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Unified Diff: ui/aura/desktop.cc

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 2 months ago
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Index: ui/aura/desktop.cc
diff --git a/ui/aura/desktop.cc b/ui/aura/desktop.cc
index ae14d464c3adeee3ab67e00c7ca34f6d3703920c..2c747d28beb72b28eb1182e205bcfd9f37ff51e2 100644
--- a/ui/aura/desktop.cc
+++ b/ui/aura/desktop.cc
@@ -21,11 +21,15 @@
#include "ui/aura/event_filter.h"
#include "ui/aura/focus_manager.h"
#include "ui/aura/screen_aura.h"
+#include "ui/aura/screen_rotation.h"
#include "ui/aura/toplevel_window_container.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/gfx/compositor/compositor.h"
#include "ui/gfx/compositor/layer.h"
+#include "ui/gfx/compositor/layer_animation_sequence.h"
+#include "ui/gfx/compositor/layer_animator.h"
+#include "ui/gfx/interpolated_transform.h"
using std::string;
using std::vector;
@@ -40,6 +44,22 @@ static const int kDefaultHostWindowY = 200;
static const int kDefaultHostWindowWidth = 1280;
static const int kDefaultHostWindowHeight = 1024;
+#if !defined(NDEBUG)
+// Converts degrees to an angle in the range [-180, 180).
+int NormalizeAngle(int degrees) {
+ while (degrees <= -180) degrees += 360;
+ while (degrees > 180) degrees -= 360;
+ return degrees;
+}
+
+static int SymmetricRound(float x) {
+ return static_cast<int>(
+ x > 0
+ ? std::floor(x + 0.5f)
+ : std::ceil(x - 0.5f));
+}
+#endif
+
class DefaultDesktopDelegate : public DesktopDelegate {
public:
explicit DefaultDesktopDelegate(Desktop* desktop) : desktop_(desktop) {}
@@ -259,31 +279,37 @@ bool Desktop::DispatchMouseEvent(MouseEvent* event) {
bool Desktop::DispatchKeyEvent(KeyEvent* event) {
#if !defined(NDEBUG)
- // Press Home key to rotate the screen. Primarily used for testing.
if (event->type() == ui::ET_KEY_PRESSED &&
- (event->flags() & ui::EF_CONTROL_DOWN) &&
- event->key_code() == ui::VKEY_HOME) {
- ui::Transform transform;
- static int count = 0;
- gfx::Size size = host_->GetSize();
- switch (count) {
- case 0:
- transform.ConcatRotate(-90.0f);
- transform.ConcatTranslate(0, size.height());
- break;
- case 1:
- transform.ConcatRotate(180.0f);
- transform.ConcatTranslate(size.width(), size.height());
- break;
- case 2:
- transform.ConcatRotate(90.0f);
- transform.ConcatTranslate(size.width(), 0);
- break;
+ (event->flags() & ui::EF_SHIFT_DOWN) &&
+ (event->flags() & ui::EF_ALT_DOWN) &&
+ event->is_char()) {
+
+ bool should_rotate = true;
+ int new_degrees = 0;
+ switch (event->key_code()) {
+ case ui::VKEY_UP: new_degrees = 0; break;
+ case ui::VKEY_DOWN: new_degrees = 180; break;
+ case ui::VKEY_RIGHT: new_degrees = 90; break;
+ case ui::VKEY_LEFT: new_degrees = -90; break;
+ default: should_rotate = false; break;
+ }
+
+ if (should_rotate) {
+ float rotation = 0.0f;
+ int degrees = 0;
+ const ui::Transform& transform = layer()->GetTargetTransform();
+ if (ui::InterpolatedTransform::FactorTRS(transform,
+ NULL, &rotation, NULL))
+ degrees = NormalizeAngle(new_degrees - SymmetricRound(rotation));
+
+ if (degrees != 0) {
+ layer()->GetAnimator()->set_preemption_strategy(
+ ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
+ layer()->GetAnimator()->ScheduleAnimationElement(
+ new ScreenRotation(degrees));
+ return true;
+ }
}
- layer()->SetAnimation(CreateDefaultAnimation());
- SetTransform(transform);
- count = (count + 1) % 4;
- return true;
}
#endif
@@ -442,7 +468,7 @@ void Desktop::SetTransform(const ui::Transform& transform) {
// If the layer is not animating, then we need to update the host size
// immediately.
- if (!layer()->has_animation())
+ if (!layer()->GetAnimator()->is_animating())
OnHostResized(host_->GetSize());
}
@@ -531,7 +557,8 @@ Desktop* Desktop::GetDesktop() {
return this;
}
-void Desktop::OnLayerAnimationEnded(const ui::Animation* animation) {
+void Desktop::OnLayerAnimationEnded(
+ const ui::LayerAnimationSequence* animation) {
OnHostResized(host_->GetSize());
}
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