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Side by Side Diff: chrome/browser/ui/touch/animation/screen_rotation.cc

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/ui/touch/animation/screen_rotation.h"
6
7 #include "base/debug/trace_event.h"
8 #include "base/message_loop.h"
9 #include "base/task.h"
10 #include "ui/base/animation/slide_animation.h"
11 #include "ui/gfx/compositor/layer.h"
12 #include "ui/gfx/interpolated_transform.h"
13 #include "ui/gfx/rect.h"
14 #include "ui/gfx/transform.h"
15 #include "views/paint_lock.h"
16 #include "views/view.h"
17 #include "views/widget/widget.h"
18
19 namespace {
20 const int kDefaultTransitionDurationMs = 350;
21
22 } // namespace
23
24 ////////////////////////////////////////////////////////////////////////////////
25 // ScreenRotationListener public:
26 //
27
28 ScreenRotationListener::~ScreenRotationListener() {
29 }
30
31 ////////////////////////////////////////////////////////////////////////////////
32 // ScreenRotation public:
33 //
34
35 ScreenRotation::ScreenRotation(views::View* view,
36 ScreenRotationListener* listener,
37 float old_degrees,
38 float new_degrees)
39 : view_(view),
40 widget_(view->GetWidget()),
41 listener_(listener),
42 old_degrees_(old_degrees),
43 new_degrees_(new_degrees),
44 duration_(kDefaultTransitionDurationMs),
45 animation_started_(false),
46 animation_stopped_(false) {
47 DCHECK(view);
48 DCHECK(listener);
49
50 if (!view->layer() || !widget_) {
51 Finalize();
52 } else {
53 // Screen rotations are trigged as a result of a call to SetTransform which
54 // causes a paint to be scheduled to occur. At this point, the paint has
55 // been scheduled, but has not yet been started. We will listen for this
56 // paint to be completed before we start animating.
57 view->layer()->GetCompositor()->AddObserver(this);
58 }
59 }
60
61 ScreenRotation::~ScreenRotation() {
62 if (view_->layer())
63 view_->layer()->GetCompositor()->RemoveObserver(this);
64 }
65
66 void ScreenRotation::Stop() {
67 animation_.reset();
68 if (view_->layer()) {
69 if (!interpolated_transform_.get()) {
70 // attempt to initialize.
71 Init();
72 }
73 if (interpolated_transform_.get()) {
74 view_->layer()->SetTransform(interpolated_transform_->Interpolate(1.0));
75 view_->GetWidget()->SchedulePaintInRect(
76 view_->GetWidget()->GetClientAreaScreenBounds());
77 }
78 }
79 Finalize();
80 }
81
82 ////////////////////////////////////////////////////////////////////////////////
83 // ScreenRotation private:
84 //
85
86 void ScreenRotation::AnimationProgressed(const ui::Animation* anim) {
87 TRACE_EVENT0("ScreenRotation", "step");
88 view_->layer()->SetTransform(interpolated_transform_->Interpolate(
89 anim->GetCurrentValue()));
90 widget_->SchedulePaintInRect(widget_->GetClientAreaScreenBounds());
91 }
92
93 void ScreenRotation::AnimationEnded(const ui::Animation* anim) {
94 TRACE_EVENT_END0("ScreenRotation", "ScreenRotation");
95 // TODO(vollick) massage matrix so that entries sufficiently close
96 // to 0, 1, or -1 are clamped to these values. The idea is to fight
97 // accumulated numeric error due to successive rotations.
98 ui::Transform xform = view_->layer()->transform();
99 gfx::Point origin;
100 xform.TransformPoint(origin);
101 ui::Transform translation;
102 translation.SetTranslate(new_origin_.x() - origin.x(),
103 new_origin_.y() - origin.y());
104 xform.ConcatTransform(translation);
105 view_->layer()->SetTransform(xform);
106 widget_->SchedulePaintInRect(widget_->GetClientAreaScreenBounds());
107 animation_stopped_ = true;
108 }
109
110 void ScreenRotation::OnCompositingEnded(ui::Compositor* compositor) {
111 DoPendingWork();
112 }
113
114 void ScreenRotation::Init() {
115 TRACE_EVENT0("ScreenRotation", "init");
116
117 ui::Transform current_transform = view_->layer()->transform();
118 int degrees = new_degrees_ - old_degrees_;
119 degrees = NormalizeAngle(degrees);
120
121 // No rotation required.
122 if (degrees == 0)
123 return;
124
125 gfx::Point old_pivot;
126 gfx::Point new_pivot;
127 int width = view_->layer()->bounds().width();
128 int height = view_->layer()->bounds().height();
129
130 switch (degrees) {
131 case 90:
132 new_origin_ = new_pivot = gfx::Point(width, 0);
133 new_size_.SetSize(height, width);
134 break;
135 case -90:
136 new_origin_ = new_pivot = gfx::Point(0, height);
137 new_size_.SetSize(height, width);
138 break;
139 case 180:
140 duration_ = 550;
141 new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
142 new_origin_.SetPoint(width, height);
143 new_size_.SetSize(width, height);
144 break;
145 }
146
147 // Convert points to world space.
148 current_transform.TransformPoint(old_pivot);
149 current_transform.TransformPoint(new_pivot);
150 current_transform.TransformPoint(new_origin_);
151
152 scoped_ptr<ui::InterpolatedTransform> rotation(
153 new ui::InterpolatedTransformAboutPivot(
154 old_pivot,
155 new ui::InterpolatedRotation(0, degrees)));
156
157 scoped_ptr<ui::InterpolatedTransform> translation(
158 new ui::InterpolatedTranslation(
159 gfx::Point(0, 0),
160 gfx::Point(new_pivot.x() - old_pivot.x(),
161 new_pivot.y() - old_pivot.y())));
162
163 float scale_factor = 0.9f;
164 scoped_ptr<ui::InterpolatedTransform> scale_down(
165 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
166
167 scoped_ptr<ui::InterpolatedTransform> scale_up(
168 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
169
170 interpolated_transform_.reset(
171 new ui::InterpolatedConstantTransform(current_transform));
172
173 scale_up->SetChild(scale_down.release());
174 translation->SetChild(scale_up.release());
175 rotation->SetChild(translation.release());
176 interpolated_transform_->SetChild(rotation.release());
177 }
178
179 void ScreenRotation::Start() {
180 TRACE_EVENT_BEGIN0("ScreenRotation", "ScreenRotation");
181 Init();
182 if (interpolated_transform_.get()) {
183 paint_lock_.reset(new views::PaintLock(view_));
184 animation_.reset(new ui::SlideAnimation(this));
185 animation_->SetTweenType(ui::Tween::LINEAR);
186 animation_->SetSlideDuration(duration_);
187 animation_->Show();
188 animation_started_ = true;
189 } else {
190 Finalize();
191 }
192 }
193
194 void ScreenRotation::Finalize() {
195 ui::Transform final_transform = view_->GetTransform();
196 gfx::Rect final_bounds(0, 0, new_size_.width(), new_size_.height());
197 listener_->OnScreenRotationCompleted(final_transform, final_bounds);
198 }
199
200 int ScreenRotation::NormalizeAngle(int degrees) {
201 while (degrees <= -180) degrees += 360;
202 while (degrees > 180) degrees -= 360;
203 return degrees;
204 }
205
206 void ScreenRotation::DoPendingWork() {
207 if (!animation_started_)
208 Start();
209 else if (animation_stopped_) {
210 view_->layer()->GetCompositor()->RemoveObserver(this);
211 Finalize();
212 }
213 }
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