| OLD | NEW |
| (Empty) |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "chrome/browser/ui/touch/animation/screen_rotation.h" | |
| 6 | |
| 7 #include "base/debug/trace_event.h" | |
| 8 #include "base/message_loop.h" | |
| 9 #include "base/task.h" | |
| 10 #include "ui/base/animation/slide_animation.h" | |
| 11 #include "ui/gfx/compositor/layer.h" | |
| 12 #include "ui/gfx/interpolated_transform.h" | |
| 13 #include "ui/gfx/rect.h" | |
| 14 #include "ui/gfx/transform.h" | |
| 15 #include "views/paint_lock.h" | |
| 16 #include "views/view.h" | |
| 17 #include "views/widget/widget.h" | |
| 18 | |
| 19 namespace { | |
| 20 const int kDefaultTransitionDurationMs = 350; | |
| 21 | |
| 22 } // namespace | |
| 23 | |
| 24 //////////////////////////////////////////////////////////////////////////////// | |
| 25 // ScreenRotationListener public: | |
| 26 // | |
| 27 | |
| 28 ScreenRotationListener::~ScreenRotationListener() { | |
| 29 } | |
| 30 | |
| 31 //////////////////////////////////////////////////////////////////////////////// | |
| 32 // ScreenRotation public: | |
| 33 // | |
| 34 | |
| 35 ScreenRotation::ScreenRotation(views::View* view, | |
| 36 ScreenRotationListener* listener, | |
| 37 float old_degrees, | |
| 38 float new_degrees) | |
| 39 : view_(view), | |
| 40 widget_(view->GetWidget()), | |
| 41 listener_(listener), | |
| 42 old_degrees_(old_degrees), | |
| 43 new_degrees_(new_degrees), | |
| 44 duration_(kDefaultTransitionDurationMs), | |
| 45 animation_started_(false), | |
| 46 animation_stopped_(false) { | |
| 47 DCHECK(view); | |
| 48 DCHECK(listener); | |
| 49 | |
| 50 if (!view->layer() || !widget_) { | |
| 51 Finalize(); | |
| 52 } else { | |
| 53 // Screen rotations are trigged as a result of a call to SetTransform which | |
| 54 // causes a paint to be scheduled to occur. At this point, the paint has | |
| 55 // been scheduled, but has not yet been started. We will listen for this | |
| 56 // paint to be completed before we start animating. | |
| 57 view->layer()->GetCompositor()->AddObserver(this); | |
| 58 } | |
| 59 } | |
| 60 | |
| 61 ScreenRotation::~ScreenRotation() { | |
| 62 if (view_->layer()) | |
| 63 view_->layer()->GetCompositor()->RemoveObserver(this); | |
| 64 } | |
| 65 | |
| 66 void ScreenRotation::Stop() { | |
| 67 animation_.reset(); | |
| 68 if (view_->layer()) { | |
| 69 if (!interpolated_transform_.get()) { | |
| 70 // attempt to initialize. | |
| 71 Init(); | |
| 72 } | |
| 73 if (interpolated_transform_.get()) { | |
| 74 view_->layer()->SetTransform(interpolated_transform_->Interpolate(1.0)); | |
| 75 view_->GetWidget()->SchedulePaintInRect( | |
| 76 view_->GetWidget()->GetClientAreaScreenBounds()); | |
| 77 } | |
| 78 } | |
| 79 Finalize(); | |
| 80 } | |
| 81 | |
| 82 //////////////////////////////////////////////////////////////////////////////// | |
| 83 // ScreenRotation private: | |
| 84 // | |
| 85 | |
| 86 void ScreenRotation::AnimationProgressed(const ui::Animation* anim) { | |
| 87 TRACE_EVENT0("ScreenRotation", "step"); | |
| 88 view_->layer()->SetTransform(interpolated_transform_->Interpolate( | |
| 89 anim->GetCurrentValue())); | |
| 90 widget_->SchedulePaintInRect(widget_->GetClientAreaScreenBounds()); | |
| 91 } | |
| 92 | |
| 93 void ScreenRotation::AnimationEnded(const ui::Animation* anim) { | |
| 94 TRACE_EVENT_END0("ScreenRotation", "ScreenRotation"); | |
| 95 // TODO(vollick) massage matrix so that entries sufficiently close | |
| 96 // to 0, 1, or -1 are clamped to these values. The idea is to fight | |
| 97 // accumulated numeric error due to successive rotations. | |
| 98 ui::Transform xform = view_->layer()->transform(); | |
| 99 gfx::Point origin; | |
| 100 xform.TransformPoint(origin); | |
| 101 ui::Transform translation; | |
| 102 translation.SetTranslate(new_origin_.x() - origin.x(), | |
| 103 new_origin_.y() - origin.y()); | |
| 104 xform.ConcatTransform(translation); | |
| 105 view_->layer()->SetTransform(xform); | |
