| Index: ui/aura/screen_rotation.cc
|
| diff --git a/ui/aura/screen_rotation.cc b/ui/aura/screen_rotation.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d9e1fc8f5e9678b14d6a2bd5c2b4fb76c1636264
|
| --- /dev/null
|
| +++ b/ui/aura/screen_rotation.cc
|
| @@ -0,0 +1,122 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/aura/screen_rotation.h"
|
| +
|
| +#include "base/debug/trace_event.h"
|
| +#include "base/time.h"
|
| +#include "ui/gfx/compositor/layer_animation_delegate.h"
|
| +#include "ui/gfx/interpolated_transform.h"
|
| +#include "ui/gfx/rect.h"
|
| +#include "ui/gfx/transform.h"
|
| +
|
| +namespace {
|
| +
|
| +const int k90DegreeTransitionDurationMs = 350;
|
| +const int k180DegreeTransitionDurationMs = 550;
|
| +
|
| +base::TimeDelta GetTransitionDuration(int degrees) {
|
| + if (degrees == 180)
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| + return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs);
|
| + else if (degrees == 0)
|
| + return base::TimeDelta::FromMilliseconds(0);
|
| + return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs);
|
| +}
|
| +
|
| +} // namespace
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| +
|
| +ScreenRotation::ScreenRotation(int degrees)
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| + : ui::LayerAnimationElement(GetProperties(),
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| + GetTransitionDuration(degrees)),
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| + degrees_(degrees) {
|
| +}
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| +
|
| +ScreenRotation::~ScreenRotation() {
|
| +}
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| +
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| +void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
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| + //TRACE_EVENT0("ScreenRotation", "init");
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| +
|
| + // No rotation required.
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| + if (degrees_ == 0)
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| + return;
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| +
|
| + const ui::Transform& current_transform = delegate->GetTransformForAnimation();
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| + const gfx::Rect& bounds = delegate->GetBoundsForAnimation();
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| +
|
| + gfx::Point old_pivot;
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| + gfx::Point new_pivot;
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| +
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| + int width = bounds.width();
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| + int height = bounds.height();
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| +
|
| + switch (degrees_) {
|
| + case 90:
|
| + new_origin_ = new_pivot = gfx::Point(width, 0);
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| + break;
|
| + case -90:
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| + new_origin_ = new_pivot = gfx::Point(0, height);
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| + break;
|
| + case 180:
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| + new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
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| + new_origin_.SetPoint(width, height);
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| + break;
|
| + }
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| +
|
| + // Convert points to world space.
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| + current_transform.TransformPoint(old_pivot);
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| + current_transform.TransformPoint(new_pivot);
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| + current_transform.TransformPoint(new_origin_);
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| +
|
| + scoped_ptr<ui::InterpolatedTransform> rotation(
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| + new ui::InterpolatedTransformAboutPivot(
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| + old_pivot,
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| + new ui::InterpolatedRotation(0, degrees_)));
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| +
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| + scoped_ptr<ui::InterpolatedTransform> translation(
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| + new ui::InterpolatedTranslation(
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| + gfx::Point(0, 0),
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| + gfx::Point(new_pivot.x() - old_pivot.x(),
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| + new_pivot.y() - old_pivot.y())));
|
| +
|
| + float scale_factor = 0.9f;
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| + scoped_ptr<ui::InterpolatedTransform> scale_down(
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| + new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
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| +
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| + scoped_ptr<ui::InterpolatedTransform> scale_up(
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| + new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
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| +
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| + interpolated_transform_.reset(
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| + new ui::InterpolatedConstantTransform(current_transform));
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| +
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| + scale_up->SetChild(scale_down.release());
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| + translation->SetChild(scale_up.release());
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| + rotation->SetChild(translation.release());
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| + interpolated_transform_->SetChild(rotation.release());
|
| +}
|
| +
|
| +void ScreenRotation::OnProgress(double t,
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| + ui::LayerAnimationDelegate* delegate) {
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| + //TRACE_EVENT0("ScreenRotation", "Progress");
|
| + delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
|
| + delegate->ScheduleDrawForAnimation();
|
| +}
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| +
|
| +void ScreenRotation::OnGetTarget(TargetValue* target) const {
|
| + target->transform = interpolated_transform_->Interpolate(1.0);
|
| +}
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| +
|
| +void ScreenRotation::OnAbort() {
|
| +}
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| +
|
| +// static
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| +const ui::LayerAnimationElement::AnimatableProperties&
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| +ScreenRotation::GetProperties() {
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| + static LayerAnimationElement::AnimatableProperties properties;
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| + if (properties.size() == 0) {
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| + properties.insert(LayerAnimationElement::TRANSFORM);
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| + properties.insert(LayerAnimationElement::BOUNDS);
|
| + }
|
| + return properties;
|
| +}
|
|
|