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Side by Side Diff: ui/aura/window.h

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge with master. Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_H_ 5 #ifndef UI_AURA_WINDOW_H_
6 #define UI_AURA_WINDOW_H_ 6 #define UI_AURA_WINDOW_H_
7 #pragma once 7 #pragma once
8 8
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h" 13 #include "base/observer_list.h"
14 #include "base/string16.h" 14 #include "base/string16.h"
15 #include "ui/base/events.h" 15 #include "ui/base/events.h"
16 #include "ui/base/ui_base_types.h" 16 #include "ui/base/ui_base_types.h"
17 #include "ui/aura/aura_export.h" 17 #include "ui/aura/aura_export.h"
18 #include "ui/gfx/compositor/layer_animator.h"
18 #include "ui/gfx/compositor/layer_delegate.h" 19 #include "ui/gfx/compositor/layer_delegate.h"
19 #include "ui/gfx/native_widget_types.h" 20 #include "ui/gfx/native_widget_types.h"
20 #include "ui/gfx/rect.h" 21 #include "ui/gfx/rect.h"
21 22
22 class SkCanvas; 23 class SkCanvas;
23 24
24 namespace ui { 25 namespace ui {
25 class Animation; 26 class Animation;
26 class Compositor; 27 class Compositor;
27 class Layer; 28 class Layer;
29 class LayerAnimationSequence;
28 class Transform; 30 class Transform;
29 } 31 }
30 32
31 namespace aura { 33 namespace aura {
32 34
33 class Desktop; 35 class Desktop;
34 class EventFilter; 36 class EventFilter;
35 class KeyEvent; 37 class KeyEvent;
36 class LayoutManager; 38 class LayoutManager;
37 class MouseEvent; 39 class MouseEvent;
(...skipping 207 matching lines...) Expand 10 before | Expand all | Expand 10 after
245 // Returns true if this window has a mouse capture. 247 // Returns true if this window has a mouse capture.
246 bool HasCapture(); 248 bool HasCapture();
247 249
248 // Returns the first ancestor whose parent window returns true from 250 // Returns the first ancestor whose parent window returns true from
249 // IsToplevelWindowContainer. 251 // IsToplevelWindowContainer.
250 Window* GetToplevelWindow(); 252 Window* GetToplevelWindow();
251 253
252 // Returns true if this window is fullscreen or contains a fullscreen window. 254 // Returns true if this window is fullscreen or contains a fullscreen window.
253 bool IsOrContainsFullscreenWindow() const; 255 bool IsOrContainsFullscreenWindow() const;
254 256
255 // Returns an animation configured with the default duration. All animations 257 // Applies the default animation settings. Currently just the default duration
256 // should use this. Caller owns returned value. 258 // although it is conceivable that it would set the default tween type, etc.
257 static ui::Animation* CreateDefaultAnimation(); 259 // The settings are restored when the object is destroyed.
260 class ScopedAnimationSettings : public ui::LayerAnimator::ScopedSettings {
sky 2011/10/26 15:39:15 Could we make ui::LayerAnimator::ScopedSettings se
261 public:
262 ScopedAnimationSettings(ui::LayerAnimator* animator);
263 virtual ~ScopedAnimationSettings();
264 };
258 265
259 protected: 266 protected:
260 // Returns the desktop or NULL if we aren't yet attached to a desktop. 267 // Returns the desktop or NULL if we aren't yet attached to a desktop.
261 virtual Desktop* GetDesktop(); 268 virtual Desktop* GetDesktop();
262 269
263 private: 270 private:
264 friend class LayoutManager; 271 friend class LayoutManager;
265 272
266 // Changes the bounds of the window without condition. 273 // Changes the bounds of the window without condition.
267 void SetBoundsInternal(const gfx::Rect& new_bounds); 274 void SetBoundsInternal(const gfx::Rect& new_bounds);
(...skipping 18 matching lines...) Expand all
286 // furthest down the hierarchy) Window containing the point; otherwise, 293 // furthest down the hierarchy) Window containing the point; otherwise,
287 // returns the loosest. If |for_event_handling| is true, then hit-test masks 294 // returns the loosest. If |for_event_handling| is true, then hit-test masks
288 // and StopsEventPropagation() are honored; otherwise, only bounds checks are 295 // and StopsEventPropagation() are honored; otherwise, only bounds checks are
289 // performed. 296 // performed.
290 Window* GetWindowForPoint(const gfx::Point& local_point, 297 Window* GetWindowForPoint(const gfx::Point& local_point,
291 bool return_tightest, 298 bool return_tightest,
292 bool for_event_handling); 299 bool for_event_handling);
293 300
294 // Overridden from ui::LayerDelegate: 301 // Overridden from ui::LayerDelegate:
295 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; 302 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE;
296 virtual void OnLayerAnimationEnded(const ui::Animation* animation) OVERRIDE; 303 virtual void OnLayerAnimationEnded(
304 const ui::LayerAnimationSequence* animation) OVERRIDE;
297 305
298 int type_; 306 int type_;
299 307
300 WindowDelegate* delegate_; 308 WindowDelegate* delegate_;
301 309
302 ui::WindowShowState show_state_; 310 ui::WindowShowState show_state_;
303 311
304 // The original bounds of a maximized/fullscreen window. 312 // The original bounds of a maximized/fullscreen window.
305 gfx::Rect restore_bounds_; 313 gfx::Rect restore_bounds_;
306 314
(...skipping 21 matching lines...) Expand all
328 bool stops_event_propagation_; 336 bool stops_event_propagation_;
329 337
330 ObserverList<WindowObserver> observers_; 338 ObserverList<WindowObserver> observers_;
331 339
332 DISALLOW_COPY_AND_ASSIGN(Window); 340 DISALLOW_COPY_AND_ASSIGN(Window);
333 }; 341 };
334 342
335 } // namespace aura 343 } // namespace aura
336 344
337 #endif // UI_AURA_WINDOW_H_ 345 #endif // UI_AURA_WINDOW_H_
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