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Side by Side Diff: ui/gfx/compositor/layer_animator.h

Issue 8400059: Revert 107715 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
7 #pragma once 7 #pragma once
8 8
9 #include <deque> 9 #include <deque>
10 #include <vector> 10 #include <vector>
11 11
12 #include "base/memory/linked_ptr.h" 12 #include "base/memory/linked_ptr.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "base/time.h" 14 #include "base/time.h"
15 #include "ui/base/animation/animation_container_element.h" 15 #include "ui/base/animation/animation_container_element.h"
16 #include "ui/gfx/compositor/compositor_export.h" 16 #include "ui/gfx/compositor/compositor_export.h"
17 #include "ui/gfx/compositor/layer_animation_element.h" 17 #include "ui/gfx/compositor/layer_animation_element.h"
18 18
19 namespace gfx { 19 namespace gfx {
20 class Rect; 20 class Rect;
21 } 21 }
22 22
23 namespace ui { 23 namespace ui {
24 class Animation; 24 class Animation;
25 class Layer; 25 class Layer;
26 class LayerAnimationSequence; 26 class LayerAnimationSequence;
27 class LayerAnimatorDelegate;
28 class Transform; 27 class Transform;
29 28
30 // When a property of layer needs to be changed it is set by way of 29 // When a property of layer needs to be changed it is set by way of
31 // LayerAnimator. This enables LayerAnimator to animate property changes. 30 // LayerAnimator. This enables LayerAnimator to animate property
31 // changes.
32 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement { 32 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement {
33 public: 33 public:
34 enum PreemptionStrategy { 34 enum PreemptionStrategy {
35 IMMEDIATELY_SET_NEW_TARGET, 35 IMMEDIATELY_SET_NEW_TARGET,
36 IMMEDIATELY_ANIMATE_TO_NEW_TARGET, 36 IMMEDIATELY_ANIMATE_TO_NEW_TARGET,
37 ENQUEUE_NEW_ANIMATION, 37 ENQUEUE_NEW_ANIMATION,
38 REPLACE_QUEUED_ANIMATIONS, 38 REPLACE_QUEUED_ANIMATIONS,
39 BLEND_WITH_CURRENT_ANIMATION 39 BLEND_WITH_CURRENT_ANIMATION
40 }; 40 };
41 41
42 explicit LayerAnimator(base::TimeDelta transition_duration); 42 explicit LayerAnimator(base::TimeDelta transition_duration);
43 virtual ~LayerAnimator(); 43 virtual ~LayerAnimator();
44 44
45 // No implicit animations when properties are set. 45 // No implicit animations when properties are set.
46 static LayerAnimator* CreateDefaultAnimator(); 46 static LayerAnimator* CreateDefaultAnimator();
47 47
48 // Implicitly animates when properties are set. 48 // Implicitly animates when properties are set.
49 static LayerAnimator* CreateImplicitAnimator(); 49 static LayerAnimator* CreateImplicitAnimator();
50 50
51 // Sets the transform on the delegate. May cause an implicit animation. 51 // Sets the transform on the delegate. May cause an implicit animation.
52 virtual void SetTransform(const Transform& transform); 52 virtual void SetTransform(const Transform& transform);
53 Transform GetTargetTransform() const;
54 53
55 // Sets the bounds on the delegate. May cause an implicit animation. 54 // Sets the bounds on the delegate. May cause an implicit animation.
56 virtual void SetBounds(const gfx::Rect& bounds); 55 virtual void SetBounds(const gfx::Rect& bounds);
57 gfx::Rect GetTargetBounds() const;
58 56
59 // Sets the opacity on the delegate. May cause an implicit animation. 57 // Sets the opacity on the delegate. May cause an implicit animation.
60 virtual void SetOpacity(float opacity); 58 virtual void SetOpacity(float opacity);
61 float GetTargetOpacity() const;
62 59
63 // Sets the layer animation delegate the animator is associated with. The 60 // Sets the layer animation delegate the animator is associated with. The
64 // animator does not own the delegate. 61 // animator does not own the delegate.
