Index: chrome/browser/ui/touch/animation/screen_rotation.cc |
diff --git a/chrome/browser/ui/touch/animation/screen_rotation.cc b/chrome/browser/ui/touch/animation/screen_rotation.cc |
deleted file mode 100644 |
index 2307461e3293f2a973907440acc668b020dc64b8..0000000000000000000000000000000000000000 |
--- a/chrome/browser/ui/touch/animation/screen_rotation.cc |
+++ /dev/null |
@@ -1,213 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "chrome/browser/ui/touch/animation/screen_rotation.h" |
- |
-#include "base/debug/trace_event.h" |
-#include "base/message_loop.h" |
-#include "base/task.h" |
-#include "ui/base/animation/slide_animation.h" |
-#include "ui/gfx/compositor/layer.h" |
-#include "ui/gfx/interpolated_transform.h" |
-#include "ui/gfx/rect.h" |
-#include "ui/gfx/transform.h" |
-#include "views/paint_lock.h" |
-#include "views/view.h" |
-#include "views/widget/widget.h" |
- |
-namespace { |
-const int kDefaultTransitionDurationMs = 350; |
- |
-} // namespace |
- |
-//////////////////////////////////////////////////////////////////////////////// |
-// ScreenRotationListener public: |
-// |
- |
-ScreenRotationListener::~ScreenRotationListener() { |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
-// ScreenRotation public: |
-// |
- |
-ScreenRotation::ScreenRotation(views::View* view, |
- ScreenRotationListener* listener, |
- float old_degrees, |
- float new_degrees) |
- : view_(view), |
- widget_(view->GetWidget()), |
- listener_(listener), |
- old_degrees_(old_degrees), |
- new_degrees_(new_degrees), |
- duration_(kDefaultTransitionDurationMs), |
- animation_started_(false), |
- animation_stopped_(false) { |
- DCHECK(view); |
- DCHECK(listener); |
- |
- if (!view->layer() || !widget_) { |
- Finalize(); |
- } else { |
- // Screen rotations are trigged as a result of a call to SetTransform which |
- // causes a paint to be scheduled to occur. At this point, the paint has |
- // been scheduled, but has not yet been started. We will listen for this |
- // paint to be completed before we start animating. |
- view->layer()->GetCompositor()->AddObserver(this); |
- } |
-} |
- |
-ScreenRotation::~ScreenRotation() { |
- if (view_->layer()) |
- view_->layer()->GetCompositor()->RemoveObserver(this); |
-} |
- |
-void ScreenRotation::Stop() { |
- animation_.reset(); |
- if (view_->layer()) { |
- if (!interpolated_transform_.get()) { |
- // attempt to initialize. |
- Init(); |
- } |
- if (interpolated_transform_.get()) { |
- view_->layer()->SetTransform(interpolated_transform_->Interpolate(1.0)); |
- view_->GetWidget()->SchedulePaintInRect( |
- view_->GetWidget()->GetClientAreaScreenBounds()); |
- } |
- } |
- Finalize(); |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
-// ScreenRotation private: |
-// |
- |
-void ScreenRotation::AnimationProgressed(const ui::Animation* anim) { |
- TRACE_EVENT0("ScreenRotation", "step"); |
- view_->layer()->SetTransform(interpolated_transform_->Interpolate( |
- anim->GetCurrentValue())); |
- widget_->SchedulePaintInRect(widget_->GetClientAreaScreenBounds()); |
-} |
- |
-void ScreenRotation::AnimationEnded(const ui::Animation* anim) { |
- TRACE_EVENT_END0("ScreenRotation", "ScreenRotation"); |
- // TODO(vollick) massage matrix so that entries sufficiently close |
- // to 0, 1, or -1 are clamped to these values. The idea is to fight |
- // accumulated numeric error due to successive rotations. |
- ui::Transform xform = view_->layer()->transform(); |
- gfx::Point origin; |
- xform.TransformPoint(origin); |
