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Unified Diff: ui/aura/screen_rotation.h

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 2 months ago
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Index: ui/aura/screen_rotation.h
diff --git a/ui/aura/screen_rotation.h b/ui/aura/screen_rotation.h
new file mode 100644
index 0000000000000000000000000000000000000000..e947b836f88f3de9848b82972cd6860df8fbe92d
--- /dev/null
+++ b/ui/aura/screen_rotation.h
@@ -0,0 +1,54 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_AURA_SCREEN_ROTATION_H_
+#define UI_AURA_SCREEN_ROTATION_H_
+#pragma once
+
+#include "base/basictypes.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/base/animation/animation_delegate.h"
+#include "ui/gfx/compositor/layer_animation_element.h"
+#include "ui/gfx/point.h"
+
+namespace ui {
+class InterpolatedTransform;
+class LayerAnimationDelegate;
+}
+
+// A screen rotation represents a single transition from one screen orientation
+// to another. The intended usage is that a new instance of the class is
+// created for every transition. It is possible to update the target orientation
+// in the middle of a transition.
+class ScreenRotation : public ui::LayerAnimationElement {
+ public:
+ // The screen rotation does not own the view or the listener, and these
+ // objects are required to outlive the Screen rotation object.
+ ScreenRotation(int degrees);
+ virtual ~ScreenRotation();
+
+ private:
+ // Implementation of ui::LayerAnimationDelegate
+ virtual void OnStart(ui::LayerAnimationDelegate* delegate) OVERRIDE;
+ virtual void OnProgress(double t,
+ ui::LayerAnimationDelegate* delegate) OVERRIDE;
+ virtual void OnGetTarget(TargetValue* target) const OVERRIDE;
+ virtual void OnAbort() OVERRIDE;
+
+ static const ui::LayerAnimationElement::AnimatableProperties& GetProperties();
+
+ // Generates the intermediate transformation matrices used during the
+ // animation.
+ scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;
+
+ // The number of degrees to rotate.
+ int degrees_;
+
+ // The target origin for |view_|
+ gfx::Point new_origin_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScreenRotation);
+};
+
+#endif // UI_AURA_SCREEN_ROTATION_H_
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