65 void SetDelegate(LayerAnimatorDelegate* delegate); 62 void SetDelegate(LayerAnimationDelegate* delegate);
66 63
67 // Sets the animation preemption strategy. This determines the behaviour if 64 // Sets the animation preemption strategy. This determines the behaviour if
68 // a property is set during an animation. The default is 65 // a property is set during an animation. The default is
69 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below). 66 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below).
70 void set_preemption_strategy(PreemptionStrategy strategy) { 67 void set_preemption_strategy(PreemptionStrategy strategy) {
71 preemption_strategy_ = strategy; 68 preemption_strategy_ = strategy;
72 } 69 }
73 70
74 // Start an animation sequence. If an animation for the same property is in 71 // Start an animation sequence. If an animation for the same property is in
75 // progress, it needs to be interrupted with the new animation. The animator 72 // progress, it needs to be interrupted with the new animation. The animator
76 // takes ownership of this animation sequence. 73 // takes ownership of this animation sequence.
77 void StartAnimation(LayerAnimationSequence* animation); 74 void StartAnimation(LayerAnimationSequence* animation);
78 75
79 // Schedule an animation to be run when possible. The animator takes ownership 76 // Schedule an animation to be run when possible. The animator takes ownership
80 // of this animation sequence. 77 // of this animation sequence.
81 void ScheduleAnimation(LayerAnimationSequence* animation); 78 void ScheduleAnimation(LayerAnimationSequence* animation);
82 79
83 // Schedules the animations to be run together. Obviously will no work if 80 // Schedules the animations to be run together. Obviously will no work if
84 // they animate any common properties. The animator takes ownership of the 81 // they animate any common properties. The animator takes ownership of the
85 // animation sequences. 82 // animation sequences.
86 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); 83 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations);
87 84
88 // These are cover functions that create sequences for you to wrap the given
89 // elements. These sequences are then passed to the corresponding function
90 // above.
91 void StartAnimationElement(LayerAnimationElement* element);
92 void ScheduleAnimationElement(LayerAnimationElement* element);
93 void ScheduleElementsTogether(
94 const std::vector<LayerAnimationElement*>& element);
95
96 // Returns true if there is an animation in the queue (animations remain in 85 // Returns true if there is an animation in the queue (animations remain in
97 // the queue until they complete). 86 // the queue until they complete).
98 bool is_animating() const { return !animation_queue_.empty(); } 87 bool is_animating() const { return !animation_queue_.empty(); }
99 88
100 // Stops animating the given property. No effect if there is no running 89 // Stops animating the given property. No effect if there is no running
101 // animation for the given property. Skips to the final state of the 90 // animation for the given property. Skips to the final state of the
102 // animation. 91 // animation.
103 void StopAnimatingProperty( 92 void StopAnimatingProperty(
104 LayerAnimationElement::AnimatableProperty property); 93 LayerAnimationElement::AnimatableProperty property);
105 94
106 // Stops all animation and clears any queued animations. 95 // Stops all animation and clears any queued animations.
107 void StopAnimating(); 96 void StopAnimating();
108 97
109 // For testing purposes only. 98 // For testing purposes only.
110 void set_disable_timer_for_test(bool enabled) { 99 void set_disable_timer_for_test(bool enabled) {
111 disable_timer_for_test_ = enabled; 100 disable_timer_for_test_ = enabled;
112 } 101 }
113 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; } 102 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; }
114 103
115 // Scoped settings allow you to temporarily change the animator's settings and
116 // these changes are reverted when the object is destroyed. NOTE: when the
117 // settings object is created, it applies the default transition duration
118 // (200ms).
