| Index: ui/gfx/compositor/layer_animation_sequence_unittest.cc
|
| ===================================================================
|
| --- ui/gfx/compositor/layer_animation_sequence_unittest.cc (revision 107719)
|
| +++ ui/gfx/compositor/layer_animation_sequence_unittest.cc (working copy)
|
| @@ -11,10 +11,10 @@
|
| #include "testing/gtest/include/gtest/gtest.h"
|
| #include "ui/gfx/rect.h"
|
| #include "ui/gfx/transform.h"
|
| -#include "ui/gfx/compositor/dummy_layer_animation_delegate.h"
|
| #include "ui/gfx/compositor/layer_animation_delegate.h"
|
| #include "ui/gfx/compositor/layer_animation_element.h"
|
| #include "ui/gfx/compositor/test_utils.h"
|
| +#include "ui/gfx/compositor/test_layer_animation_delegate.h"
|
|
|
| namespace ui {
|
|
|
| @@ -33,7 +33,7 @@
|
| // a single element.
|
| TEST(LayerAnimationSequenceTest, SingleElement) {
|
| LayerAnimationSequence sequence;
|
| - DummyLayerAnimationDelegate delegate;
|
| + TestLayerAnimationDelegate delegate;
|
| float start = 0.0;
|
| float middle = 0.5;
|
| float target = 1.0;
|
| @@ -61,7 +61,7 @@
|
| // multiple elements. Note, see the layer animator tests for cyclic sequences.
|
| TEST(LayerAnimationSequenceTest, MultipleElement) {
|
| LayerAnimationSequence sequence;
|
| - DummyLayerAnimationDelegate delegate;
|
| + TestLayerAnimationDelegate delegate;
|
| float start_opacity = 0.0;
|
| float middle_opacity = 0.5;
|
| float target_opacity = 1.0;
|
| @@ -93,7 +93,7 @@
|
| EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation());
|
| sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate);
|
| EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation());
|
| - DummyLayerAnimationDelegate copy = delegate;
|
| + TestLayerAnimationDelegate copy = delegate;
|
|
|
| // In the middle of the pause -- nothing should have changed.
|
| sequence.Progress(base::TimeDelta::FromMilliseconds(1500), &delegate);
|
| @@ -129,7 +129,7 @@
|
| // Check that a sequence can still be aborted if it has cycled many times.
|
| TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) {
|
| LayerAnimationSequence sequence;
|
| - DummyLayerAnimationDelegate delegate;
|
| + TestLayerAnimationDelegate delegate;
|
| float start_opacity = 0.0;
|
| float target_opacity = 1.0;
|
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
|
| @@ -153,28 +153,6 @@
|
| EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation());
|
| }
|
|
|
| -// Check that a sequence can be 'fast-forwarded' to the end and the target set.
|
| -// Also check that this has no effect if the sequence is cyclic.
|
| -TEST(LayerAnimationSequenceTest, SetTarget) {
|
| - LayerAnimationSequence sequence;
|
| - DummyLayerAnimationDelegate delegate;
|
| - float start_opacity = 0.0;
|
| - float target_opacity = 1.0;
|
| - base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
|
| - sequence.AddElement(
|
| - LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
|
| -
|
| - LayerAnimationElement::TargetValue target_value;
|
| - target_value.opacity = start_opacity;
|
| - sequence.GetTargetValue(&target_value);
|
| - EXPECT_FLOAT_EQ(target_opacity, target_value.opacity);
|
| -
|
| - sequence.set_is_cyclic(true);
|
| - target_value.opacity = start_opacity;
|
| - sequence.GetTargetValue(&target_value);
|
| - EXPECT_FLOAT_EQ(start_opacity, target_value.opacity);
|
| -}
|
| -
|
| } // namespace
|
|
|
| } // namespace ui
|
|
|