Index: ui/aura/window.h |
diff --git a/ui/aura/window.h b/ui/aura/window.h |
index 57ea1ea251b8c8aac74a5354da3db32d5139aec5..aa54b7b09910cfbafc6e74e0b5b0e9efebdfdecb 100644 |
--- a/ui/aura/window.h |
+++ b/ui/aura/window.h |
@@ -15,6 +15,7 @@ |
#include "ui/base/events.h" |
#include "ui/base/ui_base_types.h" |
#include "ui/aura/aura_export.h" |
+#include "ui/gfx/compositor/layer_animator.h" |
#include "ui/gfx/compositor/layer_delegate.h" |
#include "ui/gfx/native_widget_types.h" |
#include "ui/gfx/rect.h" |
@@ -25,6 +26,7 @@ namespace ui { |
class Animation; |
class Compositor; |
class Layer; |
+class LayerAnimationSequence; |
class Transform; |
} |
@@ -252,9 +254,14 @@ class AURA_EXPORT Window : public ui::LayerDelegate { |
// Returns true if this window is fullscreen or contains a fullscreen window. |
bool IsOrContainsFullscreenWindow() const; |
- // Returns an animation configured with the default duration. All animations |
- // should use this. Caller owns returned value. |
- static ui::Animation* CreateDefaultAnimation(); |
+ // Applies the default animation settings. Currently just the default duration |
+ // although it is conceivable that it would set the default tween type, etc. |
+ // The settings are restored when the object is destroyed. |
+ class ScopedAnimationSettings : public ui::LayerAnimator::ScopedSettings { |
sky
2011/10/26 15:39:15
Could we make ui::LayerAnimator::ScopedSettings se
|
+ public: |
+ ScopedAnimationSettings(ui::LayerAnimator* animator); |
+ virtual ~ScopedAnimationSettings(); |
+ }; |
protected: |
// Returns the desktop or NULL if we aren't yet attached to a desktop. |
@@ -293,7 +300,8 @@ class AURA_EXPORT Window : public ui::LayerDelegate { |
// Overridden from ui::LayerDelegate: |
virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; |
- virtual void OnLayerAnimationEnded(const ui::Animation* animation) OVERRIDE; |
+ virtual void OnLayerAnimationEnded( |
+ const ui::LayerAnimationSequence* animation) OVERRIDE; |
int type_; |