- ui::Transform translation; |
- translation.SetTranslate(new_origin_.x() - origin.x(), |
- new_origin_.y() - origin.y()); |
- xform.ConcatTransform(translation); |
- view_->layer()->SetTransform(xform); |
- widget_->SchedulePaintInRect(widget_->GetClientAreaScreenBounds()); |
- animation_stopped_ = true; |
-} |
- |
-void ScreenRotation::OnCompositingEnded(ui::Compositor* compositor) { |
- DoPendingWork(); |
-} |
- |
-void ScreenRotation::Init() { |
- TRACE_EVENT0("ScreenRotation", "init"); |
- |
- ui::Transform current_transform = view_->layer()->transform(); |
- int degrees = new_degrees_ - old_degrees_; |
- degrees = NormalizeAngle(degrees); |
- |
- // No rotation required. |
- if (degrees == 0) |
- return; |
- |
- gfx::Point old_pivot; |
- gfx::Point new_pivot; |
- int width = view_->layer()->bounds().width(); |
- int height = view_->layer()->bounds().height(); |
- |
- switch (degrees) { |
- case 90: |
- new_origin_ = new_pivot = gfx::Point(width, 0); |
- new_size_.SetSize(height, width); |
- break; |
- case -90: |
- new_origin_ = new_pivot = gfx::Point(0, height); |
- new_size_.SetSize(height, width); |
- break; |
- case 180: |
- duration_ = 550; |
- new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
- new_origin_.SetPoint(width, height); |
- new_size_.SetSize(width, height); |
- break; |
- } |
- |
- // Convert points to world space. |
- current_transform.TransformPoint(old_pivot); |
- current_transform.TransformPoint(new_pivot); |
- current_transform.TransformPoint(new_origin_); |
- |
- scoped_ptr<ui::InterpolatedTransform> rotation( |
- new ui::InterpolatedTransformAboutPivot( |
- old_pivot, |
- new ui::InterpolatedRotation(0, degrees))); |
- |
- scoped_ptr<ui::InterpolatedTransform> translation( |
- new ui::InterpolatedTranslation( |
- gfx::Point(0, 0), |
- gfx::Point(new_pivot.x() - old_pivot.x(), |
- new_pivot.y() - old_pivot.y()))); |
- |
- float scale_factor = 0.9f; |
- scoped_ptr<ui::InterpolatedTransform> scale_down( |
- new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
- |
- scoped_ptr<ui::InterpolatedTransform> scale_up( |
- new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
- |
- interpolated_transform_.reset( |
- new ui::InterpolatedConstantTransform(current_transform)); |
- |
- scale_up->SetChild(scale_down.release()); |
- translation->SetChild(scale_up.release()); |
- rotation->SetChild(translation.release()); |
- interpolated_transform_->SetChild(rotation.release()); |
-} |
- |
-void ScreenRotation::Start() { |
- TRACE_EVENT_BEGIN0("ScreenRotation", "ScreenRotation"); |
- Init(); |
- if (interpolated_transform_.get()) { |
- paint_lock_.reset(new views::PaintLock(view_)); |
- animation_.reset(new ui::SlideAnimation(this)); |
- animation_->SetTweenType(ui::Tween::LINEAR); |
- animation_->SetSlideDuration(duration_); |
- animation_->Show(); |
- animation_started_ = true; |
- } else { |
- Finalize(); |
- } |
-} |
- |
-void ScreenRotation::Finalize() { |
- ui::Transform final_transform = view_->GetTransform(); |
- gfx::Rect final_bounds(0, 0, new_size_.width(), new_size_.height()); |
- listener_->OnScreenRotationCompleted(final_transform, final_bounds); |
-} |
- |
-int ScreenRotation::NormalizeAngle(int degrees) { |
- while (degrees <= -180) degrees += 360; |
- while (degrees > 180) degrees -= 360; |
- return degrees; |
-} |
- |
-void ScreenRotation::DoPendingWork() { |
- if (!animation_started_) |
- Start(); |
- else if (animation_stopped_) { |
- view_->layer()->GetCompositor()->RemoveObserver(this); |
- Finalize(); |
- } |
-} |