; |