Index: ui/aura/screen_rotation.h |
diff --git a/ui/aura/screen_rotation.h b/ui/aura/screen_rotation.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e947b836f88f3de9848b82972cd6860df8fbe92d |
--- /dev/null |
+++ b/ui/aura/screen_rotation.h |
@@ -0,0 +1,54 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_AURA_SCREEN_ROTATION_H_ |
+#define UI_AURA_SCREEN_ROTATION_H_ |
+#pragma once |
+ |
+#include "base/basictypes.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/base/animation/animation_delegate.h" |
+#include "ui/gfx/compositor/layer_animation_element.h" |
+#include "ui/gfx/point.h" |
+ |
+namespace ui { |
+class InterpolatedTransform; |
+class LayerAnimationDelegate; |
+} |
+ |
+// A screen rotation represents a single transition from one screen orientation |
+// to another. The intended usage is that a new instance of the class is |
+// created for every transition. It is possible to update the target orientation |
+// in the middle of a transition. |
+class ScreenRotation : public ui::LayerAnimationElement { |
+ public: |
+ // The screen rotation does not own the view or the listener, and these |
+ // objects are required to outlive the Screen rotation object. |
+ ScreenRotation(int degrees); |
+ virtual ~ScreenRotation(); |
+ |
+ private: |
+ // Implementation of ui::LayerAnimationDelegate |
+ virtual void OnStart(ui::LayerAnimationDelegate* delegate) OVERRIDE; |
+ virtual void OnProgress(double t, |
+ ui::LayerAnimationDelegate* delegate) OVERRIDE; |
+ virtual void OnGetTarget(TargetValue* target) const OVERRIDE; |
+ virtual void OnAbort() OVERRIDE; |
+ |
+ static const ui::LayerAnimationElement::AnimatableProperties& GetProperties(); |
+ |
+ // Generates the intermediate transformation matrices used during the |
+ // animation. |
+ scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; |
+ |
+ // The number of degrees to rotate. |
+ int degrees_; |
+ |
+ // The target origin for |view_| |
+ gfx::Point new_origin_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScreenRotation); |
+}; |
+ |
+#endif // UI_AURA_SCREEN_ROTATION_H_ |