| 106 widget_->SchedulePaintInRect(widget_->GetClientAreaScreenBounds()); | |
| 107 animation_stopped_ = true; | |
| 108 } | |
| 109 | |
| 110 void ScreenRotation::OnCompositingEnded(ui::Compositor* compositor) { | |
| 111 DoPendingWork(); | |
| 112 } | |
| 113 | |
| 114 void ScreenRotation::Init() { | |
| 115 TRACE_EVENT0("ScreenRotation", "init"); | |
| 116 | |
| 117 ui::Transform current_transform = view_->layer()->transform(); | |
| 118 int degrees = new_degrees_ - old_degrees_; | |
| 119 degrees = NormalizeAngle(degrees); | |
| 120 | |
| 121 // No rotation required. | |
| 122 if (degrees == 0) | |
| 123 return; | |
| 124 | |
| 125 gfx::Point old_pivot; | |
| 126 gfx::Point new_pivot; | |
| 127 int width = view_->layer()->bounds().width(); | |
| 128 int height = view_->layer()->bounds().height(); | |
| 129 | |
| 130 switch (degrees) { | |
| 131 case 90: | |
| 132 new_origin_ = new_pivot = gfx::Point(width, 0); | |
| 133 new_size_.SetSize(height, width); | |
| 134 break; | |
| 135 case -90: | |
| 136 new_origin_ = new_pivot = gfx::Point(0, height); | |
| 137 new_size_.SetSize(height, width); | |
| 138 break; | |
| 139 case 180: | |
| 140 duration_ = 550; | |
| 141 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); | |
| 142 new_origin_.SetPoint(width, height); | |
| 143 new_size_.SetSize(width, height); | |
| 144 break; | |
| 145 } | |
| 146 | |
| 147 // Convert points to world space. | |
| 148 current_transform.TransformPoint(old_pivot); | |
| 149 current_transform.TransformPoint(new_pivot); | |
| 150 current_transform.TransformPoint(new_origin_); | |
| 151 | |
| 152 scoped_ptr<ui::InterpolatedTransform> rotation( | |
| 153 new ui::InterpolatedTransformAboutPivot( | |
| 154 old_pivot, | |
| 155 new ui::InterpolatedRotation(0, degrees))); | |
| 156 | |
| 157 scoped_ptr<ui::InterpolatedTransform> translation( | |
| 158 new ui::InterpolatedTranslation( | |
| 159 gfx::Point(0, 0), | |
| 160 gfx::Point(new_pivot.x() - old_pivot.x(), | |
| 161 new_pivot.y() - old_pivot.y()))); | |
| 162 | |
| 163 float scale_factor = 0.9f; | |
| 164 scoped_ptr<ui::InterpolatedTransform> scale_down( | |
| 165 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | |
| 166 | |
| 167 scoped_ptr<ui::InterpolatedTransform> scale_up( | |
| 168 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | |
| 169 | |
| 170 interpolated_transform_.reset( | |
| 171 new ui::InterpolatedConstantTransform(current_transform)); | |
| 172 | |
| 173 scale_up->SetChild(scale_down.release()); | |
| 174 translation->SetChild(scale_up.release()); | |
| 175 rotation->SetChild(translation.release()); | |
| 176 interpolated_transform_->SetChild(rotation.release()); | |
| 177 } | |
| 178 | |
| 179 void ScreenRotation::Start() { | |
| 180 TRACE_EVENT_BEGIN0("ScreenRotation", "ScreenRotation"); | |
| 181 Init(); | |
| 182 if (interpolated_transform_.get()) { | |
| 183 paint_lock_.reset(new views::PaintLock(view_)); | |
| 184 animation_.reset(new ui::SlideAnimation(this)); | |
| 185 animation_->SetTweenType(ui::Tween::LINEAR); | |
| 186 animation_->SetSlideDuration(duration_); | |
| 187 animation_->Show(); | |
| 188 animation_started_ = true; | |
| 189 } else { | |
| 190 Finalize(); | |
| 191 } | |
| 192 } | |
| 193 | |
| 194 void ScreenRotation::Finalize() { | |
| 195 ui::Transform final_transform = view_->GetTransform(); | |
| 196 gfx::Rect final_bounds(0, 0, new_size_.width(), new_size_.height()); | |
| 197 listener_->OnScreenRotationCompleted(final_transform, final_bounds); | |
| 198 } | |
| 199 | |
| 200 int ScreenRotation::NormalizeAngle(int degrees) { | |
| 201 while (degrees <= -180) degrees += 360; | |
| 202 while (degrees > 180) degrees -= 360; | |
| 203 return degrees; | |
| 204 } | |
| 205 | |
| 206 void ScreenRotation::DoPendingWork() { | |
| 207 if (!animation_started_) | |
| 208 Start(); | |
| 209 else if (animation_stopped_) { | |
| 210 view_->layer()->GetCompositor()->RemoveObserver(this); | |
| 211 Finalize(); | |
| 212 } | |
| 213 } | |
| OLD | NEW |