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Unified Diff: chrome/browser/ui/touch/animation/screen_rotation.h

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 2 months ago
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Index: chrome/browser/ui/touch/animation/screen_rotation.h
diff --git a/chrome/browser/ui/touch/animation/screen_rotation.h b/chrome/browser/ui/touch/animation/screen_rotation.h
deleted file mode 100644
index 7b462709435cff3c821bb0203c719ba4816465b8..0000000000000000000000000000000000000000
--- a/chrome/browser/ui/touch/animation/screen_rotation.h
+++ /dev/null
@@ -1,134 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CHROME_BROWSER_UI_TOUCH_ANIMATION_SCREEN_ROTATION_H_
-#define CHROME_BROWSER_UI_TOUCH_ANIMATION_SCREEN_ROTATION_H_
-#pragma once
-
-#include "base/basictypes.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/bind.h"
-#include "ui/base/animation/animation_delegate.h"
-#include "ui/gfx/compositor/compositor_observer.h"
-#include "ui/gfx/point.h"
-#include "ui/gfx/size.h"
-
-namespace ui {
-class InterpolatedTransform;
-class Layer;
-class SlideAnimation;
-class Transform;
-}
-
-namespace gfx {
-class Rect;
-}
-
-namespace views {
-class PaintLock;
-class View;
-class Widget;
-}
-
-// Classes that wish to be notified when a screen rotation completes must
-// implement the screen rotation listener interface.
-class ScreenRotationListener {
- public:
- virtual void OnScreenRotationCompleted(const ui::Transform& target_transform,
- const gfx::Rect& target_bounds) = 0;
- protected:
- virtual ~ScreenRotationListener();
-};
-
-// A screen rotation represents a single transition from one screen orientation
-// to another. The intended usage is that a new instance of the class is
-// created for every transition. It is possible to update the target orientation
-// in the middle of a transition.
-class ScreenRotation : public ui::AnimationDelegate,
- public ui::CompositorObserver {
- public:
- // The screen rotation does not own the view or the listener, and these
- // objects are required to outlive the Screen rotation object.
- ScreenRotation(views::View* view,
- ScreenRotationListener* listener,
- float old_degrees,
- float new_degrees);
- virtual ~ScreenRotation();
-
- // Aborts the animation by skipping to the end and applying the final
- // transform before calling |Finalize|.
- void Stop();
-
- private:
- // Implementation of ui::AnimationDelegate
- virtual void AnimationEnded(const ui::Animation* anim) OVERRIDE;
- virtual void AnimationProgressed(const ui::Animation* anim) OVERRIDE;
-
- // Implementation of ui::CompositorObserver
- void OnCompositingEnded(ui::Compositor* compositor) OVERRIDE;
-
- // Initializes |interpolated_transform_|, |new_origin_|, |new_size_|, and
- // (if it has not already been initialized) |old_transform_|
- void Init();
-
- // Initializes the screen rotation and starts |animation_|.
- void Start();
-
- // Called after the animation is finished and the view has completed painting
- // in its final state.
- void Finalize();
-
- // Converts degrees to an angle in the range [-180, 180).
- int NormalizeAngle(int degrees);
-
- // We occasionally need to wait for a paint to finish before progressing.
- // This function (which is triggered by OnPainted and OnComposited) does
- // any pending work.
- void DoPendingWork();
-
- // This is the view that will be animated. The animation will operate mainly
- // on |view_|'s layer, but it is used upon completion of the rotation to
- // update the bounds.
- views::View* view_;
-
- // This widget will be used for scheduling paints.
- views::Widget* widget_;
-
- // A ScreenRotation may be associated with a listener that is notified when
- // the screen rotation completes.
- ScreenRotationListener* listener_;
-
- // The animation object that instigates stepping of the animation.
- scoped_ptr<ui::SlideAnimation> animation_;
-
- // Generates the intermediate transformation matrices used during the
- // animation.
- scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;
-
- // Ensures that the view is not repainted during the screen rotation.
- scoped_ptr<views::PaintLock> paint_lock_;
-
- // The original orientation (not updated by |SetTarget|.
- float old_degrees_;
-
- // The target orientation.
- float new_degrees_;
-
- // The target size for |view_|
- gfx::Size new_size_;
-
- // The target origin for |view_|
- gfx::Point new_origin_;
-
- // This is the duration of the transition in milliseconds
- int duration_;
-
- // These are used by DoPendingWork to decide what needs to be done.
- bool animation_started_;
- bool animation_stopped_;
-
- DISALLOW_COPY_AND_ASSIGN(ScreenRotation);
-};
-
-#endif // CHROME_BROWSER_UI_TOUCH_ANIMATION_SCREEN_ROTATION_H_
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