119 class ScopedSettings {
120 public:
121 explicit ScopedSettings(LayerAnimator* animator);
122 virtual ~ScopedSettings();
123
124 void SetTransitionDuration(base::TimeDelta duration);
125
126 private:
127 LayerAnimator* animator_;
128 base::TimeDelta old_transition_duration_;
129
130 DISALLOW_COPY_AND_ASSIGN(ScopedSettings);
131 };
132
133 protected: 104 protected:
134 LayerAnimatorDelegate* delegate() { return delegate_; } 105 LayerAnimationDelegate* delegate() { return delegate_; }
135 106
136 private: 107 private:
137 friend class TransientSettings;
138
139 // We need to keep track of the start time of every running animation. 108 // We need to keep track of the start time of every running animation.
140 struct RunningAnimation { 109 struct RunningAnimation {
141 RunningAnimation(LayerAnimationSequence* sequence, 110 RunningAnimation(LayerAnimationSequence* sequence,
142 base::TimeTicks start_time) 111 base::TimeTicks start_time)
143 : sequence(sequence), 112 : sequence(sequence),
144 start_time(start_time) { 113 start_time(start_time) {
145 } 114 }
146 LayerAnimationSequence* sequence; 115 LayerAnimationSequence* sequence;
147 base::TimeTicks start_time; 116 base::TimeTicks start_time;
148 }; 117 };
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
200 // If there's an animation in the queue that doesn't animate the same property 169 // If there's an animation in the queue that doesn't animate the same property
201 // as a running animation, or an animation schedule to run before it, start it 170 // as a running animation, or an animation schedule to run before it, start it
202 // up. Repeat until there are no such animations. 171 // up. Repeat until there are no such animations.
203 void ProcessQueue(); 172 void ProcessQueue();
204 173
205 // Attempts to add the sequence to the list of running animations. Returns 174 // Attempts to add the sequence to the list of running animations. Returns
206 // false if there is an animation running that already animates one of the 175 // false if there is an animation running that already animates one of the
207 // properties affected by |sequence|. 176 // properties affected by |sequence|.
208 bool StartSequenceImmediately(LayerAnimationSequence* sequence); 177 bool StartSequenceImmediately(LayerAnimationSequence* sequence);
209 178
210 // Sets the value of target as if all the running and queued animations were
211 // allowed to finish.
212 void GetTargetValue(LayerAnimationElement::TargetValue* target) const;
213
214 // This is the queue of animations to run. 179 // This is the queue of animations to run.
215 AnimationQueue animation_queue_; 180 AnimationQueue animation_queue_;
216 181
217 // The target of all layer animations. 182 // The target of all layer animations.
218 LayerAnimatorDelegate* delegate_; 183 LayerAnimationDelegate* delegate_;
219 184
220 // The currently running animations. 185 // The currently running animations.
221 RunningAnimations running_animations_; 186 RunningAnimations running_animations_;
222 187
223 // Determines how animations are replaced. 188 // Determines how animations are replaced.
224 PreemptionStrategy preemption_strategy_; 189 PreemptionStrategy preemption_strategy_;
225 190
226 // The default length of animations. 191 // The default length of animations.
227 base::TimeDelta transition_duration_; 192 base::TimeDelta transition_duration_;
228 193
229 // Used for coordinating the starting of animations. 194 // Used for coordinating the starting of animations.
230 base::TimeTicks last_step_time_; 195 base::TimeTicks last_step_time_;
231 196
232 // True if we are being stepped by our container. 197 // True if we are being stepped by our container.
233 bool is_started_; 198 bool is_started_;
234 199
235 // This prevents the animator from automatically stepping through animations 200 // This prevents the animator from automatically stepping through animations
236 // and allows for manual stepping. 201 // and allows for manual stepping.
237 bool disable_timer_for_test_; 202 bool disable_timer_for_test_;
238 203
239 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); 204 DISALLOW_COPY_AND_ASSIGN(LayerAnimator);
240 }; 205 };
241 206
242 } // namespace ui 207 } // namespace ui
243 208
244 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ 209 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
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