Index: ui/gfx/compositor/layer_animation_element.h |
diff --git a/ui/gfx/compositor/layer_animation_element.h b/ui/gfx/compositor/layer_animation_element.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..fd27c5ffc1db09e9cad6e857c86ef13778da590e |
--- /dev/null |
+++ b/ui/gfx/compositor/layer_animation_element.h |
@@ -0,0 +1,67 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
+#define UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
+#pragma once |
+ |
+#include <set> |
+ |
+#include "base/memory/ref_counted.h" |
+#include "base/time.h" |
+ |
+namespace gfx { |
+class Rect; |
+} // gfx |
+ |
+namespace ui { |
+ |
+class LayerAnimationDelegate; |
+class Transform; |
+ |
+// LayerAnimationElements represent one segment of an animation between two |
+// keyframes. They know how to update a LayerAnimationDelegate given a value |
+// between 0 and 1 (0 for the last keyframe, and one for the next). |
+class LayerAnimationElement : public base::RefCounted<LayerAnimationElement> { |
sky
2011/10/14 16:39:52
Can we make the ownership model trivial and have t
|
+ public: |
+ enum AnimatableProperty { |
+ TRANSFORM = 0, |
+ BOUNDS, |
+ OPACITY |
+ }; |
+ |
+ typedef std::set<AnimatableProperty> AnimatableProperties; |
+ |
+ static LayerAnimationElement* CreateTransformElement( |
+ const Transform& transform, base::TimeDelta duration); |
sky
2011/10/14 16:39:52
wrap each param.
|
+ static LayerAnimationElement* CreateBoundsElement( |
+ const gfx::Rect& bounds, base::TimeDelta duration); |
+ static LayerAnimationElement* CreateOpacityElement( |
+ float opacity, base::TimeDelta duration); |
+ static LayerAnimationElement* CreatePauseElement( |
+ AnimatableProperty property, base::TimeDelta duration); |
+ |
+ // Updates the delegate to the appropriate value for |t|, which is in the |
+ // range [0, 1] where 0 represents the last keyframe and 1 represents the |
+ // next. If the animation is not aborted, it is guaranteed that animate will |
sky
2011/10/14 16:39:52
animate -> progress
|
+ // eventually be called with t = 1.0. |
+ virtual void Progress(double t, LayerAnimationDelegate* delegate) = 0; |
sky
2011/10/14 16:39:52
I think this should be time based, otherwise we co
|
+ |
+ // Called if the animation is not allowed to complete. |
+ virtual void Abort() = 0; |
+ |
+ // The properties that the element modifies. |
+ virtual const AnimatableProperties& Properties() const = 0; |
sky
2011/10/14 16:39:52
Can you think of a case where the properties or du
|
+ |
+ // The duration of the animation |
+ virtual base::TimeDelta Duration() const = 0; |
+ |
+ protected: |
+ friend class base::RefCounted<LayerAnimationElement>; |
+ virtual ~LayerAnimationElement() {} |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |